Mogor the Ogre

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Mogor the Ogre
Mogor the Ogre(12282).png
Mogor the Ogre(12282) Gold.png
Set: Goblins vs Gnomes
Type: Minion
Rarity: Legendary
Cost: 6
Attack: 7
Health: 6
Abilities: Forgetful
Tags: Area of effect, Random, Triggered effect
Artist: Michal Ivan

All minions have a 50% chance to attack the wrong enemy.

Mogor helped reopen the Dark Portal once. You know you're in trouble when you have to rely on an ogre.

See this card on Hearthpwn

Mogor the Ogre is a legendary neutral minion card, from the Goblins vs Gnomes set.

How to get[edit | edit source]

Mogor the Ogre can be obtained through Goblins vs Gnomes card packs purchased online from the Battle.net shop, or through crafting.

Card Crafting cost Disenchanting
Mogor the Ogre 1600 400
Golden Mogor the Ogre 3200 1600

Note[edit | edit source]

  • This minion effectively grants the forgetful effect to all minions. Each Mogor the Ogre effectively grants one 'stack' of the effect to each minion, even if they already have the effect.[1] Minions with multiple stacks of the effect, such as a Dunemaul Shaman with a Mogor the Ogre on the board, will check once for each application.[2] For example, if a Dunemaul Shaman attacks while Mogor the Ogre is in play, he will first check to see if he attacks his intended target, and if not, will select a new target; then check a second time to see if he will attack his current target at that point. It is possible for targets to switch to an unintended target with the first forgetful effect, then switch back to the original target with the second.[3]
    • Note that while the 'stacks' model is easier to understand, despite the card's wording Mogor actually works as a triggered effect which is activated by any minion attacking. The chance is not possessed by the minions, but rather Mogor if activated has a chance to alter the minion's target for them, in a manner similar to Misdirection.

Strategy[edit | edit source]

While Mogor lets your other minions bypass Taunt and Stealth, his most valuable quality is breaking the focus of enemy minions, making it difficult to concentrate damage on one target and making any attack a potential suicide into Mogor. He is best with sturdy minions that gradually create advantage such as Imp Master or Nat Pagle.

Mogor's aura does not extend to heroes, weapons or spells and is weak against mages due to their low reliance on minion dogpiles.

Quotes[edit | edit source]

Summon
Mogor deci- no. Mogor destr- uh, wait no. Mogor kill!
Attack
Mogor charge!
Effect triggering
Sorry.
Death
Uh-oh.

Lore[edit | edit source]

From Wowpedia:

Mogor, the treacherous ogre mage lord of the Laughing Skull clan, remained in Draenor during both of the crossings.

Trivia[edit | edit source]

  • The artwork for this card comes from the World of Warcraft Trading Card Game "Crown of the Heavens" series, for the card Rage of the Elements.
  • Mogor is also depicted in the art for Ogre Magi, a card which was part of the game's original set, long before Mogor himself was added.
  • Despite his flavor text, Mogor had no role in reopening the Dark Portal. In Warcraft II: Beyond the Dark Portal, Ner'zhul's Horde defeated Mogor to gain control of his death knights. In the World of Warcraft: Beyond the Dark Portal novel, Mogor does not appear at all.

Gallery[edit | edit source]

Mogor the Ogre, full art
Mogor in the TCG

Patch changes[edit | edit source]

Goblins vs Gnomes logo.png Patch 2.0.0.7234 (2014-12-04): Added.

References[edit | edit source]

  1. Zeriyah on Twitter. (2014-12-03). 
  2. Zeriyah on Twitter. (2014-12-02). 
  3. Zeriyah on Twitter. (2014-12-02). 
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