Paladin

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The Paladin icon.png Paladin is one of the nine classes in Hearthstone, represented by Uther Lightbringer, Lady Liadrin, Prince Arthas, and Sir Annoy-O.

Heroes[edit | edit source]

Uther Lightbringer is the default hero for paladins. Players who have unlocked the Lady Liadrin, Prince Arthas or Sir Annoy-O alternate heroes may choose to play as one of them instead when using any paladin deck. All heroes use the same gameplay mechanics; the difference is purely cosmetic.

Uther Lightbringer(257).png Lady Liadrin(31127).png Prince Arthas(63011).png Sir Annoy-O(90144).png


Background[edit | edit source]

Main article: Paladin

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[1]

Hero Power[edit | edit source]

Reinforce(248).png

Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The paladin Hero Power is Reinforce, which summons a 1/1 Silver Hand Recruit. This provides a cheap and unending supply of weak minions, which can be improved using spells like Blessing of Kings, or simply used to bolster the player's forces.

Replacement Hero Powers[edit | edit source]

The Silver Hand(22485).png
The Tidal Hand(35276).png
The Four Horsemen(62913).png

Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Reinforce with The Silver Hand.

Vilefin Inquisitor Battlecry will replace the current Hero Power with The Tidal Hand.

Uther of the Ebon Blade Battlecry will replace the current Hero Power with The Four Horsemen, as well as replacing the hero.

Strategy and gameplay[edit | edit source]

The paladin is a well-rounded class which focuses on strong minions and limiting your opponent's ability to use their own. Many paladin decks contain multiple minions and spells that use the Divine Shield mechanic to summon minions which can't be killed without at least two instances of damage. Their Divine Shields coupled with Taunt can create hard-to-remove minions that protect your hero and other minions, such as Coghammer and Righteous Protector. They also have cards that directly benefit from and to minions with Divine Shield, such as Rallying Blade and Bolvar, Fireblood.

Paladins have access to an array of cards that buff their minions with increased stats. Blessing of Kings, Seal of Champions, Spikeridged Steed, and Dinosize are just one of many cards that can power up their minions. There are even cards that reward buffing your own minions like The Last Kaleidosaur and Lynessa Sunsorrow. Paladins also have cards that overrides a minion's stats, which can be just as effective on enemies. An Aldor Peacekeeper, Shrink Ray, or Sunkeeper Tarim can turn even the mightiest of minions into much more manageable threats.

The paladin's Hero Power, Reinforce, summons a 1/1 minion. This can be used together with cards that work well with more minions on the field like Raid Leader and Frostwolf Warlord, and cards that directly buff Silver Hand Recruits like Quartermaster and Level Up! can turn a mass of puny 1/1s into a swarm of bulky threats.

Consecration is a powerful, board-wide spell which damages all the opponent's minions and their hero. It can be played after an Equality to completely wipe the enemy field. A riskier strategy involves playing Equality while controlling a Wild Pyromancer, which will clear all minions on both sides.

Paladins also have strong self-healing abilities which allow them to survive powerful blows dealt to their hero like Forbidden Healing, Lay on Hands, and Nozari. Cards like Lesser Pearl Spellstone, The Glass Knight, Crystalsmith Kangor, and High Priest Thekal can further drive up the value off of their healing.

Paladins are one of few classes that can use Secrets. Paladin Secrets are fairly weak on their own, but by stacking several of them the Paladin keeps their minions protected through a web of Secrets that are difficult for the opponent to weave through. Cards like Mysterious Challenger, Bellringer Sentry, and Desperate Measures allows them to stack up Secrets quickly, while empowering cards that benefit from them like Mysterious Blade and Commander Rhyssa.

Paladins also have an affinity with murlocs, which goes well with their ability to quickly build a board and buff weak minions. Cards like Vilefin Inquisitor and Grimscale Chum gave paladins an explosive early start. On the other hand Anyfin Can Happen contrastingly required finesse of playing a few murlocs, creating an army of Bluegill Warriors and Murloc Warleaders to deliver a lethal push late game.

