|Set:||The Grand Tournament|
|Tags:||Hero Power-related, Random, Spell-generating|
Inspire: Add a random spell to your hand.
The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.
How to get[edit | edit source]
|Golden Nexus-Champion Saraad||3200||1600|
Notes[edit | edit source]
- Like all such cards, Saraad can only add collectible spells to your hand. He cannot generate uncollectible spells like Spare Parts, or boss cards like Tail Swipe.
Strategy[edit | edit source]
Potential spells[edit | edit source]
As of The Grand Tournament, there are 214 collectible spells in the game, giving each spell less than a 0.5% chance of being generated. The average mana cost of a spell is 2.8.
|Name / Desc||Rarity||Class||Cost||Description|
Restore a minion to full Health and give it Taunt. I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Gain 1 Mana Crystal this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
|Blessing of Might||Free||Paladin||1|
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
|Hand of Protection||Free||Paladin||1|
Give a minion Divine Shield. This spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Summon two 0/2 minions with Taunt. Oh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
|Power Word: Shield||Free||Priest||1|
Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Double a minion's Health. Double the trouble. Double the fun!
Destroy a damaged enemy minion. It's okay, he deserved it.
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
|Mark of the Wild||Free||Druid||2|
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
|Shadow Word: Pain||Free||Priest||2|
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Give a minion Windfury. Windfury is like Earthfury and Firefury, but more light and airy.
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
|Fan of Knives||Free||Rogue||3|
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Restore 8 Health. 8 Health, no waiting.
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
|Shadow Word: Death||Free||Priest||3|
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
|Blessing of Kings||Free||Paladin||4|
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
|Hammer of Wrath||Free||Paladin||4|
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Transform a minion into a 0/1 Frog with Taunt. If you Hex a Murloc... it really isn't much of a change, is it?
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Return all minions to their owner's hand.
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Draw 4 cards. Rogues are not good joggers.
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
|Circle of Healing||Common||Priest||0|
Restore 4 Health to ALL minions. It isn't really a circle.
The next Elemental you play this turn costs (2) less. It's just lighter fluid.
Freeze an enemy. This is delicious! Oh no. BRAIN FREEEEEEEZE!
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Give your hero +2 Attack this turn. Comes with an overwhelming urge to jump into the nearest open box.
Restore 3 Health. Finally a cure for degenerates.
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Swap a minion's Attack and Health. "Help! I've fallen and I can't get down!"
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Adapt a friendly minion. Pray for salvation. If that fails, pray for extra horns or bigger teeth.
Secret: When one of your minions is attacked, give it Divine Shield. We call it the bubble machine.
Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force." Their lawyer talked them out of calling themselves the Justice League.
Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Each player gains 2 Mana Crystals. Step 1: Grow giant evil strawberry.
Step 2: ????
Step 3: Rule Azeroth!
|Blessing of the Ancients||Common||Druid||1|
Give your minions +1/+1. Arguably the cutest blessing.
|Blessing of Wisdom||Common||Paladin||1|
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
|Breath of Sindragosa||Common||Mage||1|
Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
|Call of the Void||Common||Warlock||1|
Add a random Demon to your hand. "Marco!"
"Who dares summon me?!"
Give your minions Stealth until your next turn. Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Return all friendly minions to your hand. Impossible to cast without cackling evilly.
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Deal 4 damage to a damaged minion. No thanks, I already devast-ate.
Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
|Eye for an Eye||Common||Paladin||1|
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Restore 5 Health. Flash! Ahhhhhhh~
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Discover a card from your opponent's class. It's the good kind of hallucination.
|I Know a Guy||Common||Warrior||1|
Discover a Taunt minion. Well… a guy who knows a guy.
Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Gain 5 Armor. Week 6. I remain covered head to toe with scales. They do not yet realize that I am not a dinosaur.
Give your weapon Lifesteal this turn. No actual leeches were harmed in the creation of this card.
