Mage/Wild format

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This page lists all Mage cards available in Wild format.

For information on the Mage class, and card lists for Standard format, see Mage.

Spells[edit | edit source]

See Spell. For a list of mage Secrets, see Secret#Mage.

Name / Desc Rarity Class Cost Description
Arcane Missiles Free Mage 1
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Mirror Image Free Mage 1
Summon two 0/2 minions with TauntOh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Arcane Explosion Free Mage 2
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Frostbolt Free Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Arcane Intellect Free Mage 3
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Frost Nova Free Mage 3
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Fireball Free Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Polymorph Free Mage 4
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Flamestrike Free Mage 7
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Shifting Scroll Common Mage
Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Elemental Evocation Common Mage 0
The next Elemental you play this turn costs (2) less. It's just lighter fluid.
Freezing Potion Common Mage 0
Freeze an enemy. This is delicious! Oh no. BRAIN FREEEEEEEZE!
Breath of Sindragosa Common Mage 1
Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
Ice Lance Common Mage 1
Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
Ray of Frost Common Mage 1
Twinspell
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Shooting Star Common Mage 1
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Tome of Intellect Common Mage 1
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Flame Geyser Common Mage 2
Deal 2 damage. Add a 1/2 Elemental to your hand. Oh, a wise geyser eh?
Flamecannon Common Mage 2
Deal 4 damage to a random enemy minion. Calling something a flamecannon really doesn't do much to distinguish it from other goblin devices.
Research Project Common Mage 2
Each player draws 2 cards. Abstract: Analyzing systemic applications of coldlight data sets vis-a-vis shuffle-related paradigms. Conclusion: Yay, cards!
Shatter Common Mage 2
Destroy a Frozen minion. What's cooler than being cool?
Snap Freeze Common Mage 2
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Duplicate Common Mage 3
Secret: When a friendly minion dies, put 2 copies of it into your hand. The one time when duping cards won't get your account banned!
Forgotten Torch Common Mage 3
Deal 3 damage. Shuffle a (6 damage for 3 mana card) into your deck. Why does a forgotten torch turn into a roaring torch with no provocation? It's one of life's many mysteries.
Frozen Clone Common Mage 3
Secret: After your opponent plays a minion, put 2 copies of it into your hand. It's like déjà vu, times two.
Ice Barrier Common Mage 3
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Mirror Entity Common Mage 3
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Cone of Cold Common Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Dragon's Breath Common Mage 5
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Flame Lance Common Mage 5
Deal 8 damage to a minion. It's on the rack next to ice lance, acid lance, and English muffin lance.
Firelands Portal Common Mage 7
Deal 5 damage. Summon a random 5-Cost minion. Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
Magic Trick Rare Mage 1
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Astral Rift Rare Mage 2
Add 2 random minions to your hand. Let's see what's behind rift number one!
Lesser Ruby Spellstone Rare Mage 2
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
Unstable Portal Rare Mage 2
Add a random minion to your hand. It costs (3) less. The denizens of Azeroth have no idea how much work goes into stabilizing portals. We spend like 30% of GDP on portal upkeep.
Cinderstorm Rare Mage 3
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Conjurer's Calling Rare Mage 3
Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Counterspell Rare Mage 3
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Effigy Rare Mage 3
Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
Explosive Runes Rare Mage 3
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Mana Bind Rare Mage 3
Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
Polymorph: Boar Rare Mage 3
Transform a minion into a 4/2 Boar with ChargeIt's always Huffer.
Potion of Polymorph Rare Mage 3
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep. Tastes like Baaaaananas.
Vaporize Rare Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Volcanic Potion Rare Mage 3
Deal 2 damage to all minions. The secret ingredient in Kazakus's award-winning chili recipe.
