Mark of Nature

From Hearthstone Wiki
Jump to: navigation, search
Mark of Nature
Mark of Nature(149).png
Mark of Nature(149) Gold.png
Set: Classic
Type: Spell
Class: Druid
Rarity: Common
Cost: 3
Abilities: Choose One, Increment attribute
Tags: Targeted, Taunt-granting
Artist: Clint Langley

Choose One - Give a minion +4 Attack; or +4 Health and Taunt.

Druids call it the "Mark of Nature." Everyone else calls it "needing a bath."

See this card on Hearthpwn

Mark of Nature is a common druid spell card, from the Classic set.

How to get[edit | edit source]

Mark of Nature can be obtained through Classic card packs, through crafting, or as an Arena reward. Golden Mark of Nature can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.

Card Crafting cost Disenchanting
Mark of Nature 40 5
Golden Mark of Nature 400 50

Choose One[edit | edit source]

Mark of Nature(430).png
Mark of Nature(133).png

Notes[edit | edit source]

Mark of Nature will no longer be offered for selection in Arena, since the 15th of September 2016.[1] However, it is still obtainable in Arena matches through random effects, such as Spellslinger.

Strategy[edit | edit source]

Whilst Mark of Nature costs one point of mana more than Mark of the Wild, it lets you choose between whether you want to be defensive or offensive. This card is mostly used to make one of your rather weak minions more durable, or to buff up the Attack one of your charge drops, eg. Druid of the Claw, Argent Commander, or even Leeroy Jenkins.

Trivia[edit | edit source]

Gallery[edit | edit source]

Mark of Nature, full art