Set: | Goblins vs Gnomes |
---|---|
Type: | Minion |
Minion type: | Mech |
Class: | Neutral |
Rarity: | Legendary |
Cost: | 5 |
Attack: | 4 |
Health: | 5 |
Abilities: | Destroy, Summon |
Wiki tags: | Area of effect, Mech-related, Triggered effect |
Do not push the big red button!
Mimiron's Head is a legendary neutral minion card, from the Goblins vs Gnomes set. Its triggered effect has the ability to summon V-07-TR-0N.
How to get
Mimiron's Head can be obtained through Goblins vs Gnomes card packs, or through crafting.
Card | Crafting cost | Disenchanting |
---|---|---|
Mimiron's Head | 1600 | 400 |
Golden Mimiron's Head | 3200 | 1600 |
Summoned minions
Notes
While Mimiron's triggered effect only requires 3 Mechs, when it activates, all friendly Mechs will be destroyed. Any Deathrattles will also be activated.
Despite its wording, this minion's triggered effect summons V-07-TR-0N directly, rather than transforming the existing mechs. As such it will trigger effects such as that of Knife Juggler.[1]
Mimiron's Head is one of the only exceptions to the normal sequence of events concerning minion death; the deaths of minions destroyed by Mimiron's triggered effect are resolved immediately, in order to create room for V-07-TR-0N.[2] If the normal sequence of events took place, players with 7 minions on the board would be unable to summon V-07-TR-0N. And indeed, if you use Baron Rivendare to fill up the board before Mimiron's Head can place V-07-TR-0N, the summoning does not occur and your board becomes glitched.[3]
Having 2 (or more) copies of Mimiron's Head on the field will result in having the first copy of V-07-TR-0N be summoned then destroyed by the 2nd Mimiron's Head's effect, leaving only one V-07-TR-0N left in the end.
Strategy
Mimiron's triggered effect summons V-07-TR-0N, an extremely powerful minion capable of removing several enemy minions or dealing enormous damage direct to the enemy hero. V-07-TR-0N has Charge and so is able to immediately attack the same turn it is summoned.
V-07-TR-0N's Mega-Windfury amplifies any Attack buff 4-fold, making it an excellent target for any Attack-increasing effects. However, though sturdy, against minions with reasonable Attack values the V-07-TR-0N is capable of quickly breaking down. As with Windfury, this makes the enemy hero the ideal target for its attacks.
V-07-TR-0N's potential to overwhelm the opponent is strong. However, note its main downside: all friendly Mechs will be destroyed. This makes the value of Mimiron largely dependent on the Mechs on the board. If Mimiron destroyed a Mekgineer Thermaplugg in addition to itself, this could be considered a poor trade. However, if the other Mechs destroyed were Clockwork Gnomes, it could be considered a very beneficial trade.
However, if you combine Mimiron's Head with Kel'Thuzad (and don't immediately win the game on the same turn you get V-07-TR-0N), both the Head and the other mechs sacrificed will respawn at the end of your turn (as well as the end of your opponent's turn), allowing you to generate a V-07-TR-0N every turn. This puts the opponent in a "catch-22" situation- they have to negate Kel'Thuzad to stop you from summoning V-07-TR-0N, but Kel-Thuzad himself is tough, which may not leave them with enough removal to kill your mechs after removing him, letting you summon V-07-TR-0N anyway. However, this combo IS expensive and most opponents will not give you the chance to set it up unless you find a good way to protect Kel'Thuzad.
An ideal way to protect Mimiron and your other Mechs is to use Conceal.
Another method is to use Frost Nova and secrets like Counterspell or Spellbender. Mirror Image can help too. Use Duplicate or Echo of Medivh if you need more minions.
One Turn kills:
1) After summoning V-07-TR-0N use cards that can buff its Attack by at least 4 (such as with a Combo Cold Blood), and attack the enemy hero for a total of 32 damage.
2) After attacking 4 times with V-07-TR-0N use a card that can return it back to your hand (like Youthful Brewmaster or Shadowstep) then summon it again and attack another 4 times for a total of 32 damage. -Another method is to use Reincarnate to summon it again, you can add Ancestral Spirit if you need some board clearing.
3) After summoning V-07-TR-0N summon Faceless Manipulator to copy it and together attack for a total of 32 damage.
4) After summon of V-07-TR-ON attack with it, then play Baron Rivendare ,Ancestral Spirit twice and Reincarnate. You will get another 5 V-07-TR-0N's and capability to attack for 96 damage for turn. Altough very hard combo, if you will manage to make it you will be able to destroy pretty much anything.
This combo used by HysteriA: https://www.youtube.com/watch?v=TyeUUYGhA5w
5) It is also possible to score a one-turn-kill by using Reversing Switch which will make it a 8/4 rather than 4/8 and attack for 32 damage in one turn.
Quotes
- Summon
- Behold! The magnificent aerial command unit!
- Attack
- Take cover!
- Death
- Oh, test failed!
Lore
Mimiron's Head is an epic drop mount from Ulduar raid. It drops in the final boss Yogg Saron.
Mimiron's Head takes its name from Mimiron, Titanic Watcher and creator of the mechagnomes and in turn all gnomes. However, the head is not strictly speaking Mimiron's head, but rather the modified head of V0-L7R-0N, which once belonged to Mimiron.
Trivia
Added with Patch 2.2.0.7835, the visual effect of this minion's triggered effect is one of the most extensive animations in the game, matched only by cards such as Twisting Nether and Elite Tauren Chieftain's summoning animation. The animation can be seen here. John Zwicker, Becca Abel and Andy Brock were responsible for its creation.[4]
Artist
Patch changes
- Patch 2.2.0.7835 (2015-02-25): Mimiron's Head has an AWESOME new play animation.
- Patch 2.0.0.7234 (2014-12-04): Added.
References
- ↑ Ben Brode on Twitter. (2014-11-16).
- ↑ Ben Brode on Twitter. (2014-11-26).
- ↑ http://www.reddit.com/r/hearthstone/comments/37jwqi/crazy_sneed_glitch/
- ↑ John Zwicker on Twitter. (2015-02-25).
External links
Hearthpwn - New Mimiron's Head Summoning Animation (2015-02-25)