Myra's Unstable Element
|Set:||The Boomsday Project|
Draw the rest of your deck.
What could go wrong?
How to get[edit | edit source]
|Myra's Unstable Element||1600||400|
|Golden Myra's Unstable Element||3200||1600|
Strategy[edit | edit source]
This card offers extreme value at an extreme price. While the number of cards you draw is unparalleled, it doesn't stop until your entire deck is drawn out, which means you'll instantly go into fatigue and very likely burn a large number of cards. It can be used as a last resort card if you are nearly tapped out and need more cards to keep up pressure or need to topdeck the right answer to secure tempo or gain lethal.
On the other hand, instead of using the card for card draw, it can be used to empty your deck. Once you have an empty deck, you can shuffle in new cards, which now have a much higher chance of being drawn. For example, you can fill your deck with Pogo-Hoppers with Lab Recruiter to constantly summon them and ramp up their stats, summon a bunch of spider with Fal'dorei Strider, or play Academic Espionage to guarantee drawing greatly discounted cards. Be sure to draw the necessary cards first to enable these combos, or at the very least have enough space in your hand to reduce the chances of burning them.
Chef Nomi follows up terrifically after this card, enabling him to be played much earlier than practically possible.
Lore[edit | edit source]
- Poisons? Oh, darling, I’m well beyond poisons now. I’ve transcended poison. I’ve found something ever so much more interesting: Necrium!
- ::F7HL-LUM1 query::
- It’s a new element! I must conduct more experiments to divine its true nature, but I suspect that it is an elementary particle of death itself. It’s surprisingly versatile—I can already see so many applications: weapons, poisons, more weapons, toothpaste, artificial flavorings, undergarments, dietary supplements, clocks with alarms that go off only when your “time is up”. The possibilities are endless.
- ::F7HL-LUM1 disturbed query::
- THERE’S NO PROBLEM! Well, there is a small problem. It’s unstable. Terribly, terribly unstable. At the best of times it’s a tricky element that can warp the mind. Hands-on research is the most efficient, but when exposed to the raw element, my assistants age through their entire lives in the blink of an eye—and they aren’t even courteous enough to get up again after they expire. It’s exasperating! Working alone has been slowing my research tremendously.
Trivia[edit | edit source]
- Myra's Unstable Element was the first legendary spell designed for The Boomsday Project, and has been described by Peter Whalen as the sole reason for why Blizzard decided that they wanted to include legendary spells. It didn't change much during development. It started out at 5 mana, and although Blizzard tried many different mana costs for it, they eventually settled back on 5. One of the reasons they wanted to make the spell reasonably powerful is that it plays fairly differently in a lot of different rogue decks. The team's initial thought was that players would use it in a burst deck with Southsea Deckhand, Cold Blood, and various 1-mana spells to quickly kill their opponent, but a lot of people instead use the card to empty their deck and shuffle in other cards to refill it. The ability to draw one's entire deck makes shuffle-based rogue cards a lot more interesting as a result, hence why Blizzard pushed Myra's Unstable Element to a point where it's pretty powerful despite being a relatively dangerous design.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 188.8.131.52770 (2018-08-02): Added.
References[edit | edit source]
- Daxxarri (2018-07-23). The Boomsday Project: Lab Logs Part 2. Retrieved on 2018-07-23.
- Cam Shea (2018-09-27). Hearthstone: Team 5 on Designing The Boomsday Project's Legendaries. IGN. Retrieved on 2018-10-02.