Ongoing effect

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The welling of light indicating an ongoing effect

Ongoing effects are minion, weapon, and boss Hero Power abilities which grant special effects on an ongoing basis. Ongoing effects are often referred to as auras, particularly those which grant temporary enchantments to other targets.

Ongoing effects are distinguished from regular minion abilities such as Taunt in that their effects directly affect the state of other game elements, and/or are toggled on and off in response to the state of other game elements. This makes ongoing effects dynamic and synergistic abilities, capable of directly altering the function of the game, or manifesting additional abilities in response to the wider state of the game. Ongoing effects are also distinguished from abilities such as Enrage which are activated solely through personal state changes, and effects which grant one-time enchantments. Ongoing effects are contrasted with triggered effects, which only take effect in response to specific events.

Minions with ongoing effects are indicated on the battlefield by a pool of light periodically welling from beneath them. There are two exceptions - Old Murk-Eye and Prophet Velen - which do not. Any enchantments granted by ongoing effects are listed on affected minions, and not on the generating minion.

Auras[edit | edit source]

Ongoing effects which grant temporary enchantments or buffs to other minions are referred to as auras. Some notable examples of cards which provide persistent auras are Stormwind Champion and Murloc Warleader. Auras may affect all friendly minions, or all minions of a specific type. Auras usually take effect on the player's entire side of the board, but some auras only affect adjacent minions, such as Dire Wolf Alpha and Flametongue Totem. The key distinction between aura buffs and minion-specific buffs is that auras grant their effects only for as long as the aura-generating card remains in play. For example, Defender of Argus and Shattered Sun Cleric are examples of minions that give minion-specific buffs, but not auras. In Hearthstone, auras can be defined as continuously ongoing effects that are provided only by the presence of another card in play.

Auras, unlike permanent enchantments, cannot be removed by silencing the minion being affected by the aura, but only by neutralizing the minion generating the aura. Silencing or removing an aura-generating minion will remove its aura generation, and remove its aura effect from all affected minions. However, silencing the same minion will not prevent it from being affected by the auras of other minions.

If an aura minion meets the requirements for its own aura, it will benefit from it. For example, Tundra Rhino will gain Charge due to its own aura, and Warsong Commander will grant itself +1 Attack if you cast Potion of Madness on it.

Notes[edit | edit source]

While enchantments are normally applied to minions in the order in which they were granted, enchantments from auras and ongoing effects appear to be granted after all other enchantments have been applied, even if the aura was in place prior to the other buffs being gained. For the most part this prevents auras from being included in the calculations of other enchantments, but still allows them to be included in effect calculations such as Reversing Switch. For more details, see Advanced rulebook#Enchantments.

Cards[edit | edit source]

