|Set:||Demon Hunter Initiate|
Your opponent has 2 fewer Mana Crystals next turn.
One way to ensure they are not prepared.
How to get
Once the regular version has been obtained, the golden version can be crafted and disenchanted.
|Golden Mana Burn||400||50|
- Please add any available information to this section.
Mana Burn is a powerful card that can win you the game. Its powerful disruption can be very significant early on, for example, playing Battlefiend + Twin Slice on Turn 1, and if the opponent cannot deal with it, you can Mana Burn + Demon Claws to disable your opponent, rendering them unable to do anything as they have no mana, and leaving a dangerous 3/2 minion that can deal a lot of damage.
Alternatively, it can be used when you know that your opponent is about to use an impactful card or combo, such as an OTK or a strong board (like through Exotic Mountseller) However, if predicted wrongly, this could go to waste.
Mana Burn was one of the Demon Hunter's abilities in Warcraft III. It fired a blast of fel magic at an enemy, draining their mana and damaging them based on the amount drained. It appeared in World of Warcraft as a Priest ability, but was removed in Mists of Pandaria.
- Server-side patch (2020-04-02): Now obtainable (locked from use until 10AM PT, 2020-04-07).
- Patch 22.214.171.124222 (2020-03-26): Added.