|Set:||The Boomsday Project|
Battlecry: Add a random Elemental to your hand.
Electra stores her elementals in the cloud.
How to get[edit | edit source]
Menacing Nimbus can be obtained through The Boomsday Project card packs, through crafting, or as an Arena reward. Golden Menacing Nimbus can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
|Golden Menacing Nimbus||400||50|
Strategy[edit | edit source]
- Please add any available information to this section.
Possible minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Has +1 Attack while you have Overloaded Mana Crystals. "Overloaded? Should've gotten a surge protector."
Deathrattle: Add an 'Arcane Missiles' spell to your hand. A bird in the hand is worth three missiles in the grave.
"Would sir like me to punch something?"
Spell Damage +1 If it soaks too long, it becomes a reservoir hog.
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
Battlecry: Deal 1 damage to all enemy minions.
Overload: (1) Doot doot doot doot doot [Pause] Doot doot doot doot doot DEE doot doot doot doot doot!
Your Hero Power deals 2 extra damage. Not on good terms with warlocks.
Battlecry: Gain +1 Attack for each card in your opponent's hand. It’s our fault for making all those card backs that look like food.
Your minions can't be Frozen. If you want that muscular physique, you've really gotta feel the burn.
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Spell Damage +2 INGREDIENTS: STAR-STUFF, BLUE #1, NATURAL AND ARTIFICIAL FLAVORS.
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
|Soldier of Fortune||Common||Elemental||Any||4||5||6|
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
Battlecry: Summon two 1/1 Ice Shards that Freeze. Knows every way to greet someone.
Choose One - Gain +2/+2; or Summon a copy of this minion. Surge's up, dude!
Can't attack while damaged. These elementals, along with feldspar and mica, are often taken for granite.
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Battlecry: If you played an Elemental last turn, summon a copy of this. Always sliding down mountains because it can't stop talking with its hands.
Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.
Lifesteal, Rush, Windfury The weirdest part is that it doesn't have legs.
Battlecry: Your next spell this turn has Spell Damage +2. Casting with the stars.
Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems.
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Whenever you cast a spell, gain +2/+2. Likes her magic with a pinch of salt.
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
After you play a card with Overload, summon two 1/1 Sparks with Rush. Most of his friends are still Metalheads.
At the start of your turn, gain Spell Damage +2. This is some bad blood.
Battlecry: If you have Overloaded Mana Crystals, deal 5 damage. "Are your clouds not entertained?!"
Overload: (3) Nothing beats rock.
Whenever you cast a spell, draw a minion from your deck. The tricky part is getting them to HOLD their shape.
Costs (1) less for each card you've played this game that didn't start in your deck. Spell more and save more with a GIANT discount!
Your minions with Windfury have Mega-Windfury. And your minions with mega-windfury get... dizzy.
Costs (1) less for each other card in your hand. His mother said that he was just big boned.
|Zephrys the Great||Legendary||Elemental||Any||2||3||2|
Battlecry: If your deck has no duplicates, wish for the perfect card. "Of course it's perfect, you're just not seeing how to use it."
After you cast three spells in a turn, summon a 5/5 Elemental. Like the Dragon Soul. If dragons had souls of ice.
Battlecry: Your next spell this turn casts twice. "The coin? You used me for THE COIN!?"
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (your choice). TAUNT. TAUNT.
|Al'Akir the Windlord||Legendary||Elemental||Shaman||8||3||5|
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
|Showing all 47 cards|
Quotes[edit | edit source]
- The calm before the storm.
- Take shelter!
Lore[edit | edit source]
- I’ve trained these smaller elementals to guide the bolts into the nether coil collectors where I condense the raw energy and process it. Now we can collect the vast energy of the Netherstorm here, in my weather station slash power plant slash sweet bachelorette pad slash laboratory at the highest point of Boom Labs!
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 188.8.131.52770 (2018-08-02): Added.