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Deal excess damage on your turn for a bonus.

Overkill is an ability that activates whenever a card with the keyword deals damage to a character with less Health than the damage dealt during your turn. It was introduced in the Rastakhan's Rumble expansion.

Notes[edit | edit source]

  • If an area of effect card with Overkill destroys multiple characters at the same time, the Overkill effect will trigger for each character killed.[1]
  • Cards can only activate their Overkill effects on the controlling player's turn.[2][3]
  • Overkill effects on minions can trigger regardless of if the attacking minion survives or not.[4][5] For example, if a Sightless Ranger attacks and kills Huffer, the Ranger dies but its Overkill triggers, summoning two Bats.
  • Overkill effects can trigger by dealing excess damage to a hero. Ordinarily the effect is cosmetic, since one player has just won the game (so, for example, you might see a Devilsaur get summoned just as the hero dies). However, in principle, this could have an effect on the outcome — for example, if an Overkill effect destroyed the other hero as well, resulting in a tie game. No current cards make any use of this, however.
  • Overkill only triggers during your turn, but doesn't require the minion to actually attack. Forcing combat with a card like Mass Hysteria or BEEEES!!! will activate the Overkill for each target.

Cards with Overkill[edit | edit source]

Collectible[edit | edit source]

Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Gurubashi Chicken Common Minion Beast Any 1 1 1
Overkill: Gain +5 Attack. “Ya hold it by da feet, mon. Den ya THROW.”
Totemic Smash Common Spell Shaman 1
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Half-Time Scavenger Common Minion General Any 4 3 5
Overkill: Gain 3 Armor. One player's trash is another's “Best In Slot”.
Ticket Scalper Common Minion Pirate Any 4 5 3
Overkill: Draw 2 cards. Takes ten percent off the top.
Baited Arrow Common Spell Hunter 5
Deal 3 damage.
Overkill: Summon a 5/5 Devilsaur. The card is common, but the steak is rare.
Sightless Ranger Common Minion General Any 5 3 4
Overkill: Summon two 1/1 Bats. An eye for sore sights.
Ironhide Direhorn Common Minion Beast Druid 7 7 7
Overkill: Summon a 5/5 Ironhide Runt. "Boy! Bring me my masks and skull rams."
Arena Patron Rare Minion General Any 5 3 3
Overkill: Summon another Arena Patron. Everybody with a ticket get in here!
Farraki Battleaxe Rare Weapon Paladin 5 3 3
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Blast Wave Epic Spell Mage 5
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Sul'thraze Epic Weapon Warrior 6 4 4
Overkill: You may attack again. “Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight."
Linecracker Epic Minion General Any 7 5 10
Overkill: Double this minion's Attack. "Tell me if you’ve heard this one!"
Akali, the Rhino Legendary Minion Beast Warrior 8 5 5
Rush, Overkill: Draw a Rush minion and give it +5/+5. Most trolls only get to “AAAAHHH!” and don’t make it to the “kali” part.
Oondasta Legendary Minion Beast Any 9 7 7
Rush. Overkill: Summon a Beast from your hand. Adorning devilsaurs with armor and feathers is a respected job in troll culture, although it has a high turnover rate.
Showing all 14 cards
Gurubashi Chicken(90172).png
Totemic Smash(90216).png
Half-Time Scavenger(90274).png
Ticket Scalper(90165).png
Arena Patron(90288).png
Baited Arrow(90156).png
Blast Wave(90204).png
Farraki Battleaxe(90215).png
Sightless Ranger(90233).png
Ironhide Direhorn(90170).png
Akali, the Rhino(90220).png

Uncollectible[edit | edit source]

Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Transfer Student Epic Minion General Any 2 2 2
Overkill: Draw a card. 
Showing the only card
Transfer Student(211514).png

Sources of Overkill[edit | edit source]

Overkill-generating cards[edit | edit source]

This section lists cards which generate cards that have the ability to Overkill.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Transfer Student Epic Minion General Any 2 2 2
This has different effects based on which game board you're on. Oh, the places you'll go! There is so much to fight! There are boards to be explored. There are dreams to take flight.
Showing the only card
Transfer Student(211502).png

