- "Join forces with a friend to take down Nefarian. Again. Anduin teams up with newcomer Morgl in this new cooperative Tavern Brawl!"
Nefarian Rises! is a Tavern Brawl. It debuted on August 17, 2016.
History[edit | edit source]
|62||August 17, 2016||August 22, 2016|
|137||January 24, 2018||January 29, 2018|
Overview[edit | edit source]
This cooperative Brawl sees players working together to defeat Nefarian, a special boss minion. Each turn, Nefarian will swap which side of the board he is on, allowing the currently active player to attack him. However, not content to provide target practice for the players, at the end of each turn Nefarian will cast a special spell of his own, attempting to defeat the players.
Nefarian himself is a special minion with 200 Health. Nefarian starts with 0 Attack, but as soon as his Health reaches 160 he will become temporarily Immune, gain 5 Attack and cast Elemental Eruption, dealing 4-6 damage to all other minions. This process repeats at 60 Health, when he gains another 5 Attack (for a total of 10) and casts Twisted Light, healing himself 30 Health and dealing 30 damage to all other minions. Reaching the "glorious finale" also empowers Nefarian's spells, making them deal even more damage. If the players can bring him to 0 Health he will be destroyed, winning the Brawl. However, if Nefarian defeats either player both players will lose the Brawl, making cooperation vital. If either player concedes/disconnects, both players will also lose.
At the start of the match the players are randomly chosen to play as Anduin (priest) and Morgl (shaman). Each player receives a premade deck as well as the standard Hero Power for their class. The decks contain a mix of regular cards and powerful Tavern Brawl cards, with the cards provided allowing for some very powerful combinations if the two players can work together.
Notes[edit | edit source]
- During the End of Turn Phase, if Nefarian is not able to switch sides due to a full opposing board, he will automatically destroy every minion on that side of the board using a special effect. This does not use a card and he will still cast a spell that turn as usual.
- As soon as Nefarian's Health is reduced to 160, or 60, a temporary Immune effect is activated, preventing him from being damaged below that number for the rest of that turn.
- On some turns, Nefarian does nothing and will only switch sides. It is unclear whether this is intended or a bug.
- Stoneskin Gargoyle can most of the time return to full Health after it has been "killed" by Nefarian's 30 damage Twisted Light attack. The Gargoyle falls to or below 0 Health, and then heals itself back to full Health at the start of the next turn, thus preventing it from dying. However, this doesn't work a small portion of the time and it is unclear why; this might be a bug. This is similar to the ability to heal a hero from negative health to positive health without the hero dying.
- Youthful Brewmaster's Battlecry can target your own Explosive Rune. However, Nefarian only summons single Explosive Runes on the opposite side of him so the effect of Youthful Brewmaster is not able to be used in this manner, unless Nefarian summons two Explosive Runes.
- Explosive Rune will not be targeted by Nefarian's Flame Missiles.
- If both players have a Raid Healer, the healing effect will bounce back and forth until one player is fully healed.
- Main Tank also buffs Explosive Runes, in addition to player minions.
- Flame Missiles are able to "overkill" minions, repeatedly striking them even when they are already below 0 Health, unlike similar spells such as Arcane Missiles.
- Nat, the Darkfisher's effect can still activate even if killed during Nefarian's AoE attacks.
- When Nefarian casts Bamboozle, swapping the players' hands, discounted cards drawn with Shadowfiend are no longer discounted.
- Like all cooperative Tavern Brawls, Nefarian Rises! does not use an MMR to determine matchmaking.
Special cards[edit | edit source]
Nefarian[edit | edit source]
- At 160 Health
- At 60 Health
Player cards[edit | edit source]
Uncollectible[edit | edit source]
Decks[edit | edit source]
Priest[edit | edit source]
|Tavern Brawl||2||Shadow or Light?||2|
|Priest||1||Power Word: Glory||1|
|1||Power Word: Shield||2|
|5||Power Word: Tentacles||2|
Shaman[edit | edit source]
|Tavern Brawl||3||Dragonscale Warrior||1|
|8||Al'Akir the Windlord||1|
|Neutral||2||Nat, the Darkfisher||1|
|6||Mukla, Tyrant of the Vale||1|
|6||The Skeleton Knight||1|
Strategy[edit | edit source]
A win percentage of 90-100% can be achieved in this particular Tavern Brawl, notwithstanding people who concede early and/or intentionally try to lose. A lot more control is provided to both players, compared to the first two cooperative Brawls Unite Against Mechazod! and Return of Mechazod!, due to the various options both players have for healing and surviving damage. The key to victory in this Brawl lies mainly in continuously buffing a powerful minion while surviving Nefarian's damage output in the early game, ideally ensuring that the minion survives Nefarian's Elemental Eruption and Twisted Light before dealing devastating blows to Nefarian. As Nefarian lacks instant-kill effects such as Assassinate, a buffed minion will prove incredibly deadly to him.