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Choose One - Deal 2 damage; or Summon two 1/1 Saplings. 2 out of 2 saplings recommend that you summon the saplings.
|Lost in the Jungle||Common||Paladin||1|
Summon two 1/1 Silver Hand Recruits. George and Karl were never heard from again.
|Mark of the Lotus||Common||Druid||1|
Give your minions +1/+1. The mark of the Lotus is a little flower drawn in permanent marker on the ankle.
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
|On the Hunt||Common||Hunter||1|
Deal 1 damage. Summon a 1/1 Mastiff. The mastiff giggles if you don't hit any ducks.
Add a random card to your hand (from your opponent's class). The class is always greener on the other side of the board.
Trigger a friendly minion's Deathrattle. He's a very literal dog.
|Potion of Madness||Common||Priest||1|
Gain control of an enemy minion with 2 or less Attack until the end of the turn. You'd be insane NOT to drink it!
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
|Power Word: Glory||Common||Priest||1|
Choose a minion. Whenever it attacks, restore 4 Health to your hero. The promise of glory is a powerful tool to get minions to do your bidding. Only slightly less powerful than the promise of an ice cream bar!
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
Deal 1 damage. Pew! Pew!
Choose One - Discover a minion; or Discover a spell. Was petrified when it found out it didn't make the cut for Azerothian Idol.
|Ray of Frost||Common||Mage||1|
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.
Discover a Secret. The secret is... There is no plan!
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?
All minions in your hand gain +1/+1. One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
|Tome of Intellect||Common||Mage||1|
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
|A Light in the Darkness||Common||Paladin||2|
Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?
Draw 2 cards. Overload: (2) MOMMMMMYYYYYYYYY!!!
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Secret: After your hero is attacked, summon a 3/3 Bear with Taunt. You'll never guess what's in that conveniently bear-sized, bear-smelling box.
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Give your Taunt minions +2/+2. The best offense is a good defense.
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Deal 2 damage to a minion. 50% off. Every shot must go!
Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.
Discover a copy of a minion in your opponent's deck. Zerek got sick of fighting over the remote.
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Deal 3-6 damage. Overload: (1) Snap! This card! Pop!
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
|Curse of Rafaam||Common||Warlock||2|
Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn. This is what happens when Rafaam stubs his toe unexpectedly.
Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…
Deal 3 damage. If you're looking to make an "Emo" deck, this card is perfect!
Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Give a Demon +3/+3. Give your opponent a Mana Crystal. Very dangerous when attached to a demonbomb.
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Add 2 random Dragons to your hand. Not to be confused with Dragon Yodel.
Deal 2 damage to a minion. Cleans even the toughest clogs with just a flick of the wrist!
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Deal 2 damage. Add a 1/2 Elemental to your hand. Oh, a wise geyser eh?
Deal 4 damage to a random enemy minion. Calling something a flamecannon really doesn't do much to distinguish it from other goblin devices.
|Flash of Light||Common||Paladin||2|
Restore 4 health.
Draw a card. Hey! No cameras allowed!
|Forge of Souls||Common||Warrior||2|
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Choose a minion. Shuffle 3 copies of it into your deck. If you are thinking about visiting Moonbrook, you better roll deep.
Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Deal 2 damage. Combo: Summon a Jade Golem. Good news is, after you remove it from your wound, you can use it to pay your medical bills!
Give a friendly minion Lifesteal. Some might call this a lightforgery.
|Mark of Y'Shaarj||Common||Druid||2|
Give a minion +2/+2. If it's a Beast, draw a card. Y'shaarj had three sons: Mark, Theodore, and Chris.
|Potion of Heroism||Common||Paladin||2|
Give a minion Divine Shield. Draw a card. Also known as "Liquid Courage."
|Power of the Wild||Common||Druid||2|
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Silence a friendly minion. Draw a card. Even better than a hot shower with vigorous scrubbing!
Deal 3 damage.
If your hand is empty, draw a card. Han shot first.
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Add two Razorpetals to your hand that deal 1 damage. The result of a fundamental misunderstanding of the phrase "flower power".
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
Each player draws 2 cards. Abstract: Analyzing systemic applications of coldlight data sets vis-a-vis shuffle-related paradigms. Conclusion: Yay, cards!