Molten Reflection Rare Mage 4
Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Scorch Rare Mage 4
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1). The hoof.
The hoof.
The hoof is on fire.
Blizzard Rare Mage 6
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Forbidden Flame Epic Mage 0
Spend all your Mana. Deal that much damage to a minion. WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.
Arcane Blast Epic Mage 1
Deal 2 damage to a minion. This spell gets double bonus from Spell DamageNow with 100% more blast!
Book of Specters Epic Mage 2
Draw 3 cards. Discard any spells drawn. Known throughout the land as the Spooky-nomicon.
Icicle Epic Mage 2
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Primordial Glyph Epic Mage 2
Discover a spell.
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
Ice Block Epic Mage 3
Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
Simulacrum Epic Mage 3
Copy the lowest Cost minion in your hand. It's like déjà vu, times two.
Spellbender Epic Mage 3
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Splitting Image Epic Mage 3
Secret: When one of your minions is attacked, summon a copy of it. Sometimes you get punched so hard they see double.
Echo of Medivh Epic Mage 4
Put a copy of each friendly minion into your hand. Medivh's echo haunts Karazhan, eternally cheating at chess and Hearthstone.
Unexpected Results Epic Mage 4
Summon two random 2-Cost minions (improved by Spell Damage)Sometimes science is more art than science. A lot of people don't get that.
Blast Wave Epic Mage 5
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Cabalist's Tome Epic Mage 5
Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!
Deck of Wonders Epic Mage 5
Shuffle 5 Scrolls into your deck. When drawn, cast a random spell. "Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner
Dragon's Fury Epic Mage 5
Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
Meteor Epic Mage 6
Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Greater Arcane Missiles Epic Mage 7
Shoot three missiles at random enemies that deal 3 damage each. Wow, and I thought Arcane Missiles was great!
Glacial Mysteries Epic Mage 8
Put one of each Secret from your deck into the battlefield. The secret is in the frosting.
Power of Creation Epic Mage 8
Discover a 6-Cost minion. Summon two copies of it. Mostly used for party tricks, to be honest.
Pyroblast Epic Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Open the Waygate Legendary Mage 1
Quest: Cast 6 spells that didn't start in your deck.
Reward: Time Warp. Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
Luna's Pocket Galaxy Legendary Mage 5
Change the Cost of minions in your deck to (1). Luna became head of the astronomy department when her boss invented the Pocket Black Hole.
Showing all 70 cards
Shifting Scroll(77017).png
Elemental Evocation(90232).png
Forbidden Flame(33124).png
Freezing Potion(49734).png
Arcane Blast(22358).png
Arcane Missiles(589).png
Breath of Sindragosa(62897).png
Ice Lance(188).png
Magic Trick(90579).png
Mirror Image(30).png
Open the Waygate(55551).png
Ray of Frost(90607).png
Shooting Star(89862).png
Tome of Intellect(90140).png
Arcane Explosion(56).png
Astral Rift(89915).png
Book of Specters(89416).png
Flame Geyser(55465).png
Flamecannon(12192).png
Frostbolt(177).png
Icicle(90139).png
Lesser Ruby Spellstone(76897).png
Primordial Glyph(55552).png
Research Project(89916).png
Shatter(35244).png
Snap Freeze(89475).png
Unstable Portal(12178).png
Arcane Intellect(489).png
Cinderstorm(89450).png
Conjurer's Calling(90625).png
Counterspell(531).png
Duplicate(7732).png
Effigy(22267).png
Explosive Runes(76906).png
Forgotten Torch(27216).png
Frost Nova(49).png
Frozen Clone(62895).png
Ice Barrier(672).png
Ice Block(28).png
Mana Bind(55489).png
Mirror Entity(569).png
Polymorph- Boar(22396).png
Potion of Polymorph(49694).png
Simulacrum(62871).png
Spellbender(309).png
Splitting Image(90247).png
Vaporize(160).png
Volcanic Potion(49689).png
Cone of Cold(26).png
Echo of Medivh(12300).png
Fireball(522).png
Molten Reflection(55553).png
Polymorph(595).png
Scorch(90258).png
Unexpected Results(89826).png
Blast Wave(90204).png
Cabalist's Tome(33155).png
Deck of Wonders(76942).png
Dragon's Breath(14446).png
Dragon's Fury(76963).png
Flame Lance(22302).png
Luna's Pocket Galaxy(89888).png
Blizzard(276).png
Meteor(55558).png
Firelands Portal(42025).png
Flamestrike(44).png
Greater Arcane Missiles(49740).png
Glacial Mysteries(62869).png
Power of Creation(90570).png
Pyroblast(496).png


Uncollectible

The following spells are generated by other mage cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Description
Kazakus Potion None 1
 