- In the early game, it is best to mulligan for cards which heal, draw for more cards, or gain mana, such as Shadow or Light?, Coldlight Oracle, Power Word: Shield, Vitality Totem, Arcane Golem, Stoneskin Gargoyle, and Healing Wave. Note that in the early game, minions are likely to be killed off by Cleave or Flame Missiles. The Shaman player can mitigate this to some extent by summoning Totems using his Hero Power to serve as bait and reduce the likelihood of Nefarian's spells hitting other valuable minions.
- Consider holding off attacking Nefarian immediately, at least until you have a sufficiently buffed minion that can survive Elemental Eruption - once Nefarian goes from 0 to 5 Attack it's much harder to keep main attackers healthy. By late game, Nefarian's 10 Attack will make it impossible for most minions to survive attacking Nefarian; focus on keeping your heroes healthy while playing a few minions to sponge occasional Flame Missiles or as secondary attackers to get rid of Explosive Runes.
- Keep Rockbiter Weapon in your starting hand as Shaman to kill off Explosive Runes, which deal massive early-game damage to the controlling player if not killed.
- There are several great candidates for a minion to buff in anticipation of dealing damage.
- Stoneskin Gargoyle is a decent option that can also be played at all points in the game due to its ability to heal itself, and its large health pool will allow it to survive clashing with Nefarian even after his Attack increases.
- Fjola Lightbane is a similarly good choice due to her gaining a Divine Shield whenever she is buffed. The Divine Shield will also allow her to survive Twisted Light no matter how much health she has.
- Intrepid Dragonstalker is a great minion to buff since she continually buffs herself with each card played, gaining synergy with both versions of Mukla and other buff cards the Priest can play on her.
- A sufficiently buffed Bolf Ramshield will not only be capable of dealing damage but can also sponge damage for his hero and help survive Explosive Rune, Cleave and Immolate.
- Unlike single-player Adventure Bosses, it isn't possible to kill Nefarian in one hit and bypass his Immune phases and powerful AOE Spells; he will hit 160 and 60 health respectively no matter how much extra damage is dealt. Bear this in mind and ensure the main attacker has sufficient buffs to survive both assaults.
- Sticky minions on the board, such as Cairne Bloodhoof and Wobbling Runts, can help regain momentum after Nefarian has used his AOE Spells. Remember to suicide weaker minions into Nefarian if there are more than six minions on one side, or Nefarian will wipe out half the board.
- Get the most out of The Skeleton Knight's effect by making sure the Priest draws faster than the Shaman - if the Shaman has at least one minion remaining in his deck while the Priest has decked out it will ensure that the Knight returns.
- Sideshow Spelleater will allow the Shaman to help heal minions and players more effectively, preferably after the Priest has played Justicar Trueheart.
Quotes[edit | edit source]
The Brawl features numerous special quotes from Nefarian, spoken in response to specific events.
- Turn 1
- I am the master here!
- Don't Push Me!
- Hahahahaha... Behold! The true power of Nefarian!
- Mortal minds... So easily manipulated....
- Elemental Eruption (reduced to 160 Health)
- SHAMAN! The elements obey ME now!
- Twisted Light (reduced to 60 Health)
- PRIEST! The light serves ME now!
- Glorious Finale
- Heheheheheh... You made it to the glorious finale!
- No... NO! I will destroy you!
- I have tried to be an accomodating host, but you simply WILL NOT DIE!
- Time to throw all pretense aside, and just KILL YOU!
Lore[edit | edit source]
Trivia[edit | edit source]
- The Brawl was designed by Dan Emmons.
- The announcer says the opening line "The heroes versus Nefarian", a departure from previous co-op Brawls, in which the announcer said "[hero name] versus [hero name]".
References[edit | edit source]