This page lists cards with card art depicting orcs.
Lore[edit | edit source]
- The orcs are one of the most prolific races on Azeroth. Originally hailing from the harsh, alien world of Draenor, the orcs were once a noble shamanistic people cultivating a mighty tribal society that was centered around survival, regulating themselves through ritualized combat and personal honor. Tragically betrayed by one of their spiritual leaders and delivered into the hands of the Burning Legion, the orc clans fell deep into demonic enslavement and were led into Azeroth as an unholy vanguard of the Legion meant to destroy everything in their path.
- Yet, the shamanistic tradition of the orcs managed to rekindle from the ashes, and a young shaman by the name of Thrall arose to become a living symbol of his people's true identity in their darkest hour, causing many of the orcs to rise up against their demon masters and break free from their control. Several of the orcish clans that had existed on Draenor since ancient times reemerged and were united under Thrall's guidance, and the shaman warchief led the orcs out of the Eastern Kingdoms they had been forced to invade and into the continent of Kalimdor, in order to begin a new existence for themselves and their newfound allies. There, they founded the nation of Durotar and the great city of Orgrimmar.
- Today, Thrall's orcs are a redeemed people who have reclaimed their destiny from dark influences, fighting no longer for the sake of destruction but for their very right of survival in their adopted world.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
(Magtheridon will destroy all minions and awaken after 3 Warders die.)
Rush. Whenever this attacks and kills a minion, gain 10 Armor.
Taunt Grunting is what his father did and his father before that. It's more than just a job.
Your other minions have +1 Attack. "That's a 50 DKP minus!"
Battlecry: Summon a 1/1 Boar. Someone did mess with Tuskerr once. ONCE.
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Charge Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.
Charge The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
|Disciple of Galakrond||Common||Minion||General||Priest||1||1||2|
Battlecry: Invoke Galakrond. Raising Galakrond will cause thurible, thurible damage.
Whenever this minion takes damage, gain +2 Attack. When you get this swole, arrows are basically free acupuncture.
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Battlecry: Silence adjacent minions. Don't make her raise her "shush"!
Battlecry: Give a friendly minion +2 Attack. Lance Carrier is an obscure entry level position in orcish armies. A mystery, since orcs don't generally use lances.
After you play a Pirate, summon this minion from your hand. She flies standby.
After your hero attacks, summon a 1/1 Pirate. His taste in soup is criminal.
Taunt. Battlecry: Give your C'Thun Taunt (wherever it is). "Ok C'Thun, repeat after me: 'Your mother was a hamster.'"
Battlecry: Give your other minions +1 Health. As a kid, she fought with rocks. Now she fights with ROCK!
Battlecry: If there is a damaged minion, gain +1/+1 and Rush. And if that minion has a frisbee, LOOK OUT!
|Earthen Ring Farseer||Common||Minion||General||Any||3||3||3|
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Taunt He loves his job and would do it for free! (But don't tell his boss!)
Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
While at full Health, this has +2 Attack. "I am da powerful! You are da poop!"
Windfury He's stationed in the Hellfire Peninsula, but he's hoping for a reassignment closer to Orgrimmar, or really anywhere the ground is less on fire.
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Battlecry: Give your other minions "Deathrattle: Summon a 1/1 Demon." "Rust… I love it. It's all coarse, and rough, and irritating. And it gets everywhere."
Battlecry: Equip a
3/2 Sword. How tough is he? He eats swords for breakfast! Without any milk.
Battlecry: If you're holding a Dragon, deal 3 damage. He got his name when he gave Blackwing some comic books and rock & roll records.
What did the pits ever do to you?
Battlecry: Gain +4 Attack this turn. Three-time winner (and sole survivor) of the Crashes of Outland motocross!
Whenever this minion takes damage, gain +2 Attack. She came here to taunt you and chew on bones, and she's all outta bones.
Deathrattle: Summon a 7/5 Shadow with Stealth. Little did he know… it was really the talbuk leg that was cursed.
Corrupt: This costs (0). Sure, it looks impressive until you realize it's a barrel of helium.
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
After you play a Secret, deal 2 damage to all enemy minions. Ancient pandaren proverb: He who is without secrets lacks flak.
Battlecry: If you're holding a Dragon, gain +1 Attack and Lifesteal. On the side, she's training for the annual Dragonmaw hammer throw tournament.
Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
Battlecry: If you control a Quest, add a Coin to your hand. "Just point me in the vague direction of the things you want smashed, and you got yourself a deal!"
