Ogre

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Ogres are large, brutish humanoids native to Draenor. Generally found to be lacking in intelligence, what ogres lack in smarts they make up for with brute strength and physical presence. However, some ogres have been known to possess remarkable intellect, as well as the ability to wield subtle and powerful shamanic, arcane and fel magics. Most ogres have only one head, but some have two, each with a distinct personality. In Hearthstone, ogres are best known as powerful, clumsy brutes.

Lore[edit | edit source]

From Wowpedia:

Ogres are large, brutish humanoids of notable strength originally native to Draenor, now Outland. They are descendants of the various stone giants known as Breakers and were originally enslaved by the gronn, even worshipping the enormous beings as gods. Eventually, the ogre hero Gog Gronnslayer showed that it was possible to kill the giants, and he became the founder of the Gorian Empire that would come to rule much of Draenor for centuries until the arrival of the draenei. Once an alliance between ogres and orcs was made, the ogres accompanied the Old Horde through the Dark Portal to Azeroth to participate in the First and Second Wars.
Following the Second War, the ogre clans scattered across Azeroth. During the Third War, the Stonemaul clan re-joined the New Horde after the half-ogre Rexxar killed their former chieftain. After the Cataclysm, the Dreadmaul tribe was partially re-enslaved by Horde forces, while the Dunemaul clan was brought into the Horde by Megs Dreadshredder.
Ogre society is based on a clan structure in which physical strength is greatly respected, and besting a rival is usually the only way to advance within the clan. Though ogres are generally seen as unintelligent brutes, the ancient Gorian Empire was ruled by a succession of powerful sorcerers, and during the Second War, many more two-headed ogre magi came into existence due to the magical intervention of the orc warlock Gul'dan. These ogre magi often enjoy an elevated position among the clans.
On the alternate Draenor, the Gorian Empire, ruled by Imperator Mar'gok, allied themselves with the Iron Horde.

In Hearthstone[edit | edit source]

Ogres in Hearthstone are known for generally being large, powerful and expensive minions. Ogres are also known for their lack of intelligence and clumsiness, with ogre cards from Goblins vs Gnomes featuring a 50% chance of accidentally attacking the wrong target.

Rexxar, representative of the hunter class in Hearthstone, is half-orc, half-ogre.

Official[edit | edit source]

The large, brutish, often clumsy ogres have a knack for “CRUSH BIG THING INTO SMALL THINGS,” making them a force to be reckoned with on the battlefield. Don’t have a trash compactor handy to mash that malfunctioning mech into spare parts? Get ogre it! Ogres aren’t particularly careful in what they hit and don’t take orders kindly—as long as they hit something, they’re satisfied. This makes them both unpredictable and dangerous in combat.
In Goblins vs Gnomes, many ogres will have the “50% chance to attack the wrong enemy” card text, reflecting their wild and uncontrollable nature. Like previously mentioned, ogres don’t care about what they hit as long as they hit “something,” so their ability can also potentially bypass Taunt and Stealth if one of their wild swings manages to connect. When you see an Ogre on the battlefield, watch out; something is about to get smashed![1]

Cards[edit | edit source]

Ogres[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
"Little Friend" None Minion General Any 6 6 6
 
Boulderfist Ogre Free Minion General Any 6 6 7
"ME HAVE GOOD STATS FOR THE COST"
Ogre Magi Free Minion General Any 4 4 4
Spell Damage +1 Training Ogres in the art of spellcasting is a questionable decision.
Ogre Brute Common Minion General Any 3 4 4
50% chance to attack the wrong enemy. Ogres have really terrible short-term chocolate.
Dunemaul Shaman Rare Minion General Shaman 4 5 4
Windfury, Overload: (1) 50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!
Mogor's Champion Rare Minion General Any 6 8 5
50% chance to attack the wrong enemy. This champion has learned from the best. Except for his target selection.
Ogre Ninja Rare Minion General Rogue 5 6 6
Stealth 50% chance to attack the wrong enemy. He didn't have the grades to get into ninja school, but his dad pulled some strings.
Second-Rate Bruiser Rare Minion General Any 5 4 5
Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
Cho'gall Legendary Minion General Warlock 7 7 7
Battlecry: The next spell you cast this turn costs Health instead of Mana. Even after all this time, Gul'dan still makes Cho'gall go get donuts and coffee.
Deathstalker Rexxar Legendary Hero card Hunter 6
Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."
Don Han'Cho Legendary Minion General 7 5 6
Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.
Mogor the Ogre Legendary Minion General Any 6 7 6
All minions have a 50% chance to attack the wrong enemy. Mogor helped reopen the Dark Portal once. You know you're in trouble when you have to rely on an ogre.
Showing all 12 cards
-Little Friend-(49838).png
Boulderfist Ogre(60).png
Ogre Magi(659).png
Ogre Brute(12281).png
Dunemaul Shaman(12234).png
Mogor's Champion(22382).png
Ogre Ninja(12235).png
Second-Rate Bruiser(49626).png
Cho'gall(35303).png
Deathstalker Rexxar(58724).png
Don Han'Cho(49683).png
Mogor the Ogre(12282).png


Ogre art[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Animal Companion Free Spell Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Bloodlust Free Spell Shaman 5
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Demonfire Common Spell Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
I Know a Guy Common Spell Warrior 1
Discover a Taunt minion. Well… a guy who knows a guy.
Ogre Warmaul Common Weapon Warrior 3 4 2
50% chance to attack the wrong enemy. Simple, misguided, and incredibly dangerous. You know, like most things ogre.
Potion of Heroism Common Spell Paladin 2
Give a minion Divine Shield. Draw a card. Also known as "Liquid Courage."
Pint-Size Potion Rare Spell Priest 1
Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
Reckless Flurry Epic Spell Warrior 3
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Small-Time Recruits Epic Spell Paladin 3
Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.
To My Side! Epic Spell Hunter 6
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Showing all 10 cards
Animal Companion(578).png
Bloodlust(256).png
Demonfire(452).png
I Know a Guy(49623).png
Ogre Warmaul(12211).png
Potion of Heroism(76987).png
Pint-Size Potion(49644).png
Reckless Flurry(76945).png
Small-Time Recruits(49631).png
To My Side!(76970).png


References[edit | edit source]