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Mal'Ganis(12294) Gold.png
BG Regular
Mal'Ganis (Battlegrounds).png
BG Gold
Mal'Ganis (Battlegrounds, golden).png
See other versions: BG Regular and BG Gold
Set: Goblins vs Gnomes
Type: Minion
Subtype: Demon
Class: Warlock
Rarity: Legendary
Cost: 9
Attack: 9
Health: 7
Abilities: Immune, Increment attribute
Tags: Area of effect, Demon-related, Ongoing effect
Artist: Wayne Reynolds

Your other Demons have +2/+2. Your hero is Immune.

Mal'Ganis doesn't like being betrayed, so if you discard him, watch out.

See this card on Hearthpwn

Mal'Ganis is a legendary warlock minion card, from the Goblins vs Gnomes set.

How to get[edit | edit source]

Mal'Ganis can be obtained through Goblins vs Gnomes card packs, or through crafting.

Card Crafting cost Disenchanting
Mal'Ganis 1600 400
Golden Mal'Ganis 3200 1600

Notes[edit | edit source]

  • As a non-stat adjusting ongoing effect, Mal'Ganis' Immune effect is removed immediately after death, and thus it will not protect the hero from any Deathrattles triggered by simultaneous deaths. For example, if a weakened Mal'Ganis and an Abomination are killed by a Flamestrike, the hero will lose the Immune effect before the Abomination's Deathrattle is triggered, and so will be damaged by it.[1] On the other hand, the buff to other Demons, similarly to all other stat adjusting ongoing effects (such as Stormwind Champion), is removed only after any Deathrattles.[2][3]
  • Mal'Ganis will not interact with Lord Jaraxxus unless Lord Jaraxxus is put into play strictly as a minion: thus, if Lord Jaraxxus is played directly from the hand, Mal'Ganis will not buff him[4] and will not prevent him from 'destroying' the controlling hero in order to replace him;[5] while, if Lord Jaraxxus is put into play through a Summon or Put into battlefield effect, Mal'Ganis will grant him +2/+2.

Strategy[edit | edit source]

Mal'Ganis is an extremely high-power minion with a very strong persistent effect that greatly benefits demon-based decks, but his high cost and relatively low Health makes him difficult to leave up without assistance. Protecting him is a must, so avoid playing him without any protection, such as Taunt minions. Save any Stealth granting mechanics (i.e. Finicky Cloakfield) for Mal'Ganis.

Mal'Ganis is even more impactful if he can be brought out earlier with cards like Voidcaller, Possessed Lackey, or Darkest Hour. Similarly, reviving him with Bloodreaver Gul'dan is a huge blessing because he will buff every other demon that's been resurrected with him.

Beware that your opponent may use take control effects such as Sylvanas Windrunner, or copy effects such as Faceless Manipulator, to make themselves the recipient of Mal'Ganis' abilities. Floating Watcher's effect cannot be activated while Mal'Ganis is rendering the hero Immune, making the two cards somewhat antagonistic.

Mal'Ganis is an excellent target for Carnivorous Cube, as not only will two 9/7 bodies be summoned upon the Cube's death, the two Mal'Ganis will buff each other, making them both 11/9s. This effect actually poses an impact as 9 health brings them out of the range of effects such as Crushing Hand, Crowd Roaster, Flame Lance, and Anomalus.

Quotes[edit | edit source]

I am Mal'Ganis. I am eternal!
Tiny mortal.

Lore[edit | edit source]

"You hear the voice of the Dark Lord. He whispers to you through the blade you wield... What does he say, young human? What does the Dark Lord of the Dead tell you now?" - Mal'Ganis, to Arthas

From Wowpedia:

Mal'Ganis was one of the nathrezim sent by Archimonde as a jailor of the Lich King. He was chosen to head up the plot to turn Prince Arthas to darkness, and make him the Lich King's greatest champion.

Trivia[edit | edit source]

Gallery[edit | edit source]

Mal'Ganis, full art

Patch changes[edit | edit source]

Goblins vs Gnomes logo.png Patch (2014-12-04): Added.

References[edit | edit source]

  1. Tested by User:Taohinton, 2014-02-22. Played Mal'Ganis then Abomination. Weakened Mal'Ganis to 2 Health. Used Hellfire. Both minions were destroyed (hero was Immune and thus protected from damage). Hero then lost Immune effect. Abomination's Deathrattle then triggered, damaging all characters, including the hero.
  2. Tested by User:jerodast, 2014-02-21. Played Stormwind Champion, Explosive Sheep, Azure Drake, and Annoy-o-Tron, in order. Damaged Champion and Sheep to 1 Health and removed Annoy-o-Tron's Divine Shield. Killed Champion and Sheep with Cone of Cold. The Sheep exploded, dealing 2 damage to all minions. Then the stat buffs disappeared. The Drake was left a damaged 4/3, the Annoy-o-Tron a damaged 1/1.
  3. Tested by User:jerodast, 2014-02-21. Played Explosive Sheep, Stormwind Champion, Annoy-o-Tron, Sen'jin Shieldmasta, and Water Elemental, in order. Damaged Champion and Sheep to 1 Health and removed Annoy-o-Tron's Divine Shield. Killed Champion and Sheep with Cone of Cold. The Sheep exploded, dealing 2 damage to all minions. Then the stat buffs disappeared. The Annoy-o-Tron was left at 1 Health, the Shieldmasta at 4, and the Elemental at 5.
  4. Zeriyah on Twitter. (2014-12-02). 
  5. Ben Brode on Twitter. (2014-12-08).