Paladin
The Paladin is one of the ten classes in Hearthstone, represented by Uther Lightbringer, Lady Liadrin, Prince Arthas, and Sir Annoy-O.
Heroes[edit | edit source]
Background[edit | edit source]
- Main article: Paladin
This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.
Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[1]
Hero Power[edit | edit source]
Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.
The paladin Hero Power is Reinforce, which summons a 1/1 Silver Hand Recruit. This provides a cheap and unending supply of weak minions, which can be improved using spells like Blessing of Kings, or simply used to bolster the player's forces.
Replacement Hero Powers[edit | edit source]
Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Reinforce with The Silver Hand.
Vilefin Inquisitor Battlecry will replace the current Hero Power with The Tidal Hand.
Uther of the Ebon Blade Battlecry will replace the current Hero Power with The Four Horsemen, as well as replacing the hero.
Making Mummies will replace the current Hero Power with Emperor Wraps once the Quest is completed.
Strategy and gameplay[edit | edit source]
The paladin is a well-rounded class which focuses on strong minions and limiting your opponent's ability to use their own. Paladins have access to an array of cards that buff their minions with increased stats. Blessing of Kings, Seal of Champions, Spikeridged Steed, and Dinosize are just one of many cards that can power up their minions, and cards like Grimestreet Pawnbroker, Val'anyr, and Glowstone Technician buffs minions on their hand so that they enter the battlefield powered up. There are even cards that reward buffing your own minions like The Last Kaleidosaur and Lynessa Sunsorrow. Paladins also have cards that overrides a minion's stats, which can be just as effective on enemies. An Aldor Peacekeeper, Shrink Ray, or Sunkeeper Tarim can turn even the mightiest of minions into much more manageable threats.
The paladin's Hero Power, Reinforce, summons a 1/1 minion. This can be used together with cards that work well with more minions on the field like Raid Leader and Frostwolf Warlord, and cards that directly buff Silver Hand Recruits like Quartermaster and Level Up! can turn a mass of puny 1/1s into a swarm of bulky threats.
Many paladin decks contain multiple minions and spells that use the Divine Shield mechanic to summon minions which can't be killed without at least two instances of damage. Their Divine Shields coupled with Taunt can create hard-to-remove minions that protect your hero and other minions, such as Coghammer and Righteous Protector. They also have cards that directly benefit from and to minions with Divine Shield, such as Rallying Blade and Bolvar, Fireblood.
Paladins also have strong burst healing abilities which allow them to survive powerful blows dealt to their hero like Forbidden Healing, Ragnaros, Lightlord, and Nozari. Cards like Lesser Pearl Spellstone, The Glass Knight, Crystalsmith Kangor, and High Priest Thekal can further drive up the value off of their healing.
Consecration is a powerful, board-wide spell which damages all the opponent's minions and their hero. It can be played after an Equality to completely wipe the enemy field. A riskier strategy involves playing Equality while controlling a Wild Pyromancer, which will clear all minions on both sides. Paladins can use their most expensive, potent spells like Lay on Hands, Kangor's Endless Army, and Libram of Hope to gain a second wind and turn the battle around.
Paladins are one of few classes that can use Secrets. Paladin Secrets are fairly weak on their own, but by stacking several of them the Paladin keeps their minions protected through a web of Secrets that are difficult for the opponent to weave through. Cards like Mysterious Challenger, Bellringer Sentry, and Desperate Measures allows them to stack up Secrets quickly, while empowering cards that benefit from them like Mysterious Blade and Commander Rhyssa.
Paladins also have an affinity with murlocs, which goes well with their ability to quickly build a board and buff weak minions. Cards like Vilefin Inquisitor, Murgur Murgurgle and Grimscale Chum gave paladins an explosive early start. On the other hand Anyfin Can Happen contrastingly required finesse of playing a few murlocs, creating an army of Bluegill Warriors and Murloc Warleaders to deliver a lethal push late game.