Give a minion Rush.
Draw a card. This is the happiest moment of Grik's life. We'll miss him.
|Seal of Light||Common||Paladin||2|
Restore 4 Health to your hero and gain +2 Attack this turn. The walrus of Light restores EIGHT Health.
Choose a minion. Add a copy of it to your hand. “The spirits spoke to me.”
"What did they say?"
"You had lethal two turns ago."
Destroy a Frozen minion. What's cooler than being cool?
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
|Soul of the Murloc||Common||Shaman||2|
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
|Sound the Bells!||Common||Paladin||2|
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Discover a weapon (from another class). Because Thrall wouldn't lend me Doomhammer.
Deal 4 damage to a minion. Overload: (1) WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING
Secret: When a minion attacks your hero, instead it attacks one of its neighbours. You thought he was your bro-bold, but turns out he's your foe-bold.
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Each player equips a 2/3 Weapon and gains 6 Armor. Harrison Jones was kicked off this project.
Add three 2/2 Treants to your hand. An apple a day keeps the worgen at bay.
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Deal 3 damage.
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Secret: When a friendly minion dies, put 2 copies of it into your hand. The one time when duping cards won't get your account banned!
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. Let's be honest. One option is a lot ragier than the other.
Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Deal 3 damage. Shuffle a (6 damage for 3 mana card) into your deck. Why does a forgotten torch turn into a roaring torch with no provocation? It's one of life's many mysteries.
Secret: After your opponent plays a minion, put 2 copies of it into your hand. It's like déjà vu, times two.
Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Summon a Jade Golem. Gain an empty Mana Crystal. Meditating under a jade blossom is said to grant you wisdom, unless you have a pollen allergy.
Summon two 2/2 Treants. We'll put a happy tree right here... and give him a little friend.
|Mark of Nature||Common||Druid||3|
Choose One - Give a minion +4 Attack; or +4 Health and Taunt. Druids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Summon 1 1/1 Imp.
(Upgrades each turn!) "When your first plan fails... imp-rovise."
|Seal of Champions||Common||Paladin||3|
Give a minion +3 Attack and Divine Shield. "Arf! Arf! Arf!" - Seal of Champions
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Deal 5 damage to an undamaged character. It's like a backstab, only from the front. And with two more stabs.
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Your hero is Immune until your next turn. Highly effective against 3 year olds.
Give a minion +2/+2.
Gains a bonus effect in your hand. "Here, taste this." (Slurp) "What is it?" "I don't know, I found it in one of the labs."
|Unleash the Hounds||Common||Hunter||3|
For each enemy minion, summon a 1/1 Hound with Charge. You must read the name of this card out loud each time you play it.
Give a minion +2/+4 and Spell Damage +1. Velen wrote a "Lovely Card" for Tyrande with a picture of the Deeprun Tram that said "I Choo-Choo-Choose you!"
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Destroy a minion and one of your Mana Crystals. There's a fine line between "potion" and "grenade". Wait. Actually, there's not.
|Call in the Finishers||Common||Shaman||4|
Summon four 1/1 Murlocs. When you really need a job done… but you don't really care if it gets done right.
|Cone of Cold||Common||Mage||4|
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
|Dr. Boom's Scheme||Common||Warrior||4|
Gain 1 Armor.
(Upgrades each turn!) "We did it! We blew up the vault!"
"You mean the vault door?"
"Oh. The doooor..."
Summon four 1/1 Imps. Like a knitting circle, but less evil.
Deal 3 damage to a minion. Summon a 3/3 Wolf. Wolves to the left and arrows to the right, here I am stuck in the middle with you.
Deal 4 damage. Summon a Jade Golem. Jade Lightning, goooo Jade Lightning!
Deal 4 damage to a minion.
Discover a spell. Obviously it's marked for greatness.
Gain 6 Armor. Recruit a minion that costs (4) or less. The Guild used oak tress until they all turned to ash.
Destroy all minions and summon 2/2 Treants to replace them. "Poisonseed Bagel" is the least popular bagel at McTiggin's Druidic Bagel Emporium.
Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?
|Soul of the Forest||Common||Druid||4|
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
|Tinker's Sharpsword Oil||Common||Rogue||4|
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack. "Get ready to strike oil!" - Super-cheesy battle cry
Silence a friendly minion, then summon a copy of it. It's 3 am. Do you know where your soul is?
|Walk the Plank||Common||Rogue||4|
Destroy an undamaged minion. Pirates will fall for anything.
Deal 3 damage.
Overkill: Summon a 5/5 Devilsaur. The card is common, but the steak is rare.
Deal 3 damage to a minion and the enemy hero. "Cobra Shot" hurts way, way, way more than "Cobra Cuddle."
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Deal 8 damage to a minion. It's on the rack next to ice lance, acid lance, and English muffin lance.
Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron!
Summon a 1/1 Candle, 2/2 Broom, and 3/3 Teapot. This is what happens when you tell Khadgar to set the table.
|Power Word: Tentacles||Common||Priest||5|
Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?
Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
|Stand Against Darkness||Common||Paladin||5|
Summon five 1/1 Silver Hand Recruits. Or if you're too tired, you can just kind of lean against the darkness.
Summon two 1/2 Poisonous Spiders. O, what a tangled web we weave, hoping spiders dodge the cleave.
Choose an enemy minion. Shuffle it into your deck. It's perfectly safe as long as you remember to put in air holes.
|Rain of Toads||Common||Shaman||6|
Summon three 2/4 Toads with Taunt.
Overload: (3) "Oh, THAT'S how she brings the warts!"
Gain 5 Armor. Gains a bonus effect in your hand. The kobold stared at the bundle for a long time. "Ah hah!" he said. "It's a shield."
Deal 5 damage. Summon a random 5-Cost minion. Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
Destroy a minion. Costs (1) less for each minion you control. Or as it’s known in troll, “De bolt, mon.”
Gain 1 Mana Crystal this turn only. There is something funny about this coin… can't quite put my finger on it…
Spend all your Mana. Summon that many 1/1 Tentacles. Actually, C'Thun gives his full support for this ritual.
Spend all your Mana. Destroy a minion with that much Attack or less. Please confirm your age before reading this flavor text.
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
|Blood To Ichor||Rare||Warrior||1|
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Cast a random Paladin Secret. Desperate times call for disparate secrets.
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. Shuffle or no guts.
Discover a Deathrattle card. Don't stop believing there's something below.
|Lesser Jasper Spellstone||Rare||Druid||1|
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
|Light of the Naaru||Rare||Priest||1|
Restore 3 Health. If the target is still damaged, summon a Lightwarden. "Light it up!" - Command given to both Lightwardens and Goblins holding Flamecannons.
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!"
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Add 2 random minions to your hand. Let's see what's behind rift number one!
Draw a card. If it's a Beast, it costs (4) less. Real hunters tame hungry crabs.
Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth. "I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do."
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Put a copy of an enemy minion into your hand. "Are you interested in... HEALTH benefits?!"
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
|Curse of Weakness||Rare||Warlock||2|
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
Summon two 1/2 Dryads with Lifesteal. They're a nightmare to deal with.
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand." Harrison Jones was disappointed that he didn't get to be part of the League of Explorers, but his hat did.
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Opponent’s strike provoked the determination of geeks, ghouls,rats,bots and minions to cross the road from curious to downright needing answers from secret cache holders.
Deal 2 damage.
Unlock your Overloaded Mana Crystals. Chocolate lava cake is shockingly delicious.
|Lesser Pearl Spellstone||Rare||Paladin||2|
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
|Lesser Ruby Spellstone||Rare||Mage||2|
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Add a random card to your hand (from your opponent's class). He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Shuffle your hand into your deck. Draw that many cards. It's coming from inside the deck!
