Paladin

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The Paladin icon.png Paladin is one of the ten classes in Hearthstone, represented by Uther Lightbringer, Lightforged Uther, Lady Liadrin, Prince Arthas, and Sir Annoy-O.

Heroes[edit]

Uther Lightbringer(257).png Lightforged Uther.png Lady Liadrin(31127).png Prince Arthas(63011).png Sir Annoy-O(90144).png


Background[edit]

Main article: Paladin

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[1]

Hero Power[edit]

Reinforce(248).png

Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The paladin Hero Power is Reinforce, which summons a 1/1 Silver Hand Recruit. This provides a cheap and unending supply of weak minions, which can be improved using spells like Blessing of Kings, or simply used to bolster the player's forces.

Replacement Hero Powers[edit]

The Silver Hand(22485).png
The Tidal Hand(35276).png
The Four Horsemen(62913).png
Emperor Wraps(90725).png

Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Reinforce with The Silver Hand.

Vilefin Inquisitor Battlecry will replace the current Hero Power with The Tidal Hand.

Uther of the Ebon Blade Battlecry will replace the current Hero Power with The Four Horsemen, as well as replacing the hero.

Making Mummies will replace the current Hero Power with Emperor Wraps once the Quest is completed.

Strategy and gameplay[edit]

The paladin is a well-rounded class which focuses on strong minions and limiting your opponent's ability to use their own. Paladins have access to an array of cards that buff their minions with increased stats. Blessing of Kings, Seal of Champions, Spikeridged Steed, and Dinosize are just one of many cards that can power up their minions, and cards like Grimestreet Pawnbroker, Val'anyr, and Glowstone Technician buffs minions on their hand so that they enter the battlefield powered up. There are even cards that reward buffing your own minions like The Last Kaleidosaur and Lynessa Sunsorrow. Paladins also have cards that overrides a minion's stats, which can be just as effective on enemies. An Aldor Peacekeeper, Shrink Ray, or Sunkeeper Tarim can turn even the mightiest of minions into much more manageable threats.

The paladin's Hero Power, Reinforce, summons a 1/1 minion. This can be used together with cards that work well with more minions on the field like Raid Leader and Frostwolf Warlord, and cards that directly buff Silver Hand Recruits like Quartermaster and Level Up! can turn a mass of puny 1/1s into a swarm of bulky threats.

Many paladin decks contain multiple minions and spells that use the Divine Shield mechanic to summon minions which can't be killed without at least two instances of damage. Their Divine Shields coupled with Taunt can create hard-to-remove minions that protect your hero and other minions, such as Coghammer and Righteous Protector. They also have cards that directly benefit from and to minions with Divine Shield, such as Rallying Blade and Bolvar, Fireblood.

Paladins also have strong burst healing abilities which allow them to survive powerful blows dealt to their hero like Forbidden Healing, Ragnaros, Lightlord, and Nozari. Cards like Lesser Pearl Spellstone, The Glass Knight, Crystalsmith Kangor, and High Priest Thekal can further drive up the value off of their healing.

Consecration is a powerful, board-wide spell which damages all the opponent's minions and their hero. It can be played after an Equality to completely wipe the enemy field. A riskier strategy involves playing Equality while controlling a Wild Pyromancer, which will clear all minions on both sides. Paladins can use their most expensive, potent spells like Lay on Hands, Kangor's Endless Army, and Libram of Hope to gain a second wind and turn the battle around.

Paladins are one of few classes that can use Secrets. Paladin Secrets are fairly weak on their own, but by stacking several of them the Paladin keeps their minions protected through a web of Secrets that are difficult for the opponent to weave through. Cards like Mysterious Challenger, Bellringer Sentry, and Desperate Measures allows them to stack up Secrets quickly, while empowering cards that benefit from them like Mysterious Blade and Commander Rhyssa.

