Past the early game, the deck tries to solidify its board with removal cards such as Kill Command, Eaglehorn Bow, and sometimes Deadly Shot. The deck has various ways to trade up low-value minions, such as with Houndmaster and Dire Frenzy, allowing it to continue building its board while efficiently dealing with threats and maintaining control. In Rastakhan's Rumble, Master's Call was added, allowing for an all-beast Midrange Hunter to be viable and powerful. Zul'jin gives the deck a major value play alongside Unleash the Beast and other spells.
This deck gains a lot of power in Wild, with Lesser Emerald Spellstone creating a significant power play, Flanking Strike and Wandering Monster being highly efficient cards, Alleycat and Dire Mole being strong 1 mana minions that combine with Crackling Razormaw, and Deathstalker Rexxar providing late game sustain through Build-a-Beast,.
Common cards[edit | edit source]
The following cards are usually in the deck.
Core cards[edit | edit source]
The following cards are played in most or all versions of the deck:
Optional cards[edit | edit source]
The following cards are played more than occasionally, but not always:
Wild cards[edit | edit source]
Wild cards that fit well into this deck type:
|Common deck types|