Murloc Paladin

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Anyfin Can Happen full.png

Murloc Paladin is a Paladin deck type. It is a aggressive/midrange Deck that makes use of Murloc synergy to snowball the board from the start of the game. The plan of Murloc Paladin is to swarm the board with Murlocs and buff them up to make a strong, difficult-to-remove board, and push for the kill. If the game goes late and the opponent fended off the first wave, a second wave of murlocs overwhelm the board.

Many of the Paladin version of Murloc decks utilize cards that flood their board full of minions, such as Tip the Scales and Call to Arms.

Multiple version of Murloc Paladin existed through out standard year, using a standard murloc package combined with a few potent synergistic cards. Notable backbone cards throughout the years include Vilefin Inquisitor, Divine Favor, Call to Arms, Sunkeeper Tarim, and Tip the Scales.

History[edit | edit source]

Murloc Paladin first became an archetype in The League of Explorers. However, this version was a combo deck that used few murlocs, instead focusing on summoning Bluegill Warrior, Murloc Warleader, and Old Murk-Eye throughout the game, then resurrecting them all with Anyfin Can Happen twice for lethal. The rest of the deck was a control shell with plenty of stalling and card draw. The deck took a hit after Old Murk-Eye was moved to the Hall of Fame, but continued to exist until League of Explorers rotated out of Standard.

The aggressive deck received its first support in Whispers of the Old Gods with Vilefin Inquisitor, but didn't become a major force until Journey to Un'Goro. New cards like Lost in the Jungle, Rockpool Hunter, and Vinecleaver gave the deck a heavy backbone, and Gentle Megasaur and Sunkeeper Tarim allowed for powerful finishers. This version became one of the most powerful decks of its meta, and stayed in play until 2019 (although it lost a lot of popularity to Odd Paladin and Even Paladin).

In Saviors of Uldum, a new version emerged that used Tip the Scales to flood the board, cheating it out early with Prismatic Lens. The deck also made use of Zephrys the Great and Chef Nomi, taking advantage of how fast the archetype could empty its deck out.

Common cards[edit | edit source]

The following cards are usually in the deck.

Core cards[edit | edit source]

The following cards are played in most or all versions of the deck:

Grimscale Oracle(510).png
Murloc Tidecaller(420).png
Bluegill Warrior(289).png
Zephrys the Great(90825).png
Sir Finley of the Sands(90722).png
Acolyte of Pain(428).png
Coldlight Seer(424).png
Nightmare Amalgam(89353).png
Murloc Warleader(222).png
Murloc Tastyfin(90210).png
Prismatic Lens(89893).png
Chef Nomi(90545).png
Tip the Scales(90739).png

Optional cards[edit | edit source]

The following cards are played more than occasionally, but not always:

Murloc Raider(55).png
Argent Squire(473).png
Knife Juggler(422).png
Murloc Tidehunter(357).png
Dire Wolf Alpha(305).png
Hench-Clan Hogsteed(90594).png
Salhet's Pride(90712).png
Cult Master(140).png
Blessing of Kings(29).png
Truesilver Champion(293).png
Leeroy Jenkins(674).png

Wild Cards[edit | edit source]

Wild cards that fit well into this deck type:

Righteous Protector(62864).png
Grimscale Chum(49685).png
Vilefin Inquisitor(33158).png
Sir Finley Mrrgglton(27215).png
Lost in the Jungle(55495).png
Rockpool Hunter(55574).png
Shielded Minibot(12257).png
Coldlight Oracle(88).png
Steward of Darkshire(33153).png
Wickerflame Burnbristle(49633).png
Divine Favor(581).png
Muster for Battle(12223).png
Seal of Champions(22373).png
Rallying Blade(35246).png
Unidentified Maul(76886).png
Gentle Megasaur(52595).png
Keeper of Uldaman(27260).png
Murloc Knight(22362).png
Old Murk-Eye(217).png
Finja, the Flying Star(49632).png
Call to Arms(76919).png
Sunkeeper Tarim(55462).png
Anyfin Can Happen(27240).png