Ongoing effect/Wild format
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Ossirian Tear||None||Hero Power||Druid|
Passive Hero Power
Your Choose One cards have both effects combined.
For the rest of the game, your minions are 4/4.
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
For the rest of the game, your Hero Power can target minions.
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Your other minions have +1 Attack. "That's a 50 DKP minus!"
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Battlecry: Freeze a minion until this leaves the battlefield.
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.
Costs (1) less for each card you've drawn.
Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
|Dire Wolf Alpha||Common||Minion||Beast||Any||2||2||2|
Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Has +4 Attack while damaged. It's the sleeper of the set.
Your Mechs cost (1) less. Mechs that summon mechs? What's next? Donuts that summon donuts? Mmmmm.
Minions with Battlecry cost (2) more. Weblords spend all day making giant trampoline parks.
Your spells cost (1) less. It's a literal lava lamp!
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Has Spell Damage +2 while damaged. But don’t ask her to use it in a sentence.
Has +2 Attack while you have Spell Damage. They'll be MUCH easier to use once they add the spirit thumb.
Your Secrets cost (0). She's practically GIVING your secrets away!
Your other minions have +1 Attack.
Has +2 Attack during your opponent's turn. If you won't come to the tar pits, we'll bring them to you!
During your turn, your hero is Immune. She’s much more cheerful after losing the ‘n’ in her name.
Your Silver Hand Recruits have +1 Attack. He doesn't even get Sundays off. Every day he's hostling.
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Can only attack if you have 3 or more Armor. Marketed as a "rust-proof iron golem."
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
|Maiden of the Lake||Common||Minion||General||Any||4||2||6|
Your Hero Power costs (1). Not a good basis for a system of government.
Has +2 Attack while you have no other minions. It'll take a humble offender to defeat him.
Your other minions have +1 Attack. The result of a tragic accident involving a Defias Thug, a Wand of Polymorph, and a bundle of Fel Lotus.
Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Unlimited attacks each turn. Can't attack heroes. A fool and his bane are soon parted.
Your Taunt minions have +2 Attack. Turns out he's really good at herding cats.
Can't attack while damaged. These elementals, along with feldspar and mica, are often taken for granite.
Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
|Venture Co. Mercenary||Common||Minion||General||Any||5||7||6|
Your minions cost (3) more. No Job is too big. No fee is too big.
Taunt. Can only attack if you have 5 or more Armor. Perfectly accessorized to attract adventurers.
Costs (1) less for each minion that died this turn. Volcanic Drakes breathe lava instead of fire. The antacid vendor at Thorium Point does a brisk business with them.
Costs (1) less for each enemy minion. "Shirt? Shoes!? No service!"
Has +4 Attack during your opponent's turn. Tar Lord, man... legendary monster? Aw, forget it.
Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.
Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.
Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Your Hero Power deals 1 extra damage. And he can't get up.
Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Can only attack if you cast a spell this turn. After a stressful work day it really needs an outlet.
Your opponent's cards cost (1) less. Yeah, she's mummified, but her money hasn’t dried up!
Has +4 Attack while your opponent has 6 or more cards in hand. He’s not such a binge exploder anymore. These days, he only explodes socially.
Costs (0) if your hero was healed this turn. When life gives you snow…
Hero Powers are disabled. He's a mind breaker, dream taker, ghoul trainer, don't you mess around with him.
Can only attack if your hero attacked this turn. If your hero doesn't attack, it's just "Silithid Loner".
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
Can’t attack unless it’s the only minion in the battlefield. Don't blink! Don't turn your back, don't look away, and DON'T BLINK.
Both players have Spell Damage +2. The REAL angry chicken!
|Kirin Tor Tricaster||Rare||Minion||General||Mage||4||3||3|
Spell Damage +3
Your spells cost (1) more. The math checks out!
Your hero can't be targeted by spells or Hero Powers. There is no candle.
Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
|Spirit of the Shark||Rare||Minion||General||Rogue||4||0||3|
Stealth for 1 turn.
Your minions' Battlecries and Combos trigger twice. It has Stealth, but its ominous theme music keeps giving it away.
Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
|Kabal Crystal Runner||Rare||Minion||General||Mage||6||5||5|
Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."
|Thing from Below||Rare||Minion||General||Shaman||6||5||5|
Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
|Everyfin is Awesome||Rare||Spell||Shaman||7|
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
Rush. Costs (1) less for each minion on the battlefield. He's here to shape *clap* you up!
Your other Demons have +1 Attack. Has a side hustle as a siegebroker.
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
Costs (1) less for each spell you've cast this game. Trolls can regenerate lost limbs, but this is what they do with the leftovers.
|Emerald Hive Queen||Epic||Minion||Beast||Any||1||2||3|
Your minions cost (2) more. She rules the emerald hive at the end of the yellow brick trail.