Paladins also have an affinity with murlocs, which goes well with their ability to quickly build a board and buff weak minions. Cards like Vilefin Inquisitor, Murgur Murgurgle and Grimscale Chum gave paladins an explosive early start. On the other hand Anyfin Can Happen contrastingly required finesse of playing a few murlocs, creating an army of Bluegill Warriors and Murloc Warleaders to deliver a lethal push late game.

Paladins received an odd range of synergy cards within their lifespan, such as mech cards that summon a swarm of smaller mechs than can be magnetized with other mechs to combine into an unstoppable killing machine, a range of cards that require Paladins to stay pure to their class, and Libram cards that permanently discount some very high-powered spells.

Counters[edit]

Clearing the board[edit]

Many archetypes of the paladin class are reliant on minions that stay on the board for more than one turn. With spells such as Blessing of Kings or Hand of Protection paladins can take advantage of the board with favourable trades. Silver Hand Recruits can specifically be buffed by minions such as Quartermaster, making them a formidable threat. This can be prevented by keeping the enemy's board clear. Depending on the class you are playing you can use AoE-spells such as Fan of Knives or Holy Nova.

Removing Divine Shields[edit]

A common mechanic of the paladin class is Divine Shield. Minions with Divine Shield can be tough to remove since the first damage taken is ignored. Hero powers that can deal 1 damage such as Fireblast or cheap spells such as Arcane Missiles can be used to get rid of enemy Divine Shields without damaging friendly minions. Blood Knight is also a very effective tool against minions with Divine Shield, while also potentially providing a big threat.

Transform / Silence effects[edit]

There are many buffing spells like Blessing of Kings in the Paladins arsenal. Removing the enchantment by silencing or transforming the minion can be devastating for the opponent's game plan. Against minions with strong abilities such as Tirion Fordring transforming spells like Hex or Polymorph are very effective by removing the card text and reducing the attack and health.

Tech cards[edit]

Depending on the paladin archetype there are cards that can be especially disruptive for the opponent's game plan. Minions such as Acidic Swamp Ooze or Harrison Jones can destroy weapons that are crucial for the paladin's tempo. Several Murlocs such as Murloc Knight or Hydrologist have been added to the paladin card pool. Hungry Crab is a cheap and effective tool against those cards and can provide a big tempo swing.

Spells[edit]

For Wild format listings, see Paladin/Wild format

See Spell. For a list of paladin Secrets, see Secret#Paladin.

