Mushhuckster Max

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Kobolds and Catacombs logo.png The subject of this article is part of the
Kobolds & Catacombs Dungeon Run.


Mushhuckster Max
Regular

Mushhuckster Max(77332).png

Set: Kobolds and Catacombs
Type: Hero
Class: Priest
Health: 40
Artist: Tyler West Studios
Voice actor: Matthew Mercer

You probably don't want the potions he's hocking.

See this card on Hearthpwn

Mushhuckster Max is a boss that can be encountered during the Dungeon Run.

Hero powers[edit | edit source]

Mushroom, Mushroom(77333).png

Special card[edit | edit source]

Kazakus Potion(49798).png
Shroomsayer(77164).png

Deck[edit | edit source]

The below classes are listed purely for reference, and have no effect on the boss's use of the cards during the battle.

Class Card Quantity
Boss Shroomsayer 2
Priest Potion of Madness 2
Shadow Word: Death 2
Kabal Chemist 2
Darkshire Alchemist 2
Neutral Ancient of Blossoms 2
Mistress of Mixtures 2
Crazed Alchemist 2
Shrieking Shroom 2
Eater of Secrets 1
Kooky Chemist 2
Shroom Brewer 2
Violet Teacher 2
Fungalmancer 4
The Boogeymonster 1

Dialogue[edit | edit source]

Encounter[edit | edit source]

Before match

King Togwaggle
Mushhuckster Max come from wrong side of dungeon!

Introduction

Mushhuckster Max
Hey... Hey... Wanna buy some fungus?

Emote response

Mushhuckster Max
NO. All sales final.

Hero Power

Mushhuckster Max
Oh that - that not good.
Yeah, this bad, real bad, heh.
Yeah, heh, you want some? Heh, too bad.

Play Kazakus

Mushhuckster Max
Kazakus! Back for more, eh?

Using potions

Mushhuckster Max
Oh! This bad. Smell this!
Yeah heh hey yeah! Heh.
Oh WHEW that taste like bad, but good bad.

Defeat

Mushhuckster Max
Ohh eeee, this powerful stuff!

Lore[edit | edit source]

Mushhuckster Max is Unique to Hearthstone. He is a master of potions.

From Wowpedia:

Kobolds are rat-like humanoids that dwell in underground tunnels and spend their lives mining, primarily for gold. They evolved from troggs.They are cowardly, cringing folk who live in fear of larger races and rarely venture outside their tunnels. However, while not powerful individually, they congregate in large numbers and can prove a nuisance and occasionally a danger.
Kobolds live in tunnels going deep into the Alterac and Redridge Mountains. Kobolds are most at home in the dark underground, as bright light causes them discomfort. As they cannot, however, see perfectly in the dark, kobolds also have a great affinity for candles.
Kobolds are cowardly and flee from most combat. Nonetheless, they are tenacious and fierce when cornered, so when their lairs (or candles) are threatened, they attack with abandon. Unfortunately for them, they are not particularly intelligent and their tactics leave much to be desired: though they are naturally stealthy, they use this ability for escape more than ambush, and they usually try to overwhelm opponents with large numbers rather than defeat them using strategic cunning. Further, kobolds are sometimes so cowardly that they refuse to help their friends when they fall under attack nearby – these craven creatures will simply go about their business (sweating in fear all the while) and hope that the troublesome adventurers will leave them alone.
Kobolds trade the gold and other minerals they unearth to goblins and other patrons for all the goods they need to survive; occasionally they purchase protection as well. They will take over abandoned mines and scavenge equipment whenever they can do so safely.
The grimy, vermin-like kobolds dwell deep within the crags and rocky caves of the Redridge Mountains. These slovenly creatures are best known for their penchant for digging and their underground excavations. Most recently, the Kobolds have found themselves falling prey to the merciless Riverpaw Pack of Gnolls. These cunning Gnolls have proven themselves to be merciless taskmasters, forcing the Kobolds into an existence of neverending drudgery. Since their enslavement, the historically meek Kobolds have grown bitter and aggressive toward any creature that meddles with their ceaseless labor.

Strategy[edit | edit source]

Mushhuckster Max has a slow start, constantly being forced to cast his hero power. Don't let this fool you, he is only getting ready to punish you. His potions may be random and you survive their effects, but this is a simply way to put you in a false sense of advantage. In the early game try to play minions with 3 or more health as they survive a 2 damage board clear (one of possible potions). Be aware of Max's healing tools as he may outlast you in a face damaging race. Since he has Eater of Secrets, classes with secrets may want to withdraw from playing too many of them at once.

For his final trick, he has a Shroomsayer waiting for you. Great if you can deal with it or are willing to lose what you have on the board, bad if you throw your entire hand on the board. The best strategy is to play conservatively. Don't simply empty your hand and wait until the Shroomsayer. Kill the minion and drop your hand on the board to overwhelm him.

Gallery[edit | edit source]

Mushhuckster Max, full art

Patch changes[edit | edit source]