Murloc Paladin is a Paladin deck type. It is a aggressive/midrange Deck that makes use of Murloc synergy to snowball the board from the start of the game. The plan of Murloc Paladin is to swarm the board with Murlocs and buff them up to make a strong, difficult-to-remove board, and push for the kill. If the game goes late and the opponent fended off the first wave, a second wave of murlocs overwhelm the board.
Multiple version of Murloc Paladin existed through out standard year, using a standard murloc package combined with a few potent synergistic cards. Notable backbone cards throughout the years include Vilefin Inquisitor, Divine Favor, Call to Arms, Sunkeeper Tarim, and Tip the Scales.
History[edit | edit source]
Murloc Paladin first became an archetype in The League of Explorers. However, this version was a combo deck that used few murlocs, instead focusing on summoning Bluegill Warrior, Murloc Warleader, and Old Murk-Eye throughout the game, then resurrecting them all with Anyfin Can Happen twice for lethal. The rest of the deck was a control shell with plenty of stalling and card draw. The deck took a hit after Old Murk-Eye was moved to the Hall of Fame, but continued to exist until League of Explorers rotated out of Standard.
The aggressive deck received its first support in Whispers of the Old Gods with Vilefin Inquisitor, but didn't become a major force until Journey to Un'Goro. New cards like Lost in the Jungle, Rockpool Hunter, and Vinecleaver gave the deck a heavy backbone, and Gentle Megasaur and Sunkeeper Tarim allowed for powerful finishers. This version became one of the most powerful decks of its meta, and stayed in play until 2019 (although it lost a lot of popularity to Odd Paladin and Even Paladin).
In Saviors of Uldum, a new version emerged that used Tip the Scales to flood the board, cheating it out early with Prismatic Lens. The deck also made use of Zephrys the Great and Chef Nomi, taking advantage of how fast the archetype could empty its deck out.
Common cards[edit | edit source]
The following cards are usually in the deck.
Core cards[edit | edit source]
The following cards are played in most or all versions of the deck:
Optional cards[edit | edit source]
The following cards are played more than occasionally, but not always:
Wild Cards[edit | edit source]
Wild cards that fit well into this deck type:
|Common deck types|