Moonglade Portal

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Moonglade Portal
Regular
Moonglade Portal(42040).png
Scroll rightSwipe left to see other versions
Gold
Moonglade Portal(42040) Gold.png
Set: One Night in Karazhan
Type: Spell
Class: Druid
Rarity: Rare
Cost: 6
Abilities: Restore Health, Summon
Tags: Cost-related, Random, Targeted
Artist: Evgeniy Zagumennyy

Restore 6 Health. Summon a random 6-Cost minion.

Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.

See this card on Hearthpwn

Moonglade Portal is a rare druid spell card, from the One Night in Karazhan set.

How to get[edit | edit source]

Two copies of regular Moonglade Portal are obtained by completing the druid Class Challenge in One Night in Karazhan, unlocked upon completing fourth and final wing, The Spire.

As a Wild format card, both regular and golden versions of Moonglade Portal can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Moonglade Portal 100 20
Golden Moonglade Portal 800 100

Notes[edit | edit source]

  • This spell has two steps:
    • First, it heals its target, queuing and resolving triggers;
    • Then, it summons a random 6-Cost minion, queuing and resolving triggers.

Strategy[edit | edit source]

Summoning a random minion is risky. Some minions provide excellent value for the cost, others are mediocre, or even bad. Because the summoned minion is not played from hand, its Battlecry will not activate, so if the random minion is for instance a Big-Time Racketeer, you will only get the 1-1 minion.

Despite the risk of the random minion, this card can be good. Since the Healing effect can be targeted, you can choose to either heal a minion for favorable trades, or restore some health to your Hero to survive another turn. Restoring 6 Health and getting a (hopefully) at least average 6-mana minion can help you win the game - if you are willing to accept the occassional bad luck.

As it costs 6 mana and summons a random 6-cost minion, this could amount to as much as a free "restore 6 health" - once again, if you are lucky.

Possible summons[edit | edit source]

