Mech

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Mech is a type of minion, depicting mechanical constructs ranging from piloted vehicles to fully sentient mechanical beings.

For a list of cards featuring mechanical constructs, see Mechanical art.

Background[edit | edit source]

Mechs are mechanical constructs. They may exhibit intelligence and apparent sentience, including complex personalities and emotions. Usually constructed by either goblins or gnomes, Mechs are at the heart of the Goblins vs Gnomes expansion.

Official[edit | edit source]

Goblins and gnomes are notorious inventors who create incredible mechanized constructs by combining their keen intellect, some spare parts, and a little elbow grease. While goblin mechanical constructs may have a penchant for exploding and gnomish devices may turn you into a chicken, sometimes these pint-sized inventors manage to get something functioning as intended. Inconceivable!
From harvest golems to fel-spewing cannons, these “mechs” that have been engineered by both goblins and gnomes play a vital role in the struggle to see which diminutive race of engineers ultimately comes out on top. The top of what remains to be seen.
If there’s one thing goblins and gnomes do well, it’s making sure their individual mechs are compatible with the other mechs they build, regardless of what the end result may look like.[1]

Notes[edit | edit source]

  • There is no reward for collecting all Mech cards.[2]
  • There is currently no negative Mech synergy in the game, meaning the presence of a friendly Mech will not grant the opponent any special advantage or opportunity to counter, outside of mind control effects.
  • All Mech synergy cards (and the majority of Mechs themselves) are restricted to the Wild format as of the Year of the Mammoth, making the subtype essentially meaningless in Standard.

Strategy[edit | edit source]

Many Mech cards feature substantial synergy, generally granting the player additional effects if they already own a Mech. In contrast to "swarming" synergies such as Murloc or Beast, where it is often desirable to have as many minions of that type on the board as possible (e.g. Timber Wolf, Starving Buzzard, Old Murk-Eye), Mech synergy generally only requires a single friendly Mech. This makes it easier to add Mech synergy into decks without major alterations.

Mech cards[edit | edit source]

Collectible[edit | edit source]

Collectible minions can be collected by players and added to decks.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Clockwork Automaton Common Mech Any 5 4 4 Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Harvest Golem Common Mech Any 3 2 3 Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
Unpowered Steambot Common Mech Any 4 0 9 Taunt Overpowered Steambot got nerfed.
Alarm-o-Bot Rare Mech Any 3 0 3 At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Demolisher Rare Mech Any 3 1 4 At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Scorp-o-matic Rare Mech Any 2 1 2 Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
Meat Wagon Epic Mech Any 4 1 4 Deathrattle: Summon a minion from your deck with less Attack than this minion. Necromancers call it "Meals on Wheels."
Showing all 7 cards
Clockwork Automaton(89367).png
Harvest Golem(386).png
Unpowered Steambot(89459).png
Alarm-o-Bot(425).png
Demolisher(212).png
Scorp-o-matic(77014).png
Meat Wagon(62849).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Subtype Class Cost Atk HP Description
Annoy-o-Tron Common Mech Any 2 1 2 Taunt

Divine Shield The inventor of the Annoy-o-Tron was immediately expelled from Tinkerschool, Tinkertown, and was eventually exiled from the Eastern Kingdoms altogether.

Anodized Robo Cub Common Mech Druid 2 2 2 Taunt. Choose One -

+1 Attack; or +1 Health. It's adorable! AND OH MY GOODNESS WHY IS IT EATING MY FACE