Summon a random friendly minion that died this game. I walked into the dungeon and noticed a slain adventurer. In his final moments, he had scrawled out a message in the dust on the wall beside him. Two words: "rez plz"
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. This is better than Arcane Explosion, so I guess warriors are finally getting revenge on mages for Mortal Strike being worse than Fireball.
|Revenge of the Wild||Rare||Hunter||2|
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
|Roll the Bones||Rare||Rogue||2|
Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…
Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
Add a random minion to your hand. It costs (3) less. The denizens of Azeroth have no idea how much work goes into stabilizing portals. We spend like 30% of GDP on portal upkeep.
Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.
Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Add 2 random class cards to your hand (from your opponent's class). Yoink!
|Call to Adventure||Rare||Paladin||3|
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Deal 2 damage to all minions except Demons. Demons are not angry most of the time. You have to play this card in order to really bring it out of them.
Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
Give your weapon Poisonous. Like Deadly Poison, but deadlier.
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead. Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
Draw a card, then add a copy of it to your hand. Jinx!
|Muster for Battle||Rare||Paladin||3|
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon. "I'm bringing the guacamole!" – One of the most successful (yet rare) Silver Hand rallying cries
Transform a minion into a 4/2 Boar with Charge. It's always Huffer.
|Potion of Polymorph||Rare||Mage||3|
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep. Tastes like Baaaaananas.
Deal 2 damage to a minion and the minions next to it. pow POW pow
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
|Protect the King!||Rare||Warrior||3|
For each enemy minion, summon a 1/1 Pawn with Taunt. Form ranks! Everyone into the King's Tuskarr Defense!
Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Deal 2 damage to all minions. The secret ingredient in Kazakus's award-winning chili recipe.
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
|Fist of Jaraxxus||Rare||Warlock||4|
When you play or discard this, deal 4 damage to a random enemy. * Not actually Jaraxxus' fist.
|Greater Healing Potion||Rare||Priest||4|
Restore 12 health to a friendly character. Filled with electrolytes!
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt. The shrapnel is waaaaay worse than the explosion.
|Lesser Amethyst Spellstone||Rare||Warlock||4|
Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
|Mark of the Loa||Rare||Druid||4|
Choose One -
Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. Ah, yes. Mark. The mightiest Loa.
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1). The hoof.
The hoof is on fire.
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
|Shadow Word: Horror||Rare||Priest||4|
Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Double a minion's Attack. This card causes double the trouble AND double the fun.
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Deal 3 damage to all minions. Shuffle this card into your opponent's deck. MOM! DAD! DON'T TOUCH IT! IT'S EVIL!!!!!!
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
|Lesser Onyx Spellstone||Rare||Rogue||5|
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Force each minion to attack another random minion. Black Friday gets worse every year.
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
|Ball of Spiders||Rare||Hunter||6|
Summon three 1/1 Webspinners. "THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Deal 5 damage to all characters. Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.
|Gather Your Party||Rare||Warrior||6|
Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Summon a random minion with Cost equal to your Armor (up to 10). This metal is so heavy it will satisfy your iron requirements for the next year.
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
|Lesser Emerald Spellstone||Rare||Hunter||6|
Summon two 3/3 Wolves. (Play a Secret to upgrade.) An emerald stone for Tauren hands
Who sought its strength to save their lands
Their tribes now lost, their rage released
Who's hunting now? And who's the beast?
Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Shuffle an enemy minion into your opponent's deck. Druidic recycling involves putting plastics in one bin and enemy minions in another bin.
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Draw a card. Add 2 extra copies of it to your hand. Aren't Thistles prickly? Why would you drink them? I don't get Rogues.
|Unleash the Beast||Rare||Hunter||6|
Summon a 5/5 Wyvern with Rush. The Kirin Tor has always been lax in enforcing leash laws.
|Everyfin is Awesome||Rare||Shaman||7|
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
|Lesser Diamond Spellstone||Rare||Priest||7|
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
|Lesser Mithril Spellstone||Rare||Warrior||7|
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
|Lesser Sapphire Spellstone||Rare||Shaman||7|
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
|Free From Amber||Rare||Priest||8|
Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
|The Forest's Aid||Rare||Druid||8|
Summon five 2/2 Treants. Delicious Forest's Aid! Made from real forests.
|Anyfin Can Happen||Rare||Paladin||10|
Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
Spend all your Mana. Deal that much damage to a minion. WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.
Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.
Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.
Reduce the Attack of an enemy minion by 1 until your next turn.
(Upgrades each turn!) "What's that you're dreaming?
You're weak and you're screaming!
It must be my scheming..."
The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage. Now with 100% more blast!
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Discover a card with Overload. Overload: (1) INFINITE LOOP!
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Each time you play a Beast this turn,
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
|The Beast Within||Epic||Hunter||1|
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
|Big Bad Voodoo||Epic||Shaman||2|
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
The next spell you cast this turn costs Health instead of Mana. Help save mana. Donate blood today!
|Book of Specters||Epic||Mage||2|
Draw 3 cards. Discard any spells drawn. Known throughout the land as the Spooky-nomicon.
|Bring It On!||Epic||Warrior||2|
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). Brrr, it's cold in here. Let's hope she doesn't have an Auctioneer!
Swap the Attack and Health of all minions. This minion is really powerful!
Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
Discover a Druid minion. If you hand has no minions, keep all 3. Experience the draw of the wild!
|Dead Man's Hand||Epic||Warrior||2|
Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?
Your Hero Power becomes 'Give a Beast +2/+2' Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
|Embrace the Shadow||Epic||Priest||2|
This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
Secret: After your hero takes damage, become Immune this turn. Works on weapons, missiles, and taxes.
Replace your deck with copies of "Discover a card." It turns out cards DO grow on trees!
Trigger all Deathrattles on your minions. The hardest part about doing a "Feign Death" convincingly is learning how to make the right smell. It takes a lot of commitment.
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
|Lock and Load||Epic||Hunter||2|
Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."
This card pays homage to that special moment.
Discover a spell.
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat. MISSING: One giant rat. Please return to King Togwaggle.
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!
|Sleep with the Fishes||Epic||Warrior||2|
Deal 3 damage to all damaged minions. If you're sleeping with the fishes, we highly suggest not bringing an electric blanket.
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Deal 2 damage to a minion. If it survives, give it Poisonous. What doesn't kill you makes you toxic.
Restore 4 Health. Repeatable this turn. The swill has eyes!
|Beneath the Grounds||Epic||Rogue||3|
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian. Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.
Add a copy of each damaged friendly minion to your hand. They have an uneasy rivalry with the Blood Paladins.
Deal 1 damage to a random minion. Repeat until a minion dies. Only goblins would think this was a good idea. Even they are starting to have their doubts.
Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
The next spell you cast this turn costs 3 less. Discover a spell. When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
Discover a minion from your deck. Draw all three cards if they are three Beasts. "Hello? Yes, this is Huffer."
Destroy a minion.
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
Discover a friendly Deathrattle minion that died this game. Also trigger its Deathrattle. Beware the night of the living pets!
Gain an empty Mana Crystal for each friendly minion. The Hozen don't get paid much, but at least they get to keep any excess mana.
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Copy the lowest Cost minion in your hand. It's like déjà vu, times two.
Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Secret: When one of your minions is attacked, summon a copy of it. Sometimes you get punched so hard they see double.
|Surrender to Madness||Epic||Priest||3|
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. Never give up, always surrender!
Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
Choose a friendly minion. Summon a copy of it with 1 Health remaining. "I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Put a random minion from each player's hand into the battlefield. "Hey! Ancestors!" - Ancestor's call
Gain 10 Mana Crystals. Discard your hand. Hey! Moon! Can I have some mana crystals?
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
|Echo of Medivh||Epic||Mage||4|
Put a copy of each friendly minion into your hand. Medivh's echo haunts Karazhan, eternally cheating at chess and Hearthstone.
Draw a 7, 8, 9, and 10-Cost minion from your deck. It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight!
Summon two random 2-Cost minions (improved by Spell Damage). Sometimes science is more art than science. A lot of people don't get that.