Paladins received an odd range of synergy cards within their lifespan, such as mech cards that summon a swarm of smaller mechs than can be magnetized with other mechs to combine into an unstoppable killing machine, a range of cards that require Paladins to stay pure to their class, and Libram cards that permanently discount some very high-powered spells.
Counters[edit | edit source]
Clearing the board[edit | edit source]
Many archetypes of the paladin class are reliant on minions that stay on the board for more than one turn. With spells such as Blessing of Kings or Hand of Protection paladins can take advantage of the board with favourable trades. Silver Hand Recruits can specifically be buffed by minions such as Quartermaster, making them a formidable threat. This can be prevented by keeping the enemy's board clear. Depending on the class you are playing you can use AoE-spells such as Fan of Knives or Holy Nova.
Removing Divine Shields[edit | edit source]
A common mechanic of the paladin class is Divine Shield. Minions with Divine Shield can be tough to remove since the first damage taken is ignored. Hero powers that can deal 1 damage such as Fireblast or cheap spells such as Arcane Missiles can be used to get rid of enemy Divine Shields without damaging friendly minions. Blood Knight is also a very effective tool against minions with Divine Shield, while also potentially providing a big threat.
Transform / Silence effects[edit | edit source]
There are many buffing spells like Blessing of Kings in the Paladins arsenal. Removing the enchantment by silencing or transforming the minion can be devastating for the opponent's game plan. Against minions with strong abilities such as Tirion Fordring transforming spells like Hex or Polymorph are very effective by removing the card text and reducing the attack and health.
Tech cards[edit | edit source]
Depending on the paladin archetype there are cards that can be especially disruptive for the opponent's game plan. Minions such as Acidic Swamp Ooze or Harrison Jones can destroy weapons that are crucial for the paladin's tempo. Several Murlocs such as Murloc Knight or Hydrologist have been added to the paladin card pool. Hungry Crab is a cheap and effective tool against those cards and can provide a big tempo swing.
Spells[edit | edit source]
- For Wild format listings, see Paladin/Wild format
See Spell. For a list of paladin Secrets, see Secret#Paladin.
Name / Desc | Rarity | Class | Cost | Description | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blessing of Might | Free | Paladin | 1 | Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed. | |||||||||||||||
Hand of Protection | Free | Paladin | 1 | Give a minion Divine Shield. This spell has been renamed so many times, even paladins don’t know what it should be called anymore. | |||||||||||||||
Humility | Free | Paladin | 1 | Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity." | |||||||||||||||
Holy Light | Free | Paladin | 2 | Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen. | |||||||||||||||
Blessing of Kings | Free | Paladin | 4 | Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing? | |||||||||||||||
Consecration | Free | Paladin | 4 | Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too. | |||||||||||||||
Hammer of Wrath | Free | Paladin | 4 | Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc. | |||||||||||||||
First Day of School | Common | Paladin | 0 | Add 2 random 1-Cost minions to your hand. "Report to the bookstore to buy your books, the alchemist to buy your potions, and then get your wands at the… wandryroom?" | |||||||||||||||
Blessing of Wisdom | Common | Paladin | 1 | Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn. | |||||||||||||||
