Messenger Raven

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Messenger Raven
Messenger Raven(90576).png
Set: Rise of Shadows
Type: Minion
Subtype: Beast
Class: Mage
Rarity: Common
Cost: 3
Attack: 3
Health: 2
Abilities: Battlecry, Discover, Generate
Tags: Class-related
Artist: Grace Liu

Battlecry: Discover a Mage minion.

You can make a collect CAW!

See this card on Hearthpwn

Messenger Raven is a common mage minion card, from the Rise of Shadows set.

How to get[edit | edit source]

Messenger Raven can be obtained through Rise of Shadows card packs, through crafting, or as an Arena reward. Golden Messenger Raven can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.

Card Crafting cost Disenchanting
Messenger Raven 40 5
Golden Messenger Raven 400 50

Strategy[edit | edit source]

Messenger Raven is a solid option for any Mage deck that doesn't use many Spells. It not only has reasonably high stats for a minion with Discover, the Mage-only Discover restriction helps filter out weaker minion choices. As Messenger Raven is a beast, it can also synergize with any Beast-related cards.

Possible minions discovered[edit | edit source]

The below table lists all mage collectible mage minions in Standard format, representing the range of possible minions discovered by Messenger Raven.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Water Elemental Free Elemental Mage 4 3 6
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Daring Fire-Eater Common General Mage 1 1 1
Battlecry: Your next Hero Power this turn deals 2 more damage. A few hours later he DESTROYED the arena bathrooms.
Magic Dart Frog Common Beast Mage 2 1 3
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Mana Wyrm Common General Mage 2 1 3
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Sorcerer's Apprentice Common General Mage 2 3 2
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Messenger Raven Common Beast Mage 3 3 2
Battlecry: Discover a Mage minion. You can make a collect CAW!
Cosmic Anomaly Common Elemental Mage 4 4 3
Spell Damage +2 INGREDIENTS: STAR-STUFF, BLUE #1, NATURAL AND ARTIFICIAL FLAVORS.
Vex Crow Common Beast Mage 4 3 3
Whenever you cast a spell, summon a random 2-Cost minion. As birds of ill omen, these crows often summon Doomsayers.
Cloud Prince Common Elemental Mage 5 4 4
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
Arcanosaur Common Elemental Mage 6 3 3
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Arcane Flakmage Rare General Mage 2 3 2
After you play a Secret, deal 2 damage to all enemy minions. Ancient pandaren proverb: He who is without secrets lacks flak.
Celestial Emissary Rare Elemental Mage 2 2 1
Battlecry: Your next spell this turn has Spell Damage +2Casting with the stars.
Spirit of the Dragonhawk Rare General Mage 2 0 3
Stealth for 1 turn.
Your Hero Power also targets adjacent minions. Dragonhawks aren’t known for their accuracy.
Dune Sculptor Rare General Mage 3 3 3
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Kirin Tor Mage Rare General Mage 3 4 3
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Pyromaniac Rare General Mage 3 3 4
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
Ethereal Arcanist Rare General Mage 4 3 3
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Kirin Tor Tricaster Rare General Mage 4 3 3
Spell Damage +3
Your spells cost (1) more. The math checks out!
Bonfire Elemental Rare Elemental Mage 5 5 5
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Curio Collector Rare General Mage 5 4 4
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
Naga Sand Witch Rare General Mage 5 5 5
Battlecry: Change the Cost of spells in your hand to (5). 5 mana footlong, anyone?
Meteorologist Rare General Mage 6 3 3
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Mana Cyclone Epic Elemental Mage 2 2 2
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
Arcane Keysmith Epic General Mage 4 2 2
Battlecry: Discover a Secret. Put it into the battlefield. She sells all manner of keys: from A flat to G sharp.
Astromancer Epic General Mage 7 5 5
Battlecry: Summon a random minion with Cost equal to your hand size. All signs point to Antonidas.
Tortollan Pilgrim Epic General Mage 8 5 5
Battlecry: Discover a copy of a spell in your deck and cast it with random targets. A tortollan made it to the desert!
Archmage Arugal Legendary General Mage 2 2 2
Whenever you draw a minion, add a copy of it to your hand. His worgen children call him Archmage AROO-OO-OO-OO-gal.
Khadgar Legendary General Mage 2 2 2
Your cards that summon minions summon twice as many. "What do you call two minions summoned at once? Twinions, haha! Wait... where are you going?"
Stargazer Luna Legendary General Mage 3 2 4
After you play the right-most card in your hand, draw a card. She's Dr. Boom's right-hand mage.
Reno the Relicologist Legendary General Mage 6 4 6
Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. All his life, Reno Jackson was only a gatling wand away from becoming the greatest and most terrifying mage who ever existed.
Toki, Time-Tinker Legendary General Mage 6 5 5
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
Archmage Antonidas Legendary General Mage 7 5 7
Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Jan'alai, the Dragonhawk Legendary Beast Mage 7 4 4
Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord. You mess with the Bird, you get the Firelord.
Hex Lord Malacrass Legendary General Mage 8 5 5
Battlecry: Add a copy of your opening hand to your hand (except this card)Extremely awkward cousin of Hex Lord Malaclass.
Kalecgos Legendary Dragon Mage 10 4 12
Your first spell each turn costs (0).
Battlecry: Discover a spell. He was once the Aspect of Magic but gave it up to focus on cheap tricks.
Showing all 35 cards


Gallery[edit | edit source]

Messenger Raven, full art
Messenger Raven sketch

Patch changes[edit | edit source]