|Set:||Ashes of Outland|
|Tags:||Cost-related, Triggered effect|
After this attacks, add a random 8-Cost minion to your hand.
Three heads of marsh-mashing, bog-bashing, swamp-stomping fury!
How to get[edit | edit source]
Marsh Hydra can be obtained through Ashes of Outland card packs, through crafting, or as an Arena reward. Regular Marsh Hydra can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season.
|Golden Marsh Hydra||1600||400|
Strategy[edit | edit source]
In addition to being a strong late-game option for slower Druid decks, Marsh Hydra has great synergy with Shan'do Wildclaw, not only receiving a +1/+1 buff from her, but also potentially creating a 10-mana combo of playing Marsh Hydra and then Shan'do Wildclaw to summon two Marsh Hydras at once, potentially earning you two 8-Cost minions in a single turn.
8-cost minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Taunt I dare you to attack Darnassus.
Taunt. Battlecry: Gain +2/+2 for each other friendly minion. We reserve the right to refuse service to any 1/1.
Battlecry: Deal 5 damage. PIT! Not PET!
Deathrattle: Summon a random 7-Cost minion. "What’s in the drake?! WHAT’S IN THE DRAKE?"
Can't attack heroes. Yet, you still feel attacked.
Battlecry: Deal 4 damage to two random enemy minions. They can never agree on whether it's too hot or too cold.
Lifesteal, Rush, Windfury The weirdest part is that it doesn't have legs.
Whenever you cast a spell, gain +2/+2. Likes her magic with a pinch of salt.
|Coilfang Warlord||Rare||General||Demon Hunter||8||9||5|
Deathrattle: Summon a 5/9 Warlord with Taunt. Prepare for the staunch conch launch!
Deathrattle: Summon a 5/5 Dreadlord with Lifesteal. Photo actually taken across the street in the reflection of a doorknob.
|Hulking Overfiend||Rare||Demon||Demon Hunter||8||5||10|
Rush. After this attacks and kills a minion, it may attack again. To hulk, perhaps, to fiend: ay, there's the rub.
Battlecry: Summon a copy of this minion. Also known as an ancient copy machine.
At the end of your turn, summon two 3/3 Ruffians that attack random enemies. "Prepare for trouble!" "Make it double!"
Rush. After this attacks and kills a minion, it may attack again. When it comes to problem-solving, he always uses his head.
Costs 1 less for each time your hero's Health changed during your turns. "A BIG mistake."
Costs (1) less for each card you've played this game that didn't start in your deck. Spell more and save more with a GIANT discount!
Battlecry: Discover a spell in your deck and cast it with random targets. A tortollan made it to the desert!
Your minions with Windfury have Mega-Windfury. And your minions with mega-windfury get... dizzy.
|Al'Akir the Windlord||Legendary||Elemental||Shaman||8||3||5|
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Battlecry: Summon a random Demon from your hand and deck. One of the demons will do all the work while the other gets the same grade.
Battlecry: Summon 3 Beasts from your hand. Father of Rexxar, Champion of the Horde, and Flexxar, Champion of the Gym.
At the end of your turn, summon a friendly minion that died this game. She always manages to lift your spirits.
|Deathwing, Mad Aspect||Legendary||Dragon||Warrior||8||12||12|
Battlecry: Attack ALL other minions. Bite that one, bite that other one, claw this one, swallow that one whole....
Battlecry: If your deck has no duplicates, summon King Krush. Brann's new dino-taming hobby is going well—his pet can already make him sit, stand, and roll over!
|Fel Lord Betrug||Legendary||Demon||Warlock||8||5||7|
Whenever you draw a minion, summon a copy with Rush that dies at end of turn. Nobody else likes rush hour.
|G'huun the Blood God||Legendary||General||Priest||8||8||8|
Battlecry: Draw 2 cards. They cost Health instead of Mana. All of the other Old Gods used to laugh and call him names. They never let poor G'huun join in any Old God games.