Eye for an Eye | Common | Paladin | 1 | Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek. | |||||||||||||||
Never Surrender! | Common | Paladin | 1 | Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede. | |||||||||||||||
Noble Sacrifice | Common | Paladin | 1 | Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!" | |||||||||||||||
Redemption | Common | Paladin | 1 | Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery! | |||||||||||||||
Repentance | Common | Paladin | 1 | Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious. | |||||||||||||||
Sand Breath | Common | Paladin | 1 | Give a minion +1/+2. Give it Divine Shield if you're holding a Dragon. After Uldum, EVERYONE had sand breath. | |||||||||||||||
Shield of Honor | Common | 1 | Give a damaged minion +3 Attack and Divine Shield. "Sir, this shield would've been more helpful last turn!" | ||||||||||||||||
Wave of Apathy | Common | 1 | Set the Attack of all enemy minions to 1 until your next turn. "Flavor text? Eh. Can’t be bothered." | ||||||||||||||||
Hand of A'dal | Common | Paladin | 2 | Give a minion +2/+2. Draw a card. When it meets the Hand of Gul'dan, they're SHAKING. | |||||||||||||||
Lightforged Blessing | Common | Paladin | 2 | Twinspell Give a friendly minion Lifesteal. Some might call this a lightforgery. | |||||||||||||||
Lightforged Blessing | Common | Paladin | 2 | Give a friendly minion Lifesteal. | |||||||||||||||
Subdue | Common | Paladin | 2 | Set a minion's Attack and Health to 1. Like humility but more humiliating. | |||||||||||||||
Day at the Faire | Common | Paladin | 3 | Summon 3 Silver Hand Recruits. Corrupt: Summon 5. Karl knew he would someday regret that turkey leg. | |||||||||||||||
Day at the Faire | Common | Paladin | 3 | Corrupted Summon 5 Silver Hand Recruits. | |||||||||||||||
Barricade | Common | 4 | Summon a 2/4 Guard with Taunt. If It's your only minion, summon another. | ||||||||||||||||
Libram of Justice | Common | Paladin | 5 | Equip a 1/4 weapon. Change the Health of all enemy minions to 1. Proper justice. Throw the book at him! | |||||||||||||||
Desperate Measures | Rare | Paladin | 1 | Twinspell Cast a random Paladin Secret. Desperate times call for disparate secrets. | |||||||||||||||
Desperate Measures | Rare | Paladin | 1 | Cast a random Paladin Secret. | |||||||||||||||
Righteous Cause | Rare | Paladin | 1 | Sidequest: Summon 5 minions. Reward: Give your minions +1/+1. "And I hereby dub thee a cadet of the Explorer’s League! NEXT!" | |||||||||||||||
Air Raid | Rare | Paladin | 2 | Twinspell Summon two 1/1 Silver Hand Recruits with Taunt. It's difficult to get an air raid together. You have to get twenty-five people, and they all want to play a paladin! | |||||||||||||||
Air Raid | Rare | Paladin | 2 | Summon two 1/1 Silver Hand Recruits with Taunt. | |||||||||||||||
Libram of Wisdom | Rare | Paladin | 2 | Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." The best wisdom is passed on. | |||||||||||||||
Snack Run | Rare | Paladin | 2 | Discover a spell. Restore Health to your hero equal to its Cost. "I'll have two monster churros, a combo box of Yogg-Saron, and one of those turkey legs that ate the Silver Hand Recruit." | |||||||||||||||
Call to Adventure | Rare | Paladin | 3 | Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game. | |||||||||||||||
Gift of Luminance | Rare | 3 | Give a minion Divine Shield, then summon a 1/1 copy of it. You get a small version of yourself in a snow globe to remember the moment. | ||||||||||||||||
Equality | Rare | Paladin | 4 | Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health. | |||||||||||||||
Rally! | Rare | 4 | Resurrect a friendly 1-Cost, 2-Cost, and 3-Cost minion. One for the squire, two for the gnome, three for the glory, and GO, GO, GO! | ||||||||||||||||
