(Redirected from Orc)
This page lists cards with card art depicting orcs.
Lore[edit | edit source]
- The orcs are one of the most prolific races on Azeroth. Originally hailing from the harsh, alien world of Draenor, the orcs were once a noble shamanistic people cultivating a mighty tribal society that was centered around survival, regulating themselves through ritualized combat and personal honor. Tragically betrayed by one of their spiritual leaders and delivered into the hands of the Burning Legion, the orc clans fell deep into demonic enslavement and were led into Azeroth as an unholy vanguard of the Legion meant to destroy everything in their path.
- Yet, the shamanistic tradition of the orcs managed to rekindle from the ashes, and a young shaman by the name of Thrall arose to become a living symbol of his people's true identity in their darkest hour, causing many of the orcs to rise up against their demon masters and break free from their control. Several of the orcish clans that had existed on Draenor since ancient times reemerged and were united under Thrall's guidance, and the shaman warchief led the orcs out of the Eastern Kingdoms they had been forced to invade and into the continent of Kalimdor, in order to begin a new existence for themselves and their newfound allies. There, they founded the nation of Durotar and the great city of Orgrimmar.
- Today, Thrall's orcs are a redeemed people who have reclaimed their destiny from dark influences, fighting no longer for the sake of destruction but for their very right of survival in their adopted world.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
At the end of your turn, add a random spell that costs (2) or less to your hand.
Taunt Grunting is what his father did and his father before that. It's more than just a job.
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
Charge The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.
|Master of Realities||Free||Minion||General||Shaman||6||5||7|
After you summon a minion, transform it into a random minion that costs (2) more.
Your other minions have +1 Attack. "That's a 50 DKP minus!"
Battlecry: Summon a 1/1 Boar. Someone did mess with Tuskerr once. ONCE.
|Thief of Futures||Free||Minion||General||Rogue||4||4||3|
Battlecry: Add a copy of the top card of your opponent's deck to your hand.
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Charge Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Battlecry: If you're holding a Dragon, deal 3 damage. He got his name when he gave Blackwing some comic books and rock & roll records.
Battlecry: Give your other minions +1 Health. As a kid, she fought with rocks. Now she fights with ROCK!
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
|Earthen Ring Farseer||Common||Minion||General||Any||3||3||3|
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Taunt He loves his job and would do it for free! (But don't tell his boss!)
Battlecry: Give a friendly minion +2 Attack. Lance Carrier is an obscure entry level position in orcish armies. A mystery, since orcs don't generally use lances.
Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
What did the pits ever do to you?
After your hero attacks, summon a 1/1 Pirate. His taste in soup is criminal.
Windfury He's stationed in the Hellfire Peninsula, but he's hoping for a reassignment closer to Orgrimmar, or really anywhere the ground is less on fire.
Taunt. Battlecry: Give your C'Thun Taunt (wherever it is). "Ok C'Thun, repeat after me: 'Your mother was a hamster.'"
Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
At the end of your turn, Recruit a Dragon. Which came first? The dragon or the dragonhatcher?
|Fel Orc Soulfiend||Epic||Minion||General||Any||3||3||7|
At the start of your turn, deal 2 damage to this minion. "Doc says the persistent burning sensation in my soul is probably just an ulcer."
Battlecry: If you control a minion with 6 or more Health, draw two cards. "Yeah, I can get you Knuckles. No, no, he's been clean for *weeks*."
|Bloodreaver Gul'dan||Legendary||Hero card||Warlock||10|
Battlecry: Summon all friendly Demons that died this game. "Still you refuse to bend your knee? None can escape death, you old fool. And in death… all will serve me…"
|Deathstalker Rexxar||Legendary||Hero card||Hunter||6|
Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."
Has +6 Attack while damaged. Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
|Hagatha the Witch||Legendary||Hero card||Shaman||8|
Battlecry: Deal 3 damage to all minions. Curse-bringer, tree-twister, mother of wretched things…Hanzo main.
Battlecry: Equip a random weapon. Garrosh's best buddy. It's true. Look it up.
Battlecry: If you're holding a Dragon, destroy a Legendary minion. Rend believes he is the True Warchief of the Horde and he keeps editing the wikipedia page for "Warchief of the Horde" to include his picture.
|Scourgelord Garrosh||Legendary||Hero card||Warrior||8|
Battlecry: Equip a 4/3 Shadowmourne that also damages adjacent minions. "You dare to challenge me? Come! Draw your last breath - and then, you are mine."
Costs (1) less for each friendly Pirate. What's more boss than riding a parrot with a jawbone for a shoulderpad while wielding a giant hook-lance-thing and wearing a pirate hat? NOTHING.
|Thrall, Deathseer||Legendary||Hero card||Shaman||5|
Battlecry: Transform your minions into random ones that cost (2) more. "Do not be afraid. Approach. The dead will sleep… for now."
|Showing all 40 cards|
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Passive Hero Power.
After you play a minion, add a random Shaman spell to your hand.
|Death and Decay||None||Spell||Death Knight||3|
Deal 3 damage to all enemies.
Give a minion +2/+2.
Restore a minion to full Health and give it Taunt. I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Replace your hand with random Demons.
Deal 12 damage to all minions.
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Destroy a damaged enemy minion. It's okay, he deserved it.
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Return all minions to their owner's hand.
Deal 3 damage.
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
Deal 2 damage to a minion. 50% off. Every shot must go!
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
|Power of the Horde||Common||Spell||Any||4|
Summon a random Horde Warrior.
Deal 3 damage.
If your hand is empty, draw a card. Han shot first.
Deal 4 damage to a minion. Overload: (1) WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Deal 2 damage to a minion and the minions next to it. pow POW pow
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Add a copy of each damaged friendly minion to your hand. They have an uneasy rivalry with the Blood Paladins.
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
|Call to Arms||Epic||Spell||Paladin||5|
Recruit 3 minions that cost (2) or less. More personal than a text to arms.
|Enter the Coliseum||Epic||Spell||Paladin||6|
Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Whenever your opponent plays a card, remove the top 3 cards of your deck. So reaver. Much fel. Wow.
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
|To My Side!||Epic||Spell||Hunter||6|
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0). Solia marks the Kabal with intricate tattoos that grant immense power. Also it makes it harder for other gangs to recruit from their numbers. BACK OFF, GOONS.
|The Caverns Below||Legendary||Spell||Rogue||1|
Quest: Play five minions with the same name. Reward: Crystal Core. Why can't it ever be The Taverns Below?
|Showing all 40 cards|