Heroes[edit | edit source]
Uther Lightbringer is the default hero for paladins. Players who have unlocked the Lady Liadrin alternate hero may choose to play as her instead when using any paladin deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.
- 1 Heroes
- 2 Background
- 3 Hero Power
- 4 Strategy and gameplay
- 5 Counters
- 6 Spells
- 7 Minions
- 8 Weapons
- 9 Leveling rewards
- 10 Trivia
- 11 References
Background[edit | edit source]
- Main article: Paladin
This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.
Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.
Hero Power[edit | edit source]
The paladin Hero Power is Reinforce, which summons a 1/1 Silver Hand Recruit. This provides a cheap and unending supply of weak minions, which can be improved using spells like Blessing of Kings, or simply used to bolster the player's forces.
Strategy and gameplay[edit | edit source]
The paladin is a well-rounded class which focuses on strong minions and limiting your opponent's ability to use their own. Many paladin decks contain multiple minions and spells that use the Divine Shield mechanic to summon minions which can't be killed without at least two instances of damage. This can also be combined with many cards with the Taunt ability to create an army of minions which prove exceedingly difficult to remove, aka a "Taunt" deck. Minions with useful effects like Scarlet Crusader can also be revived if they die while Redemption is in play which will allow a reuse of their effect. A small addition of Charge cards can deal critical damage to weaker enemy minions, preventing buffed cards from overwhelming your side.
Consecration is a powerful, board-wide spell which damages all the opponent's minions and their hero. It can be played after an Equality to completely wipe the enemy field. A riskier strategy involves playing Equality while controlling a Wild Pyromancer, which will clear all minions on both sides.
Counters[edit | edit source]
Clearing the board[edit | edit source]
Many archetypes of the paladin class are reliant on minions that stay on the board for more than one turn. With spells such as Blessing of Kings or Hand of Protection paladins can take advantage of the board with favourable trades. Silver Hand Recruits can specifically be buffed by minions such as Quartermaster, making them a formidable threat. This can be prevented by keeping the enemy's board clear. Depending on the class you are playing you can use AoE-spells such as Fan of Knives or Holy Nova.
Removing Divine Shields[edit | edit source]
A common mechanic of the paladin class is Divine Shield. Minions with Divine Shield can be tough to remove since the first damage taken is ignored. Hero powers that can deal 1 damage such as Fireblast or cheap spells such as Arcane Missiles can be used to get rid of enemy Divine Shields without damaging friendly minions. Blood Knight is also a very effective tool against minions with Divine Shield, while also potentially providing a big threat.
Transform / Silence effects[edit | edit source]
There are many buffing spells like Blessing of Kings in the Paladins arsenal. Removing the enchantment by silencing or transforming the minion can be devastating for the opponent's game plan. Against minions with strong abilities such as Tirion Fordring transforming spells like Hex or Polymorph are very effective by removing the card text and reducing the attack and health.
Depending on the paladin archetype there are cards that can be especially disruptive for the opponent's game plan. Minions such as Acidic Swamp Ooze or Harrison Jones can destroy weapons that are crucial for the paladin's tempo. Several Murlocs such as Murloc Knight or Hydrologist have been added to the paladin card pool. Hungry Crab is a cheap and effective tool against those cards and can provide a big tempo swing.
Spells[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Description|
|Blessing of Kings||Free||Paladin||4||Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?|
|Blessing of Might||Free||Paladin||1||Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.|
|Consecration||Free||Paladin||4||Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.|
|Hammer of Wrath||Free||Paladin||4||Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.|
|Hand of Protection||Free||Paladin||1||Give a minion Divine Shield. This spell has been renamed so many times, even paladins don’t know what it should be called anymore.|
|Holy Light||Free||Paladin||2||Restore #6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.|
|Humility||Free||Paladin||1||Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."|
|A Light in the Darkness||Common||Paladin||2||Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?|
|Adaptation||Common||Paladin||1||Adapt a friendly minion. Pray for salvation. If that fails, pray for extra horns or bigger teeth.|
|Blessing of Wisdom||Common||Paladin||1||Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.|
|Dark Conviction||Common||Paladin||2||Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…|
|Divine Strength||Common||Paladin||1||Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.|
|Eye for an Eye||Common||Paladin||1||Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.|
|Lost in the Jungle||Common||Paladin||1||Summon two 1/1 Silver Hand Recruits. George and Karl were never heard from again.|
|Noble Sacrifice||Common||Paladin||1||Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"|
|Redemption||Common||Paladin||1||Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!|
|Repentance||Common||Paladin||1||Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.|
|Silvermoon Portal||Common||Paladin||4||Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?|
|Smuggler's Run||Common||Paladin||1||All minions in your hand gain +1/+1. One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.|
|Stand Against Darkness||Common||Paladin||5||Summon five 1/1 Silver Hand Recruits. Or if you're too tired, you can just kind of lean against the darkness.|
|Blessed Champion||Rare||Paladin||5||Double a minion's Attack. This card causes double the trouble AND double the fun.|
|Desperate Stand||Rare||Paladin||2||Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.|
|Divine Favor||Rare||Paladin||3||Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!|
|Equality||Rare||Paladin||2||Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.|
|Getaway Kodo||Rare||Paladin||1||Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!|
|Holy Wrath||Rare||Paladin||5||Draw a card and deal damage equal to its cost. C'mon Molten Giant!!|