Blessed Champion | Rare | Paladin | 5 | Double a minion's Attack. This card causes double the trouble AND double the fun. | |||||||||||||||
Blessing of Authority | Rare | Paladin | 5 | Give a minion +8/+8. It can't attack heroes this turn. A paladin fights with honor! We don't go face... until next turn! | |||||||||||||||
Holy Wrath | Rare | Paladin | 5 | Draw a card and deal damage equal to its cost. C'mon Molten Giant!! | |||||||||||||||
Righteousness | Rare | Paladin | 5 | Give your minions Divine Shield. Shield yourself in righteousness! It feels like a warm fuzzy blanket. | |||||||||||||||
Pharaoh's Blessing | Rare | Paladin | 6 | Give a minion +4/+4, Divine Shield, and Taunt. Life hack: Sneeze near a pharaoh. | |||||||||||||||
Commencement | Rare | 7 | Summon a minion from your deck. Give it Taunt and Divine Shield. "Remember, graduates—you carry a heavy weight on your shoulders now." | ||||||||||||||||
Oh My Yogg! | Epic | Paladin | 1 | Secret: When your opponent casts a spell, they instead cast a random one of the same Cost. Many wonders lie within, but they are not mere toys when your mind is their plaything. | |||||||||||||||
Sanctuary | Epic | Paladin | 2 | Sidequest: Take no damage for a turn. Reward: Summon a 3/6 minion with Taunt. Few quests are completed by cowering under a table. | |||||||||||||||
Duel! | Epic | Paladin | 5 | Summon a minion from each player's deck. They fight! If you don't fight to the death, it's Duel Yielding. | |||||||||||||||
Avenging Wrath | Epic | Paladin | 6 | Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham! | |||||||||||||||
Lay on Hands | Epic | Paladin | 8 | Restore 8 Health. Draw 3 cards. A grammatically awkward life saver. | |||||||||||||||
Tip the Scales | Epic | Paladin | 8 | Summon 7 Murlocs from your deck. Hold on, I need to get some murlocs to weigh in on this. | |||||||||||||||
Libram of Hope | Epic | Paladin | 9 | Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield. "Think you got lethal? Libram of NOPE!" | |||||||||||||||
Making Mummies | Legendary | Paladin | 1 | Quest: Play 5 Reborn minions. Reward: Emperor Wraps. "I do say, this gives me the vapors every single time!" | |||||||||||||||
Showing all 50 cards |
Uncollectible
- For Wild format listings, see Paladin/Wild format
The following spells are generated by other paladin cards or effects, and are uncollectible.
Name / Desc | Rarity | Class | Cost | Description | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lightforged Blessing | Common | Paladin | 2 | Give a friendly minion Lifesteal. | |||||||||||||||
Day at the Faire | Common | Paladin | 3 | Corrupted Summon 5 Silver Hand Recruits. | |||||||||||||||
Desperate Measures | Rare | Paladin | 1 | Cast a random Paladin Secret. | |||||||||||||||
Air Raid | Rare | Paladin | 2 | Summon two 1/1 Silver Hand Recruits with Taunt. | |||||||||||||||
Showing all 4 cards |
Minions[edit | edit source]
- For Wild format listings, see Paladin/Wild format
All classes can also use neutral minions. See Minion.
Name / Desc | Rarity | Subtype | Class | Cost | Atk | HP | Description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guardian of Kings | Free | General | Paladin | 7 | 5 | 6 | Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché! | ||||||||||||
Aldor Attendant | Common | General | Paladin | 1 | 1 | 3 | Battlecry: Reduce the Cost of your Librams by (1) this game. Will check to make sure you have a valid libramary card. | ||||||||||||
Argent Protector | Common | General | Paladin | 2 | 2 | 2 | Battlecry: Give a friendly minion Divine Shield. "I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to." | ||||||||||||