Battlecry: This turn, your healing effects deal damage instead. “Okay kids did everyone remember to heal before we left?”
Has Attack equal to your Armor. Can't attack heroes. CAUTION: DO NOT SCRATCH NOSE.
|Embrace the Shadow||Epic||Spell||Priest||2|
This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
You can use your Hero Power twice a turn. He'll never admit it, but he pushes you hard because he really cares about you.
Your Hero Power can target minions. Goblins seldom have the patience for sniping. Most prefer lobbing explosives.
Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Your Hero Power gives this weapon +1 Attack instead of replacing it. How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.
Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere.
Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn. Also comes running when he hears a can opener.
Costs (0) if you've cast a spell that costs (5) or more this turn. Tyrant is such a strong word.
Deathrattle minions you play cost (3) less, but die at the end of the turn. (Cost can't be reduced below 1.) It's hard to call her reckless when it's clear she knows what she's doing.
You can use your Hero Power any number of times. The Grand Tournament has a "No dragons allowed" policy, but it's rarely enforced.
Spells cost (2) more. He loves a good yarn.
Costs (1) less whenever a minion dies while this is in your hand. It likes the smell of dead things, which is curious, as it has no visible nose.
Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
|Naga Sea Witch||Epic||Minion||General||Any||8||5||5|
Your cards cost (5). If she had studied harder, she would have been a C+ witch.
Your minions with Windfury have Mega-Windfury. And your minions with mega-windfury get... dizzy.
Costs (1) less for each time you used your Hero Power this game. Don't ask him about the beard. JUST DON'T.
Costs (1) less whenever a friendly Demon dies while this is in your hand. Jumbo in size! Huge in E.V.I.L.!
Costs (1) less for each other minion on the battlefield. See? Giant.
Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!
Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.
Costs (1) less for each card in your opponent's hand. He and Mountain Giant don't get along.
Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Costs (1) less for each damage your hero has taken. He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA.
Divine Shield, Lifesteal
Your healing is doubled. He wants to tank, but Boom always makes him play support.
Your Battlecries trigger twice. Contains 75% more fiber than his brother Magni!
Your minions trigger their Deathrattles twice. There used to be five Horsemen but one of them left because a job opened up in the deadmines and the benefits were better.
Your Choose One cards and powers have both effects combined. Always manages to mention "Back when I was creating the World Tree…" in EVERY conversation. Sheesh! Enough already.
Your other minions have Rush. They’re good dogs, Tess.
Charge. Has +1 Attack for each other Murloc on the battlefield. He's a legend among murlocs. "Mrghllghghllghg!", they say.
Your Murlocs cost (1). Wanna know how he got those scars? So does he.
While you're Overloaded, your other minions have +2 Attack. She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference.
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
|Dark Pharaoh Tekahn||Legendary||Minion||General||Warlock||5||4||4|
Battlecry: For the rest of the game, your Lackeys are 4/4. He'll get that League of Explorers and their little murloc too!
The first card each player plays each turn costs (0). Someone called her "Tweety". She didn't take it well.
Minions in your hand have Echo. Summon an unlimited* number of minions!** *Six **Wisps
Cards you draw from your Hero Power cost (0). He can summon anything, even a FEARSOME DOOMGUARD*.
*He's pretty sure this is going to work out.
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
Costs (1) less for each friendly Pirate. What's more boss than riding a parrot with a jawbone for a shoulderpad while wielding a giant hook-lance-thing and wearing a pirate hat? NOTHING.
|Dr. Boom, Mad Genius||Legendary||Hero card||Warrior||9|
Battlecry: For the rest of the game, your Mechs have Rush. "Of course I've gone mad with power. Ever try going mad without it?"
|Frost Lich Jaina||Legendary||Hero card||Mage||9|
Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game. "Arthas was a spoiled child, playing with toys he could neither control nor understand. Come into the cold. I will show you the true power of the Frozen Throne."
Your other Demons have +2/+2. Your hero is Immune. Mal'Ganis doesn't like being betrayed, so if you discard him, watch out.
All targets are chosen randomly. This flavor text was randomly generated. If it happens to form words and make sense, that is purely by chance.
Players only have 15 seconds to take their turns. Time to write some flavor text.
Your minions cost (1). Call her "Tweety". She'll find it real funny. I PROMISE.
Your first spell each turn costs (0).
Battlecry: Discover a spell. He was once the Aspect of Magic but gave it up to focus on cheap tricks.
|Shirvallah, the Tiger||Legendary||Minion||Beast||Paladin||25||7||5|
Divine Shield, Rush, Lifesteal
Costs (1) less for each Mana you've spent on spells. On bended knee Thekal placed his weapon upon Shirvallah’s altar, whereupon she slowly knocked it off with her paw.
|Showing all 133 cards|