|Spikeridged Steed||Rare||Paladin||6||Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.|
|Avenging Wrath||Epic||Paladin||6||Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!|
|Dinosize||Epic||Paladin||8||Set a minion's Attack and Health to 10. Comes with fries and a drink.|
|Forbidden Healing||Epic||Paladin||0||Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.|
|Lay on Hands||Epic||Paladin||8||Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.|
|Small-Time Recruits||Epic||Paladin||3||Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.|
|The Last Kaleidosaur||Legendary||Paladin||1||Quest: Cast 6 spells on your minions. Reward: Galvadon. “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”|
|Showing all 33 cards|
Minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Guardian of Kings||Free||General||Paladin||7||5||6||Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!|
|Argent Protector||Common||General||Paladin||2||2||2||Battlecry: Give a friendly minion Divine Shield. "I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."|
Lifesteal It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
|Grimestreet Outfitter||Common||General||Paladin||2||1||1||Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.|
|Grimestreet Smuggler||Common||General||Hunter, Paladin, Warrior||3||2||4||Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!|
|Grimscale Chum||Common||Murloc||Paladin||1||2||1||Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?|
|Hydrologist||Common||Murloc||Paladin||2||2||2||Battlecry: Discover a Secret. Murloc hydrologists are pretty rare. Most murloc undergrads pick computer science.|
|Nightbane Templar||Common||General||Paladin||3||2||3||Battlecry: If you're holding a Dragon, summon two 1/1 Whelps. Originally joined to be Arcanagos’ Templar, but has to admit that ordering pizza has become waaaay easier.|
|Aldor Peacekeeper||Rare||General||Paladin||3||3||3||Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.|
|Arrogant Crusader||Rare||General||Paladin||4||5||2||Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. To be honest, he was kind of a jerk even BEFORE he was bitten by that ghoul.|
|Grimestreet Enforcer||Rare||General||Paladin||5||4||4||At the end of your turn, give all minions in your hand +1/+1. "Sir, you don't have a permit to park your mount here."|
|Grimestreet Informant||Rare||General||Hunter, Warrior, Paladin||2||1||1||Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."|
Battlecry: Give adjacent minions Divine Shield. Some new asphalt should do the trick.
|Howling Commander||Rare||General||Paladin||3||2||2||Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.|
|Ivory Knight||Rare||General||Paladin||6||4||4||Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. Do NOT call it a "horse".|
|Lightfused Stegodon||Rare||Beast||Paladin||4||3||4||Battlecry: Adapt your Silver Hand Recruits. “Come now, Johnston. I think those horns are quite fetching on you.”|
|Selfless Hero||Rare||General||Paladin||1||2||1||Deathrattle: Give a random friendly minion Divine Shield. "Don't worry about me… I'll just be here... under these tentacles."|
|Steward of Darkshire||Rare||General||Paladin||3||3||3||Whenever you summon a 1-Health minion, give it Divine Shield. Turns out divine shields are way cheaper if you buy in bulk.|
|Blackguard||Epic||General||Paladin||6||3||9||Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson|
|Meanstreet Marshal||Epic||General||Paladin||1||1||2||Deathrattle: If this minion has 2 or more Attack, draw a card. Remember, submit your bribes directly to the Marshal - it's the law!|
|Primalfin Champion||Epic||Murloc||Paladin||2||1||2||Deathrattle: Return any spells you cast on this minion to your hand. Sure, he'll return your stuff. OVER HIS DEAD BODY!|
|Vilefin Inquisitor||Epic||Murloc||Paladin||1||1||3||Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.' Nobody expects the Vilefin Inquisition!|
|Bolvar, Fireblood||Legendary||General||Paladin||5||1||7||Divine Shield|
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
|Don Han'Cho||Legendary||General||Hunter, Warrior, Paladin||7||5||6||Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.|
|Ragnaros, Lightlord||Legendary||Elemental||Paladin||8||8||8||At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!|
Battlecry: Set all other minions' Attack and Health to 3. Ironically, his favorite number is 4.
|Tirion Fordring||Legendary||General||Paladin||8||6||6||Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.|
|Wickerflame Burnbristle||Legendary||General||Paladin||3||2||2||Divine Shield, Taunt, Lifesteal Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.|
|Showing all 29 cards|
Uncollectible[edit | edit source]
The following minions are generated by other paladin cards or effects, and are uncollectible.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Silver Hand Murloc||None||Murloc||Paladin||1||1||1|
|Silver Hand Recruit||Free||General||Paladin||1||1||1|
|Galvadon||Legendary||General||Paladin||5||5||5||Battlecry: Adapt 5 times.|
|Showing all 9 cards|
Weapons[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Light's Justice||Free||Paladin||1||1||4||Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.|
|Truesilver Champion||Free||Paladin||4||4||2||Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)|
|Rallying Blade||Rare||Paladin||3||3||2||Battlecry: Give +1/+1 to your minions with Divine Shield. As far as blades go, this one is pretty great in the motivation department.|
|Vinecleaver||Rare||Paladin||7||4||3||After your hero attacks, summon two 1/1 Silver Hand Recruits. George and Karl! Thank the Light we found you!|
|Light's Sorrow||Epic||Paladin||4||1||4||After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.|
|Sword of Justice||Epic||Paladin||3||1||5||After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!|
|Showing all 6 cards|
Uncollectible[edit | edit source]
The following weapons are generated by other paladin cards or effects, and are uncollectible.
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Showing all 2 cards|
Leveling rewards[edit | edit source]
Starting cards[edit | edit source]
All paladins start with the following class cards.
Level 2-10[edit | edit source]
Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.
Level 11-60[edit | edit source]
Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.
Trivia[edit | edit source]
- During the game's early development, the paladin hero was Tirion Fordring. The hero can be seen in screenshots from that period.
References[edit | edit source]