Naturalize

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Naturalize
Naturalize(154).png
Naturalize(154) Gold.png
Set: Hall of Fame
Type: Spell
Class: Druid
Rarity: Common
Cost: 1
Abilities: Destroy, Draw cards
Tags: Targeted
Artist: Leo Che

Destroy a minion. Your opponent draws 2 cards.

Another one bites the dust.

See this card on Hearthpwn

TBC2.png The subject of this article is due to undergo changes soon. For details, see below.


Naturalize is a common druid spell card, inducted into the Hall of Fame set, formerly from the Classic set.

How to get[edit | edit source]

Naturalize can be obtained through crafting only.

Card Crafting cost Disenchanting
Naturalize 40 5
Golden Naturalize 400 50

Strategy[edit | edit source]

Unconditional removal is incredibly powerful, and for 1 mana is even more powerful. However, card draw is a very strong advantage to grant to the opponent. Due to the fact that Naturalize gives your opponent two cards, players will only want to use this on severe threats. Minions that the opponent has invested several spell enchantments on or core legendary cards such as Ysera are great targets.

Naturalize is a good addition to mill decks that try to make the opponent overdraw, using cards such as Coldlight Oracle, King Mukla and Dancing Swords, turning the spell's usually problematic card draw effect to the druid's advantage.

Despite its low cost, it can be effective in the late game. If your opponent has board advantage, and has expended their deck, this could cause 3+ Fatigue damage to their hero as well.

Trivia[edit | edit source]

Gallery[edit | edit source]

Naturalize, full art

Patch changes[edit | edit source]

  1. REDIRECT Template:Patch 14.0.0.29933 Moved to the Hall of Fame set.
Commentary: Druids have always had excellent flexibility and a number of different tools when it comes to generating mana, cards, and minions, but have long struggled to remove their opponent's large minions. Naturalize effectively nullifies that weakness, giving Druids a powerful option in matchups where card advantage doesn’t matter. Moving it into the Hall of Fame enforces the Druid's weakness in removing large minions, maintaining its class identity.