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Minion/Wild format

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This page lists cards specifically related to the presence or summoning of minions available in Wild format.

For effects specifically related to specific minion types, see individual type pages, e.g., Beast. For abilities possessed by minions, or which grant abilities to minions, see individual ability pages, e.g., Deathrattle. For effects related to minion death, see Death-related.

For information on the minion card type itself, and card lists for Standard format, see Minion.

Minion card list[edit | edit source]

For a full list of minion cards, see Minion card list.

Summoning-related[edit | edit source]

These cards have effects related to the summoning of minions.

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Error: operator for the virtual field 'Cards.tags' must be 'HOLDS', 'HOLDS NOT', 'HOLDS LIKE' or 'HOLDS NOT LIKE'.


Playing-related[edit | edit source]

These cards have effects related to the playing of minions from the hand.

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Error: operator for the virtual field 'Cards.tags' must be 'HOLDS', 'HOLDS NOT', 'HOLDS LIKE' or 'HOLDS NOT LIKE'.


Battlefield-related[edit | edit source]

These cards have effects that depend on the number and types of minions on the battlefield.


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Doom Pact None Spell Death Knight 5
Destroy all minions. Remove the top card from your deck for each minion destroyed. 
Frostwolf Warlord Free Minion General Any 5 4 4
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
Kill Command Free Spell Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Battle Rage Common Spell Warrior 2
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Cogmaster Common Minion General Any 1 1 2
Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
Coldwraith Common Minion General Mage 3 3 4
Battlecry: If an enemy is Frozen, draw a card. He's freezing his bones off!
Cryomancer Common Minion General Mage 5 5 5
Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?
Cult Apothecary Common Minion General Any 5 4 4
Battlecry: For each enemy minion, restore 2 Health to your hero. Cults need pharmacists too.
Druid of the Fang Common Minion General Druid 5 4 4
Battlecry: If you have a Beast, transform this minion into a 7/7. The Druids of the Fang live in the Wailing Caverns. They wear cool snake shirts and tell snake jokes and say "bro" a lot.
Drywhisker Armorer Common Minion General Warrior 2 2 2
Battlecry: For each enemy minion, gain 2 Armor. Kobolds use anything for armor: Pots, pans, garbage cans... even other kobolds.
Fossilized Devilsaur Common Minion General Any 8 8 8
Battlecry: If you control a Beast, gain TauntThis was the only job he could get after the dinosaur theme park debacle.
Gorillabot A-3 Common Minion Mech Any 4 3 4
Battlecry: If you control another Mech, Discover a Mech. A-1 and A-2 went nuts, when they should have gone bolts.
Nesting Roc Common Minion Beast Any 5 4 7
Battlecry: If you control at least 2 other minions, gain TauntRoc eggs are great in omelettes, sandwiches, and as bait to turn poachers into bird food.
Primal Fusion Common Spell Shaman 1
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Primalfin Lookout Common Minion Murloc Any 3 3 2
Battlecry: If you control another Murloc, Discover a Murloc. Lookout is a self-appointed title that's mostly an excuse to beat things up.
Ravasaur Runt Common Minion Beast Any 2 2 2
Battlecry: If you control at least 2 other minions, AdaptDoesn't like to adapt unless others are watching. Some minions are such show-offs.
Sacred Trial Common Spell Paladin 1
Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.
Tinkertown Technician Common Minion General Any 3 3 3
Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand. Won't you take me to... Tinkertown?
Unleash the Hounds Common Spell Hunter 3
For each enemy minion, summon a 1/1 Hound with ChargeYou must read the name of this card out loud each time you play it.
Bloodsail Cultist Rare Minion Pirate Warrior 3 3 4
Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Celestial Dreamer Rare Minion General Druid 3 3 3
Battlecry: If you control a minion with 5 or more Attack, gain +2/+2. If you think her job is easy, YOU try falling asleep on cue.
Death Revenant Rare Minion General Warrior 5 3 3
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
Draenei Totemcarver Rare Minion General Shaman 4 4 4
Battlecry: Gain +1/+1 for each friendly Totem. It's nice to find a real craftsman in this day and age of mass-produced totems.
Eerie Statue Rare Minion General Any 4 7 7
Can’t attack unless it’s the only minion in the battlefield. Don't blink! Don't turn your back, don't look away, and DON'T BLINK.
Everyfin is Awesome Rare Spell Shaman 7
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
Goblin Blastmage Rare Minion General Mage 4 5 4
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies. If you can't find a bomb to throw, just pick up any goblin invention and throw that.
King of Beasts Rare Minion Beast Hunter 5 2 6
