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Paladin

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The Paladin icon.png Paladin is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Uther Lightbringer, Lady Liadrin, and Prince Arthas.

Heroes[edit | edit source]

Uther Lightbringer is the default hero for paladins. Players who have unlocked the Lady Liadrin or Prince Arthas alternate heroes may choose to play as one of them instead when using any paladin deck. All heroes use the same gameplay mechanics; the difference is purely cosmetic.

Uther Lightbringer(257).png Lady Liadrin(31127).png Prince Arthas(63011).png

Background[edit | edit source]

Main article: Paladin

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[1]

Hero Power[edit | edit source]

Reinforce(248).png

Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The paladin Hero Power is Reinforce, which summons a 1/1 Silver Hand Recruit. This provides a cheap and unending supply of weak minions, which can be improved using spells like Blessing of Kings, or simply used to bolster the player's forces.

Replacement Hero Powers[edit | edit source]

The Silver Hand(22485).png
The Tidal Hand(35276).png
The Four Horsemen(62913).png

Playing Justicar Trueheart will replace Reinforce with The Silver Hand.

Playing Vilefin Inquistor will replace the current Hero Power with The Tidal Hand.

Playing Uther of the Ebon Blade will replace the current Hero Power with The Four Horsemen, as well as replacing the hero.

Strategy and gameplay[edit | edit source]

The paladin is a well-rounded class which focuses on strong minions and limiting your opponent's ability to use their own. Many paladin decks contain multiple minions and spells that use the Divine Shield mechanic to summon minions which can't be killed without at least two instances of damage. This can also be combined with many cards with the Taunt ability to create an army of minions which prove exceedingly difficult to remove, aka a "Taunt" deck. Minions with useful effects like Scarlet Crusader can also be revived if they die while Redemption is in play which will allow a reuse of their effect. A small addition of Charge cards can deal critical damage to weaker enemy minions, preventing buffed cards from overwhelming your side.

The paladin's Hero Power, Reinforce, summons a 1/1 minion. This can be used together with cards that work well with more minions on the field like Raid Leader and Frostwolf Warlord.

Consecration is a powerful, board-wide spell which damages all the opponent's minions and their hero. It can be played after an Equality to completely wipe the enemy field. A riskier strategy involves playing Equality while controlling a Wild Pyromancer, which will clear all minions on both sides.

Paladins also have strong self-healing abilities which allow them to survive powerful blows dealt to their hero like Holy Light and Lay on Hands.

Counters[edit | edit source]

Clearing the board[edit | edit source]

Many archetypes of the paladin class are reliant on minions that stay on the board for more than one turn. With spells such as Blessing of Kings or Hand of Protection paladins can take advantage of the board with favourable trades. Silver Hand Recruits can specifically be buffed by minions such as Quartermaster, making them a formidable threat. This can be prevented by keeping the enemy's board clear. Depending on the class you are playing you can use AoE-spells such as Fan of Knives or Holy Nova.

Removing Divine Shields[edit | edit source]

A common mechanic of the paladin class is Divine Shield. Minions with Divine Shield can be tough to remove since the first damage taken is ignored. Hero powers that can deal 1 damage such as Fireblast or cheap spells such as Arcane Missiles can be used to get rid of enemy Divine Shields without damaging friendly minions. Blood Knight is also a very effective tool against minions with Divine Shield, while also potentially providing a big threat.

Transform / Silence effects[edit | edit source]

There are many buffing spells like Blessing of Kings in the Paladins arsenal. Removing the enchantment by silencing or transforming the minion can be devastating for the opponent's game plan. Against minions with strong abilities such as Tirion Fordring transforming spells like Hex or Polymorph are very effective by removing the card text and reducing the attack and health.