For Wild format listings, see Ongoing effect/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ossirian Tear None Hero Power Druid
Passive Hero Power
Your Choose One cards have both effects combined. 
Grimscale Oracle Free Minion Murloc Any 1 1 1
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Timber Wolf Free Minion Beast Hunter 1 1 1
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Flametongue Totem Free Minion Totem Shaman 3 0 3
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Raid Leader Free Minion General Any 3 2 2
Your other minions have +1 Attack. "That's a 50 DKP minus!"
Warsong Commander Free Minion General Warrior 3 2 3
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Tundra Rhino Free Minion Beast Hunter 5 2 5
Your Beasts have ChargeTundra rhinos are often mistaken for kodos. Or am I mistaken?
Stormwind Champion Free Minion General Any 7 6 6
Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.
Southsea Deckhand Common Minion Pirate Any 1 2 1
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Dire Wolf Alpha Common Minion Beast Any 2 2 2
Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Dozing Marksman Common Minion General Any 2 0 4
Has +4 Attack while damaged. It's the sleeper of the set.
Sorcerer's Apprentice Common Minion General Mage 2 3 2
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Spellzerker Common Minion General Any 2 2 3
Has Spell Damage +2 while damaged. But don’t ask her to use it in a sentence.
Leokk Common Minion Beast Hunter 3 2 4
Your other minions have +1 Attack. 
Dread Corsair Common Minion Pirate Any 4 3 3
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Lightspawn Common Minion Elemental Priest 4 0 5
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
Proud Defender Common Minion General Any 4 2 6
Taunt
Has +2 Attack while you have no other minions. It'll take a humble offender to defeat him.
Summoning Portal Common Minion General Warlock 4 0 4
Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Clockwork Automaton Common Minion Mech Any 5 4 4
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Phalanx Commander Common Minion General Any 5 4 5
Your Taunt minions have +2 Attack. Turns out he's really good at herding cats.
Quartz Elemental Common Minion Elemental Priest 5 5 8
Can't attack while damaged. These elementals, along with feldspar and mica, are often taken for granite.
Venture Co. Mercenary Common Minion General Any 5 7 6
Your minions cost (3) more. No Job is too big. No fee is too big.
Rabble Bouncer Common Minion General Any 7 2 7
Taunt
Costs (1) less for each enemy minion. "Shirt? Shoes!? No service!"
Cauldron Elemental Common Minion Elemental Any 8 7 7
Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.
Commanding Shout Rare Spell Warrior 2
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Likkim Rare Weapon Shaman 2 1 3
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
Mana Wraith Rare Minion General Any 2 2 2
ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
Pint-Sized Summoner Rare Minion General Any 2 2 2
The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Unpowered Mauler Rare Minion Mech Any 2 2 4
Can only attack if you cast a spell this turn. After a stressful work day it really needs an outlet.
Generous Mummy Rare Minion General Any 3 5 4
Reborn
Your opponent's cards cost (1) less. Yeah, she's mummified, but her money hasn’t dried up!
Auchenai Soulpriest Rare Minion General Priest 4 3 5
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Kirin Tor Tricaster Rare Minion General Mage 4 3 3
Spell Damage +3
Your spells cost (1) more. The math checks out!
Spirit of the Shark Rare Minion General Rogue 4 0 3
Stealth for 1 turn.
Your minions' Battlecries and Combos trigger twice. It has Stealth, but its ominous theme music keeps giving it away.
Thing from Below Rare Minion General Shaman 6 5 5
Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Mogu Fleshshaper Rare Minion General Shaman 7 3 4
Rush. Costs (1) less for each minion on the battlefield. He's here to shape *clap* you up!
Siegebreaker Rare Minion Demon Warlock 7 5 8
Taunt
Your other Demons have +1 Attack. Has a side hustle as a siegebroker.
Mulchmuncher Rare Minion Mech Druid 9 8 8
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
Grave Horror Rare Minion General Priest 12 7 8
Taunt
Costs (1) less for each spell you've cast this game. Trolls can regenerate lost limbs, but this is what they do with the leftovers.
Auchenai Phantasm Epic Minion General Priest 2 3 2
Battlecry: This turn, your healing effects deal damage instead. “Okay kids did everyone remember to heal before we left?”
Murloc Warleader Epic Minion Murloc Any 3 3 3
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Southsea Captain Epic Minion Pirate Any 3 3 3
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Necromechanic Epic Minion General Hunter 4 3 6
