|Set:||The Boomsday Project|
Battlecry: Add a random Elemental to your hand.
Electra stores her elementals in the cloud.
How to get[edit | edit source]
|Golden Menacing Nimbus||400||50|
Strategy[edit | edit source]
- Please add any available information to this section.
Possible minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Can't be targeted by spells or Hero Powers. Makes a mean puff pastry.
Whenever you cast a spell, give this minion +1 Health. He used to get work as a Spatial Anomaly, but he got tired of having his polarity reversed.
Whenever you cast a spell, gain Armor equal to its Cost. Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers.
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Battlecry: Add a 1/2 Elemental to your hand. Arch nemeses: small children with glass jars.
Battlecry: Freeze an enemy. Ice, ice, baby!
Has +1 Attack while you have Overloaded Mana Crystals. "Overloaded? Should've gotten a surge protector."
Deathrattle: Add an 'Arcane Missiles' spell to your hand. A bird in the hand is worth three missiles in the grave.
Divine Shield Takes double damage from wick-based weapons
"Would sir like me to punch something?"
Spell Damage +1 If it soaks too long, it becomes a reservoir hog.
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
Your spells cost (1) less. It's a literal lava lamp!
Battlecry: Deal 1 damage to all enemy minions.
Overload: (1) Doot doot doot doot doot [Pause] Doot doot doot doot doot DEE doot doot doot doot doot!
Deathrattle: Add a random Mage spell to your hand. HATES being summoned for Kirin Tor party lighting.
Deathrattle: Deal 3 damage to a random enemy minion. Currently in an anger management class with Raging Worgen, Grommash Hellscream, and The Angry Chicken. It isn't helping.
Your Hero Power deals 2 extra damage. Not on good terms with warlocks.
At the end of your turn, restore 3 Health to your hero. Wish #1: funnel cakes. Wish #2: funnel cakes. Wish #3: FUNNEL CAKES.
Battlecry: Gain +1 Attack for each card in your opponent's hand. It’s our fault for making all those card backs that look like food.
|Hot Spring Guardian||Common||Elemental||Shaman||3||2||4|
3 Health. NONE SHALL PASS until at least an hour after eating.
He's a lot cooler than Magma Rager.
Deathrattle: Add two 1/2 Elementals to your hand. We wanted to name him "Ingenious Elemental", but he just wasn't that bright.
Your minions can't be Frozen. If you want that muscular physique, you've really gotta feel the burn.
Battlecry: If you cast a spell last turn, Discover a spell. Hopes to someday promote to Marshsqueen.
Has +2 Attack during your opponent's turn. If you won't come to the tar pits, we'll bring them to you!
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Spell Damage +2 INGREDIENTS: STAR-STUFF, BLUE #1, NATURAL AND ARTIFICIAL FLAVORS.
Divine Shield For when you need to rage, rage against the dying of the Light.
|Fire Plume Phoenix||Common||Elemental||Any||4||3||3|
Battlecry: Deal 2 damage. This is what happens when you use a volcano as a bird bath.
Battlecry: Gain 1-4 Attack. Overload: (1) Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.
Battlecry: Summon a Jade Golem. "He's so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
After you play a Battlecry minion, deal 2 damage to a random enemy. He's a very hungry elemental.
|Soldier of Fortune||Common||Elemental||Any||4||5||6|
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
Battlecry: Summon two 1/1 Ice Shards that Freeze. Knows every way to greet someone.
Choose One - Gain +2/+2; or Summon a copy of this minion. Surge's up, dude!
Can't attack while damaged. These elementals, along with feldspar and mica, are often taken for granite.
|Steward of Scrolls||Common||Elemental||Any||5||4||4|
Spell Damage +1
Battlecry: Discover a spell. Oh dang it, I spilled ink elemental all over my essay!
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Battlecry: If you played an Elemental last turn, summon a copy of this. Always sliding down mountains because it can't stop talking with its hands.
Windfury Aspiring meteorologist!
Has +4 Attack during your opponent's turn. Tar Lord, man... legendary monster? Aw, forget it.
Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.
Lifesteal, Rush, Windfury The weirdest part is that it doesn't have legs.
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
Battlecry: Your next spell this turn has Spell Damage +2. Casting with the stars.
|Fire Plume Harbinger||Rare||Elemental||Shaman||2||1||1|
Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
Battlecry: Your next Battlecry this turn triggers twice. Déjà Dude.
Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems.
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). The shortest distance between two points is a leyline.
Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand. Explorers nicknamed him the Teapot Elemental.
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
|Servant of Kalimos||Rare||Elemental||Any||5||4||5|
Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.
After this minion attacks,
Freeze it. Goes by the online handle "KoolKrusher99."
Whenever you cast a spell, gain +2/+2. Likes her magic with a pinch of salt.
Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt. Heap on heapin' on.
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
Whenever this minion is healed, summon a 2/2 Crystal. Gadgetzan, where even the pet rocks have pet rocks.
After you play a card with Overload, summon two 1/1 Sparks with Rush. Most of his friends are still Metalheads.
Costs (0) if you've cast a spell that costs (5) or more this turn. Tyrant is such a strong word.
At the start of your turn, gain Spell Damage +2. This is some bad blood.
Battlecry: If you have Overloaded Mana Crystals, deal 5 damage. "Are your clouds not entertained?!"
|Djinni of Zephyrs||Epic||Elemental||Any||5||4||6|
After you cast a spell on another friendly minion, cast a copy of it on this one. If you want your wish granted, don't rub him the wrong way.
Overload: (3) Nothing beats rock.
Battlecry: If you cast a spell last turn, deal 2 damage to all other minions. HAPPY BIRTHDAY TO THE GROUND!
Battlecry: If you played an Elemental last turn, deal 5 damage. For when a flamecaller just won't do.
Whenever you cast a spell, draw a minion from your deck. The tricky part is getting them to HOLD their shape.
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt. He and his friends just want to rock out.
Costs (1) less for each card you've played this game that didn't start in your deck. Spell more and save more with a GIANT discount!
Your minions with Windfury have Mega-Windfury. And your minions with mega-windfury get... dizzy.
Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!
Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Costs (1) less for each damage your hero has taken. He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA.
Deathrattle: Return this to your hand as a 6/6 that cost (6). If you strike her down, she shall become more powerful than you can possibly… well, she'll become a 6/6 anyways.
|Zephrys the Great||Legendary||Elemental||Any||2||3||2|
Battlecry: If your deck has no duplicates, wish for the perfect card. "Of course it's perfect, you're just not seeing how to use it."
After you cast three spells in a turn, summon a 5/5 Elemental. Like the Dragon Soul. If dragons had souls of ice.
Battlecry: Your next spell this turn casts twice. "The coin? You used me for THE COIN!?"
Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn. Week 679: Still no mount...
|Hallazeal the Ascended||Legendary||Elemental||Shaman||5||4||6|
Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
|Lyra the Sunshard||Legendary||Elemental||Priest||5||3||5|
Whenever you cast a spell, add a random Priest spell to your hand. Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
Battlecry: Return your other minions to your hand. They cost (1). The grumbling grew to a mighty rumbling, and out of the caverns the kobolds came tumbling.
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Battlecry: Add 4 random Murlocs to your hand. Overload: (3) Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.
Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (your choice). TAUNT. TAUNT.
|Al'Akir the Windlord||Legendary||Elemental||Shaman||8||3||5|
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Deathrattle: Deal 8 damage to all minions. That's short for "Anomnomnomnomalus".
|Kalimos, Primal Lord||Legendary||Elemental||Shaman||8||7||7|
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
|Ragnaros the Firelord||Legendary||Elemental||Any||8||8||8|
Can't attack. At the end of your turn, deal 8 damage to a random enemy. Ragnaros was summoned by the Dark Iron dwarves, who were eventually enslaved by the Firelord. Summoning Ragnaros often doesn’t work out the way you want it to.
At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!
Battlecry: Gain +5 Health for each Elemental you played last turn. Between you and me, Ozruk is a bit obsessed with his body.
|Showing all 100 cards|
Quotes[edit | edit source]
- The calm before the storm.
- Take shelter!
Lore[edit | edit source]
- I’ve trained these smaller elementals to guide the bolts into the nether coil collectors where I condense the raw energy and process it. Now we can collect the vast energy of the Netherstorm here, in my weather station slash power plant slash sweet bachelorette pad slash laboratory at the highest point of Boom Labs!
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 184.108.40.206770 (2018-08-02): Added.