Murgur Murgurgle

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Murgur Murgurgle
Murgur Murgurgle(210779).png
Scroll rightSwipe left to see other versions
Murgur Murgurgle(210779) Gold.png
Set: Ashes of Outland
Type: Minion
Subtype: Murloc
Class: Paladin
Rarity: Legendary
Cost: 2
Attack: 2
Health: 1
Abilities: Deathrattle, Divine Shield, Generate, Shuffle into deck
Tags: Murloc-generating
Artist: Matt Dixon

Divine Shield
Deathrattle: Shuffle 'Murgurgle Prime' into your deck.

Murlocs are not native to Outland. When the Sungills arrived, one among them rose to the challenge of this dark world. They call him... Murgurgle. Murgur Murgurgle.

See this card on Hearthpwn

Murgur Murgurgle is a legendary paladin minion card, from the Ashes of Outland set.

How to get[edit | edit source]

Murgur Murgurgle can be obtained through Ashes of Outland card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Murgur Murgurgle 1600 400
Golden Murgur Murgurgle 3200 1600

Generated cards[edit | edit source]

Murgurgle Prime(211054).png

Strategy[edit | edit source]

Murgur Murgurgle is a generally strong 2-mana minion. Similar to Shielded Minibot, Murgurgle can cleanly trade into 2/2 or 3/2 minions and survive. While the body is slightly less survivable, it makes up for this with a the potent Prime form. Murgurgle Prime likewise is a generally strong card that puts a large amount of stats into play.

As a well-statted Murloc, Murgur Murgurgle is a great card for Murloc Paladin. However, its generically great stats and no reliance on other murlocs make it a good fit for any Midrange Paladin or possibly some control builds. It's a perfect card for Highlander Paladin and No Neutral Paladin as well.

Quotes[edit | edit source]

Murgur Murgurgle!

Lore[edit | edit source]

Murgur Murgurgle is unique to Hearthstone. He is a leader of the Sungill tribe of Murlocs (also unique to Hearthstone).

The Sungill tribe of Murlocs were originally from the shores of what is now known as the Blasted Lands.
Things went poorly for them when the Dark Portal opened.
Later, things went even worse. A troll by the name of Witch Doctor Tor'gash abducted their entire clutch of eggs.
The whole tribe was furious, and tracked him all the way to Outland to rescue them.
Luckily, they found them; they had hatched, and released in Zangarmash[sic]!
However, the Sungills were now far from home, in an unknown land.
Not knowing how to get back, they decided instead to settle there, and made a new home.
Unfortunately, the twists of fate were not done with the Sungill tribe.
Most of them became corrupted by fel energies, and split off to became the Felfin tribe.
Soon, war broke out between the Sungill and the Felfin.
The Sungill fought hard, but the Felfin were winning.
They had the Sungill under siege, trapped in the peninsula where their village was located.
The Sungill Chieftain was paralyzed with indecision – fight their way out, killing many of their previous brethren? Or stay and die as the Felfin closed in?
One particularly hardy tidehunter of the Sungill, survivor of numerous skirmishes with the Felfin, saw what needed to be done.
He staged a coup, deposing the previous Chieftain by force, and led his remaining people on a daring attack to burst through the Felfin lines, and escape to the open lands of Outland.
For this, his people thanked him. He did not want to be a Chieftain, but his people insisted he stay on as a military leader at least, and gave him the title of Murgur.
When he later fell to the Rusted Legion, Mecha-Jaraxxus took note; he was the fiercest murloc he had ever seen. And so, Mecha-Jaraxxus rebuilt him, as Murgurgle Prime.[1]

The peninsula in which the Sungills' village was located is likely to be Hellfire Peninsula.

Gallery[edit | edit source]

Murgur Murgurgle, full art

Patch changes[edit | edit source]

References[edit | edit source]