N'Zoth, the Corruptor
|Set:||Whispers of the Old Gods|
|Abilities:||Battlecry, Copy, Summon|
|Tags:||Death-related, Deathrattle-related, Resurrection effect|
Battlecry: Summon your Deathrattle minions that died this game.
Has not been able to get "Under the Sea" out of his head for like FIVE THOUSAND YEARS.
- For the event version of this card, see N'Zoth, the Corruptor (Event).
How to get[edit | edit source]
|N'Zoth, the Corruptor||1600||400|
|Golden N'Zoth, the Corruptor||3200||1600|
Notes[edit | edit source]
- N'Zoth's Battlecry summons a copy of each friendly Deathrattle minion that has died that game. If there is not enough room on the board to summon a copy of each, N'Zoth will randomly choose which ones to summon.
- N'Zoth will not summon minions which were granted Deathrattle through effects such as Explorer's Hat or Unearthed Raptor. The minion must innately have a Deathrattle.
- N'Zoth will summon minions produced by copy effects like Faceless Manipulator and Herald Volazj, if the target has an innate Deathrattle.
- N'Zoth will summon minions with Deathrattle on their card text that were Silenced.
- N'Zoth will only summon minions which died, not those which were transformed or otherwise removed from play.
- As with all resurrection effects, the copies summoned by N'Zoth are summoned in their base state, at full Health and without any enchantments the original minion had when they died. As a result, copies summoned by Herald Volazj or Barnes which then die and are resummoned by N'Zoth will appear with their full stats.
- Minions that leave the graveyard when they die, such as Malorne, can still be summoned by N'Zoth. If the same such minion dies multiple times, it can be summoned that many times by N'Zoth.
- N'Zoth will attempt to summon a copy of each Deathrattle minion that died, even if the minion was 'resummoned' by effects like Reincarnate. Similarly, N'Zoth will attempt to summon one Dreadsteed for each time a friendly Dreadsteed has died that game.
Strategy[edit | edit source]
N'Zoth is an incredible force to reckoned with in a deck with a small selection powerful Deathrattle minions. N'Zoth creates a massive amount of tempo once played, single-handedly winning back board control once played. Due to the limited space in which to resurrect minions, N'Zoth decks often focus on a small number of powerful Deathrattle minions, rather than a large number of weaker ones. When building a N'Zoth control deck, it is important not to overburden your deck with too many big Deathrattle minions, as that would leave you extremely vulnerable to aggressive decks in the meta.
With many Deathrattle minions to choose from, minions for N'Zoth are very open-ended. Generally powerful Deathrattle minions like Sylvanas Windrunner and Tirion Fordring are strong candidates, as are card generators like Weaponized Piñata and Pyros, minion-destroying Deathrattles like Obsidian Statue, and minion-summoning Deathrattles like Sneed's Old Shredder and Hadronox. Even unconventional options like Feugen/Stalagg and Dr. Morrigan can be used to your advantage. You should also preferably include a few Deathrattle minions with Taunt to make N'Zoth easier to play when you're behind or as a defensive play. Good candidates for this case include Sludge Belcher, Khartut Defender, Direhorn Hatchling, Voidlord, and Lucentbark.
Counters[edit | edit source]
N'Zoth's Battlecry is tricky to work around, as even Silencing the Deathrattle minions will not prevent them from being resurrected. If you suspect that your opponent is preparing to play N'Zoth, you can avoid destroying powerful Deathrattle minions while they are on the enemy side of the board by using mind control effects to take control of them, or using effects that remove the minions from play without destroying them, such as Entomb, Polymorph and Hex.
A board clear such as Brawl and Twisting Nether can help in answering N'Zoth and the minions he summons, although you will still have to deal with their Deathrattle effects afterwards (unless you're a Priest with Plague of Death). If you know your opponent is likely to play N'Zoth, avoid using board clears until he is used.
As with any minion with a strong Battlecry, a possible counter is Dirty Rat, which can force an enemy N'Zoth onto the battlefield without activating its Battlecry.
Quotes[edit | edit source]
- I taste the essence of your soul.
- So... sweeet....
Lore[edit | edit source]
While the character is long established in Warcraft lore, this is the first time it has been depicted, revealed or even described in detail, making it in a sense original to Hearthstone. Its full art was intentionally revealed to players in advance of the card itself, providing a first ever glimpse of the elusive horror.