Antique Healbot Common Mech Any 5 3 3 Battlecry: Restore 8 Health to your hero. They don't make 'em like they used to! (Because of explosions, mostly.)
Clockwork Gnome Common Mech Any 1 2 1 Deathrattle: Add a Spare Part card to your hand. Clockwork gnomes are always asking what time it is.
Clockwork Knight Common Mech Any 5 5 5 Battlecry: Give a friendly Mech +1/+1. It takes a lot to wind him up.
Explosive Sheep Common Mech Any 2 1 1 Deathrattle: Deal 2 damage to all minions. How is this supposed to work? Your enemies think, "Hey! Cute sheep!" and run over to cuddle it?
Flying Machine Common Mech Any 3 1 4 Windfury To operate, this contraption needs a hula doll on the dashboard. Otherwise it's just a “falling machine.”
Force-Tank MAX Common Mech Any 8 7 7 Divine Shield There is a factory in Tanaris for crafting force-tanks, but it only ever made two, because of cost overruns.
Goblin Auto-Barber Common Mech Rogue 2 3 2 Battlecry: Give your weapon +1 Attack. This guy is excellent at adjusting your haircut and/or height.
Gorillabot A-3 Common Mech Any 4 3 4 Battlecry: If you control another Mech, Discover a Mech. A-1 and A-2 went nuts, when they should have gone bolts.
Mechanical Yeti Common Mech Any 4 4 5 Deathrattle: Give each player a Spare Part. The yetis of Chillwind Point are a source of both inspiration and savage beatings.
Mechwarper Common Mech Any 2 2 3 Your Mechs cost (1) less. Mechs that summon mechs? What's next? Donuts that summon donuts? Mmmmm.
Micro Machine Common Mech Any 2 1 2 At the start of each turn, gain +1 Attack. This card is the real thing.
Piloted Shredder Common Mech Any 4 4 3 Deathrattle: Summon a random 2-Cost minion. Once upon a time, only goblins piloted shredders. These days, everyone from Doomsayer to Lorewalker Cho seems to ride one.
Psych-o-Tron Common Mech Any 5 3 4 Taunt
Divine Shield "Annoyinger-o-Tron" was just too unwieldy. And accurate.
Shielded Minibot Common Mech Paladin 2 2 2 Divine Shield He chooses to believe what he is programmed to believe!
Snowchugger Common Mech Mage 2 2 3 Freeze any character damaged by this minion. Do the slow chant when he waddles by: "Chug! Chug! Chug!"
Spider Tank Common Mech Any 3 3 4 "What if we put guns on it?" -Fizzblitz, staring at the spider-transportation-machine
Warbot Common Mech Warrior 1 1 3 Has +1 Attack while damaged. Mass production of warbots was halted when it was discovered that they were accidentally being produced at "sample size."
Whirling Zap-o-matic Common Mech Shaman 2 3 2 Windfury If you pay a little extra, you can get it in "candy-apple red."
Zoobot Common Mech Any 3 3 3 Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1. The Murloc is taking the picture.
Arcane Nullifier X-21 Rare Mech Any 4 2 5 Taunt

Can't be targeted by spells or Hero Powers. There was some hard talk between gnome magi and engineers about inventing this mech.

Cobalt Guardian Rare Mech Paladin 5 6 3 Whenever you summon a Mech, gain Divine ShieldGuardians used to be built out of Adamantium, but production got moved to Gadgetzan and Cobalt was cheap.
Corrupted Healbot Rare Mech Any 5 6 6 Deathrattle: Restore 8 Health to the enemy hero. Not so much "corrupted" as "has terrible aim".
Fel Cannon Rare Mech Warlock 4 3 5 At the end of your turn, deal 2 damage to a non-Mech minion. The box says, "New and improved, with 200% more fel!"
Iron Sensei Rare Mech Rogue 3 2 2 At the end of your turn, give another friendly Mech +2/+2. Mechs like learning from him because he really speaks their language.

