Moonglade Portal

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Moonglade Portal
Moonglade Portal(42040).png
Scroll rightSwipe left to see other versions
Moonglade Portal(42040) Gold.png
Set: One Night in Karazhan
Type: Spell
Class: Druid
Rarity: Rare
Cost: 6
Abilities: Restore Health, Summon
Tags: Cost-related, Random, Targeted
Artist: Evgeniy Zagumennyy

Restore 6 Health. Summon a random 6-Cost minion.

Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.

See this card on Hearthpwn

For the boss card in the Demon Hunter Prologue, see Moonglade Portal (boss).

Moonglade Portal is a rare druid spell card, from the One Night in Karazhan set.

How to get[edit | edit source]

Two copies of regular Moonglade Portal are obtained by completing the druid Class Challenge in One Night in Karazhan, unlocked upon completing fourth and final wing, The Spire.

As a Wild format card, both regular and golden versions of Moonglade Portal can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Moonglade Portal 100 20
Golden Moonglade Portal 800 100

Notes[edit | edit source]

  • This spell has two steps:
    • First, it heals its target, queuing and resolving triggers;
    • Then, it summons a random 6-Cost minion, queuing and resolving triggers.

Strategy[edit | edit source]

Summoning a random minion is risky. Some minions provide excellent value for the cost, others are mediocre, or even bad. Because the summoned minion is not played from hand, its Battlecry will not activate, so if the random minion is for instance a Big-Time Racketeer, you will only get the 1-1 minion.

Despite the risk of the random minion, this card can be good. Since the Healing effect can be targeted, you can choose to either heal a minion for favorable trades, or restore some health to your Hero to survive another turn. Restoring 6 Health and getting a (hopefully) at least average 6-mana minion can help you win the game - if you are willing to accept the occassional bad luck.

As it costs 6 mana and summons a random 6-cost minion, this could amount to as much as a free "restore 6 health" - once again, if you are lucky.

Possible summons[edit | edit source]