For Wild format listings, see Moonglade Portal/Wild format

The following table lists all 6-mana collectible minions in Standard format, reflecting the range of possible summons from this spell.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Archmage Free Minion General Any 6 4 7
Spell Damage +1 You earn the title of Archmage when you can destroy anyone who calls you on it.
Boulderfist Ogre Free Minion General Any 6 6 7
"ME HAVE GOOD STATS FOR THE COST"
Dread Infernal Free Minion Demon Warlock 6 6 6
Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
Fire Elemental Free Minion Elemental Shaman 6 6 5
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Lord of the Arena Free Minion General Any 6 6 5
Taunt He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.
Reckless Rocketeer Free Minion General Any 6 5 2
Charge One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.
Abyssal Summoner Common Minion General Warlock 6 2 2
Battlecry: Summon a Demon with Taunt and stats equal to your hand size. But gnomes have tiny hands...
Aranasi Broodmother Common Minion Demon Warlock 6 4 6
Taunt
When you draw this, restore 4 Health to your hero. She's got a big brood and a big mood.
Arcanosaur Common Minion Elemental Mage 6 3 3
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Armored Goon Common Minion General Warrior 6 6 7
Whenever your hero attacks, gain 5 Armor. Armored except for non-critical areas, such as the head, torso, fists and thighs.
Camouflaged Dirigible Common Minion Mech Any 6 6 6
Battlecry: Give your other Mechs Stealth until your next turn. "What does that cloud look like to you?" "Trouble."
Damaged Stegotron Common Minion Mech Any 6 5 12
Battlecry: Deal 6 damage to this minion. Sadly the warranty does not cover fireballs or acts of Boom.
Eccentric Scribe Common Minion General Any 6 6 4
Deathrattle: Summon four 1/1 Vengeful Scrolls. Them's fightin' words!
Emerald Explorer Common Minion Dragon Druid 6 4 8
Taunt Battlecry: Discover a Dragon. Make it a double dragon!
Evasive Wyrm Common Minion Dragon Any 6 5 3
Divine Shield. Rush.
Can't be targeted by spells or Hero Powers. Deftly dodges spells like a real wiggle wyrm.
Frost Elemental Common Minion Elemental Any 6 5 5
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Gyrocopter Common Minion Mech Any 6 4 5
Rush
Windfury The hula doll is still absolutely required.
Priestess of Elune Common Minion General Any 6 5 4
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Safeguard Common Minion Mech Any 6 4 5
Taunt
Deathrattle: Summon a 0/5 Vault Safe with TauntKeep it secret. Keep it safeguarded!
Temple Enforcer Common Minion General Priest 6 6 6
Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Violet Warden Common Minion General Any 6 4 7
Taunt
Spell Damage +1 He's got magic, a shield, and an unwavering obsession with the color purple.
Windfury Harpy Common Minion General Any 6 4 5
Windfury Harpies are not pleasant sounding. That's the nicest I can put it.
Arcane Dynamo Rare Minion General Any 6 3 4
Battlecry: Discover a spell that costs (5) more. We ran out of jars, so we started putting brains in other stuff.
Argent Commander Rare Minion General Any 6 4 2
Charge
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Coffin Crasher Rare Minion General Priest 6 6 5
Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.
Cursed Castaway Rare Minion Pirate Rogue 6 5 3
Rush
Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball.
Dragoncaster Rare Minion General Mage 6 4 4
Battlecry: If you're holding a Dragon, your next spell this turn costs (0). It’s challenging to perform magic on dragonback. It’s so easy to drop the rabbit.
Gadgetzan Auctioneer Rare Minion General Any 6 4 4
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Khartut Defender Rare Minion General Any 6 3 4
Taunt, Reborn
Deathrattle: Restore 3 Health to your hero. Gesundheit!
Mad Summoner Rare Minion Demon Any 6 4 4
Battlecry: Fill each player's board with 1/1 Imps. Does he summon because of his madness, or is he mad from all the summoning?
Mechanical Whelp Rare Minion Mech Any 6 2 2
Deathrattle: Summon a 7/7 Mechanical Dragon. "Well if I didn't build the whelp and YOU didn't build the whelp…"
Meteorologist Rare Minion General Mage 6 3 3
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Missile Launcher Rare Minion Mech Any 6 4 4
Magnetic
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Savannah Highmane Rare Minion Beast Hunter 6 6 5
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Security Rover Rare Minion Mech Warrior 6 2 6
Whenever this minion takes damage, summon a 2/3 Mech with TauntInsecurity detected. Alerting hugbots.
Spark Drill Rare Minion Mech Any 6 5 1
Rush
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Sunwalker Rare Minion General Any 6 4 5
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Tending Tauren Rare Minion General Druid 6 3 4
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
Thing from Below Rare Minion General Shaman 6 5 5
Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Utgarde Grapplesniper Rare Minion General Any 6 5 5
Battlecry: Both players draw a card. If it's a Dragon, summon it. Note: The dragon may be a little cranky upon arrival.
Blatant Decoy Epic Minion General Any 6 5 5
Deathrattle: Each player summons the lowest Cost minion from their hand. "Hah! You is being tricked by ME! Togwaggle!"
Cabal Shadow Priest Epic Minion General Priest 6 4 5
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Kidnapper Epic Minion General Rogue 6 5 3
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Mossy Horror Epic Minion General Any 6 2 7
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Mysterious Challenger Epic Minion General Paladin 6 6 6
Battlecry: Put one of each Secret from your deck into the battlefield. He may sound surly and antisocial, but he's actually just really shy.
Portal Overfiend Epic Minion Demon Any 6 5 6
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with RushIt's like an interdimensional game of demon tag.
Riftcleaver Epic Minion Demon Warlock 6 7 5
Battlecry: Destroy a minion. Your hero takes damage equal to its Health. Brings you face to face with your destructive impulses.
Scarlet Webweaver Epic Minion Beast Hunter 6 5 5
Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag!
Soulwarden Epic Minion General Warlock 6 6 6
Battlecry: Add 3 random cards you discarded this game to your hand. Reduce, reuse, resoul.
Unseen Saboteur Epic Minion General Any 6 5 6
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly)Far more effective than the flamboyant saboteur.
Wild Bloodstinger Epic Minion Beast Hunter 6 6 9
Battlecry: Summon a minion from your opponent's hand. Attack it. Tame Bloodstingers would politely invite your minion to tea.
Armagedillo Legendary Minion Beast Warrior 6 4 7
Taunt
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
Cairne Bloodhoof Legendary Minion General Any 6 4 5
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Dr. Morrigan Legendary Minion General Warlock 6 5 5
Deathrattle: Swap this with a minion from your deck. She will NOT STOP until she gets tenure.
Flik Skyshiv Legendary Minion General Rogue 6 4 4
Battlecry: Destroy a minion and all copies of it (wherever they are)Junior explorers scan the night sky in fear of her candle’s flame!
Glinda Crowskin Legendary Minion General Warlock 6 3 7
Minions in your hand have EchoSummon an unlimited* number of minions!** *Six **Wisps
Heistbaron Togwaggle Legendary Minion General Rogue 6 5 5
Battlecry: If you control a Lackey, choose a fantastic treasure. A staunch ally of Rafaam, at least while the shinies keep flowing.
Hogger Legendary Minion General Any 6 4 4
At the end of your turn, summon a 2/2 Gnoll with TauntHogger is super powerful. If you kill him, it's because he let you.
Illidan Stormrage Legendary Minion Demon Any 6 7 5
Whenever you play a card, summon a 2/1 Flame of Azzinoth. Illidan's brother, Malfurion, imprisoned him beneath Hyjal for 10,000 years. Stormrages are not good at letting go of grudges.
Krag'wa, the Frog Legendary Minion Beast Shaman 6 4 6
Battlecry: Return all spells you played last turn to your hand. Krag'wa has a ritual to honor his friends and a ritual to devour his enemies. No one can tell them apart.
Kronx Dragonhoof Legendary Minion General Any 6 6 6
Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation. The only one who knows how to properly prepare Galakrond's coffee.
Lady in White Legendary Minion General Priest 6 5 5
Battlecry: Cast 'Inner Fire' on all minions in your deck. (set Attack equal to Health) She was a lady in polka dots until the gnomish laundromat incident.
Mojomaster Zihi Legendary Minion General Any 6 5 5
Battlecry: Set each player to 5 Mana Crystals. Sadly, she was still two credits short of her Witch Doctorate.
Nithogg Legendary Minion Dragon Shaman 6 5 5
Battlecry: Summon two 0/3 Eggs. Next turn they hatch into 4/4 Drakes with RushNot to be confused with Nithogger.
Oblivitron Legendary Minion Mech Hunter 6 3 4
Deathrattle: Summon a Mech from your hand and trigger its DeathrattleReduce, reuse, re-rattle!
Reno the Relicologist Legendary Minion General Mage 6 4 6
Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. All his life, Reno Jackson was only a gatling wand away from becoming the greatest and most terrifying mage who ever existed.
The Beast Legendary Minion Beast Any 6 9 7
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
The Black Knight Legendary Minion General Any 6 4 5
Battlecry: Destroy an enemy minion with TauntHe was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Toki, Time-Tinker Legendary Minion General Mage 6 5 5
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
Veranus Legendary Minion Dragon Hunter 6 7 6
Battlecry: Change the Health of all enemy minions to 1. As an empty nester, she just misses her little ones.
Zerek, Master Cloner Legendary Minion General Priest 6 5 5
Deathrattle: If you've cast any spells on this minion, resummon it. His original name was Aerek. Then the first clone was Berek. They went evil around Merek.
Showing all 71 cards


