Lore[edit | edit source]
- The murlocs are a bipedal, amphibious humanoid race residing along coastlines, lakeshores, and riverbeds. Murlocs possess bulbous bodies, large mouths lined with rows of sharp fangs, and slime-coated skin. Individuals range in coloration from turquoise to darkish grey, while their heights vary from 3-1/2 feet to 6 feet. Depending on the variety, murlocs may lean towards a closer resemblance to frogs or to fish; the iconic green murloc, for example, has coloration similar to the Cuban tree frog.
- Murlocs tend to dwell in amply-populated coastal settlements, and it is unusual to find individuals wandering too far from their compatriots. Players looking to engage murlocs should be wary of their surroundings; the creatures often lurk out of sight beneath the surface of the water. This tendency, coupled with their large social aggro radius, can often lead to larger pulls.
Cards[edit | edit source]
Murlocs[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Silver Hand Murloc||None||Minion||Murloc||Paladin||1||1||1|
Battlecry: Fill your hand with random Murlocs.
Battlecry: Summon 4 random Murlocs. Give them Divine Shield.
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
Charge He just wants a hug. A sloppy... slimy... hug.
Battlecry: Summon a 1/1 Murloc Scout. "Death will rise, from the tides!"
High mortality rate, from often being hugged to death.
Lifesteal His favorite spell is Chum Explosion.
Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?
Reborn Unlike other mummies, they rolled him up with rice, sliced cucumbers, and soy sauce on the side.
Battlecry: Give a friendly Murloc Poisonous. I'm addicted to him, but I know that he's Toxfin.
Battlecry: Summon a 1/1 Ooze with Taunt. Bile actually makes for surprisingly sturdy fins.
Battlecry: Deal 1 damage. Imagine how much further his darts would go if he had lungs instead of gills!
Battlecry: Freeze an enemy. He may be frozen fish, but he fights fresh!
Battlecry: Add a random Murloc to each player's hand. The scent of fish lingers on the fishflinger's fish fingers.
|Ghost Light Angler||Common||Minion||Murloc||Shaman||2||2||2|
Battlecry: Discover a Secret. Murloc hydrologists are pretty rare. Most murloc undergrads pick computer science.
Battlecry: Both players draw a card. He's just making sure they're real. Authentic tickets taste like strawberry.
He pays homage to Morgl, the great murloc oracle! (Who doesn't??)
Battlecry: Give a friendly Murloc +1/+1. Loves crab meat. Fears crabs.
Deathrattle: Give a Dragon in your hand +2/+2. Reinforced with vitamins and mrglrls.
Battlecry: If you control another Murloc, Discover a Murloc. Lookout is a self-appointed title that's mostly an excuse to beat things up.
Battlecry: Give your other Murlocs +1/+1. Return my fishes to me, and I myself shall carry you to the gates of Mrrhalla!
Rush. Deathrattle: Add a 4/3 Ghost with Rush to your hand. Like a fish out of water.
Inspire: Summon a random Murloc. Hee hee! Look at his cute little feet.
Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs. Imprisoned for ten thousand years! Not because it's a demon. Because of the dancing.
Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Battlecry: Add a Lackey to your hand. Overload: (1) You can't stop slurping this delicious sludge!
|Furious Felfin||Rare||Minion||Murloc||Demon Hunter||2||3||2|
Battlecry: If your hero attacked this turn, gain +1 Attack and Rush. Signature moves include Eye Bream, Feast of Soles, and Metamorphofish.
After you play a Murloc, add a random Murloc to your hand. Attracts murlocs... and moths.
Battlecry: Each player draws 2 cards. They can see the future. In that future both players draw more cards. Spoooky.
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Deathrattle: Draw 2 Murlocs from your deck. He was destined for the soup. One way or another…
Battlecry: The next Murloc you play this turn costs Health instead of Mana. Pretty harmless unless you're a Seadevil.
Battlecry: Deal 2 damage to all non-Murloc minions. For seers, it's very handy to have your crystal ball hanging right in front of your face.
Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.' Nobody expects the Vilefin Inquisition!
Deathrattle: Return any spells you cast on this minion to your hand. Sure, he'll return your stuff. OVER HIS DEAD BODY!
After a friendly Murloc dies, add a random Legendary minion to your hand. The best part is when he pulls Deathwing out of a top hat!
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Whenever another friendly Murloc dies, draw a card. Overload: (1) The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"
Battlecry: If you're holding a Dragon, summon 2 random Murlocs. "Do you want to be a murloc or a dragon?" "Yes."
|Sir Finley Mrrgglton||Legendary||Minion||Murloc||Any||1||1||3|
Battlecry: Discover a new basic Hero Power. In addition to fluent Common, he also speaks fourteen dialects of 'mrgl'.
