Messenger Raven

From Hearthstone Wiki
Jump to: navigation, search
Messenger Raven
Regular
Messenger Raven(90576).png
Scroll rightSwipe left to see other versions
Gold
Messenger Raven(90576) Gold.png
Set: Rise of Shadows
Type: Minion
Subtype: Beast
Class: Mage
Rarity: Common
Cost: 3
Attack: 3
Health: 2
Abilities: Battlecry, Discover, Generate
Tags: Class-related
Artist: Grace Liu

Battlecry: Discover a Mage minion.

You can make a collect CAW!

See this card on Hearthpwn

Messenger Raven is a common mage minion card, from the Rise of Shadows set.

How to get[edit | edit source]

Messenger Raven can be obtained through Rise of Shadows card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Messenger Raven 40 5
Golden Messenger Raven 400 50

Strategy[edit | edit source]

Messenger Raven is a solid option for any Mage deck that doesn't use many Spells. It not only has reasonably high stats for a minion with Discover, the Mage-only Discover restriction helps filter out weaker minion choices. As Messenger Raven is a beast, it can also synergize with any Beast-related cards.

Possible minions discovered[edit | edit source]

The below table lists all mage collectible mage minions in Standard format, representing the range of possible minions discovered by Messenger Raven.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Water Elemental Free Elemental Mage 4 3 6
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Lab Partner Common General Mage 1 1 3
Spell Damage +1 "Professor, a gnome burned my homework!"
Violet Spellwing Common Elemental Mage 1 1 1
Deathrattle: Add an 'Arcane Missiles' spell to your hand. A bird in the hand is worth three missiles in the grave.
Wand Thief Common General 1 1 2
Combo: Discover a Mage spell. "What’re ya buyin’?”
Magic Dart Frog Common Beast Mage 2 1 3
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Mana Wyrm Common General Mage 2 1 3
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Sorcerer's Apprentice Common General Mage 2 3 2
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Starscryer Common General Mage 2 3 1
Deathrattle: Draw a spell. Often grieves with the Starsweeper.
Arcane Amplifier Common Elemental Mage 3 2 5
Your Hero Power deals 2 extra damage. Not on good terms with warlocks.
Firebrand Common General Mage 3 3 4
Spellburst: Deal 4 damage randomly split among all enemy minions. Too cool for school, too hot for thought.
Messenger Raven Common Beast Mage 3 3 2
Battlecry: Discover a Mage minion. You can make a collect CAW!
Azure Explorer Common Dragon Mage 4 2 3
Spell Damage +2 Battlecry: Discover a Dragon. Has an appetite for knowledge!
Cloud Prince Common Elemental Mage 5 4 4
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
Animated Avalanche Common Elemental Mage 7 7 6
Battlecry: If you played an Elemental last turn, summon a copy of this. Always sliding down mountains because it can't stop talking with its hands.
Arcane Flakmage Rare General Mage 2 3 2
After you play a Secret, deal 2 damage to all enemy minions. Ancient pandaren proverb: He who is without secrets lacks flak.
Trick Totem Rare Totem 2 0 3
At the end of your turn, cast a random spell that costs (3) or less. It knows how to sit still and do tricks. Still working on rolling over, though.
Dune Sculptor Rare General Mage 3 3 3
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Imprisoned Observer Rare Demon Mage 3 4 5
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions. Currently serving two turns on charges of aggravated minion slaughter.
Kirin Tor Mage Rare General Mage 3 4 3
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Ethereal Arcanist Rare General Mage 4 3 3
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Kirin Tor Tricaster Rare General Mage 4 3 3
Spell Damage +3
Your spells cost (1) more. The math checks out!
Naga Sand Witch Rare General Mage 5 5 5
Battlecry: Change the Cost of spells in your hand to (5). 5 mana footlong, anyone?
Wyrm Weaver Rare General Mage 5 3 6
Spellburst: Summon two 1/3 Mana Wyrms. Studied basket weaving as an undergrad.
Dragoncaster Rare General Mage 7 4 4
Battlecry: If you're holding a Dragon, your next spell this turn costs (0). It’s challenging to perform magic on dragonback. It’s so easy to drop the rabbit.
Apexis Smuggler Epic General Mage 2 2 3
After you play a Secret, Discover a spell. "S-secrets? I don't have any! Whoa, look, a spell!"
Mana Cyclone Epic Elemental Mage 2 2 2
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
Mana Giant Epic Elemental Mage 8 8 8
Costs (1) less for each card you've played this game that didn't start in your deck. Spell more and save more with a GIANT discount!
Tortollan Pilgrim Epic General Mage 8 5 5
Battlecry: Discover a spell in your deck and cast it with random targets. A tortollan made it to the desert!
Astromancer Solarian Legendary General Mage 2 3 2
Spell Damage +1
Deathrattle: Shuffle 'Solarian Prime' into your deck. Loyal to Kael'thas Sunstrider, this blood elf mage sought arcane power in the Void. Did she find it... or did IT find her?
Khadgar Legendary General Mage 2 2 2
Your cards that summon minions summon twice as many. "What do you call two minions summoned at once? Twinions, haha! Wait... where are you going?"
Chenvaala Legendary Elemental Mage 3 2 5
After you cast three spells in a turn, summon a 5/5 Elemental. Like the Dragon Soul. If dragons had souls of ice.
Jandice Barov Legendary General 5 2 1
Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage. Her parents own Scholomance. Of course she's going to play tricks on the students!
Malygos, Aspect of Magic Legendary Dragon Mage 5 2 8
Battlecry: If you're holding a Dragon, Discover an upgraded Mage spell. It's official. We can say Malygeese.
Mozaki, Master Duelist Legendary General Mage 5 3 8
After you cast a spell, gain Spell Damage +1Treats her students like her peers, which means defeating them in one-sided duels all day long.
Ras Frostwhisper Legendary General 5 3 6
At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage)Always the favorite of Headmaster Kel'Thuzad, Ras nonetheless received a chilly reception from the other faculty.
Reno the Relicologist Legendary General Mage 6 4 6
Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. All his life, Reno Jackson was only a gatling wand away from becoming the greatest and most terrifying mage who ever existed.
Archmage Antonidas Legendary General Mage 7 5 7
Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Kalecgos Legendary Dragon Mage 10 4 12
Your first spell each turn costs (0).
Battlecry: Discover a spell. He was once the Aspect of Magic but gave it up to focus on cheap tricks.
Showing all 38 cards


Gallery[edit | edit source]

Messenger Raven, full art
Messenger Raven sketch

Patch changes[edit | edit source]