Lore[edit | edit source]

Moonglade in World of Warcraft

From Wowpedia:

Moonglade (aka The Moonglade) is a haven for druids, and home of the Cenarion Circle. Here, tauren and night elves coexist peacefully, united by their reverence for the spirit of nature. Conflict between the races in Moonglade is not tolerated by the Moonglade Wardens stationed throughout the town of Nighthaven, who will respond to any violence initiated against players who have a favorable reputation with the Circle.
Moonglade's reflection within the Emerald Dream is the most sacred place in all of the Dream. The Rift of Aln is located here in Lake Elune'ara's place.
The demigod Omen sleeps at the depths of Lake Elune'ara, awakening every year around the time of the Lunar Festival.
History
The Moonglade was the druids' home for thousands of years. When the Burning Legion ran rampant over the land in ancient times, the Moonglade remained untouched. The night elf druids went into deep meditation in the secure caves of the Barrow Dens, sending their minds into the plane of the Emerald Dream. The remaining night elves built the town of Nighthaven. During the Third War, the Moonglade again remained the safe haven of the elves. Tyrande from here awakened Malfurion. Although battles were fought there, the land was not befouled. Before Teldrassil was created, the Moonglade housed the majority of the night elf population.
The Gold Road once reached all the way to Moonglade and Nighthaven, but with the corruption of Felwood it became very isolated as strangers are no longer welcomed by the Timbermaw furbolgs. Recently, the peace in Moonglade itself has become threatened as bizarre creatures from the Emerald Nightmare have found a way into a wing of the Stormrage Barrow Dens.

Gallery[edit | edit source]

Moonglade Portal, full art
The Stormrage Barrow Dens

Patch changes[edit | edit source]