Name / Desc Rarity Class Cost Description
Blessing of Might Free Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Hand of Protection Free Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Humility Free Paladin 1
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Holy Light Free Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Blessing of Kings Free Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Consecration Free Paladin 4
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Hammer of Wrath Free Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
First Day of School Common Paladin 0
Add 2 random 1-Cost minions to your hand. "Report to the bookstore to buy your books, the alchemist to buy your potions, and then get your wands at the… wandryroom?"
Blessing of Wisdom Common Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Eye for an Eye Common Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Never Surrender! Common Paladin 1
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Noble Sacrifice Common Paladin 1
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Redemption Common Paladin 1
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance Common Paladin 1
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Sand Breath Common Paladin 1
Give a minion +1/+2. Give it Divine Shield if you're holding a Dragon. After Uldum, EVERYONE had sand breath.
Shield of Honor Common 1
Give a damaged minion +3 Attack and Divine Shield"Sir, this shield would've been more helpful last turn!"
Wave of Apathy Common 1
Set the Attack of all enemy minions to 1 until your next turn. "Flavor text? Eh. Can’t be bothered."
Hand of A'dal Common Paladin 2
Give a minion +2/+2. Draw a card. When it meets the Hand of Gul'dan, they're SHAKING.
Lightforged Blessing Common Paladin 2
Twinspell
Give a friendly minion LifestealSome might call this a lightforgery.
Lightforged Blessing Common Paladin 2
Give a friendly minion Lifesteal
Subdue Common Paladin 2
Set a minion's Attack and Health to 1. Like humility but more humiliating.
Libram of Justice Common Paladin 5
Equip a 1/4 weapon. Change the Health of all enemy minions to 1. Proper justice. Throw the book at him!
Desperate Measures Rare Paladin 1
Twinspell
Cast a random Paladin SecretDesperate times call for disparate secrets.
Desperate Measures Rare Paladin 1
Cast a random Paladin Secret
Righteous Cause Rare Paladin 1
Sidequest: Summon 5 minions.
Reward: Give your minions +1/+1. "And I hereby dub thee a cadet of the Explorer’s League! NEXT!"
Air Raid Rare Paladin 2
Twinspell
Summon two 1/1 Silver Hand Recruits with TauntIt's difficult to get an air raid together. You have to get twenty-five people, and they all want to play a paladin!
Air Raid Rare Paladin 2
Summon two 1/1 Silver Hand Recruits with Taunt
Libram of Wisdom Rare Paladin 2
Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." The best wisdom is passed on.
Call to Adventure Rare Paladin 3
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Gift of Luminance Rare 3
Give a minion Divine Shield, then summon a 1/1 copy of it. You get a small version of yourself in a snow globe to remember the moment.
Equality Rare Paladin 4
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Blessed Champion Rare Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Blessing of Authority Rare Paladin 5
Give a minion +8/+8. It can't attack heroes this turn. A paladin fights with honor! We don't go face... until next turn!
Holy Wrath Rare Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Righteousness Rare Paladin 5
Give your minions Divine ShieldShield yourself in righteousness! It feels like a warm fuzzy blanket.
Pharaoh's Blessing Rare Paladin 6
Give a minion +4/+4, Divine Shield, and TauntLife hack: Sneeze near a pharaoh.
Commencement Rare 7
Summon a minion from your deck. Give it Taunt and Divine Shield"Remember, graduates—you carry a heavy weight on your shoulders now."
Sanctuary Epic Paladin 2
Sidequest: Take no damage for a turn.
Reward: Summon a 3/6 minion with TauntFew quests are completed by cowering under a table.
Duel! Epic Paladin 5
Summon a minion from each player's deck. They fight! If you don't fight to the death, it's Duel Yielding.
Avenging Wrath Epic Paladin 6
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Lay on Hands Epic Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Tip the Scales Epic Paladin 8
Summon 7 Murlocs from your deck. Hold on, I need to get some murlocs to weigh in on this.
Libram of Hope Epic Paladin 9
Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield"Think you got lethal? Libram of NOPE!"
Making Mummies Legendary Paladin 1
Quest: Play 5 Reborn minions.
Reward: Emperor Wraps. "I do say, this gives me the vapors every single time!"
Showing all 44 cards
First Day of School(329863).png
Blessing of Might(394).png
Blessing of Wisdom(100).png
Desperate Measures(90616).png
Desperate Measures(90981).png
Eye for an Eye(206).png
Hand of Protection(499).png
Humility(189).png
Making Mummies(90724).png
Never Surrender!(90590).png
Noble Sacrifice(158).png
Redemption(657).png
Repentance(642).png
Righteous Cause(151404).png
Sand Breath(127291).png
Shield of Honor(329967).png
Wave of Apathy(329985).png
Air Raid(184961).png
Air Raid(184657).png
Hand of A'dal(210760).png
Holy Light(108).png
Libram of Wisdom(210756).png
Lightforged Blessing(90582).png
Lightforged Blessing(91010).png
Sanctuary(151341).png
Subdue(90823).png
Call to Adventure(90617).png
Gift of Luminance(329914).png
Blessing of Kings(29).png
Consecration(260).png
Equality(383).png
Hammer of Wrath(350).png
Blessed Champion(7).png
Blessing of Authority(329990).png
Duel!(90612).png
Holy Wrath(355).png
Libram of Justice(210755).png
Righteousness(90684).png
Avenging Wrath(142).png
Pharaoh's Blessing(90780).png
Commencement(329987).png
Lay on Hands(506).png
Tip the Scales(90739).png
Libram of Hope(210758).png


