Most card tables were converted early Thursday morning to run on a different wiki extension. (From Semantic MediaWiki to Cargo.)
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For effects specifically related to specific minion types, see individual type pages, e.g., Beast. For abilities possessed by minions, or which grant abilities to minions, see individual ability pages, e.g., Deathrattle. For effects related to minion death, see Death-related.
Minion card list[edit | edit source]
For a full list of minion cards, see Minion card list.
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These cards have effects related to the summoning of minions.
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These cards have effects related to the playing of minions from the hand.
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These cards have effects that depend on the number and types of minions on the battlefield.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Doom Pact||None||Spell||Death Knight||5|
Destroy all minions. Remove the top card from your deck for each minion destroyed.
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
Battlecry: If an enemy is Frozen, draw a card. He's freezing his bones off!
Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?
Battlecry: For each enemy minion, restore 2 Health to your hero. Cults need pharmacists too.
|Druid of the Fang||Common||Minion||General||Druid||5||4||4|
Battlecry: If you have a Beast, transform this minion into a 7/7. The Druids of the Fang live in the Wailing Caverns. They wear cool snake shirts and tell snake jokes and say "bro" a lot.
Battlecry: For each enemy minion, gain 2 Armor. Kobolds use anything for armor: Pots, pans, garbage cans... even other kobolds.
Battlecry: If you control a Beast, gain Taunt. This was the only job he could get after the dinosaur theme park debacle.
Battlecry: If you control another Mech, Discover a Mech. A-1 and A-2 went nuts, when they should have gone bolts.
Battlecry: If you control at least 2 other minions, gain Taunt. Roc eggs are great in omelettes, sandwiches, and as bait to turn poachers into bird food.
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Battlecry: If you control another Murloc, Discover a Murloc. Lookout is a self-appointed title that's mostly an excuse to beat things up.
Battlecry: If you control at least 2 other minions, Adapt. Doesn't like to adapt unless others are watching. Some minions are such show-offs.
Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.
Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand. Won't you take me to... Tinkertown?
|Unleash the Hounds||Common||Spell||Hunter||3|
For each enemy minion, summon a 1/1 Hound with Charge. You must read the name of this card out loud each time you play it.
Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Battlecry: If you control a minion with 5 or more Attack, gain +2/+2. If you think her job is easy, YOU try falling asleep on cue.
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
Battlecry: Gain +1/+1 for each friendly Totem. It's nice to find a real craftsman in this day and age of mass-produced totems.
Can’t attack unless it’s the only minion in the battlefield. Don't blink! Don't turn your back, don't look away, and DON'T BLINK.
|Everyfin is Awesome||Rare||Spell||Shaman||7|
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies. If you can't find a bomb to throw, just pick up any goblin invention and throw that.
|King of Beasts||Rare||Minion||Beast||Hunter||5||2||6|
Taunt. Battlecry: Gain +1 Attack for each other Beast you have. He never sleeps. Not even in the mighty jungle.
Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
Taunt Battlecry: Gain +1/+1 for each enemy Deathrattle minion. Warlocks have the town exorcist on speed dial in case they unleash the wrong demon.
Battlecry: If you control no other minions, gain Taunt and Divine Shield. He is a champion, with no friends. He'll keep on fighting, til the end!
|Mind Control Tech||Rare||Minion||General||Any||3||3||3|
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.
|Protect the King!||Rare||Spell||Warrior||3|
For each enemy minion, summon a 1/1 Pawn with Taunt. Form ranks! Everyone into the King's Tuskarr Defense!
Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.
Battlecry: If you have 6 other minions, gain +4/+4. The Reliquary considers itself the equal of the League of Explorers. The League of Explorers doesn't.
Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
Battlecry: If you have a Pirate, gain +1/+1. I have great deal for you... for 4 damage to your face!
Battlecry: If an enemy minion has Taunt, gain Charge. Did you know the Hogchoppers compete every year at the Mirage Raceway? They do. It's a real group.
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
At the end of each turn, destroy this minion if it's your only one. The Dark Animus is evil and mysterious and huge and unable to write sentences that utilize proper grammar.
Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!
Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
Taunt. Battlecry: Gain +1 Health for each enemy minion. What are the qualifications for being a 'Horror?' Just how horrible do you have to be?
Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
Battlecry: If you control a minion with 6 or more Health, draw two cards. "Yeah, I can get you Knuckles. No, no, he's been clean for *weeks*."
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
|Master of Ceremonies||Epic||Minion||General||Any||3||4||2|
Battlecry: If you have a minion with Spell Damage, gain +2/+2. Goes by "MC ElfyElf".
Gain an empty Mana Crystal for each friendly minion. The Hozen don't get paid much, but at least they get to keep any excess mana.
Costs (1) less for each other minion on the battlefield. See? Giant.
|Gormok the Impaler||Legendary||Minion||General||Any||4||4||4|
Battlecry: If you have at least 4 other minions, deal 4 damage. Gormok has been giving impaling lessons in a small tent near the tournament grounds. For only 25g you too could learn the fine art of impaling!
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
Charge. Has +1 Attack for each other Murloc on the battlefield. He's a legend among murlocs. "Mrghllghghllghg!", they say.
Costs (1) less for each friendly Pirate. What's more boss than riding a parrot with a jawbone for a shoulderpad while wielding a giant hook-lance-thing and wearing a pirate hat? NOTHING.
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