Tech cards[edit | edit source]

Depending on the paladin archetype there are cards that can be especially disruptive for the opponent's game plan. Minions such as Acidic Swamp Ooze or Harrison Jones can destroy weapons that are crucial for the paladin's tempo. Several Murlocs such as Murloc Knight or Hydrologist have been added to the paladin card pool. Hungry Crab is a cheap and effective tool against those cards and can provide a big tempo swing.

Spells[edit | edit source]

For Wild format listings, see Paladin/Wild format

See Spell. For a list of paladin Secrets, see Secret#Paladin.

Name / Desc Rarity Class Cost Description
Blessing of Kings Free Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Blessing of Might Free Paladin 1 Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Consecration Free Paladin 4 Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Hammer of Wrath Free Paladin 4 Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hand of Protection Free Paladin 1 Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Holy Light Free Paladin 2 Restore #6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Humility Free Paladin 1 Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
A Light in the Darkness Common Paladin 2 Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?
Adaptation Common Paladin 1 Adapt a friendly minion. Pray for salvation. If that fails, pray for extra horns or bigger teeth.
Blessing of Wisdom Common Paladin 1 Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Dark Conviction Common Paladin 2 Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…
Divine Strength Common Paladin 1 Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
Eye for an Eye Common Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Lost in the Jungle Common Paladin 1 Summon two 1/1 Silver Hand Recruits. George and Karl were never heard from again.
Noble Sacrifice Common Paladin 1 Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Redemption Common Paladin 1 Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance Common Paladin 1 Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Silvermoon Portal Common Paladin 4 Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?
Smuggler's Run Common Paladin 1 All minions in your hand gain +1/+1. One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.
Stand Against Darkness Common Paladin 5 Summon five 1/1 Silver Hand Recruits. Or if you're too tired, you can just kind of lean against the darkness.
Blessed Champion Rare Paladin 5 Double a minion's Attack. This card causes double the trouble AND double the fun.
Desperate Stand Rare Paladin 2 Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
Divine Favor Rare Paladin 3 Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Equality Rare Paladin 2 Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Getaway Kodo Rare Paladin 1 Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!
Holy Wrath Rare Paladin 5 Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Spikeridged Steed Rare Paladin 6 Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Avenging Wrath Epic Paladin 6 Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Dinosize Epic Paladin 8 Set a minion's Attack and Health to 10. Comes with fries and a drink.
Forbidden Healing Epic Paladin 0 Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.
Lay on Hands Epic Paladin 8 Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Small-Time Recruits Epic Paladin 3 Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.
The Last Kaleidosaur Legendary Paladin 1 Quest: Cast 6 spells on your minions. Reward: Galvadon. “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”
Showing all 33 cards
Blessing of Kings(29).png
Blessing of Might(394).png
Consecration(260).png
Hammer of Wrath(350).png
Hand of Protection(499).png
Holy Light(108).png
Humility(189).png
A Light in the Darkness(35237).png
Adaptation(55566).png
Blessing of Wisdom(100).png
Dark Conviction(62932).png
Divine Strength(35252).png
Eye for an Eye(206).png
Lost in the Jungle(55495).png
Noble Sacrifice(158).png
Redemption(657).png
Repentance(642).png
Silvermoon Portal(42054).png
Smuggler's Run(49676).png
Stand Against Darkness(31116).png
Blessed Champion(7).png
Desperate Stand(62880).png
Divine Favor(581).png
Equality(383).png
Getaway Kodo(49640).png
Holy Wrath(355).png
Spikeridged Steed(55516).png
Avenging Wrath(142).png
Dinosize(55455).png
Forbidden Healing(33126).png
Lay on Hands(506).png
Small-Time Recruits(49631).png
The Last Kaleidosaur(55512).png


Minions[edit | edit source]