Redscale Dragontamer | Common | Murloc | Paladin | 2 | 2 | 3 | Deathrattle: Draw a Dragon. Sir Finley made this look a lot easier three expansions ago... | ||||||||||||
Sandwasp Queen | Common | Beast | Paladin | 2 | 3 | 1 | Battlecry: Add two 2/1 Sandwasps to your hand. Oooh, see that wasp! Watch that sting! Dig in the Sandwasp Queen! | ||||||||||||
Shotbot | Common | Mech | Paladin | 2 | 2 | 2 | Reborn Impact detected. Assuming hero pose. | ||||||||||||
Bronze Explorer | Common | Dragon | Paladin | 3 | 2 | 3 | Lifesteal Battlecry: Discover a Dragon. Always ready to explore new friendships! Except with Deathwing. | ||||||||||||
Bronze Herald | Common | Dragon | Paladin | 3 | 3 | 2 | Deathrattle: Add two 4/4 Dragons to your hand. This is why you shouldn't shoot the messenger. | ||||||||||||
Ancestral Guardian | Common | General | Paladin | 4 | 4 | 2 | Lifesteal Reborn No one knows whose ancestor he is, but he's still upset that you never call. | ||||||||||||
Amber Watcher | Common | Dragon | Paladin | 5 | 4 | 6 | Battlecry: Restore 8 Health. Healing really resin-ates with him. | ||||||||||||
Carousel Gryphon | Common | Mech | Paladin | 5 | 5 | 5 | Divine Shield Corrupt: Gain +3/+3 and Taunt. "When does this bird land in Stormwind? I've been flying for hours!" | ||||||||||||
Judicious Junior | Common | General | Paladin | 6 | 4 | 9 | Lifesteal She's judge, jury, and junior! | ||||||||||||
Brazen Zealot | Rare | General | Paladin | 1 | 2 | 1 | Whenever you summon a minion, gain +1 Attack. Some paladins really Light it up. | ||||||||||||
Imprisoned Sungill | Rare | Murloc | Paladin | 1 | 2 | 1 | Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs. Imprisoned for ten thousand years! Not because it's a demon. Because of the dancing. | ||||||||||||
Aldor Peacekeeper | Rare | General | Paladin | 3 | 3 | 3 | Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz. | ||||||||||||
Carnival Barker | Rare | General | Paladin | 3 | 3 | 2 | Whenever you summon a 1-Health minion, give it +1/+2. The barking initially confused faire-goers, so he switched to words. | ||||||||||||
Goody Two-Shields | Rare | General | Paladin | 3 | 4 | 2 | Divine Shield Spellburst: Gain Divine Shield. These are my shields. There are at least two like them, and both are mine. | ||||||||||||
Imprisoned Celestial | Rare | General | Paladin | 3 | 4 | 5 | Dormant for 2 turns. Spellburst: Give your minions Divine Shield. | ||||||||||||
Salhet's Pride | Rare | Beast | Paladin | 3 | 3 | 1 | Deathrattle: Draw two 1-Health minions from your deck. Pride cometh before the maul. | ||||||||||||
Sky Claw | Rare | Mech | Paladin | 3 | 1 | 2 | Your other Mechs have +1 Attack. Battlecry: Summon two 1/1 Microcopters. Carefully engineered to never grab the Mimiron plush toy. | ||||||||||||
Balloon Merchant | Rare | General | Paladin | 4 | 3 | 5 | Battlecry: Give your Silver Hand Recruits +1 Attack and Divine Shield. It's a shiny yellow balloon! But it can be popped with a single point of damage. | ||||||||||||
Lightforged Zealot | Rare | General | Paladin | 4 | 4 | 2 | Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. Card-carrying member of the Paladins Only Paladin Club. | ||||||||||||
Aldor Truthseeker | Rare | General | Paladin | 5 | 4 | 6 | Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game. It’s under 'T.' | ||||||||||||
Scalelord | Rare | Dragon | Paladin | 5 | 5 | 6 | Battlecry: Give your Murlocs Divine Shield. It's about what they have in common, not what makes them different. | ||||||||||||
Argent Braggart | Epic | General | Paladin | 2 | 1 | 1 | Battlecry: Gain Attack and Health to match the highest in the battlefield. Not sure why he's bragging, he's got the same stats as the next guy. | ||||||||||||