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Summon a 1/1 Wisp for each card in your hand. We didn't actually fire the guy who named Dark Wispers.
|Bane of Doom||Epic||Warlock||5|
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!
|Call to Arms||Epic||Paladin||5|
Recruit 3 minions that cost (2) or less. More personal than a text to arms.
|Deck of Wonders||Epic||Mage||5|
Shuffle 5 Scrolls into your deck. When drawn, cast a random spell. "Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner
Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead. Virtually every member of the pro demon lobby is a warlock. Weird.
Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
Summon a minion from each player's deck. They attack each other. If you don't fight to the death, it's Duel Yielding.
|Force of Nature||Epic||Druid||5|
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die. If you truly love your mana, set it free.
Draw 2 cards. Minions drawn costs (2) less. The true mystery of lunar visions is how there is nothing to watch when there are so many channels.
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
|Power Word: Replicate||Epic||Priest||5|
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
Summon copies of your damaged minions. Being hurt can make you another person.
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Deal 3 damage to a random enemy. Repeat for each of your Pirates. Why fire your cannons strategically when you can fire them all at once?
Destroy 2 random enemy minions. Discard 2 random cards. A prime example of lose-lose negotiating.
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. Don't worry; we fired the person who named this card.
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Deal 5 damage to all minions except Dragons. No one was brave enough to fire the dragon in person… so they made the potion do it.
Summon copies of all Demons you control. "Zerek! Stay out of my lab!"
Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.
|Enter the Coliseum||Epic||Paladin||6|
Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
Deal damage to each minion equal to its Attack. This is what happens when you allow goblins to be priests.
Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Summon a random Beast from your hand and give it Rush. The Gurubashi Arena has an extremely permissive policy on pets in the workplace.
|To My Side!||Epic||Hunter||6|
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
|A New Challenger...||Epic||Paladin||7|
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield. … Arrives? Approaches? TELL US ALREADY!
Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
|Greater Arcane Missiles||Epic||Mage||7|
Shoot three missiles at random enemies that deal 3 damage each. Wow, and I thought Arcane Missiles was great!
Shuffle all minions into your opponent's deck. Everybody! Hit the deck!
|Wisps of the Old Gods||Epic||Druid||7|
Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2. They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.
Set a minion's Attack and Health to 10. Comes with fries and a drink.
Put one of each Secret from your deck into the battlefield. The secret is in the frosting.
|Lay on Hands||Epic||Paladin||8|
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
|Power of Creation||Epic||Mage||8|
Discover a 6-Cost minion. Summon two copies of it. Mostly used for party tricks, to be honest.
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Destroy half of each player's deck. “YOU SIGNED WHAT?!”
|Call of the Wild||Epic||Hunter||9|
Summon all 3 Animal Companions. "Hello. Misha, Leokk and Huffer aren't here right now, but if you leave a message we'll get back to you right away." BEEP.
|Tree of Life||Epic||Druid||9|
Restore all characters to full Health. Healing: It grows on trees!
Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
|Awaken the Makers||Legendary||Priest||1|
Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope. They keep hitting the Snooze button.
|Fire Plume's Heart||Legendary||Warrior||1|
Quest: Play 7 Taunt Minions.
Reward: Sulfuras. Why does an active volcano need to be defended? To save its ash.
|Floop's Glorious Gloop||Legendary||Druid||1|
Whenever a minion dies this turn, gain 1 Mana Crystal this turn only. How much gloop could Floop's Gloop gloop if Floop's Gloop could gloop gloop?
Quest: Summon 5 minions with 5 or more attack.
Reward: Barnabus. Forming the Golakka Crater was the end of Barnabus' disastrous career as a dancer.
Quest: Discard 6 cards.
Reward: Nether Portal. They asked, “And what must we give in return?” Gul’dan lowered his hood and answered: “Six… cards…”
|Open the Waygate||Legendary||Mage||1|
Quest: Cast 6 spells that didn't start in your deck.
Reward: Time Warp. Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
|The Caverns Below||Legendary||Rogue||1|
Quest: Play five minions with the same name. Reward: Crystal Core. Why can't it ever be The Taverns Below?
|The Last Kaleidosaur||Legendary||Paladin||1|
Quest: Cast 6 spells on your minions. Reward: Galvadon. “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”
|The Marsh Queen||Legendary||Hunter||1|
Quest: Play seven 1-Cost minions.