Deathrattle: Shuffle 'Murgurgle Prime' into your deck. Murlocs are not native to Outland. When the Sungills arrived, one among them rose to the challenge of this dark world. They call him... Murgurgle. Murgur Murgurgle.
|Sir Finley of the Sands||Legendary||Minion||Murloc||Paladin||2||2||3|
Battlecry: If your deck has no duplicates, Discover an upgraded Hero Power. "The sands shall be my sea! And this scarab shall be my, er, strange and wriggly boat!"
Charge. Has +1 Attack for each other Murloc on the battlefield. He's a legend among murlocs. "Mrghllghghllghg!", they say.
Your Murlocs cost (1). Wanna know how he got those scars? So does he.
|Finja, the Flying Star||Legendary||Minion||Murloc||Any||5||2||4|
Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck. The last true master of Finjitsu.
|Showing all 55 cards|
Murloc art[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Curse of Flesh||None||Spell||Any||0|
Fill the board with random minions, then give yours Rush.
|Emperor Wraps||None||Hero Power||Paladin||2|
Summon a 2/2 copy of a friendly minion.
|The Tidal Hand||None||Hero Power||Paladin||2|
Summon a 1/1 Silver Hand Murloc.
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
All minions in your hand gain +1/+1. One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Battlecry: Your next Hero Power costs (0). "Here is the original blueprint for the Academy grounds! Don't mind those so-called dark chambers… They'll be at the end of the tour."
Battlecry: Give a random minion in your hand +2/+2. Just remember not to talk. It breaks character.
Deathrattle: Summon a 1/1 Murloc. This is CLEARLY their first rodeo.
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Draw a spell.
Combo: And a minion. You know, it's probably just cheaper to find a place that sells the plushie?
|Call in the Finishers||Common||Spell||Shaman||4|
Summon four 1/1 Murlocs. When you really need a job done… but you don't really care if it gets done right.
|I Am Murloc||Common||Spell||Any||4|
Summon three, four, or five 1/1 Murlocs.
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
Rush. Deathrattle: Draw a minion and give it +3/+3. "I have been mrglrlglr… chosen!"
Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!
Sidequest: Summon 5 minions.
Reward: Give your minions +1/+1. "And I hereby dub thee a cadet of the Explorer’s League! NEXT!"
Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
At the end of your turn,
summon a 1/1 Murloc. Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.
|Shadow Word: Horror||Rare||Spell||Priest||4|
Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Battlecry: Give your Murlocs Divine Shield. It's about what they have in common, not what makes them different.
After this minion attacks,
Freeze it. Goes by the online handle "KoolKrusher99."
Deal 4 damage to a minion. If that kills it, summon a new copy. The things a murloc's gotta go through to graduate from Scholomance...
|Everyfin is Awesome||Rare||Spell||Shaman||7|
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
|Anyfin Can Happen||Rare||Spell||Paladin||10|
Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
|The Beast Within||Epic||Spell||Hunter||1|
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
Secret: When one of your minions is attacked, transform it into a random one that costs (3) more. "WE DO YOU A BAMBOOZLE, HOOMAN!"
Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!
|Sleep with the Fishes||Epic||Spell||Warrior||2|
Deal 3 damage to all damaged minions. If you're sleeping with the fishes, we highly suggest not bringing an electric blanket.
|Plague of Murlocs||Epic||Spell||Shaman||3|
Transform all minions into random Murlocs. This is horrible! And adorable!
|Rigged Faire Game||Epic||Spell||Mage||3|
Secret: If you didn't take any damage during your opponent's turn, draw 3 cards. What's faire is fair.
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
|Underlight Angling Rod||Epic||Weapon||Paladin||3||3||2|
After your Hero attacks, add a random Murloc to your hand. "I said I wanted the ASHbringer not FISHbringer!"
|Ice Cream Peddler||Epic||Minion||General||Any||4||3||5|
Battlecry: If you control a Frozen minion, gain 8 Armor. I scream, you scream, we all scream when we see a Freeze Mage.
Set a minion's Attack and Health to 10. Comes with fries and a drink.
|Tip the Scales||Epic||Spell||Paladin||8|
Summon 7 Murlocs from your deck. Hold on, I need to get some murlocs to weigh in on this.
Quest: Play 5 Reborn minions.
Reward: Emperor Wraps. "I do say, this gives me the vapors every single time!"
|Unite the Murlocs||Legendary||Spell||Shaman||1|
Quest: Summon 10 Murlocs.
Reward: Megafin. Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.
|Showing all 42 cards|
|Races Native to Azeroth|
|Races Alien to Azeroth|