Uncollectible

For Wild format listings, see Paladin/Wild format

The following spells are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Description
Lightforged Blessing Common Paladin 2
Give a friendly minion Lifesteal
Desperate Measures Rare Paladin 1
Cast a random Paladin Secret
Air Raid Rare Paladin 2
Summon two 1/1 Silver Hand Recruits with Taunt
Showing all 3 cards
Desperate Measures(90981).png
Air Raid(184961).png
Lightforged Blessing(91010).png

Minions[edit]

For Wild format listings, see Paladin/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Guardian of Kings Free General Paladin 7 5 6
Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Aldor Attendant Common General Paladin 1 1 3
Battlecry: Reduce the Cost of your Librams by (1) this game. Will check to make sure you have a valid libramary card.
Argent Protector Common General Paladin 2 2 2
Battlecry: Give a friendly minion Divine Shield"I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Sandwasp Queen Common Beast Paladin 2 3 1
Battlecry: Add two 2/1 Sandwasps to your hand. Oooh, see that wasp!
Watch that sting!
Dig in the Sandwasp Queen!
Shotbot Common Mech Paladin 2 2 2
Reborn Impact detected. Assuming hero pose.
Bronze Explorer Common Dragon Paladin 3 2 3
Lifesteal
Battlecry: Discover a Dragon. Always ready to explore new friendships! Except with Deathwing.
Bronze Herald Common Dragon Paladin 3 3 2
Deathrattle: Add two 4/4 Dragons to your hand. This is why you shouldn't shoot the messenger.
Ancestral Guardian Common General Paladin 4 4 2
Lifesteal
Reborn No one knows whose ancestor he is, but he's still upset that you never call.
Amber Watcher Common Dragon Paladin 5 4 6
Battlecry: Restore 8 Health. Healing really resin-ates with him.
Judicious Junior Common General Paladin 6 4 9
Lifesteal She's judge, jury, and junior!
Brazen Zealot Rare General Paladin 1 2 1
Whenever you summon a minion, gain +1 Attack. Some paladins really Light it up.
Imprisoned Sungill Rare Murloc Paladin 1 2 1
Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs. Imprisoned for ten thousand years! Not because it's a demon. Because of the dancing.
Aldor Peacekeeper Rare General Paladin 3 3 3
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Goody Two-Shields Rare General Paladin 3 4 2
Divine Shield
Spellburst: Gain Divine ShieldThese are my shields. There are at least two like them, and both are mine.
Salhet's Pride Rare Beast Paladin 3 3 1
Deathrattle: Draw two 1-Health minions from your deck. Pride cometh before the maul.
Sky Claw Rare Mech Paladin 3 1 2
Your other Mechs have +1 Attack.
Battlecry: Summon two 1/1 Microcopters. Carefully engineered to never grab the Mimiron plush toy.
Lightforged Zealot Rare General Paladin 4 4 2
Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. Card-carrying member of the Paladins Only Paladin Club.
Aldor Truthseeker Rare General Paladin 5 4 6
Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game. It’s under 'T.'
Scalelord Rare Dragon Paladin 5 5 6
Battlecry: Give your Murlocs Divine ShieldIt's about what they have in common, not what makes them different.
Argent Braggart Epic General Paladin 2 1 1
Battlecry: Gain Attack and Health to match the highest in the battlefield. Not sure why he's bragging, he's got the same stats as the next guy.
Micro Mummy Epic Mech Paladin 2 1 2
Reborn
At the end of your turn, give another random friendly minion +1 Attack. The dramatically detailed terrifically trimmed replica of the real thing!
Dragon Speaker Epic General Paladin 5 3 5
Battlecry: Give all Dragons in your hand +3/+3. All of his speeches really drag on.