Reward: Queen Carnassa. Question: What's scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE
Draw 3 cards. At the end of your turn, discard them. Worst field trip ever.
|Unite the Murlocs||Legendary||Shaman||1|
Quest: Summon 10 Murlocs.
Reward: Megafin. Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.
|Luna's Pocket Galaxy||Legendary||Mage||5|
Change the Cost of minions in your deck to (1). Luna became head of the astronomy department when her boss invented the Pocket Black Hole.
|Myra's Unstable Element||Legendary||Rogue||5|
Draw the rest of your deck. What could go wrong?
|Kangor's Endless Army||Legendary||Paladin||7|
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
|The Storm Bringer||Legendary||Shaman||7|
Transform your minions into random Legendary minions. Finally, Electra can work from home.
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
Summon 3 random minions from your hand. Give them Rush. Dr. Boom ends his motivational speeches by dropping the mechs.
|Zerek's Cloning Gallery||Legendary||Priest||9|
Summon a 1/1 copy of each minion in your deck. Cloning can be a jarring experience.
|Showing all 547 cards|
The following tables show probabilities for spells of specific mana costs and classes.
|Probability||5.6 %||21.0 %||23.8 %||21.5 %||11.2 %||7.0 %||6.1 %||1.4 %||0.9 %||0.5 %||0.9 %|
|Probability||12.2 %||11.2 %||13.1 %||11.7 %||12.2 %||10.3 %||10.3 %||9.8 %||9.4 %|
Quotes[edit | edit source]
- Let's negotiate. You concede and I'll let you live.
- Effect triggering
- A new acquisition.
- You had your chance.
Lore[edit | edit source]
- Treading the chaotic spaces between worlds, the ethereals are astral travelers who dwell within the Twisting Nether. They are known to be collectors and traders of arcane items and artifacts. Now drawn to Outland, many ethereals are seeking to track down its treasures and steal them back into the Twisting Nether. They are liars and scoundrels who will stop at nothing to pursue their mysterious aims. The ethereals have no care at all for the Burning Crusade. They would even play both sides of the conflict against each other if doing so would serve to further their own goals.
- Ethereals can be found in Nagrand south of Lake Sunspring, in the Mana Tombs of Auchindoun, the Blade's Edge Mountains, and throughout the Netherstorm. A small number also dwell in Shattrath. The ethereals are driven by trade and economics, and accordingly their political structures are centered around trade princes and political "companies." The ethereal faction called The Consortium, which players can gain reputation with, is one of these. The ethereals that currently control the Mana Tombs in Auchindoun led by Nexus-Prince Shaffar are another of these "political companies." The Ethereum is a radical militant organization that attempts to avenge the destruction of the ethereal homeworld by void creatures. The Protectorate attempts to thwart the void and protect neutral races from the Ethereum's attacks.
- The ethereals are similar to goblins, in the way their political systems work, and like the goblins the ethereals will support anyone who would further their profits, and oppose anyone who dares interfere with their plans. The Ethereals also share in the goblins' propensity for technology, though their technology appears to be far more powerful and otherworldly. Ethereals possess everything from the familiar, such as transporters, to the radical, such as their eco-domes. They utilize a unique school of magic known as technomancy.
- While most ethereals seem completely neutral, the Consortium later allies with the Sha'tar.
Trivia[edit | edit source]
- This card's art depicts Saraad riding an "energy-camel", a new racial mount created by the developers specifically for this card.
- Earlier concepts for the card art involved Saraad riding a giant scorpion, but the developers felt the result was a "little too intimidating" for Hearthstone. It was replaced by a "really angry, cool camel", but the developers thought they could "do a little better", eventually arriving at the "energy-camel" seen on the card's final art. The champion's scorpion-shaped lance was also changed to a traditional lance, before arriving at the "energy-lance". See the gallery for images.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.1186 (2015-08-18): Added.