Moat Lurker

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Moat Lurker
Moat Lurker(42063).png
Moat Lurker(42063) Gold.png
Set: One Night in Karazhan
Type: Minion
Rarity: Rare
Cost: 6
Attack: 3
Health: 3
Abilities: Battlecry, Copy, Deathrattle, Destroy, Summon
Tags: Targeted
Artist: Jerry Mascho

Battlecry: Destroy a minion. Deathrattle: Resummon it.

He really enjoys lurking and gets a lot of job satisfaction out of it.

See this card on Hearthpwn

Moat Lurker is a rare neutral minion card, from the One Night in Karazhan set.

How to get[edit | edit source]

Two copies of regular Moat Lurker are obtained by defeating The Crone‎, the third boss in One Night in Karazhan's second wing, The Opera.

As a Wild format card, both regular and golden versions of Moat Lurker can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Moat Lurker 100 20
Golden Moat Lurker 800 100

Notes[edit | edit source]

  • This minion's Battlecry destroys a target minion; this minion is then incorporated into the Moat Lurker's Deathrattle, likely by way of an enchantment. When the Deathrattle is activated, it summons a new copy of the destroyed minion.
    • Brann Bronzebeard doubles the Battlecry, but since it does not double the Deathrattle and the Deathrattle only resummons one minion anyway, a Brann'd Moat Lurker still only resummons one minion.[1] Baron Rivendare works as expected.
    • Despite the card's wording, the destroyed minion does not return to the board - the Moat Lurker's Deathrattle simply summons a fresh copy of that minion card. As a result, the minion produced will not have any enchantments, and will appear at full Health, regardless of the state of the minion that was destroyed. Since the minion is not played from the hand, any Battlecries will not be activated.
    • Assuming the Moat Lurker's victim is stored in an enchantment or similar effect, it will be possible to remove it by returning the Moat Lurker to the hand, such as with Shadowstep. As with any card text, Silencing or transforming the Moat Lurker will also neutralise its abilities. Similarly, if a Moat Lurker is summoned through an effect such as Barnes or N'Zoth, the Corruptor, the Moat Lurker's Deathrattle will not summon anything, since the minion has no associated enchantment.
    • If a Moat Lurker enters the battlefield without its Battlecry activating, it does not incorporate a minion in its enchantment; hence its Deathrattle will not summon a minion.
  • Similar to cards such as Reincarnate, the Moat Lurker's Deathrattle summons the minion to the far right of the controlling player's board.
  • The Deathrattle summons a copy of the destroyed minion on the side of the battlefield it was destroyed on, even if Moat Lurker's controller changes such as due to Mind Control or Sylvanas Windrunner.[2]
  • If you copy a Moat Lurker with Unearthed Raptor, the Raptor's copied Deathrattle will also summon a copy of the destroyed minion. (Brann Bronzebeard gives the Raptor two such Deathrattles.[3] Duplicate Moat Lurkers created via Faceless Manipulator and Mirror Entity will also re-summon the destroyed minion when slain. [4] [5]

Strategy[edit | edit source]

Moat Lurker is an interesting card with many possible applications. Its strongest synergy is with Deathrattle minions. Destroying and then resummoning a friendly minion such as Sylvanas Windrunner allows the player to benefit from her Deathrattle an additional time, and on demand, rather than requiring the right minion to trade her into. Other good targets include Twilight Summoner, Tirion Fordring, Deathwing, Dragonlord, and in Wild format Sneed's Old Shredder. It can also be used to remove negative enchantments such as Corruption on friendly minions, to resummon one of Shadowcaster or Barnes' copies with full stats, or simply to restore a minion to full Health, mainly useful for large minions such as damaged Giants. In this role it functions much like a delayed Reincarnate.

However, the delay is critical, both in terms of tempo and the chance that the Moat Lurker will be Silenced or transformed before its Deathrattle can activate. The risk can be reduced by playing Moat Lurker while the opponent has a minion on the board with high enough Attack to destroy the Moat Lurker, activating its Deathrattle, although a Taunt can easily spoil this plan. If using this card to destroy a friendly minion, make sure to get the most use out of the target minion before it is destroyed.

Moat Lurker can also be used on enemy minions. It can be an effective way of temporarily removing Taunts or especially powerful minions, allowing access to the enemy hero, countering problematic effects, or simply breaking the opponent's tempo. If combined with a Silence or return to hand effect the minion will be permanently lost, since the related Deathrattle will be lost. This last strategy is usually both mana and card inefficient (although Purify is one exception) but can provide an excellent counter when no other adequate removal is available. Even if the minion is eventually resummoned by the Moat Lurker's Deathrattle, the process will permanently remove useful enchantments like Blessing of Kings or the Battlecry buff of Twilight Drake.

A very good late game combination is to play Spiritsinger Umbra and Moat Lurker (costing 10 mana combined) in a single turn. The minion targeted by the Moat Lurker will immediately be resummoned (at full Health) due to the Spiritsinger's effect, and a second copy of it will be summoned when the Moatlurker dies.

Gallery[edit | edit source]

Moat Lurker, full art

Patch changes[edit | edit source]

References[edit | edit source]