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Ogres are large, brutish humanoids native to Draenor. Generally found to be lacking in intelligence, what ogres lack in smarts they make up for with brute strength and physical presence. However, some ogres have been known to possess remarkable intellect, as well as the ability to wield subtle and powerful shamanic, arcane and fel magics. Most ogres have only one head, but some have two, each with a distinct personality. In Hearthstone, ogres are best known as powerful, clumsy brutes.

Lore[edit | edit source]

From Wowpedia:

Ogres are large, brutish humanoids of notable strength originally native to Draenor, now Outland. They are descendants of the various stone giants known as Breakers and were originally enslaved by the gronn, even worshipping the enormous beings as gods. Eventually, the ogre hero Gog Gronnslayer showed that it was possible to kill the giants, and he became the founder of the Gorian Empire that would come to rule much of Draenor for centuries until the arrival of the draenei. Once an alliance between ogres and orcs was made, the ogres accompanied the Old Horde through the Dark Portal to Azeroth to participate in the First and Second Wars.
Following the Second War, the ogre clans scattered across Azeroth. During the Third War, the Stonemaul clan re-joined the New Horde after the half-ogre Rexxar killed their former chieftain. After the Cataclysm, the Dreadmaul tribe was partially re-enslaved by Horde forces, while the Dunemaul clan was brought into the Horde by Megs Dreadshredder.
Ogre society is based on a clan structure in which physical strength is greatly respected, and besting a rival is usually the only way to advance within the clan. Though ogres are generally seen as unintelligent brutes, the ancient Gorian Empire was ruled by a succession of powerful sorcerers, and during the Second War, many more two-headed ogre magi came into existence due to the magical intervention of the orc warlock Gul'dan. These ogre magi often enjoy an elevated position among the clans.
On the alternate Draenor, the Gorian Empire, ruled by Imperator Mar'gok, allied themselves with the Iron Horde.

In Hearthstone[edit | edit source]

Ogres in Hearthstone are known for generally being large, powerful and expensive minions. Ogres are also known for their lack of intelligence and clumsiness, with ogre cards from Goblins vs Gnomes featuring a 50% chance of accidentally attacking the wrong target.

Rexxar, representative of the hunter class in Hearthstone, is half-orc, half-ogre.

Official[edit | edit source]

The large, brutish, often clumsy ogres have a knack for “CRUSH BIG THING INTO SMALL THINGS,” making them a force to be reckoned with on the battlefield. Don’t have a trash compactor handy to mash that malfunctioning mech into spare parts? Get ogre it! Ogres aren’t particularly careful in what they hit and don’t take orders kindly—as long as they hit something, they’re satisfied. This makes them both unpredictable and dangerous in combat.
In Goblins vs Gnomes, many ogres will have the “50% chance to attack the wrong enemy” card text, reflecting their wild and uncontrollable nature. Like previously mentioned, ogres don’t care about what they hit as long as they hit “something,” so their ability can also potentially bypass Taunt and Stealth if one of their wild swings manages to connect. When you see an Ogre on the battlefield, watch out; something is about to get smashed![1]

Cards[edit | edit source]