For Wild format listings, see Moonglade Portal/Wild format

The following table lists all 6-mana collectible minions in Standard format, reflecting the range of possible summons from this spell.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Abyssal Summoner Common Minion General Warlock 6 2 2 Battlecry: Summon a Demon with Taunt and stats equal to your hand size.
Aeon Reaver Common Minion Dragon Priest 6 4 4 Battlecry: Deal damage to a minion equal to its Attack.
Aranasi Broodmother Common Minion Demon Warlock 6 4 6 Taunt
When you draw this, restore 4 Health to your hero.
Archmage Free Minion General Any 6 4 7 Spell Damage +1
Argent Commander Rare Minion General Any 6 4 2 Charge
Divine Shield
Armagedillo Legendary Minion Beast Warrior 6 4 7 Taunt
At the end of your turn, give all Taunt minions in your hand +2/+2.
Armored Goon Common Minion General Warrior 6 6 7 Whenever your hero attacks, gain 5 Armor.
Bladed Lady Rare Minion Demon Demon Hunter 6 6 6 Rush
Costs (1) if your hero has 6 or more Attack.
Blatant Decoy Epic Minion General Any 6 5 5 Deathrattle: Each player summons the lowest Cost minion from their hand.
Boulderfist Ogre Free Minion General Any 6 6 7
Cabal Shadow Priest Epic Minion General Priest 6 4 5 Battlecry: Take control of an enemy minion that has 2 or less Attack.
Cairne Bloodhoof Legendary Minion General Any 6 4 5 Deathrattle: Summon a 4/5 Baine Bloodhoof.
Camouflaged Dirigible Common Minion Mech Any 6 6 6 Battlecry: Give your other Mechs Stealth until your next turn.
Claw Machine Common Minion Mech Any 6 6 3 Rush. Deathrattle: Draw a minion and give it +3/+3.
Corrupt Elementalist Rare Minion General Shaman 6 3 3 Battlecry: Invoke Galakrond twice.
Devout Pupil Epic Minion General 6 4 5 Divine Shield, Taunt
Costs (1) less for each spell you've cast on friendly characters this game.
Dragonmaw Sky Stalker Common Minion Dragon Any 6 5 6 Deathrattle: Summon a 3/4 Dragonrider.
Dread Infernal Free Minion Demon Warlock 6 6 6 Battlecry: Deal 1 damage to ALL other characters.
Eccentric Scribe Common Minion General Any 6 6 4 Deathrattle: Summon four 1/1 Vengeful Scrolls.
Emerald Explorer Common Minion Dragon Druid 6 4 8 Taunt Battlecry: Discover a Dragon.
Evasive Wyrm Common Minion Dragon Any 6 5 3 Divine Shield. Rush.
Can't be targeted by spells or Hero Powers.
Fel Summoner Common Minion General Demon Hunter 6 8 3 Deathrattle: Summon a random Demon from your hand.
Fire Elemental Free Minion Elemental Shaman 6 6 5 Battlecry: Deal 3 damage.
Flik Skyshiv Legendary Minion General Rogue 6 4 4 Battlecry: Destroy a minion and all copies of it (wherever they are).
Forest Warden Omu Legendary Minion General Druid 6 5 4 Spellburst: Refresh your Mana Crystals.
Frost Elemental Common Minion Elemental Any 6 5 5 Battlecry: Freeze a character.
Gadgetzan Auctioneer Rare Minion General Any 6 4 4 Whenever you cast a spell, draw a card.
Grand Empress Shek'zara Legendary Minion General Rogue 6 5 7 Battlecry: Discover a card in your deck and draw all copies of it.
Gyrocopter Common Minion Mech Any 6 4 5 Rush
Heistbaron Togwaggle Legendary Minion General Rogue 6 5 5 Battlecry: If you control a Lackey, choose a fantastic treasure.
Hogger Legendary Minion General Any 6 4 4 At the end of your turn, summon a 2/2 Gnoll with Taunt.
Imprisoned Antaen Rare Minion Demon Demon Hunter 6 10 6 Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies.
Judicious Junior Common Minion General Paladin 6 4 9 Lifesteal
Keli'dan the Breaker Legendary Minion General Warlock 6 3 3 Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one.
Khartut Defender Rare Minion General Any 6 3 4 Taunt, Reborn
Deathrattle: Restore 3 Health to your hero.
Kidnapper Epic Minion General Rogue 6 5 3 Combo: Return a minion to its owner's hand.
Kronx Dragonhoof Legendary Minion General Any 6 6 6 Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation.
Lord of the Arena Free Minion General Any 6 6 5 Taunt
Mad Summoner Rare Minion Demon Any 6 4 4 Battlecry: Fill each player's board with 1/1 Imps.
Maxima Blastenheimer Legendary Minion General Hunter 6 4 4 Battlecry: Summon a minion from your deck. It attacks the enemy hero, then dies.
Mossy Horror Epic Minion General Any 6 2 7 Battlecry: Destroy all other minions with 2 or less Attack.
Nithogg Legendary Minion Dragon Shaman 6 5 5 Battlecry: Summon two 0/3 Eggs. Next turn they hatch into 4/4 Drakes with Rush.
Oblivitron Legendary Minion Mech Hunter 6 3 4 Deathrattle: Summon a Mech from your hand and trigger its Deathrattle.
Onyx Magescribe Common Minion Dragon Any 6 4 9 Spellburst: Add 2 random spells from your class to your hand.
Portal Overfiend Epic Minion Demon Any 6 5 6 Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush.
Priestess of Elune Common Minion General Any 6 5 4 Battlecry: Restore 4 Health to your hero.
Reckless Rocketeer Free Minion General Any 6 5 2 Charge
Reno the Relicologist Legendary Minion General Mage 6 4 6 Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions.
Riftcleaver Epic Minion Demon Warlock 6 7 5 Battlecry: Destroy a minion. Your hero takes damage equal to its Health.
Ring Matron Common Minion Demon Warlock 6 6 4 Taunt
Deathrattle: Summon two 3/2 Imps.
Safeguard Common Minion Mech Any 6 4 5 Taunt
Deathrattle: Summon a 0/5 Vault Safe with Taunt.
Savannah Highmane Rare Minion Beast Hunter 6 6 5 Deathrattle: Summon two 2/2 Hyenas.
Sayge, Seer of Darkmoon Legendary Minion General Mage 6 5 5 Battlecry: Draw 1 card.
(Upgraded for each friendly Secret that has triggered this game!)
Scarlet Webweaver Epic Minion Beast Hunter 6 5 5 Battlecry: Reduce the Cost of a random Beast in your hand by (5).
Scavenging Shivarra Common Minion Demon Any 6 6 3 Battlecry: Deal 6 damage randomly split among all other minions.
Smug Senior Common Minion General Any 6 5 7 Taunt. Deathrattle: Add a 5/7 Ghost with Taunt to your hand.
Sorcerous Substitute Common Minion General Any 6 6 6 Battlecry: If you have Spell Damage, summon a copy of this.
Sunwalker Rare Minion General Any 6 4 5 Taunt. Divine Shield
The Beast Legendary Minion Beast Any 6 9 7 Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent.
The Black Knight Legendary Minion General Any 6 4 5 Battlecry: Destroy an enemy minion with Taunt.
The Lurker Below Legendary Minion Beast Shaman 6 6 5 Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors.
Tickatus Legendary Minion Demon Warlock 6 8 8 Battlecry: Remove the top 5 cards from your deck. Corrupt: Your opponent's deck instead.
Unseen Saboteur Epic Minion General Any 6 5 6 Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly).
Utgarde Grapplesniper Rare Minion General Any 6 5 5 Battlecry: Both players draw a card. If it's a Dragon, summon it.
Veranus Legendary Minion Dragon Hunter 6 7 6 Battlecry: Change the Health of all enemy minions to 1.
Violet Warden Common Minion General Any 6 4 7 Taunt
Spell Damage +1
Wild Bloodstinger Epic Minion Beast Hunter 6 6 9 Battlecry: Summon a minion from your opponent's hand. Attack it.
Windfury Harpy Common Minion General Any 6 4 5 Windfury
Xavius Legendary Minion Demon Any 6 7 5 After you play a card, summon a 2/1 Satyr.
Showing all 69 cards