0110100001101001

Jeeves Rare Mech Any 4 1 4 At the end of each player's turn, that player draws until they have 3 cards. This robot is a lean, mean, butlerin' machine.
Mech-Bear-Cat Rare Mech Druid 6 7 6 Whenever this minion takes damage, add a Spare Part card to your hand. Crushes buildings with his BEAR hands.
Metaltooth Leaper Rare Mech Hunter 3 3 3 Battlecry: Give your other Mechs +2 Attack. Don't leave them out in the rain. In Un'Goro Crater there is a whole colony of rust-tooth leapers.
Screwjank Clunker Rare Mech Warrior 4 2 5 Battlecry: Give a friendly Mech +2/+2. If it breaks, just kick it a couple of times while yelling "Durn thing!"
Shadowboxer Rare Mech Priest 2 2 3 Whenever a character is healed, deal 1 damage to a random enemy. Punching is its primary function. Also, its secondary function.
Siege Engine Rare Mech Warrior 5 5 5 Whenever you gain Armor, give this minion +1 Attack. Wintergrasp Keep's only weakness!
Soot Spewer Rare Mech Mage 3 3 3 Spell Damage +1 The inventor of the goblin shredder is involved in several patent disputes with the inventor of the soot spewer.
Target Dummy Rare Mech Any 0 0 2 Taunt The engineering equivalent of a "Kick Me" sticker.
Upgraded Repair Bot Rare Mech Priest 5 5 5 Battlecry: Give a friendly Mech +4 Health. It's the same as the previous generation but they slapped the word "upgraded" on it to sell it for double.
Anima Golem Epic Mech Warlock 6 9 9 At the end of each turn, destroy this minion if it's your only one. The Dark Animus is evil and mysterious and huge and unable to write sentences that utilize proper grammar.
Clockwork Giant Epic Mech Any 12 8 8 Costs (1) less for each card in your opponent's hand. He and Mountain Giant don't get along.
Enhance-o Mechano Epic Mech Any 4 3 2 Battlecry: Give your other minions Windfury, Taunt, or Divine Shield.

(at random) His enhancements are gluten free!

Fel Reaver Epic Mech Any 5 8 8 Whenever your opponent plays a card, remove the top 3 cards of your deck. So reaver. Much fel. Wow.
Junkbot Epic Mech Any 5 1 5 Whenever a friendly Mech dies, gain +2/+2. One bot's junk is another bot's AWESOME UPGRADE!
Piloted Sky Golem Epic Mech Any 6 6 4 Deathrattle: Summon a random 4-Cost minion. The pinnacle of goblin engineering. Includes an espresso machine and foot massager.
Wind-up Burglebot Epic Mech Any 6 5 5 Whenever this attacks a minion and survives, draw a card. Don't blame the bot for his crimes... Blame whoever keeps winding him up!
Blingtron 3000 Legendary Mech Any 5 3 4 Battlecry: Equip a random weapon for each player. PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.
Flame Leviathan Legendary Mech Mage 7 7 7 When you draw this, deal 2 damage to all characters. Mimiron likes to take the Flame Leviathan out on some sweet joyrides.
Foe Reaper 4000 Legendary Mech Any 8 6 9 Also damages the minions next to whomever it attacks. Foe reaping is really not so different from harvest reaping, at the end of the day.
Iron Juggernaut Legendary Mech Warrior 6 6 5 Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage. The Iron Juggernaut guards Orgrimmar and has just earned the "Employee of the Month" award!
Mekgineer Thermaplugg Legendary Mech Any 9 9 7 Whenever an enemy minion dies, summon a Leper Gnome. He was obsessed with explosives until he discovered knitting. Now he yells, “SWEATERS! MORE SWEATERS!”
Mimiron's Head Legendary Mech Any 5 4 5 At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
Sneed's Old Shredder Legendary Mech Any 8 5 7 Deathrattle: Summon a random Legendary minion. When Sneed was defeated in the Deadmines, his shredder was sold at auction to an anonymous buyer. (Probably Hogger.)
The Curator Legendary Mech Any 7 4 6 Taunt
Battlecry: Draw a Beast, Dragon, and Murloc from your deck. The Curator guards Azeroth’s deadliest creatures, but it’s secretly terrified of squirrels.
Showing all 50 cards
Annoy-o-Tron(12181).png
Anodized Robo Cub(12219).png
Antique Healbot(12227).png
Clockwork Gnome(12200).png
Clockwork Knight(22294).png
Explosive Sheep(12180).png
Flying Machine(12247).png
Force-Tank MAX(12248).png
Goblin Auto-Barber(12212).png
Gorillabot A-3(27237).png
Mechanical Yeti(12253).png
Mechwarper(12188).png
Micro Machine(12189).png
Piloted Shredder(12191).png
Psych-o-Tron(35216).png
Shielded Minibot(12257).png
Snowchugger(12230).png
Spider Tank(12184).png
Warbot(12260).png
Whirling Zap-o-matic(12231).png
Zoobot(42035).png
Arcane Nullifier X-21(12246).png
Cobalt Guardian(12222).png
Corrupted Healbot(31109).png
Fel Cannon(12221).png
Iron Sensei(12229).png
Jeeves(12216).png
Mech-Bear-Cat(12226).png
Metaltooth Leaper(12254).png
Screwjank Clunker(12220).png
Shadowboxer(12256).png
Siege Engine(12275).png
Soot Spewer(12306).png
Target Dummy(12288).png
Upgraded Repair Bot(12185).png
Anima Golem(12245).png
Clockwork Giant(12201).png
Enhance-o Mechano(12176).png
Fel Reaver(12264).png
Junkbot(12251).png
Piloted Sky Golem(12175).png
Wind-up Burglebot(49647).png
Blingtron 3000(12183).png
Flame Leviathan(12290).png
Foe Reaper 4000(12217).png
Iron Juggernaut(12295).png
Mekgineer Thermaplugg(12196).png
Mimiron's Head(12190).png
Sneed's Old Shredder(12187).png
The Curator(42022).png