Has +6 Attack while damaged. Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
At the end of each turn, gain +1/+1 . He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…
|High Exarch Yrel||Legendary||General||Paladin||8||7||5|
Battlecry: If your deck has no Neutral cards, gain Rush, Lifesteal, Taunt, and Divine Shield. There can be no neutrality in the fight against darkness.
Battlecry: Draw 2 minions from your deck. Set their Attack, Health, and Cost to 1. "I'm a real toy now!"
Deathrattle: Go Dormant. Restore 5 Health to awaken this minion. Always feels refreshed after a little dirt nap.
|Murozond the Infinite||Legendary||Dragon||Priest||8||8||8|
Battlecry: Play all cards your opponent played last turn. "Well, I'm glad YOU knew what I should be doing this turn."
Battlecry: Destroy a minion and gain its Health. She discovered Xal'atath, Blade of the Black Empire, a terrible weapon of shadow magic that could both swallow a soul and cut a mean julienne.
Deathrattle: Draw 8 cards. Eight arms of sand-flinging, foe-wringing, card-slinging fury!
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
|Turalyon, the Tenured||Legendary||General||Paladin||8||3||12|
Rush. Whenever this attacks a minion, set the defender's Attack and Health to 3. "Let evil flee before righteousness; let the innocent live in peace. Let the day come when none need fear. For that day, I give my life gladly."
|Zzeraku the Warped||Legendary||Dragon||Warlock||8||4||12|
Whenever your hero takes damage, summon a 6/6 Nether Drake. The extra Z is for "zesty."
|Showing all 37 cards|
- This section contains information exclusive to Wild format.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Give a friendly minion +4/+4 and Taunt. Attacks her job with unbridled enthusiasm.
Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.
Deathrattle: Restore 8 Health to your hero. Unfortunately, his doctorate is in Murloc Literature.
Often wonders what path his life might have taken if he wasn't named, you know, "Eldritch Horror".
Divine Shield There is a factory in Tanaris for crafting force-tanks, but it only ever made two, because of cost overruns.
Battlecry: If you control a Beast, gain Taunt. This was the only job he could get after the dinosaur theme park debacle.
Divine Shield Can’t break the rules if you can’t read ‘em.
Deathrattle: Summon seven 1/1 Grubs. It's wurms all the way down.
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
|Gilnean Royal Guard||Rare||General||Any||8||3||8|
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. Admittedly, they kind of dropped the ball with Prince Liam.
Deathrattle: Recruit 2 minions that cost (4) or less. Favorite sandwich? Grizzled cheese.
Battlecry: Can't attack heroes this turn. What happens when a dinosaur mixes soda and pop rocks.
|Giant Sand Worm||Epic||Beast||Hunter||8||8||8|
Whenever this attacks and kills a minion, it may attack again. Banned from every all-you-can-eat buffet on Azeroth.
At the end of your turn, cast a spell from your deck (targets chosen randomly). Qualifications: Found pointy hat.
|Naga Sea Witch||Epic||General||Any||8||5||5|
Your cards cost (5). If she had studied harder, she would have been a C+ witch.
Battlecry: Deal 2 damage to all other minions. Before he became a rap artist.
Deathrattle: Summon two 2/2 Splitting Saplings. No use crying over split Festeroot.
Battlecry: Discover a spell and cast it with random targets. I see pizza in my future.
|Akali, the Rhino||Legendary||Beast||Warrior||8||5||5|
Rush, Overkill: Draw a Rush minion and give it +5/+5. Most trolls only get to “AAAAHHH!” and don’t make it to the “kali” part.
Deathrattle: Deal 8 damage to all minions. That's short for "Anomnomnomnomalus".
Battlecry: Summon 3 Pirates from your deck. Give them Rush. "You three! Get in the cannon!"
Whenever you draw a card, put another copy into your hand. Left head and right head can never agree about what to eat for dinner, so they always end up just eating ramen again.
Battlecry: Gain the Deathrattle effects of 3 friendly minions that died this game. First Deathrattle: Draw a card.