Counters[edit | edit source]

Clearing the board[edit | edit source]

Many archetypes of the paladin class are reliant on minions that stay on the board for more than one turn. With spells such as Blessing of Kings or Hand of Protection paladins can take advantage of the board with favourable trades. Silver Hand Recruits can specifically be buffed by minions such as Quartermaster, making them a formidable threat. This can be prevented by keeping the enemy's board clear. Depending on the class you are playing you can use AoE-spells such as Fan of Knives or Holy Nova.

Removing Divine Shields[edit | edit source]

A common mechanic of the paladin class is Divine Shield. Minions with Divine Shield can be tough to remove since the first damage taken is ignored. Hero powers that can deal 1 damage such as Fireblast or cheap spells such as Arcane Missiles can be used to get rid of enemy Divine Shields without damaging friendly minions. Blood Knight is also a very effective tool against minions with Divine Shield, while also potentially providing a big threat.

Transform / Silence effects[edit | edit source]

There are many buffing spells like Blessing of Kings in the Paladins arsenal. Removing the enchantment by silencing or transforming the minion can be devastating for the opponent's game plan. Against minions with strong abilities such as Tirion Fordring transforming spells like Hex or Polymorph are very effective by removing the card text and reducing the attack and health.

Tech cards[edit | edit source]

Depending on the paladin archetype there are cards that can be especially disruptive for the opponent's game plan. Minions such as Acidic Swamp Ooze or Harrison Jones can destroy weapons that are crucial for the paladin's tempo. Several Murlocs such as Murloc Knight or Hydrologist have been added to the paladin card pool. Hungry Crab is a cheap and effective tool against those cards and can provide a big tempo swing.

Spells[edit | edit source]

For Wild format listings, see Paladin/Wild format

See Spell. For a list of paladin Secrets, see Secret#Paladin.

Name / Desc Rarity Class Cost Description
Blessing of Might Free Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Hand of Protection Free Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Humility Free Paladin 1
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Holy Light Free Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Blessing of Kings Free Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Consecration Free Paladin 4
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Hammer of Wrath Free Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Autodefense Matrix Common Paladin 1
Secret: When one of your minions is attacked, give it Divine ShieldWe call it the bubble machine.
Blessing of Wisdom Common Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Eye for an Eye Common Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Never Surrender! Common Paladin 1
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Noble Sacrifice Common Paladin 1
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Redemption Common Paladin 1
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance Common Paladin 1
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Flash of Light Common Paladin 2
Restore 4 health.
Draw a card. Hey! No cameras allowed!
Lightforged Blessing Common Paladin 2
Twinspell
Give a friendly minion LifestealSome might call this a lightforgery.
Rebuke Common Paladin 2
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Sound the Bells! Common Paladin 2
Echo
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Time Out! Common Paladin 3
Your hero is Immune until your next turn. Highly effective against 3 year olds.
Desperate Measures Rare Paladin 1
Twinspell
Cast a random Paladin SecretDesperate times call for disparate secrets.
Crystology Rare Paladin 2
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Call to Adventure Rare Paladin 3
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Equality Rare Paladin 4
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Blessed Champion Rare Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Holy Wrath Rare Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Shrink Ray Rare Paladin 5
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Hidden Wisdom Epic Paladin 1
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
Prismatic Lens Epic Paladin 4
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Duel! Epic Paladin 5
Summon a minion from each player's deck. They attack each other. If you don't fight to the death, it's Duel Yielding.
Avenging Wrath Epic Paladin 6
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
A New Challenger... Epic Paladin 7
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield… Arrives? Approaches? TELL US ALREADY!
Lay on Hands Epic Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Kangor's Endless Army Legendary Paladin 7
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
Showing all 33 cards
Autodefense Matrix(89817).png
Blessing of Might(394).png
Blessing of Wisdom(100).png
Desperate Measures(90616).png
Eye for an Eye(206).png
Hand of Protection(499).png
Hidden Wisdom(89448).png
Humility(189).png
Never Surrender!(90590).png
Noble Sacrifice(158).png
Redemption(657).png
Repentance(642).png
Crystology(89847).png
Flash of Light(90262).png
Holy Light(108).png
Lightforged Blessing(90582).png
Rebuke(89350).png
Sound the Bells!(89372).png
Call to Adventure(90617).png
Time Out!(90164).png
Blessing of Kings(29).png
Consecration(260).png
Equality(383).png
Hammer of Wrath(350).png
Prismatic Lens(89893).png
Blessed Champion(7).png
Duel!(90612).png
Holy Wrath(355).png
Shrink Ray(89864).png
Avenging Wrath(142).png
A New Challenger...(90173).png
Kangor's Endless Army(89818).png
Lay on Hands(506).png


