Ogre Warmaul

From Hearthstone Wiki
Jump to: navigation, search
Ogre Warmaul
Ogre Warmaul(12211).png
Scroll rightSwipe left to see other versions
Ogre Warmaul(12211) Gold.png
Set: Goblins vs Gnomes
Type: Weapon
Class: Warrior
Rarity: Common
Cost: 3
Attack: 4 Weapon-attack.png
Durability: 2 Weapon-durability.png
Abilities: Forgetful
Tags: Random, Triggered effect
Artist: Richard Wright

50% chance to attack the wrong enemy.

Simple, misguided, and incredibly dangerous. You know, like most things ogre.

See this card on Hearthpwn

Ogre Warmaul is a common warrior weapon card, from the Goblins vs Gnomes set.

How to get[edit | edit source]

Ogre Warmaul can be obtained through Goblins vs Gnomes card packs, or through crafting.

Card Crafting cost Disenchanting
Ogre Warmaul 40 5
Golden Ogre Warmaul 400 50

Notes[edit | edit source]

  • If this weapon's triggered effect activates, the player may hit any enemy target, regardless of any Taunt minions currently on the field.[1]
  • Ogre Warmaul will no longer be offered for selection in Arena, since the 15th of September 2016.[2] However, it is still obtainable in Arena matches through random effects, such as Malkorok.

Probability[edit | edit source]

With only the enemy hero as a hostile target, the weapon has a 100% chance to hit them, effectively negating its triggered effect.

With a single minion on the field, the weapon has a 50% chance of hitting its intended target, and a 50% chance of hitting the other.

With a 50% chance of hitting the wrong target, the percentage likelihood of any specific other enemy character being struck is (50 / total number of other enemy characters)

Number of other targets 1 2 3 4 5 6 7
Chance of being hit 50% 25% 16.7% 12.5% 10% 8.3% 7.14%

Strategy[edit | edit source]

Ogre Warmaul has higher attack than any other warrior weapon for its cost, however the Forgetful effect makes it difficult to rely upon for removing enemy minions. It is best used for direct damage to the enemy hero.

Forgetful[edit | edit source]

Main article: Forgetful

This weapon can be useful for potentially bypassing Taunt minions. For example, with 1 Taunt minion and 3 non-Taunt minions on the field, attacking the Taunt using the weapon will have a 50% of hitting the Taunt, and a 12.5% chance of hitting any one of the other targets.

This can be useful for removing protected minions, or even for dealing lethal damage to the opponent themselves. For example, with only 1 Taunt minion on the field, attacking the Taunt using the weapon will have a 50% chance of bypassing the Taunt and striking the enemy hero. In close games this chance at extra damage can allow players to close the gap.

Because of this possibility, when seeking to prevent an opponent with the Ogre Warmaul from hitting your hero while behind a taunt, it is effective to summon as many minions onto the field as possible. Each acts to decrease the likelihood of an attack reaching your hero should the weapon's triggered effect activate.

The main significance of this weapon's triggered effect is that with multiple targets available, the player cannot be sure which target will be hit. This makes its use less advisable when there are high-Attack enemy minions on the board (unless they are desirable targets), as hitting them will cause the player a lot of damage. It adds further unpredictability when playing against minions such as Boom Bots.

Gallery[edit | edit source]

Ogre Warmaul, full art

Patch changes[edit | edit source]

Goblins vs Gnomes logo.png Patch (2014-12-04): Added.

References[edit | edit source]