Second: Draw 2 cards.
Third: Throw Mon'kind off a steel cage and plummet sixteen feet through an announcer’s table.
|Foe Reaper 4000||Legendary||Mech||Any||8||6||9|
Also damages the minions next to whomever it attacks. Foe reaping is really not so different from harvest reaping, at the end of the day.
At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10). Once crafted a gauntlet out of earwax and pure ambition.
|Hex Lord Malacrass||Legendary||General||Mage||8||5||5|
Battlecry: Add a copy of your opening hand to your hand (except this card). Extremely awkward cousin of Hex Lord Malaclass.
|Hir'eek, the Bat||Legendary||Beast||Warlock||8||1||1|
Battlecry: Fill your board with copies of this minion. REPEL’S EFFECT WORE OFF.
|Kalimos, Primal Lord||Legendary||Elemental||Shaman||8||7||7|
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
Battlecry and Deathrattle: Recruit a Beast. She’s not one of those treehugger elves – but she does like the occasional cuddle.
At the end of each turn, summon all friendly minions that died this turn. Kel'Thuzad could not resist the call of the Lich King. Even when it's just a robo-call extolling the Lich King's virtues.
Battlecry: Swap decks with your opponent. Give them a Ransom spell to swap back. Management of the Kobold Empire requires a careful balance between a lack of social services and fiscal irresponsibility.
|Marin the Fox||Legendary||General||Any||8||6||6|
Battlecry: Summon a 0/8 Treasure Chest for your opponent. (Break it for awesome loot!) My name is Marin the Fox. You took my treasure. Prepare to die.
|Medivh, the Guardian||Legendary||General||Any||8||7||7|
Battlecry:Equip Atiesh, Greatstaff of the Guardian. If you think the party's great now, just wait 'til he invites the orcs over!
Battlecry: Summon all minions from your hand that didn't start in your deck. Everyone wants to be a princess, but nobody ever considers the size of the hat.
|Ragnaros the Firelord||Legendary||Elemental||Any||8||8||8|
Can't attack. At the end of your turn, deal 8 damage to a random enemy. Ragnaros was summoned by the Dark Iron dwarves, who were eventually enslaved by the Firelord. Summoning Ragnaros often doesn’t work out the way you want it to.
At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!
Deathrattle: Add 3 copies of Arcane Missiles to your hand. A masterless shamurai.
Whenever this minion survives damage, summon a random Legendary minion. Daddy! I think I made a Legendary!
Battlecry: Summon two 0/1 Frozen Champions. "I recognize your effort but I think your magic still has room for improvement." - Sindragosa after taking a class on giving constructive feedback.
|Sneed's Old Shredder||Legendary||Mech||Any||8||5||7|
Deathrattle: Summon a random Legendary minion. When Sneed was defeated in the Deadmines, his shredder was sold at auction to an anonymous buyer. (Probably Hogger.)
Battlecry: Choose a friendly minion. Add a 10/10 copy to your hand that costs (10). We're going to need some bigger tweezers.
Battlecry: Replay every card from another class you've played this game (targets chosen randomly). Those who cannot remember their card history are doomed to repeat it.
Whenever this attacks and kills a minion, gain +2/+2. Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.
|The Lich King||Legendary||General||Any||8||8||8|
At the end of your turn, add a random Death Knight card to your hand. "All that I am: anger, cruelty, vengeance, 8 attack - I bestow upon you, my chosen knight."
|Showing all 44 cards|
Lore[edit | edit source]
- Hydras are three-headed amphibious beasts native to both Azeroth and Outland. Historians have long disagreed about whether the immense hydras of Azeroth and Outland share a common ancestor. What is clear, however, is that these ruthless creatures have existed on both realms since ancient times. Each head appears to display a level of independent behavior. The forms of hydras vary somewhat between the two worlds.
This particular Zangarmarsh hydra has apparently been outfitted with armor by the Rusted Legion.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.11222 (2020-03-26): Added.