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==Strategy==
 
==Strategy==
N'Zoth, God of the Deep shares the similar resurrection effect to its old predecessor, [[N'Zoth, the Corruptor|N'Zoth the Corruptor]] but this time resurrecting different minion types
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N'Zoth, God of the Deep shares the similar resurrection effect to its [[N'Zoth, the Corruptor|old predecessor]], but this time resurrecting one of each different minion types. ([[Beast]], [[Demon]], [[Dragon]], [[Elemental]], [[Mech]], [[Murloc]], [[Pirate]], [[Totem]] and [[All]].)
   
One simple way to instantly fill your entire board is simply having your [[Circus Amalgam]] or [[Nightmare Amalgam]] die and then play N'Zoth to fill your entire board easily.
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Since "All"-type minions count as any other of the minion types, they easily fulfil towards N'Zoth's criteria for resurrection. As such, a simple way to fill the pool of resurrectable minions is to put [[Circus Amalgam]] or [[Nightmare Amalgam]] into play, before playing N'Zoth to fill your entire board with ease.
 
N'Zoth is very good in a Menagerie Deck that contains multiple minion types such as Menagerie Deck and only having powerful minions for that certain minion type for N'Zoth to resurrect can provide a powerful Battlecry later in the late game.
 
   
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N'Zoth is a solid choice for Menagerie-styled decks that contains multiple minion types and synergies revolving around said minion types. Just like his predecessor, he provides a huge amount of [[Tempo|tempo]] once played, regaining [[Board control|board control]]. The same criteria do apply, however: As there's a limit to the number of minions that can be resurrected, it is recommended that decks running N'Zoth have a good range of minions with fair-high stats for the best result.
 
==Quotes==
 
==Quotes==
 
{{Quotes
 
{{Quotes

Revision as of 06:12, 23 November 2020

N'Zoth, God of the Deep
Regular
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Gold
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Battlecry: Resurrect a friendly minion of each minion type.
Flavor text

It really just wants to cuddle all the creatures of Azeroth.

External links

Data pagePlayHearthstoneHearthpwn

N'Zoth, God of the Deep is a legendary neutral minion card, from the Madness at the Darkmoon Faire set.

How to get

N'Zoth, God of the Deep can be obtained through Madness at the Darkmoon Faire card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
N'Zoth, God of the Deep 1600 400
Golden N'Zoth, God of the Deep 3200 1600

Notes

  • Minions with All type such as Madness at the Darkmoon FaireCircus Amalgam and The WitchwoodNightmare Amalgam will fill in each minion type of N'Zoth's resurrection pool. Because of this if a minion with All type dies, N'Zoth will fill the entire board with those said minions.

Strategy

N'Zoth, God of the Deep shares the similar resurrection effect to its old predecessor, but this time resurrecting one of each different minion types. (Beast, Demon, Dragon, Elemental, Mech, Murloc, Pirate, Totem and All.)

Since "All"-type minions count as any other of the minion types, they easily fulfil towards N'Zoth's criteria for resurrection. As such, a simple way to fill the pool of resurrectable minions is to put Madness at the Darkmoon FaireCircus Amalgam or The WitchwoodNightmare Amalgam into play, before playing N'Zoth to fill your entire board with ease.

N'Zoth is a solid choice for Menagerie-styled decks that contains multiple minion types and synergies revolving around said minion types. Just like his predecessor, he provides a huge amount of tempo once played, regaining board control. The same criteria do apply, however: As there's a limit to the number of minions that can be resurrected, it is recommended that decks running N'Zoth have a good range of minions with fair-high stats for the best result.

Quotes

Template:Quotes

Lore

Wowpedia iconThis section uses content from Wowpedia.
Whispers of the Old GodsN'Zoth, the Corruptor is the Old God of Madness an Old God who is likely imprisoned beneath Azeroth's oceans, and is responsible for the spark of the Emerald Nightmare corrupting the Emerald Dream. Due to its oceanic nature, it is possible that it is the Old God which turned night elves into naga, corruption of Neltharion into Deathwing and it likely makes several indirect appearances in the quest-chains of the Vashj'ir zone. In ages past, N'Zoth engaged in a long war with Whispers of the Old GodsC'Thun and Yogg-Saron, with Warlord Zon'ozz leading N'Zoth's army. During the events of World of Warcraft: Cataclysm, N'Zoth was a driving force behind the actions of LegacyDeathwing and during World of Warcraft: Battle for Azeroth the Old God once again assaulted Azeroth but was ultimately stopped by Magni and the heroes.
During the days of the Black Empire, N'Zoth controlled a vast territory in the east of Kalimdor, covering much of what would later become known as the Eastern Kingdoms. Countless ages ago, Warlord Zon'ozz and his soldiers waged endless war in the name of N'Zoth against the forces of C'Thun and Yogg-Saron. N'Zoth was the first of the Old Gods to be sealed beneath the surface of Azeroth by the titan-forged after Y'Shaarj's death, though it is not known exactly where (only that its bastion was located somewhat southeast of the Well of Eternity).

This depiction of N'Zoth, along with its hero counterpart, is based on its appearance in the Battle for Azeroth expansion.

Gallery

N'Zoth, God of the Deep full

N'Zoth, God of the Deep, full art

N'Zoth BFA

N'Zoth in World of Warcraft

Patch changes