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Fearsome holy knights, Paladins make use of emboldened minions, healing spells, and Divine Shields to stand stalwart against their enemies and hold out for victory.[1]

Paladin icon Paladin is one of the 11 classes in Hearthstone.

Heroes[]

Paladin is represented by the following heroes. Uther Lightbringer is the default hero of Paladin.

Heroes
HERO 04
HERO 04a
HERO 04b
HERO 04c
HERO 04l
HERO 04o
HERO 04u
HERO 04w
Alternate portraits
HERO 04d
HERO 04e
HERO 04f
HERO 04g
HERO 04h
HERO 04i
HERO 04k
HERO 04m
HERO 04n
HERO 04p
HERO 04q
HERO 04r
HERO 04s
HERO 04v
HERO 04x
HERO 04y
HERO 04z
HERO 04aa
HERO 04ab
HERO 04ac
HERO 04ad
HERO 04ae
HERO 04af
HERO 04ag
HERO 04ah


Background[]

Main article: Paladin

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[2]

Hero Power[]

Reinforce
Main article: LegacyReinforce
To my side, champions of the Light![1]

The paladin Hero Power is LegacyReinforce, which summons a 1/1 LegacySilver Hand Recruit. This provides a cheap and unending supply of weak minions, which can be improved using spells like LegacyBlessing of Kings, or simply used to bolster the player's forces.

Replacement Hero Powers[]

The Silver Hand
The Tidal Hand
The Four Horsemen
Emperor Wraps
Blessing of Queens

Traits[]

Divine Shield[]

The Light protects us! Paladins can bestow holy protection on their minions, canceling the next instance of damage against that minion.[1]
Featured cards
Autodefense Matrix
Grimestreet Protector
Annoy-o-Module
Shirvallah, the Tiger

Silver Hand Recruits[]

Fledgling followers of the holy path, Silver Hand Recruits are minions unique to the Paladin class that can benefit from powerful effects or overwhelm the enemy using sheer perseverance.[1]
Featured cards
Muster for Battle
Level Up!
Lost in the Jungle
Vinecleaver

Buffs[]

Owing to their penchant for protecting the weak and bolstering allies, Paladins have access to an impressive amount of minion-enhancing buff cards.[1]
Featured cards
Blessing of Kings
Desperate Stand
Blessing of Might
Spikeridged Steed

How to get cards[]

Core cards[]

Raising Paladin up to level 10 awards 17 Core Paladin cards (32 copies), while winning up to 500 games in Ranked, Arena and Duels awards golden copies of existing cards. All Core cards are uncraftable and cannot be crafted or disenchanted.

Up to level 10, reaching each level will award the player two copies (one at level 10) of new Core Paladin cards.

Righteous Protector
Unlocked at level 1.
Argent Protector
Unlocked at level 1.
Flash of Light
Unlocked at level 1.
Consecration
Unlocked at level 1.
Blessing of Kings
Unlocked at level 1.
Stand Against Darkness
Unlocked at level 1.
Truesilver Champion
Unlocked at level 1.
Lothraxion the Redeemed
Unlocked at level 10.
Tirion Fordring
Unlocked at level 10.
Amber Watcher
Unlocked at level 2.
Hammer of Wrath
Unlocked at level 3.
Equality
Unlocked at level 4.
Grimestreet Outfitter
Unlocked at level 5.
Warhorse Trainer
Unlocked at level 6.
Bronze Explorer
Unlocked at level 7.
Muster for Battle
Unlocked at level 8.
Hand of A'dal
Unlocked at level 9.
Resistance Aura
Unlocked at level 9.
Crusader Aura
Unlocked at level 9.

Expansion cards[]

Paladin - Card pack

Paladin pack

Main article: Card pack

Paladin's expansion cards can be obtained mostly by obtaining corresponding card packs or Paladin class packs. The player can buy them in Shop with gold or real money, or get them through various sources. Some cards may be available through various promotions, like logging in to get them.

Mini-set cards, while can be obtained like expansion cards, can also be obtained by buying its bundle available in Shop for a limited-time. The player can buy the bundle with gold or real money.

Expansions cards are also craftable and can be obtained by crafting them with Arcane Dust.

Adventure cards[]

Main article: Adventure

Adventure cards can be obtained by completing their Adventure's encounters. They are uncraftable until the player completes the Adventure or their set rotates to Wild format. The player can buy the Adventure with gold for each individual part, or real money for the whole of it.

Cards[]

For Standard format cards, see Paladin/Standard format.
For Wild format cards, see Paladin/Wild format.
For Classic format cards, see Paladin/Classic format.

Breakdown of Paladin cards in both Standard and Wild formats can be seen in the following table.

PaladinPaladin card statistics
Rarity Hero Minion Spell Weapon Location Anomaly
Free 0 2 14 4 0 0
CommonCommon 0 52 65 6 1 0
RareRare 0 53 45 9 1 0
EpicEpic 0 25 32 9 0 0
LegendaryLegendary 3 45 5 1 0 0

Strategy and gameplay[]

The paladin is a well-rounded class which focuses on strong minions and limiting your opponent's ability to use their own. Paladins have access to an array of cards that buff their minions with increased stats. LegacyBlessing of Kings, The Grand TournamentSeal of Champions, Journey to Un'GoroSpikeridged Steed, and Journey to Un'GoroDinosize are just one of many cards that can power up their minions, and cards like Mean Streets of GadgetzanGrimestreet Pawnbroker, Kobolds & CatacombsVal'anyr, and The Boomsday ProjectGlowstone Technician buffs minions on their hand so that they enter the battlefield powered up. There are even cards that reward buffing your own minions like Journey to Un'GoroThe Last Kaleidosaur and Kobolds & CatacombsLynessa Sunsorrow. Paladins also have cards that overrides a minion's stats, which can be just as effective on enemies. An LegacyAldor Peacekeeper, The Boomsday ProjectShrink Ray, or Journey to Un'GoroSunkeeper Tarim can turn even the mightiest of minions into much more manageable threats.