At the end of your turn, give another friendly minion +2/+2. Ah, the Booterang... nothing cures peon laziness faster.
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
Battlecry: Summon a 3/2 Duelist.
Corrupt: Summon two. If you win your duel, he'll throw in some of his famous Pit Master barbecue.
Battlecry: Summon two 3/2 Duelists.
Battlecry: If your opponent controls a Dragon, gain +4/+4 and Rush. I prefer my dragons over-easy.
Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Costs (1) less for each damaged minion. Call Gurtogg a brute if you like, but no one else cares about the wounded like he does.
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
At the end of your turn, summon two 3/3 Ruffians that attack random enemies. "Prepare for trouble!" "Make it double!"
|Fel Orc Soulfiend||Epic||Minion||General||Any||3||3||7|
At the start of your turn, deal 2 damage to this minion. "Doc says the persistent burning sensation in my soul is probably just an ulcer."
After you play a Rush minion, summon a copy with 1 Health remaining. "Here's the plan: you go left, I go right, and the wounded guy takes the hit."
Battlecry: Choose an enemy minion. Battle it to the death! Old gladiator rules: first one to die loses.
Battlecry: If you control a minion with 6 or more Health, draw two cards. "Yeah, I can get you Knuckles. No, no, he's been clean for *weeks*."
Battlecry: Summon a random Beast. It's never Huffer.
Battlecry: Summon 2 copies of this. Corrupt: Fill your board with copies. Send in the clowns!
Battlecry: Fill your board with copies of this.
At the end of your turn, Recruit a Dragon. Which came first? The dragon or the dragonhatcher?
Deathrattle: Shuffle 'Kargath Prime' into your deck. He rules the Shattered Hand orc clan with an iron... bladefist.
|Sky Gen'ral Kragg||Legendary||Minion||Pirate||Any||4||2||3|
Battlecry: If you've played a Quest this game, summon a 4/2 Parrot with Rush. He's gunning for Sky Adm'ral.
|Thrall, Deathseer||Legendary||Hero card||Shaman||5|
Battlecry: Transform your minions into random ones that cost (2) more. "Do not be afraid. Approach. The dead will sleep… for now."
|Deathstalker Rexxar||Legendary||Hero card||Hunter||6|
Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."
|Keli'dan the Breaker||Legendary||Minion||General||Warlock||6||3||3|
Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one. He calms down a lot if you just give him a turn.
Battlecry: Equip a random weapon. Garrosh's best buddy. It's true. Look it up.
Battlecry: If you're holding a Dragon, destroy a Legendary minion. Rend believes he is the True Warchief of the Horde and he keeps editing the wikipedia page for "Warchief of the Horde" to include his picture.
Costs (1) less for each friendly Pirate. What's more boss than riding a parrot with a jawbone for a shoulderpad while wielding a giant hook-lance-thing and wearing a pirate hat? NOTHING.
Battlecry: Add a 5/5 Horror to your hand. Teach it two Shaman spells. Rafaam mainly enjoys working with Hagatha because she never laughs at Dr. Boom's jokes.
Battlecry: Summon 3 Beasts from your hand. Father of Rexxar, Champion of the Horde, and Flexxar, Champion of the Gym.
Has +6 Attack while damaged. Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
|Hagatha the Witch||Legendary||Hero card||Shaman||8|
Battlecry: Deal 3 damage to all minions. Curse-bringer, tree-twister, mother of wretched things…Hanzo main.
|Scourgelord Garrosh||Legendary||Hero card||Warrior||8|
Battlecry: Equip a 4/3 Shadowmourne that also damages adjacent minions. "You dare to challenge me? Come! Draw your last breath - and then, you are mine."
|Bloodreaver Gul'dan||Legendary||Hero card||Warlock||10|
Battlecry: Summon all friendly Demons that died this game. "Still you refuse to bend your knee? None can escape death, you old fool. And in death… all will serve me…"
|Showing all 74 cards|
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Passive Hero Power.
After you play a minion, add a random Shaman spell to your hand.
|Death and Decay||None||Spell||Death Knight||3|
Deal 3 damage to all enemies.
Give a minion +2/+2.
Restore a minion to full Health and give it Taunt. I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Look at the top 3 cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Destroy a damaged enemy minion. It's okay, he deserved it.
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
|Sword and Board||Common||Spell||Warrior||1|
Deal 2 damage to a minion. Gain 2 Armor. Stab and Slab. Charge and Targe. Slash and Bash. You get the idea.
Battlecry: Your next Hero Power costs (0). "Here is the original blueprint for the Academy grounds! Don't mind those so-called dark chambers… They'll be at the end of the tour."