Taunt. Battlecry: Gain +1 Attack for each other Beast you have. He never sleeps. Not even in the mighty jungle.
King's Defender Rare Weapon Warrior 3 3 2
Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
Lil' Exorcist Rare Minion General Any 3 2 3
Taunt Battlecry: Gain +1/+1 for each enemy Deathrattle minion. Warlocks have the town exorcist on speed dial in case they unleash the wrong demon.
Lone Champion Rare Minion General Any 3 2 4
Battlecry: If you control no other minions, gain Taunt and Divine ShieldHe is a champion, with no friends. He'll keep on fighting, til the end!
Mind Control Tech Rare Minion General Any 3 3 3
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Night Prowler Rare Minion Beast Any 4 3 3
Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.
Protect the King! Rare Spell Warrior 3
For each enemy minion, summon a 1/1 Pawn with TauntForm ranks! Everyone into the King's Tuskarr Defense!
Ram Wrangler Rare Minion General Hunter 5 3 3
Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.
Reliquary Seeker Rare Minion General Warlock 1 1 1
Battlecry: If you have 6 other minions, gain +4/+4. The Reliquary considers itself the equal of the League of Explorers. The League of Explorers doesn't.
Second-Rate Bruiser Rare Minion General Any 5 4 5
Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
Shady Dealer Rare Minion General Rogue 3 4 3
Battlecry: If you have a Pirate, gain +1/+1. I have great deal for you... for 4 damage to your face!
Spiked Hogrider Rare Minion General Any 5 5 5
Battlecry: If an enemy minion has Taunt, gain ChargeDid you know the Hogchoppers compete every year at the Mirage Raceway? They do. It's a real group.
Spreading Plague Rare Spell Druid 6
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Anima Golem Epic Minion Mech Warlock 6 9 9
At the end of each turn, destroy this minion if it's your only one. The Dark Animus is evil and mysterious and huge and unable to write sentences that utilize proper grammar.
Cogmaster's Wrench Epic Weapon Rogue 3 1 3
Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!
Crush Epic Spell Warrior 7
Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
Cyclopian Horror Epic Minion General Any 4 3 3
Taunt. Battlecry: Gain +1 Health for each enemy minion. What are the qualifications for being a 'Horror?' Just how horrible do you have to be?
DOOM! Epic Spell Warlock 10
Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
Fight Promoter Epic Minion General Any 6 4 4
Battlecry: If you control a minion with 6 or more Health, draw two cards. "Yeah, I can get you Knuckles. No, no, he's been clean for *weeks*."
Hidden Wisdom Epic Spell Paladin 1
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
Master of Ceremonies Epic Minion General Any 3 4 2
Battlecry: If you have a minion with Spell Damage, gain +2/+2. Goes by "MC ElfyElf".
Pilfered Power Epic Spell Druid 3
Gain an empty Mana Crystal for each friendly minion. The Hozen don't get paid much, but at least they get to keep any excess mana.
Sea Giant Epic Minion General Any 10 8 8
Costs (1) less for each other minion on the battlefield. See? Giant.
Gormok the Impaler Legendary Minion General Any 4 4 4
Battlecry: If you have at least 4 other minions, deal 4 damage. Gormok has been giving impaling lessons in a small tent near the tournament grounds. For only 25g you too could learn the fine art of impaling!
Mimiron's Head Legendary Minion Mech Any 5 4 5
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
Old Murk-Eye Legendary Minion Murloc Any 4 2 4
Charge. Has +1 Attack for each other Murloc on the battlefield. He's a legend among murlocs. "Mrghllghghllghg!", they say.
Skycap'n Kragg Legendary Minion Pirate Any 7 4 6
Charrrrrge
Costs (1) less for each friendly Pirate. What's more boss than riding a parrot with a jawbone for a shoulderpad while wielding a giant hook-lance-thing and wearing a pirate hat? NOTHING.
Showing all 53 cards
Doom Pact(63050).png
Frostwolf Warlord(604).png
Kill Command(488).png
Battle Rage(664).png
Cogmaster(12179).png
Coldwraith(61825).png
Cryomancer(49739).png
Cult Apothecary(33148).png
Druid of the Fang(12243).png
Drywhisker Armorer(76944).png
Fossilized Devilsaur(27235).png
Gorillabot A-3(27237).png
Nesting Roc(55573).png
Primal Fusion(35234).png
Primalfin Lookout(55471).png
Ravasaur Runt(55521).png
Sacred Trial(27217).png
Tinkertown Technician(12202).png
Unleash the Hounds(317).png
Bloodsail Cultist(35204).png
Celestial Dreamer(49748).png
Death Revenant(62926).png
Draenei Totemcarver(22269).png
Eerie Statue(27233).png
Everyfin is Awesome(27224).png
Goblin Blastmage(12195).png
King of Beasts(12285).png
Lone Champion(76883).png
Mind Control Tech(368).png
Night Prowler(89478).png
Protect the King!(42032).png
Ram Wrangler(22344).png
Reliquary Seeker(27256).png
Second-Rate Bruiser(49626).png
Shady Dealer(22348).png
Spiked Hogrider(49687).png
Spreading Plague(62841).png
Anima Golem(12245).png
Crush(12303).png
Cyclopian Horror(35225).png
DOOM!(33129).png
Fight Promoter(49712).png
Hidden Wisdom(89448).png
Master of Ceremonies(22306).png
Pilfered Power(49636).png
Sea Giant(614).png
Gormok the Impaler(22323).png
Old Murk-Eye(217).png
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