For Wild format listings, see Paladin/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Guardian of Kings Free General Paladin 7 5 6 Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Argent Protector Common General Paladin 2 2 2 Battlecry: Give a friendly minion Divine Shield"I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Chillblade Champion Common General Paladin 4 3 2 Charge
Lifesteal
 It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
Grimestreet Outfitter Common General Paladin 2 1 1 Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.
Grimestreet Smuggler Common General Hunter, Paladin, Warrior 3 2 4 Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!
Grimscale Chum Common Murloc Paladin 1 2 1 Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?
Hydrologist Common Murloc Paladin 2 2 2 Battlecry: Discover a Secret. Murloc hydrologists are pretty rare. Most murloc undergrads pick computer science.
Nightbane Templar Common General Paladin 3 2 3 Battlecry: If you're holding a Dragon, summon two 1/1 Whelps. Originally joined to be Arcanagos’ Templar, but has to admit that ordering pizza has become waaaay easier.
Righteous Protector Common General Paladin 1 1 1 Taunt
Divine Shield
 
Aldor Peacekeeper Rare General Paladin 3 3 3 Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Arrogant Crusader Rare General Paladin 4 5 2 Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. To be honest, he was kind of a jerk even BEFORE he was bitten by that ghoul.
Grimestreet Enforcer Rare General Paladin 5 4 4 At the end of your turn, give all minions in your hand +1/+1. "Sir, you don't have a permit to park your mount here."
Grimestreet Informant Rare General Hunter, Warrior, Paladin 2 1 1 Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
Grimestreet Protector Rare General Paladin 7 6 6 Taunt
Battlecry: Give adjacent minions Divine ShieldSome new asphalt should do the trick.
Howling Commander Rare General Paladin 3 2 2 Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Ivory Knight Rare General Paladin 6 4 4 Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. Do NOT call it a "horse".
Lightfused Stegodon Rare Beast Paladin 4 3 4 Battlecry: Adapt your Silver Hand Recruits. “Come now, Johnston. I think those horns are quite fetching on you.”
Selfless Hero Rare General Paladin 1 2 1 Deathrattle: Give a random friendly minion Divine Shield"Don't worry about me… I'll just be here... under these tentacles."
Steward of Darkshire Rare General Paladin 3 3 3 Whenever you summon a 1-Health minion, give it Divine ShieldTurns out divine shields are way cheaper if you buy in bulk.
Blackguard Epic General Paladin 6 3 9 Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson
Meanstreet Marshal Epic General Paladin 1 1 2 Deathrattle: If this minion has 2 or more Attack, draw a card. Remember, submit your bribes directly to the Marshal - it's the law!
Primalfin Champion Epic Murloc Paladin 2 1 2 Deathrattle: Return any spells you cast on this minion to your hand. Sure, he'll return your stuff. OVER HIS DEAD BODY!
Vilefin Inquisitor Epic Murloc Paladin 1 1 3 Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.' Nobody expects the Vilefin Inquisition!
Bolvar, Fireblood Legendary General Paladin 5 1 7 Divine Shield
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
Don Han'Cho Legendary General Hunter, Warrior, Paladin 7 5 6 Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.
Ragnaros, Lightlord Legendary Elemental Paladin 8 8 8 At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!
Sunkeeper Tarim Legendary General Paladin 6 3 7 Taunt
Battlecry: Set all other minions' Attack and Health to 3. Ironically, his favorite number is 4.
Tirion Fordring Legendary General Paladin 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Wickerflame Burnbristle Legendary General Paladin 3 2 2 Divine Shield, Taunt, Lifesteal Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.
Showing all 29 cards
Guardian of Kings(283).png
Argent Protector(191).png
Chillblade Champion(58721).png
Grimestreet Outfitter(49662).png
Grimestreet Smuggler(49664).png
Grimscale Chum(49685).png
Hydrologist(55479).png
Nightbane Templar(42052).png
Righteous Protector(62864).png
Aldor Peacekeeper(23).png
Arrogant Crusader(62930).png
Grimestreet Enforcer(49667).png
Grimestreet Informant(49627).png
Grimestreet Protector(49678).png
Howling Commander(62836).png
Ivory Knight(42019).png
Lightfused Stegodon(55507).png
Selfless Hero(35245).png
Steward of Darkshire(33153).png
Blackguard(62907).png
Meanstreet Marshal(49641).png
Primalfin Champion(55565).png
Vilefin Inquisitor(33158).png
Bolvar, Fireblood(61831).png
Don Han'Cho(49683).png
Ragnaros, Lightlord(33147).png
Sunkeeper Tarim(55462).png
Tirion Fordring(391).png
Wickerflame Burnbristle(49633).png

