Nerub'ar Weblord

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Nerub'ar Weblord
Nerub'ar Weblord(7755).png
Scroll rightSwipe left to see other versions
Nerub'ar Weblord(7755) Gold.png
Set: Naxxramas
Type: Minion
Rarity: Common
Cost: 2
Attack: 1
Health: 4
Abilities: Increment attribute, Modify cost
Tags: Battlecry-related, Ongoing effect
Artist: Alex Horley Orlandelli

Minions with Battlecry cost (2) more.

Weblords spend all day making giant trampoline parks.

See this card on Hearthpwn

Nerub'ar Weblord is a common neutral minion card, from the Naxxramas set.

How to get[edit | edit source]

Two copies of regular Nerub'ar Weblord are obtained by defeating Grand Widow Faerlina in Curse of Naxxramas's Arachnid Quarter.

As a Wild format card, both regular and golden versions of Nerub'ar Weblord can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Nerub'ar Weblord 40 5
Golden Nerub'ar Weblord 400 50

Notes[edit | edit source]

Strategy[edit | edit source]

This card's ongoing effect can be effective in slowing minion-heavy aggro decks or zoo decks, since many of the minions found in those decks have Battlecries. By increasing their cost, the flow of minions is stymied, at least until the Weblord can be neutralised, a task which its 4 Health makes reasonably difficult.

Additionally, Battlecry minions with an unmodified cost of nine or more are unplayable as long as Weblord stays on the board, possibly preventing your opponent from utilising their heavy hitters.

Quotes[edit | edit source]

For Nerub.
I hunger.

Lore[edit | edit source]

The Nerub'ar are undead nerubians, known for assaulting the Alliance and Horde fortresses when the factions arrived in Northrend to defeat the Lich King.

More specifically, Nerub'ar Web Lords are crypt lords found outside Warsong Hold in the Borean Tundra.

Trivia[edit | edit source]

Gallery[edit | edit source]

Nerub'ar Weblord, full art

Patch changes[edit | edit source]