Uncollectible[edit | edit source]

Uncollectible minions cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Damaged Golem Common Mech Any 1 2 1
Mechanical Dragonling Common Mech Any 1 2 1
Showing all 2 cards
Damaged Golem(200).png
Mechanical Dragonling(680).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Subtype Class Cost Atk HP Description
Boom Bot None Mech Any 1 1 1 Deathrattle: Deal 1-4 damage to a random enemy. 
V-07-TR-0N None Mech Any 8 4 8 Charge

Mega-Windfury (Can attack four times a turn.) 

Emboldener 3000 Common Mech Any 1 0 4 At the end of your turn, give a random minion +1/+1. 
Homing Chicken Common Mech Any 1 0 1 At the start of your turn, destroy this minion and draw 3 cards. 
Poultryizer Common Mech Any 1 0 3 At the start of your turn, transform a random minion into a 1/1 Chicken. 
Repair Bot Common Mech Any 1 0 3 At the end of your turn, restore 6 Health to a damaged character. 
Showing all 6 cards
Boom Bot(12361).png
V-07-TR-0N(12362).png
Emboldener 3000(240).png
Homing Chicken(423).png
Poultryizer(405).png
Repair Bot(439).png

Cards that generate Mechs[edit | edit source]

For Wild format listings, see Mech/Wild format

These cards bring new Mechs into play through their card text.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dragonling Mechanic Free Minion General Any 4 2 4 Battlecry: Summon a 2/1 Mechanical Dragonling. She is still working on installing the rocket launcher add-on for Mr. Bitey.
Harvest Golem Common Minion Mech Any 3 2 3 Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
Showing all 2 cards
Dragonling Mechanic(472).png
Harvest Golem(386).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dr. Boom Legendary Minion General Any 7 7 7 Battlecry: Summon two 1/1 Boom Bots. WARNING: Bots may explode. MARVEL AT HIS MIGHT!
Gazlowe Legendary Minion General Any 6 3 6 Whenever you cast a 1-mana spell, add a random Mech to your hand. Gazlowe was voted "Most Likely to Explode" in high school.
Gelbin Mekkatorque Legendary Minion General Any 6 6 6 Battlecry: Summon an AWESOME invention. He's the leader of the gnomes, and an incredible inventor. He's getting better, too; He turns things into chickens WAY less than he used to.
Mimiron's Head Legendary Minion Mech Any 5 4 5 At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
Showing all 4 cards
Dr. Boom(12182).png
Gazlowe(12287).png
Gelbin Mekkatorque(251).png
Mimiron's Head(12190).png