Lore[edit | edit source]

Moonglade in World of Warcraft

From Wowpedia:

Moonglade (aka The Moonglade) is a haven for druids, and home of the Cenarion Circle. Here, tauren and night elves coexist peacefully, united by their reverence for the spirit of nature. Conflict between the races in Moonglade is not tolerated by the Moonglade Wardens stationed throughout the town of Nighthaven, who will respond to any violence initiated against players who have a favorable reputation with the Circle.
Moonglade's reflection within the Emerald Dream is the most sacred place in all of the Dream. The Rift of Aln is located here in Lake Elune'ara's place.
The demigod Omen sleeps at the depths of Lake Elune'ara, awakening every year around the time of the Lunar Festival.
The Moonglade was the druids' home for thousands of years. When the Burning Legion ran rampant over the land in ancient times, the Moonglade remained untouched. The night elf druids went into deep meditation in the secure caves of the Barrow Dens, sending their minds into the plane of the Emerald Dream. The remaining night elves built the town of Nighthaven. During the Third War, the Moonglade again remained the safe haven of the elves. Tyrande from here awakened Malfurion. Although battles were fought there, the land was not befouled. Before Teldrassil was created, the Moonglade housed the majority of the night elf population.
The Gold Road once reached all the way to Moonglade and Nighthaven, but with the corruption of Felwood it became very isolated as strangers are no longer welcomed by the Timbermaw furbolgs. Recently, the peace in Moonglade itself has become threatened as bizarre creatures from the Emerald Nightmare have found a way into a wing of the Stormrage Barrow Dens.

Gallery[edit | edit source]

Moonglade Portal, full art
The Stormrage Barrow Dens

Patch changes[edit | edit source]