The Hearthstone team collaborated "a lot" with the Warcraft lore developers when conceiving N'Zoth, and the artist for the card, Tyson Murphy, is lead character artist for World of Warcraft. While the card itself is part of the game of Hearthstone, the art for N'Zoth is intended to be canonical.
One of N'Zoth's tentacles features as a separate minion: Tentacle of N'Zoth.
- N'Zoth the Corruptor is the Old God of Seven Heads an Old God who is likely imprisoned beneath Azeroth's oceans, and is responsible for the spark of the Emerald Nightmare corrupting the Emerald Dream. Due to its oceanic nature, it is possible that it is the Old God which turned night elves into naga, corruption of Neltharion into Deathwing and it likely makes several indirect appearances in the quest-chains of the Vashj'ir zone. In ages past, N'Zoth engaged in a long war with C'Thun and Yogg-Saron, with Warlord Zon'ozz leading N'Zoth's army. During the events of World of Warcraft: Cataclysm, N'Zoth was a driving force behind the actions of Deathwing.
- During the days of the Black Empire, N'Zoth controlled a vast territory in the east of Kalimdor, covering much of what would later become known as the Eastern Kingdoms. Countless ages ago, Warlord Zon'ozz and his soldiers waged endless war in the name of N'Zoth against the forces of C'Thun and Yogg-Saron. N'Zoth was the first of the Old Gods to be sealed beneath the surface of Azeroth by the titan-forged after Y'Shaarj's death, though it is not known exactly where (only that its bastion was located somewhat southeast of the Well of Eternity).
In Hearthstone[edit | edit source]
- Very little is certain about N’Zoth (pronounced nuh-ZAH-th or /nə'zɑθ/)—most beings on Azeroth don’t even know its name, much less what it looks like. Scraps of obscure lore claim that the Old God has been imprisoned beneath the darkest depths of the ocean for millennia beyond counting. There are also whispers that N’Zoth desires nothing more than to twist what was once noble and pure to its own inscrutable ends. Ultimately, most of what is “known” about this most insidious of beings is mere speculation.
- Still, looking at the evidence, it seems like N’Zoth feels a compulsive need to redecorate, and has the aesthetic sensibilities of someone that’s super into skulls, black leather, and knee high platform boots. Emerald Dream? How about Emerald Nightmare. Neltharion the Earth Warder? Nah, let’s go with DEATHWING THE DESTROYER! Prissy Night Elf nobility throwing a hissy fit? BAM! You get a snake body and actual hissing! Yes, it’s rumored that N’Zoth was involved with twisting the Emerald Dream, corrupting one of Azeroth’s most powerful dragons, and mutating the Highborne into the despicable Naga . . . but it’s just getting started.
N'Zoth "embraces chaos", as reflected by the randomness of his Battlecry effect. Despite some confusion from other sources, in Hearthstone lore, while Yogg-Saron "opened the door when it corrupted Vordrassil", it was "not the only Old God at work in the Emerald Dream".
Trivia[edit | edit source]
- Earlier iterations of N'Zoth included a version that replaced the entire player's deck at the start of the game with "30 tentacle cards".
- N'Zoth limits the design for future Deathrattle cards, due to his synergy with them, requiring the designers to "[not] put a lot of good Deathrattles out for a while". The designers have discussed the possibilities of creating some N'Zoth counter-play cards if the card becomes too dominant or stale.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.1174 (2016-04-24): Added.
References[edit | edit source]
- PlayHearthstone on Twitter. (2016-03-24).
- PlayHearthstone on Twitter. (2016-03-24).
- http://us.battle.net/hearthstone/en/forum/topic/20742985376#2. (2016-03-24).
- PlayHearthstone on Twitter. (2016-04-05).
- https://www.youtube.com/watch?v=Cc0xYeqVvrE Tested in Patch 18.104.22.16874 (WotOG patch)
- So... N'zoth.. (2016-03-21).
- Ben Brode on Twitter. (2016-03-20).
- Ben Brode on Twitter. (2016-03-30).
- Ben Brode on Twitter. (2016-03-29).
- Whispers of the Old Gods – The Enigma of N’Zoth. (2016-03-24).
- PlayHearthstone on Twitter. (2016-03-24).
- IGN - BLIZZARD ON DESIGNING HEARTHSTONE’S OLD GODS. (2016-06-20).