Related cards[edit | edit source]


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Clockwork Knight Common Minion Mech Any 5 5 5 Battlecry: Give a friendly Mech +1/+1. It takes a lot to wind him up.
Cogmaster Common Minion General Any 1 1 2 Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
Gorillabot A-3 Common Minion Mech Any 4 3 4 Battlecry: If you control another Mech, Discover a Mech. A-1 and A-2 went nuts, when they should have gone bolts.
Mechwarper Common Minion Mech Any 2 2 3 Your Mechs cost (1) less. Mechs that summon mechs? What's next? Donuts that summon donuts? Mmmmm.
Tinkertown Technician Common Minion General Any 3 3 3 Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand. Won't you take me to... Tinkertown?
Cobalt Guardian Rare Minion Mech Paladin 5 6 3 Whenever you summon a Mech, gain Divine ShieldGuardians used to be built out of Adamantium, but production got moved to Gadgetzan and Cobalt was cheap.
Fel Cannon Rare Minion Mech Warlock 4 3 5 At the end of your turn, deal 2 damage to a non-Mech minion. The box says, "New and improved, with 200% more fel!"
Goblin Blastmage Rare Minion General Mage 4 5 4 Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies. If you can't find a bomb to throw, just pick up any goblin invention and throw that.
Iron Sensei Rare Minion Mech Rogue 3 2 2 At the end of your turn, give another friendly Mech +2/+2. Mechs like learning from him because he really speaks their language.

0110100001101001

Metaltooth Leaper Rare Minion Mech Hunter 3 3 3 Battlecry: Give your other Mechs +2 Attack. Don't leave them out in the rain. In Un'Goro Crater there is a whole colony of rust-tooth leapers.
Powermace Rare Weapon Shaman 3 3 2 Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Screwjank Clunker Rare Minion Mech Warrior 4 2 5 Battlecry: Give a friendly Mech +2/+2. If it breaks, just kick it a couple of times while yelling "Durn thing!"
Upgraded Repair Bot Rare Minion Mech Priest 5 5 5 Battlecry: Give a friendly Mech +4 Health. It's the same as the previous generation but they slapped the word "upgraded" on it to sell it for double.
Cogmaster's Wrench Epic Weapon Rogue 3 1 3 Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!
Junkbot Epic Minion Mech Any 5 1 5 Whenever a friendly Mech dies, gain +2/+2. One bot's junk is another bot's AWESOME UPGRADE!
Mimiron's Head Legendary Minion Mech Any 5 4 5 At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
Showing all 16 cards
Clockwork Knight(22294).png
Cogmaster(12179).png
Gorillabot A-3(27237).png
Mechwarper(12188).png
Tinkertown Technician(12202).png
Cobalt Guardian(12222).png
Fel Cannon(12221).png
Goblin Blastmage(12195).png
Iron Sensei(12229).png
Metaltooth Leaper(12254).png
Powermace(12269).png
Screwjank Clunker(12220).png
Upgraded Repair Bot(12185).png
Cogmaster's Wrench(12265).png
Junkbot(12251).png
Mimiron's Head(12190).png

Trivia[edit | edit source]

The Mech type was introduced with the Goblins vs Gnomes expansion in 8th December 2014. As well as introducing 45 new Mechs, the expansion also saw 9 cards converted from general minions to Mechs: Harvest Golem, Damaged Golem, Alarm-o-Bot, Demolisher, Mechanical Dragonling, and all of Gelbin Mekkatorque's inventions: Repair Bot, Emboldener 3000, Homing Chicken and Poultryizer.

Patch changes[edit | edit source]

  • Goblins vs Gnomes logo.png Patch 2.0.0.7234 (2014-12-04): Type added, along with many new Mech minions. Several previously typeless minions have also been converted to Mechs.

References[edit | edit source]

  1. Goblins vs Gnomes: Mechs!. (2014-11-18). 
  2. Ben Brode on Twitter. (2014-11-14). 


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