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Anubisath Defender Epic Minion General Druid 5 3 5
Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn. Also comes running when he hears a can opener.
Reckless Experimenter Epic Minion General Priest 5 4 6
Deathrattle minions you play cost (3) less, but die at the end of the turn. (Cost can't be reduced below 1.) It's hard to call her reckless when it's clear she knows what she's doing.
Whirlwind Tempest Epic Minion Elemental Any 8 6 6
Your minions with Windfury have Mega-WindfuryAnd your minions with mega-windfury get... dizzy.
Jumbo Imp Epic Minion Demon Warlock 10 8 8
Costs (1) less whenever a friendly Demon dies while this is in your hand. Jumbo in size! Huge in E.V.I.L.!
Sea Giant Epic Minion General Any 10 8 8
Costs (1) less for each other minion on the battlefield. See? Giant.
Mountain Giant Epic Minion Elemental Any 12 8 8
Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Crystalsmith Kangor Legendary Minion General Paladin 2 1 2
Divine Shield, Lifesteal
Your healing is doubled. He wants to tank, but Boom always makes him play support.
Houndmaster Shaw Legendary Minion General Hunter 4 3 6
Your other minions have RushThey’re good dogs, Tess.
Scargil Legendary Minion Murloc Shaman 4 4 4
Your Murlocs cost (1). Wanna know how he got those scars? So does he.
Vessina Legendary Minion General Shaman 4 2 6
While you're Overloaded, your other minions have +2 Attack. She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference.
Dark Pharaoh Tekahn Legendary Minion General Warlock 5 4 4
Battlecry: For the rest of the game, your Lackeys are 4/4. He'll get that League of Explorers and their little murloc too!
Duskfallen Aviana Legendary Minion General Druid 5 3 7
The first card each player plays each turn costs (0). Someone called her "Tweety". She didn't take it well.
Glinda Crowskin Legendary Minion General Warlock 6 3 7
Minions in your hand have EchoSummon an unlimited* number of minions!** *Six **Wisps
Prophet Velen Legendary Minion General Priest 7 7 7
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
Dr. Boom, Mad Genius Legendary Hero card Warrior 9
Battlecry: For the rest of the game, your Mechs have Rush"Of course I've gone mad with power. Ever try going mad without it?"
Nozdormu Legendary Minion Dragon Any 9 8 8
Players only have 15 seconds to take their turns. Time to write some flavor text.
Kalecgos Legendary Minion Dragon Mage 10 4 12
Your first spell each turn costs (0).
Battlecry: Discover a spell. He was once the Aspect of Magic but gave it up to focus on cheap tricks.
Shirvallah, the Tiger Legendary Minion Beast Paladin 25 7 5
Divine Shield, Rush, Lifesteal
Costs (1) less for each Mana you've spent on spells. On bended knee Thekal placed his weapon upon Shirvallah’s altar, whereupon she slowly knocked it off with her paw.
Showing all 60 cards
Ossirian Tear(90700).png
Grimscale Oracle(510).png
Southsea Deckhand(103).png
Timber Wolf(86).png
Auchenai Phantasm(90283).png
Commanding Shout(166).png
Crystalsmith Kangor(89860).png
Dire Wolf Alpha(305).png
Dozing Marksman(90278).png
Likkim(90198).png
Mana Wraith(197).png
Pint-Sized Summoner(54).png
Sorcerer's Apprentice(4).png
Spellzerker(90292).png
Unpowered Mauler(89922).png
Flametongue Totem(390).png
Generous Mummy(90761).png
Leokk(32).png
Murloc Warleader(222).png
Raid Leader(502).png
Southsea Captain(324).png
Warsong Commander(193).png
Auchenai Soulpriest(656).png
Dread Corsair(261).png
Houndmaster Shaw(89346).png
Kirin Tor Tricaster(90641).png
Lightspawn(192).png
Necromechanic(89917).png
Proud Defender(90634).png
Scargil(90646).png
Spirit of the Shark(90148).png
Summoning Portal(566).png
Vessina(90835).png
Anubisath Defender(90771).png
Clockwork Automaton(89367).png
Dark Pharaoh Tekahn(90777).png
Duskfallen Aviana(89385).png
Phalanx Commander(90844).png
Quartz Elemental(89458).png
Reckless Experimenter(89820).png
Tundra Rhino(162).png
Venture Co. Mercenary(509).png
Glinda Crowskin(89352).png
Thing from Below(92958).png
Mogu Fleshshaper(90836).png
Prophet Velen(228).png
Rabble Bouncer(90203).png
Siegebreaker(90683).png
Stormwind Champion(310).png
Cauldron Elemental(89463).png
Whirlwind Tempest(90655).png
Dr. Boom, Mad Genius(89827).png
Mulchmuncher(89814).png
Nozdormu(285).png
Jumbo Imp(90640).png
Kalecgos(90544).png
Sea Giant(614).png
Grave Horror(90186).png
Mountain Giant(264).png
Shirvallah, the Tiger(90145).png


Descent of Dragons

The below cards are planned for release with Descent of Dragons, coming December 10, 2019.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dwarven Sharpshooter Common Minion General Hunter 1 1 3
Your Hero Power can target minions. Scissors, knives, needles, you name it! He'll shoot it.
Showing the only card
Dwarven Sharpshooter(127274).png

Patch changes[edit | edit source]

Patch 1.0.0.4944 (2014-03-11): The visual effect for ongoing effects has been adjusted and now occurs more frequently.