Devout Pupil Epic General 6 4 5
Divine Shield, Taunt
Costs (1) less for each spell you've cast on friendly characters this game. He considers textbooks Light reading.
Lightforged Crusader Epic General Paladin 7 7 7
Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand. Self-appointed president of the Paladins Only Paladin Club.
Murgur Murgurgle Legendary Murloc Paladin 2 2 1
Divine Shield
Deathrattle: Shuffle 'Murgurgle Prime' into your deck. Murlocs are not native to Outland. When the Sungills arrived, one among them rose to the challenge of this dark world. They call him... Murgurgle. Murgur Murgurgle.
Sir Finley of the Sands Legendary Murloc Paladin 2 2 3
Battlecry: If your deck has no duplicates, Discover an upgraded Hero Power. "The sands shall be my sea! And this scarab shall be my, er, strange and wriggly boat!"
Commander Rhyssa Legendary General Paladin 3 4 3
Your Secrets trigger twice. Two people can keep a secret as long as neither of them are Commander Rhyssa.
Dragonrider Talritha Legendary General Paladin 3 3 3
Deathrattle: Give a Dragon in your hand +3/+3 and this DeathrattleYou can't just run away from your problems. Unless you have another dragon to jump to.
Lord Barov Legendary General 3 3 2
Battlecry: Set the Health of all other minions to 1.
Deathrattle: Deal 1 damage to all minions. Alexei Barov stayed at Scholomance despite leasing it to Kel’Thuzad. He says it’s for "supervision."
High Abbess Alura Legendary General 4 3 6
Spellburst: Cast a spell from your deck (targets this if possible)She's all about hitting the books. Literally.
Nozdormu the Timeless Legendary Dragon Paladin 4 8 8
Battlecry: Set each player to 10 Mana Crystals. Time is mana!
Lady Liadrin Legendary General Paladin 7 4 6
Battlecry: Add a copy of each spell you cast on friendly characters this game to your hand. When it comes to spells, she loves 'em then she librams.
Tirion Fordring Legendary General Paladin 8 6 6
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Turalyon, the Tenured Legendary General Paladin 8 3 12
Rush. Whenever this attacks a minion, set the defender's Attack and Health to 3. "Let evil flee before righteousness; let the innocent live in peace. Let the day come when none need fear. For that day, I give my life gladly."
Nozari Legendary Dragon Paladin 10 4 12
Battlecry: Restore both heroes to full Health. In another timeline, she was called Yeszari.
Showing all 35 cards
Aldor Attendant(210757).png
Brazen Zealot(90714).png
Imprisoned Sungill(210778).png
Argent Braggart(329936).png
Argent Protector(191).png
Micro Mummy(90774).png
Murgur Murgurgle(210779).png
Sandwasp Queen(90713).png
Shotbot(176350).png
Sir Finley of the Sands(90722).png
Aldor Peacekeeper(23).png
Bronze Explorer(151370).png
Bronze Herald(90597).png
Commander Rhyssa(90606).png
Dragonrider Talritha(151321).png
Goody Two-Shields(329867).png
Lord Barov(329943).png
Salhet's Pride(90712).png
Sky Claw(151399).png
Ancestral Guardian(90822).png
High Abbess Alura(329941).png
Lightforged Zealot(151418).png
Nozdormu the Timeless(127301).png
Aldor Truthseeker(210759).png
Amber Watcher(151321).png
Dragon Speaker(90596).png
Scalelord(184989).png
Devout Pupil(329922).png
Judicious Junior(329986).png
Guardian of Kings(283).png
Lady Liadrin(210732).png
Lightforged Crusader(151415).png
Tirion Fordring(391).png
Turalyon, the Tenured(329913).png
Nozari(90609).png

Uncollectible[edit]

For Wild format listings, see Paladin/Wild format

The following minions are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Defender None General Paladin 1 2 1
 