Ogres[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Risen Skeleton None Minion General Any 2 2 2
"Little Friend" None Minion General Any 6 6 6
Ogre Magi Free Minion General Any 4 4 4
Spell Damage +1 Training Ogres in the art of spellcasting is a questionable decision.
Boulderfist Ogre Free Minion General Any 6 6 7
Ogre Brute Common Minion General Any 3 4 4
50% chance to attack the wrong enemy. Ogres have really terrible short-term chocolate.
Ogremancer Common Minion General Any 5 3 7
Whenever your opponent casts a spell, summon a 2/2 Skeleton with TauntAfter their third attempt, Tharg began to suspect that Krul was summoning the skeletons on purpose.
Optimistic Ogre Common Minion General Any 5 6 7
50% chance to attack the correct enemy. "What if this goes wrong?" "But what if this goes right?"
Armored Goon Common Minion General Warrior 6 6 7
Whenever your hero attacks, gain 5 Armor. Armored except for non-critical areas, such as the head, torso, fists and thighs.
Mosh'ogg Enforcer Common Minion General Any 8 2 14
Divine Shield Can’t break the rules if you can’t read ‘em.
Balloon Merchant Rare Minion General Paladin 4 3 5
Battlecry: Give your Silver Hand Recruits +1 Attack and Divine ShieldIt's a shiny yellow balloon! But it can be popped with a single point of damage.
Dunemaul Shaman Rare Minion General Shaman 4 5 4
Windfury, Overload: (1) 50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!
Sunstruck Henchman Rare Minion General Any 4 6 5
At the start of your turn, this has a 50% chance to fall asleep. There is E.V.I.L. here that DOES sleep.
Bazaar Mugger Rare Minion General Rogue 5 3 5
Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price.
Ogre Ninja Rare Minion General Rogue 5 6 6
Stealth 50% chance to attack the wrong enemy. He didn't have the grades to get into ninja school, but his dad pulled some strings.
Second-Rate Bruiser Rare Minion General Any 5 4 5
Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
Mogor's Champion Rare Minion General Any 6 8 5
50% chance to attack the wrong enemy. This champion has learned from the best. Except for his target selection.
Mosh'Ogg Announcer Epic Minion General Any 5 6 5
Enemies attacking this have a 50% chance to attack someone else. One's play-by-play. The other is off-color.
Batterhead Epic Minion General Any 8 3 12
Rush. After this attacks and kills a minion, it may attack again. When it comes to problem-solving, he always uses his head.
Deathstalker Rexxar Legendary Hero card Hunter 6
Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."
Mogor the Ogre Legendary Minion General Any 6 7 6
All minions have a 50% chance to attack the wrong enemy. Mogor helped reopen the Dark Portal once. You know you're in trouble when you have to rely on an ogre.
Cho'gall Legendary Minion General Warlock 7 7 7
Battlecry: The next spell you cast this turn costs Health instead of Mana. Even after all this time, Gul'dan still makes Cho'gall go get donuts and coffee.
Don Han'Cho Legendary Minion General 7 5 6
Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.
Beastmaster Leoroxx Legendary Minion General Hunter 8 5 5
Battlecry: Summon 3 Beasts from your hand. Father of Rexxar, Champion of the Horde, and Flexxar, Champion of the Gym.
Showing all 23 cards
Risen Skeleton(330120).png
Ogre Brute(12281).png
Balloon Merchant(388941).png
Dunemaul Shaman(12234).png
Ogre Magi(659).png
Sunstruck Henchman(90767).png
Bazaar Mugger(90733).png
Mosh'Ogg Announcer(90243).png
Ogre Ninja(12235).png
Optimistic Ogre(388969).png
Second-Rate Bruiser(49626).png
-Little Friend-(49838).png
Armored Goon(90824).png
Boulderfist Ogre(60).png
Deathstalker Rexxar(58724).png
Mogor the Ogre(12282).png
Mogor's Champion(22382).png
Don Han'Cho(49683).png
Beastmaster Leoroxx(210735).png
Mosh'ogg Enforcer(90275).png

Ogre art[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Swabbie None Minion Pirate Any 1 1 1
Animal Companion Free Spell Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Bloodlust Free Spell Shaman 5
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
I Know a Guy Common Spell Warrior 1
Discover a Taunt minion. Well… a guy who knows a guy.
Demonfire Common Spell Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Potion of Heroism Common Spell Paladin 2
Give a minion Divine Shield. Draw a card. Also known as "Liquid Courage."
Ogre Warmaul Common Weapon Warrior 3 4 2
50% chance to attack the wrong enemy. Simple, misguided, and incredibly dangerous. You know, like most things ogre.
Pint-Size Potion Rare Spell Priest 1
Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
Feat of Strength Rare Spell Warrior 3
Give a random Taunt minion in your hand +5/+5. Generally happens right after the airing of grievances.
Bamboozle Epic Spell Rogue 2
Secret: When one of your minions is attacked, transform it into a random one that costs (3) more. "WE DO YOU A BAMBOOZLE, HOOMAN!"
Reckless Flurry Epic Spell Warrior 3
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Small-Time Recruits Epic Spell Paladin 3
Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.
To My Side! Epic Spell Hunter 6
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Crowd Roaster Epic Minion Dragon Any 7 7 4
Battlecry: If you're holding a Dragon, deal 7 damage to an enemy minion. Every major show has an opening act to warm up the crowd.
Showing all 14 cards
I Know a Guy(49623).png
Pint-Size Potion(49644).png
Potion of Heroism(76987).png
Animal Companion(578).png
Feat of Strength(389022).png
Ogre Warmaul(12211).png
Reckless Flurry(76945).png
Small-Time Recruits(49631).png
To My Side!(76970).png
Crowd Roaster(90219).png

References[edit | edit source]