Roaring Torch None Mage 3
Deal 6 damage. 
Kazakus Potion None 5
 
Scroll of Wonder None Mage 5
Casts When Drawn
Cast a random spell. 
Time Warp None Mage 5
Take an extra turn. 
Kazakus Potion None 10
 
Consider the Past Free Mage 4
Add 3 random spells from the past to your hand. 
Polymorph: ??? Free Mage 5
Choose a minion. Discover a new minion to transform it into. 
Greater Ruby Spellstone Rare Mage 2
Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Ruby Spellstone Rare Mage 2
Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Showing all 10 cards
Kazakus Potion(49798).png
Greater Ruby Spellstone(76899).png
Ruby Spellstone(76898).png
Roaring Torch(27481).png
Consider the Past(89795).png
Kazakus Potion(49803).png
Polymorph- ---.png
Scroll of Wonder(76943).png
Time Warp(55554).png
Kazakus Potion(49804).png

Minions[edit | edit source]

See Minion cards. All classes can also use neutral minions in their decks.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Water Elemental Free Elemental Mage 4 3 6
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Arcane Artificer Common Elemental Mage 1 1 2
Whenever you cast a spell, gain Armor equal to its Cost. Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers.
Daring Fire-Eater Common General Mage 1 1 1
Battlecry: Your next Hero Power this turn deals 2 more damage. A few hours later he DESTROYED the arena bathrooms.
Kabal Lackey Common General Mage 1 2 1
Battlecry: The next Secret you play this turn costs (0). I'll tell you one thing he doesn't lack: GUMPTION.
Arcanologist Common General Mage 2 2 3
Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Magic Dart Frog Common Beast Mage 2 1 3
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Mana Wyrm Common General Mage 2 1 3
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Medivh's Valet Common General Mage 2 2 3
Battlecry: If you control a Secret, deal 3 damage. "Magus Medivh sir, I've brought the flaming balloons, as you requested."
Raven Familiar Common Beast Mage 2 2 2
Battlecry: Reveal a spell in each deck. If yours costs more, draw it. Quoth the raven, 'Does yours cost more?'
Shimmering Tempest Common Elemental Mage 2 2 1
Deathrattle: Add a random Mage spell to your hand. HATES being summoned for Kirin Tor party lighting.
Snowchugger Common Mech Mage 2 2 3
Freeze any character damaged by this minion. Do the slow chant when he waddles by: "Chug! Chug! Chug!"
Sorcerer's Apprentice Common General Mage 2 3 2
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Black Cat Common Beast Mage 3 3 3
Spell Damage +1
Battlecry: If your deck has only odd-Cost cards, draw a card. She's so odd, you can't even.
Coldwraith Common General Mage 3 3 4
Battlecry: If an enemy is Frozen, draw a card. He's freezing his bones off!
Messenger Raven Common Beast Mage 3 3 2
Battlecry: Discover a Mage minion. You can make a collect CAW!
Spellslinger Common General Mage 3 3 4
Battlecry: Add a random spell to each player's hand. Does he sling spells, or do his spells linger about. Who can say?
Twilight Flamecaller Common General Mage 3 2 2
Battlecry: Deal 1 damage to all enemy minions Make sure you summon a Twilight Marshmallowcaller too! Mmmm Mmm Mmm!!
Cosmic Anomaly Common Elemental Mage 4 4 3
Spell Damage +2 INGREDIENTS: STAR-STUFF, BLUE #1, NATURAL AND ARTIFICIAL FLAVORS.
Dalaran Aspirant Common General Mage 4 3 5
Inspire: Gain Spell Damage +1Is he aspiring or inspiring? Make up your mind!
Kabal Chemist Common General 4 3 3
Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!
Vex Crow Common Beast Mage 4 3 3
Whenever you cast a spell, summon a random 2-Cost minion. As birds of ill omen, these crows often summon Doomsayers.
Cryomancer Common General Mage 5 5 5
Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?
Ethereal Conjurer Common General Mage 5 6 3
Battlecry: Discover a spell. Despite the name, he's a solid conjurer.
Arcanosaur Common Elemental Mage 6 3 3
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Faceless Summoner Common General Mage 6 5 5
Battlecry: Summon a random 3-Cost minion. They never get the recognition they deserve.
Babbling Book Rare General Mage 1 1 1
Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.
Celestial Emissary Rare Elemental Mage 2 2 1
Battlecry: Your next spell this turn has Spell Damage +2Casting with the stars.
Cult Sorcerer Rare General Mage 2 3 2
Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is)No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Fallen Hero Rare General Mage 2 3 2