Minions[edit | edit source]

For Wild format listings, see Paladin/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Guardian of Kings Free General Paladin 7 5 6
Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Glow-Tron Common Mech Paladin 1 1 3
Magnetic They tried for weeks to make a stealth version, but eventually decided to just let it glow.
Argent Protector Common General Paladin 2 2 2
Battlecry: Give a friendly minion Divine Shield"I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Bronze Herald Common Dragon Paladin 3 3 2
Deathrattle: Add two 4/4 Dragons to your hand. This is why you shouldn't shoot the messenger.
Ghostly Charger Common General Paladin 5 3 4
Divine Shield
Rush Maybe we should have called him Ghostly Rusher.
Mechano-Egg Common Mech Paladin 5 0 5
Deathrattle: Summon an 8/8 Robosaur. When you need more iron in your diet.
Aldor Peacekeeper Rare General Paladin 3 3 3
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Paragon of Light Rare General Paladin 3 2 5
While this minion has 3 or more Attack, it has Taunt and LifestealShe’s all fun and games until someone rings that stupid bell.
Annoy-o-Module Rare Mech Paladin 4 2 4
Magnetic
Divine Shield
Taunt Every ten seconds it asks if you want to update.
Bellringer Sentry Rare General Paladin 4 3 4
Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
Spirit of the Tiger Rare General Paladin 4 0 3
Stealth for 1 turn.
Whenever you cast a spell, summon a Tiger with stats equal to its Cost. Less of a cantrip and more of a cat-nip.
Zandalari Templar Rare General Paladin 4 4 4
Battlecry: If you've restored 10 Health this game, gain +4/+4 and TauntYOU WERE A TEMPLAR, JONDAR!
Cathedral Gargoyle Epic General Paladin 2 2 2
Battlecry: If you're holding a Dragon, gain Taunt and Divine ShieldFly like an eagle, drop like a rock.
Immortal Prelate Epic General Paladin 2 1 3
Deathrattle: Shuffle this into your deck. It keeps any enchantments. She protec.
She attac.
But most importantly,
she come bac.
Dragon Speaker Epic General Paladin 5 3 5
Battlecry: Give all Dragons in your hand +3/+3. All of his speeches really drag on.
Glowstone Technician Epic General Paladin 6 3 4
Battlecry: Give all minions in your hand +2/+2. "Windell! More light!"
"I'm givin' it all she's got, Kangor!"
Crystalsmith Kangor Legendary General Paladin 2 1 2
Divine Shield, Lifesteal
Your healing is doubled. He wants to tank, but Boom always makes him play support.
Commander Rhyssa Legendary General Paladin 3 4 3
Your Secrets trigger twice. Two people can keep a secret as long as neither of them are Commander Rhyssa.
High Priest Thekal Legendary General Paladin 3 3 4
Battlecry: Convert all but 1 of your hero's Health into Armor. "…and then I beat him with 1 Health!"
The Glass Knight Legendary General Paladin 4 4 3
Divine Shield
Whenever you restore Health, gain Divine ShieldShe seems scary, but she's got a glass jaw.
Prince Liam Legendary General Paladin 5 5 5
Battlecry: Transform all your 1-Cost cards in your deck into Legendary minions. "I have a very particular set of skills. Skills that make me a nightmare for witches like you."
Tirion Fordring Legendary General Paladin 8 6 6
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Nozari Legendary Dragon Paladin 10 4 12
Battlecry: Restore both heroes to full Health. In another timeline, she was called Yeszari.
Shirvallah, the Tiger Legendary Beast Paladin 25 7 5
Divine Shield, Rush, Lifesteal
Costs (1) less for each Mana you've spent on spells. On bended knee Thekal placed his weapon upon Shirvallah’s altar, whereupon she slowly knocked it off with her paw.
Showing all 24 cards
Glow-Tron(89902).png
Argent Protector(191).png
Cathedral Gargoyle(89382).png
Crystalsmith Kangor(89860).png
Immortal Prelate(90152).png
Aldor Peacekeeper(23).png
Bronze Herald(90597).png
Commander Rhyssa(90606).png
High Priest Thekal(90199).png
Paragon of Light(89433).png
Annoy-o-Module(89810).png
Bellringer Sentry(89410).png
Spirit of the Tiger(90188).png
The Glass Knight(89411).png
Zandalari Templar(90192).png
Dragon Speaker(90596).png
Ghostly Charger(89445).png
Mechano-Egg(89901).png
Prince Liam(89443).png
Glowstone Technician(89938).png
Guardian of Kings(283).png
Tirion Fordring(391).png
Nozari(90609).png
Shirvallah, the Tiger(90145).png