Uncollectible[edit | edit source]

For Wild format listings, see Paladin/Wild format

The following minions are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Silver Hand Murloc None Murloc Paladin 1 1 1
Whelp None Dragon Paladin 1 1 1
Silver Hand Recruit Free General Paladin 1 1 1
Defender Common General Paladin 1 2 1
Darion Mograine Legendary General Paladin 2 2 2
Deathlord Nazgrim Legendary General Paladin 2 2 2
Galvadon Legendary General Paladin 5 5 5 Battlecry: Adapt 5 times. 
Inquisitor Whitemane Legendary General Paladin 2 2 2
Thoras Trollbane Legendary General Paladin 2 2 2
Showing all 9 cards
Silver Hand Murloc(35275).png
Whelp(42197).png
Silver Hand Recruit(268).png
Defender(318).png
Darion Mograine(63081).png
Deathlord Nazgrim(63078).png
Galvadon(55444).png
Inquisitor Whitemane(63080).png
Thoras Trollbane(63079).png

Weapons[edit | edit source]

For Wild format listings, see Paladin/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Light's Justice Free Paladin 1 1 4 Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Truesilver Champion Free Paladin 4 4 2 Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Rallying Blade Rare Paladin 3 3 2 Battlecry: Give +1/+1 to your minions with Divine ShieldAs far as blades go, this one is pretty great in the motivation department.
Vinecleaver Rare Paladin 7 4 3 After your hero attacks, summon two 1/1 Silver Hand Recruits. George and Karl! Thank the Light we found you!
Light's Sorrow Epic Paladin 4 1 4 After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
Sword of Justice Epic Paladin 3 1 5 After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Showing all 6 cards
Light's Justice(250).png
Truesilver Champion(293).png
Rallying Blade(35246).png
Vinecleaver(55581).png
Light's Sorrow(61833).png
Sword of Justice(567).png

Uncollectible[edit | edit source]

For Wild format listings, see Paladin/Wild format

The following weapons are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Atk HP Description
Ashbringer Legendary Paladin 5 5 3
Grave Vengeance Legendary Paladin 5 5 3
Showing all 2 cards
Ashbringer(53).png
Grave Vengeance(62916).png


Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are uncraftable, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All paladins start with the following class cards.

Blessing of Might(394).png
Hammer of Wrath(350).png
Hand of Protection(499).png
Holy Light(108).png
Light's Justice(250).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Truesilver Champion(293).png

Level 2
Consecration(260).png

Level 4
Humility(189).png

Level 6
Guardian of Kings(283).png

Level 8
Blessing of Kings(29).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Holy Light(108) Gold.png

Level 15/20
Hand of Protection(499) Gold.png

Level 23/26
Humility(189) Gold.png

Level 28/30
Hammer of Wrath(350) Gold.png

Level 32/34
Light's Justice(250) Gold.png

Level 36/38
Truesilver Champion(293) Gold.png

Level 40/42
Consecration(260) Gold.png

Level 43/44
Blessing of Might(394) Gold.png

Level 45/46
Guardian of Kings(283) Gold.png

Level 47/48
Blessing of Kings(29) Gold.png

Level 49/50
Stormpike Commando(325) Gold.png

Level 51/52
Bluegill Warrior(289) Gold.png

Level 53/54
Stormwind Knight(603) Gold.png

Level 55/56
Goldshire Footman(564) Gold.png

Level 57/58
Stormwind Champion(310) Gold.png

Level 59/60

Trivia[edit | edit source]

References[edit | edit source]