Deal 3 damage to an enemy minion and a random friendly one. Warning! Your minions are seated in the splash zone.
Deal 2 damage to a minion. 50% off. Every shot must go!
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
Add 2 random Taunt minions to your hand. None can doubt the strength of the Scholomance student body.
Deal 3 damage.
If your hand is empty, draw a card. Han shot first.
Draw a Beast.
Give it +2/+2. "A beast, barely alive. Gentlemen, we can rebuild it! Make it stronger, faster... spikier."
Deal 4 damage to a minion. Overload: (1) WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING
Deal 3 damage.
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
Battlecry: Discover a copy of a minion in your deck. He's just exercising his right to bear arms.
|Power of the Horde||Common||Spell||Any||4|
Summon a random Horde Warrior.
|Dragonmaw Sky Stalker||Common||Minion||Dragon||Any||6||5||6|
Deathrattle: Summon a 3/4 Dragonrider. "I will find you, sky!"
|Hand of Gul'dan||Common||Spell||Warlock||6|
When you play or discard this, draw 3 cards. His skull also draws three cards. Imagine how many cards he could draw with HIS ENTIRE BODY!
Return all minions to their owner's hand.
Freeze a minion.
Combo: Also deal 3 damage to it. "The professor called on me, and I totally froze!"
Sidequest: Summon 5 minions.
Reward: Give your minions +1/+1. "And I hereby dub thee a cadet of the Explorer’s League! NEXT!"
Deathrattle: Add two 1/1 Riders with Rush to your hand. Subject: Re: Unsafe Rides? bump
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck. "Just a little off the sides please."
Discover a spell. Reduce the Cost of spells in your hand by (1). Actual palms not required.
Deal 2 damage to a minion and the minions next to it. pow POW pow
Battlecry: Summon a 1/1 Rider with Rush for each minion in your hand. So long as it doesn’t kill you, it's considered part of the ride "experience."
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
|Skull of Gul'dan||Rare||Spell||Demon Hunter||6|
Draw 3 cards.
Outcast: Reduce their Cost by (3). A fellow of evil possessed, of most devious shadow. He hath turned on his kin a thousand times, and now, how abhorred in all imagination he is!
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Shoot three missiles at random enemy minions that transform them into ones that cost (1) less. Most intermural spell-dueling contests end with a field of wisps.
Replace your hand with random Demons. Give them +2/+2. Why is everybody in Outland replacing their hands?!
Summon a 3/2 Duelist. If your hero attacked this turn, summon another. Worth it for the stuffed toy at the end.
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Add a copy of each damaged friendly minion to your hand. They have an uneasy rivalry with the Blood Paladins.
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Destroy a random enemy minion. Corrupt: Destroy 2. Corrupt Again: Destroy 3. Please keep all hands, arms, feet and legs inside the ride until the monster comes to a complete stop.
Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion. Lonely mages can still have a blast!
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
|Call to Arms||Epic||Spell||Paladin||5|
Recruit 3 minions that cost (2) or less. More personal than a text to arms.
Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +2/+2. Each dragon's pack is guaranteed to have at least one rare.
Whenever your opponent plays a card, remove the top 3 cards of your deck. So reaver. Much fel. Wow.
|Enter the Coliseum||Epic||Spell||Paladin||6|
Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
|To My Side!||Epic||Spell||Hunter||6|
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Battlecry: If you're holding a Dragon, deal 7 damage to an enemy minion. Every major show has an opening act to warm up the crowd.
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
|Corrupt the Waters||Legendary||Spell||Shaman||1|
Quest: Play 6 Battlecry cards.
Reward: Heart of Vir'naal. This is why Hagatha is banned from public pools.
Fill your hand with random Mage spells. At the end of your turn, discard them. You too could be the winner of the national spelling spree!
|The Caverns Below||Legendary||Spell||Rogue||1|
Quest: Play five minions with the same name. Reward: Crystal Core. Why can't it ever be The Taverns Below?
Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken. Came from another world to invade Outland and bend it to his will… only to be overthrown by an elf from another world who invaded Outland and bent it to his will.
Deathrattle: Summon a Mech from your hand and trigger its Deathrattle. Reduce, reuse, re-rattle!
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0). Solia marks the Kabal with intricate tattoos that grant immense power. Also it makes it harder for other gangs to recruit from their numbers. BACK OFF, GOONS.
|Showing all 66 cards|
|Races Native to Azeroth|
|Races Alien to Azeroth|