|Tags:||Deck-related, Hand-related, Triggered effect|
Battlecry: Swap hands and decks with your opponent until your next turn.
"…and that's how I ended up with a Murloc Cultural Studies major."
How to get[edit | edit source]
|Golden Mindrender Illucia||3200||1600|
Notes[edit | edit source]
- Playing Illucia followed by another Mindrender Illucia from an opponent's hand will return decks and hands back to normal.
- Your hand and deck gets swapped back the next time you take a turn. In regards to effects that give extra turns:
- When you take an extra turn (Ex. casting your opponent's Time Warp), you will swap cards and deck back as soon as you take your first extra turn.
- When the opponent takes extra turns, they will not swap back cards and deck until they spend all their extra turns.
- Mindrender Illucia's effect does not switch fatigue counters.
- Example: The opponent last turn took 5 fatigue damage. The player takes 3 fatigue damage at the start of their turn, then plays Illucia. At the start of the opponent's next turn, they still take 6 fatigue damage, even though they are drawing from the player's deck and not the opponent's deck. At the start of the player's turn, the decks switch back and the player takes 4 fatigue damage.
- Mindrender Illucia's effect does not work in Solo Adventures such as Adventures and Missions.
Strategy[edit | edit source]
When playing Illucia, you have the opportunity to waste your opponent's resources, giving you board advantage and effectively discarding cards from their hand. Even using cards inefficiently, like a Shadow Madness just to hit face or Edwin VanCleef with hardly anything on his Combo is fine, since this removes those cards from your opponent. If the opponent has direct damage spells, you should almost always cast them to limit their kill potential. However, your opponent will have the ability to do the same to you, and will even draw a card from your deck at the start of their turn. Additionally, you will only have up to seven mana to use while your opponent will have up to ten. It's best to play Illucia when you have no cards in your hand, or only very situational cards, limiting how much she can backfire.
Against fast decks, an early Illucia can allow you to steal your opponent’s coin and cause them to lose their entire next turn if your hand is full of high cost cards. While you might not be able to steal much, the tempo loss will severely hurt aggressive players.
Against slower decks, Illucia can be used late in the game to steal important threats like Hero cards and big minions. It can also completely destroy combo decks, wasting combo cards like Kael'thas Sunstrider and Archmage Vargoth at no value to them.
You should avoid drawing or generating cards after playing Illucia, unless you can play them immediately. Anything you generate will be given back to your opponent. For this reason, deck-buffing cards like Survival of the Fittest and Luna's Pocket Galaxy are impossible to waste, since the buff goes right back to them.
Quotes[edit | edit source]
- Share your thoughts with the class, NOW!
- Your mind is empty!
Lore[edit | edit source]
- Lady Illucia Barov was a level 43 elite ghost mini-boss found in Scholomance. She was the wife of Lord Alexei Barov and formerly one of the six mini-bosses who had be killed in order to summon Darkmaster Gandling. She uses only shadow spells.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 18.104.22.168359 (2020-08-18): Now costs 3 Mana (Up from 2).
- Server-side patch (2020-08-07): Fixed a bug where Mindrender Illucia could sometimes permanently swap both players' hands and decks.
- Patch 22.214.171.124613 (2020-07-30): Added.