Honor Student None General 1 1 1
 
Microcopter None Mech Paladin 1 1 1
 
Sandwasp None Beast Paladin 1 2 1
 
Sungill Streamrunner None Murloc Paladin 1 1 1
 
Bronze Dragon None Dragon Paladin 4 4 4
 
Indomitable Champion None General Paladin 4 3 6
Taunt 
Ancient Guardian None General Paladin 8 8 8
Taunt
Divine Shield 
Murgurgle Prime None Murloc Paladin 8 6 3
Divine Shield
Battlecry: Summon 4 random Murlocs. Give them Divine Shield
Silver Hand Recruit Free General Paladin 1 1 1
 
Showing all 10 cards
Defender(318).png
Honor Student(330092).png
Microcopter(151485).png
Sandwasp(90715).png
Silver Hand Recruit(268).png
Sungill Streamrunner(211050).png
Bronze Dragon(90982).png
Indomitable Champion(151432).png
Ancient Guardian(211056).png
Murgurgle Prime(211054).png

Weapons[edit]

For Wild format listings, see Paladin/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Light's Justice Free Paladin 1 1 4
Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Truesilver Champion Free Paladin 4 4 2
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Mysterious Blade Rare Paladin 2 2 2
Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt.
Ceremonial Maul Epic 3 2 2
Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost. For the most discerning of hall monitors.
Sword of Justice Epic Paladin 3 1 5
After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Underlight Angling Rod Epic Paladin 3 3 2
After your Hero attacks, add a random Murloc to your hand. "I said I wanted the ASHbringer not FISHbringer!"
Showing all 6 cards
Light's Justice(250).png
Mysterious Blade(90644).png
Ceremonial Maul(329892).png
Sword of Justice(567).png
Underlight Angling Rod(210711).png
Truesilver Champion(293).png

Uncollectible[edit]

For Wild format listings, see Paladin/Wild format

The following weapons are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Atk HP Description
Overdue Justice None Paladin 1 1 4
 
Ashbringer None Paladin 5 5 3
 
Showing all 2 cards
Overdue Justice(211053).png
Ashbringer(53).png

Hero cards[edit]

For Wild format listings, see Paladin/Wild format

See Hero card.


Leveling rewards[edit]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are uncraftable, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit]

All paladins start with the following class cards.


Blessing of Might(394).png
Hammer of Wrath(350).png
Hand of Protection(499).png
Holy Light(108).png
Light's Justice(250).png

Level 2-10[edit]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Truesilver Champion(293).png

Level 2
Consecration(260).png

Level 4
Humility(189).png

Level 6
Guardian of Kings(283).png

Level 8
Blessing of Kings(29).png

Level 10

Level 11-60[edit]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Holy Light(108) Gold.png

Level 15/20
Hand of Protection(499) Gold.png

Level 23/26
Humility(189) Gold.png

Level 28/30
Hammer of Wrath(350) Gold.png

Level 32/34
Light's Justice(250) Gold.png

Level 36/38
Truesilver Champion(293) Gold.png

Level 40/42
Consecration(260) Gold.png

Level 43/44
Blessing of Might(394) Gold.png

Level 45/46
Guardian of Kings(283) Gold.png

Level 47/48
Blessing of Kings(29) Gold.png

Level 49/50
Stormpike Commando(325) Gold.png

Level 51/52
Bluegill Warrior(289) Gold.png

Level 53/54
Stormwind Knight(603) Gold.png

Level 55/56
Goldshire Footman(564) Gold.png

Level 57/58
Stormwind Champion(310) Gold.png

Level 59/60

Trivia[edit]

  • During the game's early development, the paladin hero was Tirion Fordring. The hero can be seen in screenshots from that period.
  • As of the Year of the Dragon, Paladin is tied with Shaman for the most amount of heroes at 4, with Mage, Warlock, Priest, and Druid coming in second at 3. Paladin is also the only class to have two free promotional heroes.

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