|Set:||One Night in Karazhan|
|Abilities:||Restore Health, Summon|
|Tags:||Cost-related, Random, Targeted|
Restore 6 Health. Summon a random 6-Cost minion.
Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.
How to get[edit | edit source]
|Golden Moonglade Portal||800||100|
Notes[edit | edit source]
- This spell has two steps:
Strategy[edit | edit source]
Summoning a random minion is risky. Some minions provide excellent value for the cost, others are mediocre, or even bad. Because the summoned minion is not played from hand, its Battlecry will not activate, so if the random minion is for instance a Big-Time Racketeer, you will only get the 1-1 minion.
Despite the risk of the random minion, this card can be good. Since the Healing effect can be targeted, you can choose to either heal a minion for favorable trades, or restore some health to your Hero to survive another turn. Restoring 6 Health and getting a (hopefully) at least average 6-mana minion can help you win the game - if you are willing to accept the occassional bad luck.
As it costs 6 mana and summons a random 6-cost minion, this could amount to as much as a free "restore 6 health" - once again, if you are lucky.
Possible summons[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Spell Damage +1 You earn the title of Archmage when you can destroy anyone who calls you on it.
"ME HAVE GOOD STATS FOR THE COST"
Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
|Lord of the Arena||Free||Minion||General||Any||6||6||5|
Taunt He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.
Charge One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.
When you draw this, restore 4 Health to your hero. She's got a big brood and a big mood.
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Battlecry: Deal 6 damage to this minion. Sadly the warranty does not cover fireballs or acts of Boom.
Deathrattle: Summon four 1/1 Vengeful Scrolls. Them's fightin' words!
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
|Priestess of Elune||Common||Minion||General||Any||6||5||4|
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Deathrattle: Summon a 0/5 Vault Safe with Taunt. Keep it secret. Keep it safeguarded!
Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Spell Damage +1 He's got magic, a shield, and an unwavering obsession with the color purple.
Windfury Harpies are not pleasant sounding. That's the nicest I can put it.
Battlecry: Discover a spell that costs (5) more. We ran out of jars, so we started putting brains in other stuff.
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.
Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball.
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Battlecry: Fill each player's board with 1/1 Imps. Does he summon because of his madness, or is he mad from all the summoning?
Deathrattle: Summon a 7/7 Mechanical Dragon. "Well if I didn't build the whelp and YOU didn't build the whelp…"
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Whenever this minion takes damage, summon a 2/3 Mech with Taunt. Insecurity detected. Alerting hugbots.
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
|Cabal Shadow Priest||Epic||Minion||General||Priest||6||4||5|
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Battlecry: Give all minions in your hand +2/+2. "Windell! More light!"
"I'm givin' it all she's got, Kangor!"
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. It's like an interdimensional game of demon tag.
Battlecry: Add 3 random cards you discarded this game to your hand. Reduce, reuse, resoul.
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly). Far more effective than the flamboyant saboteur.
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Minions in your hand have Echo. Summon an unlimited* number of minions!** *Six **Wisps
Battlecry: If you control a Lackey, choose a fantastic treasure. A staunch ally of Rafaam, at least while the shinies keep flowing.
At the end of your turn, summon a 2/2 Gnoll with Taunt. Hogger is super powerful. If you kill him, it's because he let you.
Whenever you play a card, summon a 2/1 Flame of Azzinoth. Illidan's brother, Malfurion, imprisoned him beneath Hyjal for 10,000 years. Stormrages are not good at letting go of grudges.
|Krag'wa, the Frog||Legendary||Minion||Beast||Shaman||6||4||6|
Battlecry: Return all spells you played last turn to your hand. Krag'wa has a ritual to honor his friends and a ritual to devour his enemies. No one can tell them apart.
|Lady in White||Legendary||Minion||General||Priest||6||5||5|
Battlecry: Cast 'Inner Fire' on all minions in your deck. (set Attack equal to Health) She was a lady in polka dots until the gnomish laundromat incident.
Battlecry: Set each player to 5 Mana Crystals. Sadly, she was still two credits short of her Witch Doctorate.
Deathrattle: Summon a Mech from your hand and trigger its Deathrattle. Reduce, reuse, re-rattle!
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
|The Black Knight||Legendary||Minion||General||Any||6||4||5|
Battlecry: Destroy an enemy minion with Taunt. He was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
|Zerek, Master Cloner||Legendary||Minion||General||Priest||6||5||5|
Deathrattle: If you've cast any spells on this minion, resummon it. His original name was Aerek. Then the first clone was Berek. They went evil around Merek.
|Showing all 50 cards|
Lore[edit | edit source]
- Moonglade (aka The Moonglade) is a haven for druids, and home of the Cenarion Circle. Here, tauren and night elves coexist peacefully, united by their reverence for the spirit of nature. Conflict between the races in Moonglade is not tolerated by the Moonglade Wardens stationed throughout the town of Nighthaven, who will respond to any violence initiated against players who have a favorable reputation with the Circle.
- Moonglade's reflection within the Emerald Dream is the most sacred place in all of the Dream. The Rift of Aln is located here in Lake Elune'ara's place.
- The demigod Omen sleeps at the depths of Lake Elune'ara, awakening every year around the time of the Lunar Festival.
- The Moonglade was the druids' home for thousands of years. When the Burning Legion ran rampant over the land in ancient times, the Moonglade remained untouched. The night elf druids went into deep meditation in the secure caves of the Barrow Dens, sending their minds into the plane of the Emerald Dream. The remaining night elves built the town of Nighthaven. During the Third War, the Moonglade again remained the safe haven of the elves. Tyrande from here awakened Malfurion. Although battles were fought there, the land was not befouled. Before Teldrassil was created, the Moonglade housed the majority of the night elf population.
- The Gold Road once reached all the way to Moonglade and Nighthaven, but with the corruption of Felwood it became very isolated as strangers are no longer welcomed by the Timbermaw furbolgs. Recently, the peace in Moonglade itself has become threatened as bizarre creatures from the Emerald Nightmare have found a way into a wing of the Stormrage Barrow Dens.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 22.214.171.12421 (2016-08-09): Added.