Micro Mummy | Epic | Mech | Paladin | 2 | 1 | 2 | Reborn At the end of your turn, give another random friendly minion +1 Attack. The dramatically detailed terrifically trimmed replica of the real thing! | ||||||||||||
Dragon Speaker | Epic | General | Paladin | 5 | 3 | 5 | Battlecry: Give all Dragons in your hand +3/+3. All of his speeches really drag on. | ||||||||||||
Devout Pupil | Epic | General | 6 | 4 | 5 | Divine Shield, Taunt Costs (1) less for each spell you've cast on friendly characters this game. He considers textbooks Light reading. | |||||||||||||
Lightforged Crusader | Epic | General | Paladin | 7 | 7 | 7 | Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand. Self-appointed president of the Paladins Only Paladin Club. | ||||||||||||
Murgur Murgurgle | Legendary | Murloc | Paladin | 2 | 2 | 1 | Divine Shield Deathrattle: Shuffle 'Murgurgle Prime' into your deck. Murlocs are not native to Outland. When the Sungills arrived, one among them rose to the challenge of this dark world. They call him... Murgurgle. Murgur Murgurgle. | ||||||||||||
Sir Finley of the Sands | Legendary | Murloc | Paladin | 2 | 2 | 3 | Battlecry: If your deck has no duplicates, Discover an upgraded Hero Power. "The sands shall be my sea! And this scarab shall be my, er, strange and wriggly boat!" | ||||||||||||
Commander Rhyssa | Legendary | General | Paladin | 3 | 4 | 3 | Your Secrets trigger twice. Two people can keep a secret as long as neither of them are Commander Rhyssa. | ||||||||||||
Dragonrider Talritha | Legendary | General | Paladin | 3 | 3 | 3 | Deathrattle: Give a Dragon in your hand +3/+3 and this Deathrattle. You can't just run away from your problems. Unless you have another dragon to jump to. | ||||||||||||
Lord Barov | Legendary | General | 3 | 3 | 2 | Battlecry: Set the Health of all other minions to 1. Deathrattle: Deal 1 damage to all minions. Alexei Barov stayed at Scholomance despite leasing it to Kel’Thuzad. He says it’s for "supervision." | |||||||||||||
High Abbess Alura | Legendary | General | 4 | 3 | 6 | Spellburst: Cast a spell from your deck (targets this if possible). She's all about hitting the books. Literally. | |||||||||||||
Nozdormu the Timeless | Legendary | Dragon | Paladin | 4 | 8 | 8 | Battlecry: Set each player to 10 Mana Crystals. Time is mana! | ||||||||||||
Lothraxion the Redeemed | Legendary | Demon | Paladin | 5 | 5 | 5 | Battlecry: For the rest of the game, after you summon a Silver Hand Recruit, give it Divine Shield. So infused with the Light, he has to wear double sleep masks at night. | ||||||||||||
Lady Liadrin | Legendary | General | Paladin | 7 | 4 | 6 | Battlecry: Add a copy of each spell you cast on friendly characters this game to your hand. When it comes to spells, she loves 'em then she librams. | ||||||||||||
High Exarch Yrel | Legendary | General | Paladin | 8 | 7 | 5 | Battlecry: If your deck has no Neutral cards, gain Rush, Lifesteal, Taunt, and Divine Shield. There can be no neutrality in the fight against darkness. | ||||||||||||
Tirion Fordring | Legendary | General | Paladin | 8 | 6 | 6 | Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist. | ||||||||||||
Turalyon, the Tenured | Legendary | General | Paladin | 8 | 3 | 12 | Rush. Whenever this attacks a minion, set the defender's Attack and Health to 3. "Let evil flee before righteousness; let the innocent live in peace. Let the day come when none need fear. For that day, I give my life gladly." | ||||||||||||
Nozari | Legendary | Dragon | Paladin | 10 | 4 | 12 | Battlecry: Restore both heroes to full Health. In another timeline, she was called Yeszari. | ||||||||||||
Showing all 42 cards |
Uncollectible[edit | edit source]
- For Wild format listings, see Paladin/Wild format
The following minions are generated by other paladin cards or effects, and are uncollectible.
