Patch 16.0.8.39282

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Patch 16.0.8.39282 is a Hearthstone patch released on January 9, 2020. It is a minor patch, including some card changes and a handful of changes to Battlegrounds.

The official patch notes announcement can be found here.

Patch notes[edit | edit source]

UPDATE (4:30 p.m. PT, January 9): The patch is now live for desktop and mobile.

Welcome to a new year in the tavern, everyone! We have a balance update in the works that will go live later this week which includes the following changes, primarily for Standard and Battlegrounds:

Once the update is live, adjusted cards will be eligible for a full Arcane Dust refund for two weeks.

Battlegrounds

This update includes several adjustments and gets more Heroes brawling in Bob’s Tavern than ever before! Further Battlegrounds balance changes are coming very soon, in addition to the exciting new content we have in the pipeline… we’ll have more to share in the near future!

  • Heroes
    • Shudderwock
      • Burbling: Cost reduced from (2) to (1) .
    • Queen Wagtoggle
      • Wax Warband : Give a random friendly Mech, Demon, Murloc and Beast +2 Attack . (instead of +1 Health)
    • Infinite Toki
      • Temporal Tavern : Cost reduced from (2) to (1) . Now reads, “Refresh Bob’s Tavern. Include a Minion from a higher Tavern Tier.”
    • Patches the Pirate
      • Has returned to the Battlegrounds Hero Pool.
      • Fire the Cannons! : At the start of next combat, deal 4 damage to two random enemy minions. (increased from 3 damage)
    • Pyramad
      • Has returned to the Battlegrounds Hero Pool.
      • Brick by Brick : Give a random friendly minion +3 Health . (increased from +2 Health)
  • Minions
    • Golden Soul Juggler
      • After a friendly Demon dies, deal 3 damage to a random enemy minion twice . (instead of 6 damage once)
Bug Fixes and Game Improvements
  • Battlegrounds : Selfless Hero’s Deathrattle will now only affect minions that do not already have Divine Shield.
  • Arena : The appearance rate of cards in the draft has been updated to ensure class balance remains close to the ideal 50% win-rate. Specifically, the win-rate of Druid, Hunter, and Paladin should now be decreased. The win-rate of Priest, Rogue, Shaman and Warlock should now be increased. Card appearance rates for Mage and Warrior remain untouched.