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Mech is a type of minion, depicting mechanical constructs ranging from piloted vehicles to fully sentient mechanical beings.

For a list of cards featuring mechanical constructs, see Mechanical art.

Background[edit | edit source]

Mechs are mechanical constructs. They may exhibit intelligence and apparent sentience, including complex personalities and emotions. Usually constructed by either goblins or gnomes, Mechs are at the heart of the Goblins vs Gnomes expansion.

Official[edit | edit source]

Goblins and gnomes are notorious inventors who create incredible mechanized constructs by combining their keen intellect, some spare parts, and a little elbow grease. While goblin mechanical constructs may have a penchant for exploding and gnomish devices may turn you into a chicken, sometimes these pint-sized inventors manage to get something functioning as intended. Inconceivable!
From harvest golems to fel-spewing cannons, these “mechs” that have been engineered by both goblins and gnomes play a vital role in the struggle to see which diminutive race of engineers ultimately comes out on top. The top of what remains to be seen.
If there’s one thing goblins and gnomes do well, it’s making sure their individual mechs are compatible with the other mechs they build, regardless of what the end result may look like.[1]

Notes[edit | edit source]

  • There is no reward for collecting all Mech cards.[2]
  • There is currently no negative Mech synergy in the game, meaning the presence of a friendly Mech will not grant the opponent any special advantage or opportunity to counter, outside of mind control effects.

Strategy[edit | edit source]

Many Mech cards feature substantial synergy, generally granting the player additional effects if they already own a Mech. In contrast to "swarming" synergies such as Murloc or Beast, where it is often desirable to have as many minions of that type on the board as possible (e.g. Timber Wolf, Starving Buzzard, Old Murk-Eye), Mech synergy generally only requires a single friendly Mech. This makes it easier to add Mech synergy into decks without major alterations.

Mech cards[edit | edit source]

Collectible[edit | edit source]

For Wild format listings, see Mech/Wild format

Collectible minions can be collected by players and added to decks.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Harvest Golem Common Mech Any 3 2 3 Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
Psych-o-Tron Common Mech Any 5 3 4 Taunt
Divine Shield "Annoyinger-o-Tron" was just too unwieldy. And accurate.
Zoobot Common Mech Any 3 3 3 Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1. The Murloc is taking the picture.
Alarm-o-Bot Rare Mech Any 3 0 3 At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Corrupted Healbot Rare Mech Any 5 6 6 Deathrattle: Restore 8 Health to the enemy hero. Not so much "corrupted" as "has terrible aim".
Demolisher Rare Mech Any 3 1 4 At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Scorp-o-matic Rare Mech Any 2 1 2 Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
Meat Wagon Epic Mech Any 4 1 4 Deathrattle: Summon a minion from your deck with less Attack than this minion. Necromancers call it "Meals on Wheels."
Wind-up Burglebot Epic Mech Any 6 5 5 Whenever this attacks a minion and survives, draw a card. Don't blame the bot for his crimes... Blame whoever keeps winding him up!
The Curator Legendary Mech Any 7 4 6 Taunt
Draw a Beast, Dragon, and Murloc from your deck. The Curator guards Azeroth’s deadliest creatures, but it’s secretly terrified of squirrels.
Showing all 10 cards
Harvest Golem(386).png
Corrupted Healbot(31109).png
Meat Wagon(62849).png
Wind-up Burglebot(49647).png
The Curator(42022).png

Uncollectible[edit | edit source]

For Wild format listings, see Mech/Wild format

Uncollectible minions cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Damaged Golem Common Mech Any 1 2 1
Mechanical Dragonling Common Mech Any 1 2 1
Showing all 2 cards
Damaged Golem(200).png
Mechanical Dragonling(680).png

Cards that generate Mechs[edit | edit source]

For Wild format listings, see Mech/Wild format

These cards bring new Mechs into play through their card text.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dragonling Mechanic Free Minion General Any 4 2 4 Battlecry: Summon a 2/1 Mechanical Dragonling. She is still working on installing the rocket launcher add-on for Mr. Bitey.
Harvest Golem Common Minion Mech Any 3 2 3 Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
Showing all 2 cards
Dragonling Mechanic(472).png
Harvest Golem(386).png

Related cards[edit | edit source]

For Wild format listings, see Mech/Wild format

Trivia[edit | edit source]

The Mech type was introduced with the Goblins vs Gnomes expansion in 8th December 2014. As well as introducing 45 new Mechs, the expansion also saw 9 cards converted from general minions to Mechs: Harvest Golem, Damaged Golem, Alarm-o-Bot, Demolisher, Mechanical Dragonling, and all of Gelbin Mekkatorque's inventions: Repair Bot, Emboldener 3000, Homing Chicken and Poultryizer.

Patch changes[edit | edit source]

  • Goblins vs Gnomes logo.png Patch (2014-12-04): Type added, along with many new Mech minions. Several previously typeless minions have also been converted to Mechs.

References[edit | edit source]

  1. Goblins vs Gnomes: Mechs!. (2014-11-18). 
  2. Ben Brode on Twitter. (2014-11-14).