Uncollectible[edit | edit source]

For Wild format listings, see Paladin/Wild format

The following minions are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Tiger None Beast Paladin 1 1 1
 
Bronze Dragon None Dragon Paladin 4 4 4
 
Robosaur None Mech Paladin 8 8 8
 
Silver Hand Recruit Free General Paladin 1 1 1
 
Defender Common General Paladin 1 2 1
 
Showing all 5 cards
Defender(318).png
Silver Hand Recruit(268).png
Tiger(90301).png
Bronze Dragon.png
Robosaur(89949).png

Weapons[edit | edit source]

For Wild format listings, see Paladin/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Light's Justice Free Paladin 1 1 4
Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Truesilver Champion Free Paladin 4 4 2
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Bloodclaw Common Paladin 1 2 2
Battlecry: Deal 5 damage to your hero. This weapon – ow! Requires a little – OWW! Finesse.
Mysterious Blade Rare Paladin 2 2 2
Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt.
Farraki Battleaxe Rare Paladin 5 3 3
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Silver Sword Rare Paladin 8 3 4
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
Sword of Justice Epic Paladin 3 1 5
After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Showing all 7 cards
Bloodclaw(90265).png
Light's Justice(250).png
Mysterious Blade(90644).png
Sword of Justice(567).png
Truesilver Champion(293).png
Farraki Battleaxe(90215).png
Silver Sword(89409).png

Uncollectible[edit | edit source]

For Wild format listings, see Paladin/Wild format

The following weapons are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Atk HP Description
Ashbringer None Paladin 5 5 3
 
Showing the only card
Ashbringer(53).png

Hero cards[edit | edit source]

For Wild format listings, see Paladin/Wild format

See Hero card.


Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are uncraftable, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All paladins start with the following class cards.


Blessing of Might(394).png
Hammer of Wrath(350).png
Hand of Protection(499).png
Holy Light(108).png
Light's Justice(250).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Truesilver Champion(293).png

Level 2
Consecration(260).png

Level 4
Humility(189).png

Level 6
Guardian of Kings(283).png

Level 8
Blessing of Kings(29).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Holy Light(108) Gold.png

Level 15/20
Hand of Protection(499) Gold.png

Level 23/26
Humility(189) Gold.png

Level 28/30
Hammer of Wrath(350) Gold.png

Level 32/34
Light's Justice(250) Gold.png

Level 36/38
Truesilver Champion(293) Gold.png

Level 40/42
Consecration(260) Gold.png

Level 43/44
Blessing of Might(394) Gold.png

Level 45/46
Guardian of Kings(283) Gold.png

Level 47/48
Blessing of Kings(29) Gold.png

Level 49/50
Stormpike Commando(325) Gold.png

Level 51/52
Bluegill Warrior(289) Gold.png

Level 53/54
Stormwind Knight(603) Gold.png

Level 55/56
Goldshire Footman(564) Gold.png

Level 57/58
Stormwind Champion(310) Gold.png

Level 59/60

Trivia[edit | edit source]

  • During the game's early development, the paladin hero was Tirion Fordring. The hero can be seen in screenshots from that period.
  • As of the Year of the Dragon, Paladin has the most amount of heroes at 4, with Mage coming in second at 3. It's also the only class to have two free promotional heroes.

References[edit | edit source]