The paladin's Hero Power, LegacyReinforce, summons a 1/1 minion. This can be used together with cards that work well with more minions on the field like LegacyRaid Leader and LegacyFrostwolf Warlord, and cards that directly buff Silver Hand Recruits like Goblins vs GnomesQuartermaster and Kobolds & CatacombsLevel Up! can turn a mass of puny 1/1s into a swarm of bulky threats.

Many paladin decks contain multiple minions and spells that use the Divine Shield mechanic to summon minions which can't be killed without at least two instances of damage. Their Divine Shields coupled with Taunt can create hard-to-remove minions that protect your hero and other minions, such as Goblins vs GnomesCoghammer and Knights of the Frozen ThroneRighteous Protector. They also have cards that directly benefit from and to minions with Divine Shield, such as Whispers of the Old GodsRallying Blade and Knights of the Frozen ThroneBolvar, Fireblood.

Paladins also have strong burst healing abilities which allow them to survive powerful blows dealt to their hero like Whispers of the Old GodsForbidden Healing, Whispers of the Old GodsRagnaros, Lightlord, and Rise of ShadowsNozari. Cards like Kobolds & CatacombsLesser Pearl Spellstone, The WitchwoodThe Glass Knight, The Boomsday ProjectCrystalsmith Kangor, and Rastakhan's RumbleHigh Priest Thekal can further drive up the value off of their healing.

LegacyConsecration is a powerful, board-wide spell which damages all the opponent's minions and their hero. It can be played after an LegacyEquality to completely wipe the enemy field. A riskier strategy involves playing LegacyEquality while controlling a LegacyWild Pyromancer, which will clear all minions on both sides. Paladins can use their most expensive, potent spells like LegacyLay on Hands, The Boomsday ProjectKangor's Endless Army, and Ashes of OutlandLibram of Hope to gain a second wind and turn the battle around.

Paladins are one of few classes that can use Secrets. Paladin Secrets are fairly weak on their own, but by stacking several of them the Paladin keeps their minions protected through a web of Secrets that are difficult for the opponent to weave through. Cards like The Grand TournamentMysterious Challenger, The WitchwoodBellringer Sentry, and Rise of ShadowsDesperate Measures allows them to stack up Secrets quickly, while empowering cards that benefit from them like Rise of ShadowsMysterious Blade and Rise of ShadowsCommander Rhyssa.

Paladins also have an affinity with murlocs, which goes well with their ability to quickly build a board and buff weak minions. Cards like Whispers of the Old GodsVilefin Inquisitor, Ashes of OutlandMurgur Murgurgle and Mean Streets of GadgetzanGrimscale Chum gave paladins an explosive early start. On the other hand The League of ExplorersAnyfin Can Happen contrastingly required finesse of playing a few murlocs, creating an army of Bluegill Warriors and Murloc Warleaders to deliver a lethal push late game.

Paladins received an odd range of synergy cards within their lifespan, such as mech cards that summon a swarm of smaller mechs than can be magnetized with other mechs to combine into an unstoppable killing machine, a range of cards that require Paladins to stay pure to their class, and Libram cards that permanently discount some very high-powered spells.

Counters[]

Clearing the board[]

Many archetypes of the paladin class are reliant on minions that stay on the board for more than one turn. With spells such as LegacyBlessing of Kings or LegacyHand of Protection paladins can take advantage of the board with favourable trades. Silver Hand Recruits can specifically be buffed by minions such as Goblins vs GnomesQuartermaster, making them a formidable threat. This can be prevented by keeping the enemy's board clear. Depending on the class you are playing you can use AoE-spells such as LegacyFan of Knives or LegacyHoly Nova.

Removing Divine Shields[]

A common mechanic of the paladin class is Divine Shield. Minions with Divine Shield can be tough to remove since the first damage taken is ignored. Hero powers that can deal 1 damage such as LegacyFireblast or cheap spells such as LegacyArcane Missiles can be used to get rid of enemy Divine Shields without damaging friendly minions. LegacyBlood Knight is also a very effective tool against minions with Divine Shield, while also potentially providing a big threat.

Transform / Silence effects[]

There are many buffing spells like Blessing of Kings in the Paladins arsenal. Removing the enchantment by silencing or transforming the minion can be devastating for the opponent's game plan. Against minions with strong abilities such as LegacyTirion Fordring transforming spells like LegacyHex or LegacyPolymorph are very effective by removing the card text and reducing the attack and health.

Tech cards[]

Depending on the paladin archetype there are cards that can be especially disruptive for the opponent's game plan. Minions such as LegacyAcidic Swamp Ooze or LegacyHarrison Jones can destroy weapons that are crucial for the paladin's tempo. Several Murlocs such as The Grand TournamentMurloc Knight or Journey to Un'GoroHydrologist have been added to the paladin card pool. LegacyHungry Crab is a cheap and effective tool against those cards and can provide a big tempo swing.

Trivia[]

Gallery[]

Card frames
Dual-class
History

References[]


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