Name / Desc | Rarity | Subtype | Class | Cost | Atk | HP | Description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Defender | None | General | Paladin | 1 | 2 | 1 | |||||||||||||
Honor Student | None | General | 1 | 1 | 1 | ||||||||||||||
Microcopter | None | Mech | Paladin | 1 | 1 | 1 | |||||||||||||
Sandwasp | None | Beast | Paladin | 1 | 2 | 1 | |||||||||||||
Sungill Streamrunner | None | Murloc | Paladin | 1 | 1 | 1 | |||||||||||||
Race Guard | None | General | 3 | 2 | 4 | Taunt | |||||||||||||
Bronze Dragon | None | Dragon | Paladin | 4 | 4 | 4 | |||||||||||||
Indomitable Champion | None | General | Paladin | 4 | 3 | 6 | Taunt | ||||||||||||
Holy Elemental | None | Elemental | Paladin | 6 | 6 | 6 | Taunt | ||||||||||||
Ancient Guardian | None | General | Paladin | 8 | 8 | 8 | Taunt Divine Shield | ||||||||||||
Murgurgle Prime | None | Murloc | Paladin | 8 | 6 | 3 | Divine Shield Battlecry: Summon 4 random Murlocs. Give them Divine Shield. | ||||||||||||
Silver Hand Recruit | Free | General | Paladin | 1 | 1 | 1 | |||||||||||||
Carousel Gryphon | Common | Mech | Paladin | 5 | 8 | 8 | Corrupted Divine Shield, Taunt | ||||||||||||
Showing all 13 cards |
Weapons[edit | edit source]
- For Wild format listings, see Paladin/Wild format
See Weapon.
Name / Desc | Rarity | Class | Cost | Atk | HP | Description | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Light's Justice | Free | Paladin | 1 | 1 | 4 | Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him. | |||||||||||||
Truesilver Champion | Free | Paladin | 4 | 4 | 2 | Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.) | |||||||||||||
Libram of Judgment | Common | Paladin | 7 | 5 | 3 | Corrupt: Gain Lifesteal. | |||||||||||||
Mysterious Blade | Rare | Paladin | 2 | 2 | 2 | Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt. | |||||||||||||
Ceremonial Maul | Epic | 3 | 2 | 2 | Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost. For the most discerning of hall monitors. | ||||||||||||||
Sword of Justice | Epic | Paladin | 3 | 1 | 5 | After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef! | |||||||||||||
Underlight Angling Rod | Epic | Paladin | 3 | 3 | 2 | After your Hero attacks, add a random Murloc to your hand. "I said I wanted the ASHbringer not FISHbringer!" | |||||||||||||
Hammer of the Naaru | Epic | Paladin | 6 | 3 | 3 | Battlecry: Summon a 6/6 Holy Elemental with Taunt. The naaru wasn't using it. It doesn't have arms. | |||||||||||||
Showing all 8 cards |
Uncollectible[edit | edit source]
- For Wild format listings, see Paladin/Wild format
The following weapons are generated by other paladin cards or effects, and are uncollectible.
Name / Desc | Rarity | Class | Cost | Atk | HP | Description | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Overdue Justice | None | Paladin | 1 | 1 | 4 | ||||||||||||||
Ashbringer | None | Paladin | 5 | 5 | 3 | ||||||||||||||
Libram of Judgment | Common | Paladin | 7 | 5 | 3 | Corrupted Lifesteal | |||||||||||||
Showing all 3 cards |
Hero cards[edit | edit source]
- For Wild format listings, see Paladin/Wild format
See Hero card.
Leveling rewards[edit | edit source]
As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are uncraftable, and cannot be crafted or disenchanted.
Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.
Starting cards[edit | edit source]
All paladins start with the following class cards.
Level 2-10[edit | edit source]
Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.
Level 11-60[edit | edit source]
Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.
Trivia[edit | edit source]
- During the game's early development, the paladin hero was Tirion Fordring. The hero can be seen in screenshots from that period.
- As of the Year of the Dragon, Paladin is tied with Shaman for the most amount of heroes at 4, with Mage, Warlock, Priest, and Druid coming in second at 3. Paladin is also the only class to have two free promotional heroes.
References[edit | edit source]
Classes | |
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