History[edit | edit source]

The ability that later became Overkill was originally experimented with during the development of Blackrock Mountain, where it was thematically tied to big and powerful Dragon minions and had the effect "Excess damage dealt to a minion is dealt to your opponent's hero"[6][7] (a mechanic similar to the one later seen on the Explosive Runes spell).[8] While this fit the vibe of feeling powerful and overpowering one's foes, it didn't offer much opportunity to make interesting choices — an element the team valued when designing the keyword[6] — and led to it mostly being used in the same aggressive deck archetypes, leading to it being cut from the set.[8]

Wanting to try the effect out a little bit more, the developers explored different versions of the ability during the development of The Witchwood, including one version known as "Splatter" which caused excess damage to splash to a random enemy minion.[6][7] However, this led to questions such as "If Splatter's splash damage does excess damage to a minion, does the effect trigger again?", and if that was the case it felt odd having to track the damage as it bounced around to different minions.[6] On the other hand, if the effect did not trigger repeatedly, it could sometimes feel like one's cards weren't effective when the excess damage splashed to the wrong enemy minion.[6][7]

Finally, the team tried it again in the expansion that became Rastakhan's Rumble. After establishing the characters and setting of the expansion, Blizzard wanted to design a keyword that fit the fantasy of being "in the rumble" and decided that it's not simply enough to defeat one's oppontents; one has to style on them as well.[6] Thus, they returned to the ability explored during Blackrock Mountain and The Witchwood and iterated on it until it became Overkill. An early version of Overkill would scale for each point of excess damage dealt; for example, dealing 7 excess damage to a minion with an Overkill card would result in gaining 7 Armor, drawing 7 cards, or similar effects. While this felt "okay", it felt bad to go up against this ability with smaller minions and ended up being a little bit "mathsy". Furthermore, it didn't allow the team to make Overkill cards that were as interesting, since there is only a small number of mechanics in Hearthstone that scale to a significant amount; for example, having an Overkill effect that summoned token minions could be problematic since the maximum board space is a mere 7 minions.[7]

Eventually, the developers settled on having each Overkill card grant a different bonus when dealing excess damage to enemies[6] and having the keyword be a purely binary effect with no scaling involved, since they found this to be the most fun version of the ability.[7] In addition to ensuring that Overkill cards are used in many different types of decks,[8] this allows players to demonstrate their skill by making decisions in various situations with different Overkill cards, as well as allowing them to brag by showing their opponents that they beat them by more than they needed to.[6]

At one point, the team tested a version of Overkill that would allow it to trigger even on the opponent's turn (such as if the opponent traded one of their minions into the player's Overkill minion). However, they found that it "felt pretty bad" for the opponent, and also felt somewhat unnatural and at odds with the keyword's theme.[3]

Thematically, Overkill plays to the gladiatorial spirit inherent in Rastakhan's Rumble's namesake gladiatorial event. In the words of Ben Thompson: "As a grizzled competitor of the ring, you know that the way to a fan's heart is through a dramatic flourish and some theatrical showmanship".[9]

Patch changes[edit | edit source]

References[edit | edit source]

  1. Peter Whalen on Twitter. (2018-11-02). 
  2. Peter Whalen on Twitter. (2018-11-03). 
  3. 3.0 3.1 Peter Whalen on Twitter. (2018-11-12). 
  4. Peter Whalen on Twitter. (2018-11-03). 
  5. Peter Whalen on Twitter. (2018-11-12). 
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 BlizzCon 2018: Hearthstone: What's Next. (2018-11-02). Retrieved on 2018-11-03.
  7. 7.0 7.1 7.2 7.3 7.4 Hearthstone (2018-11-19). Rastakhan's Rumble Card Reveal Livestream (05:30). YouTube. Retrieved on 2018-11-20.
  8. 8.0 8.1 8.2 HSReplay.net (2018-11-07). HSReplay.net Interview - Chris Sigaty and Dean Ayala. Retrieved on 2018-11-12.
  9. Blizzard Entertainment (2018-11-02). BlizzCon 2018 Opening Ceremony (02:11:10). YouTube. Retrieved on 2018-11-03.