Your Hero Power deals 1 extra damage. And he can't get up.
Ice Walker Rare Elemental Mage 2 1 3
Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
Spirit of the Dragonhawk Rare General Mage 2 0 3
Stealth for 1 turn.
Your Hero Power also targets adjacent minions. Dragonhawks aren’t known for their accuracy.
Doomed Apprentice Rare General Mage 3 3 2
Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
Flamewaker Rare General Mage 3 2 4
After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
Kabal Courier Rare General 3 2 2
Battlecry: Discover a Mage, Priest or Warlock card. Hey, you park your kodo under a harpy nest, you get what you deserve.
Kirin Tor Mage Rare General Mage 3 4 3
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Pyromaniac Rare General Mage 3 3 4
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
Soot Spewer Rare Mech Mage 3 3 3
Spell Damage +1 The inventor of the goblin shredder is involved in several patent disputes with the inventor of the soot spewer.
Animated Armor Rare General Mage 4 4 4
Your hero can only take 1 damage at a time. Try putting it on. Wait, let me get my camera.
Demented Frostcaller Rare General Mage 4 2 4
After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
Ethereal Arcanist Rare General Mage 4 3 3
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Ghastly Conjurer Rare General Mage 4 2 6
Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
Goblin Blastmage Rare General Mage 4 5 4
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies. If you can't find a bomb to throw, just pick up any goblin invention and throw that.
Kirin Tor Tricaster Rare General Mage 4 3 3
Spell Damage +3
Your spells cost (1) more. The math checks out!
Leyline Manipulator Rare Elemental Mage 4 4 5
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). The shortest distance between two points is a leyline.
Steam Surger Rare Elemental Mage 4 5 4
Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand. Explorers nicknamed him the Teapot Elemental.
Bonfire Elemental Rare Elemental Mage 5 5 5
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Curio Collector Rare General Mage 5 4 4
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
Servant of Yogg-Saron Rare General Mage 5 5 4
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly)Yogg-Saron always likes to complain about how he has too many servants and there are too many mouths to feed.
Kabal Crystal Runner Rare General Mage 6 5 5
Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."
Meteorologist Rare General Mage 6 3 3
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Mana Cyclone Epic Elemental Mage 2 2 2
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
Manic Soulcaster Epic General Mage 3 3 4
Battlecry: Choose a friendly minion. Shuffle a copy into your deck. When casting a tournament, you really have to put your soul into it!
Arcane Keysmith Epic General Mage 4 2 2
Battlecry: Discover a Secret. Put it into the battlefield. She sells all manner of keys: from A flat to G sharp.
Wee Spellstopper Epic General Mage 4 2 5
Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere.
Coldarra Drake Epic Dragon Mage 6 6 6
You can use your Hero Power any number of times. The Grand Tournament has a "No dragons allowed" policy, but it's rarely enforced.
Astromancer Epic General Mage 7 5 5
Battlecry: Summon a random minion with Cost equal to your hand size. All signs point to Antonidas.
Archmage Arugal Legendary General Mage 2 2 2
Whenever you draw a minion, add a copy of it to your hand. His worgen children call him Archmage AROO-OO-OO-OO-gal.
Khadgar Legendary General Mage 2 2 2
Your cards that summon minions summon twice as many. "What do you call two minions summoned at once? Twinions, haha! Wait... where are you going?"
Pyros Legendary Elemental Mage 2 2 2
Deathrattle: Return this to your hand as a 6/6 that cost (6). If you strike her down, she shall become more powerful than you can possibly… well, she'll become a 6/6 anyways.
Stargazer Luna Legendary General Mage 3 2 4
After you play the right-most card in your hand, draw a card. She's Dr. Boom's right-hand mage.
Kazakus Legendary General 4 3 3
Battlecry: If your deck has no duplicates, create a custom spell. The mysterious leader of the Kabal is NOT a dragon, and does NOT deal in illegal potions. Any public statements to the contrary will be met with litigation and Dragonfire Potions.
Toki, Time-Tinker Legendary General Mage 6 5 5
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
Archmage Antonidas Legendary General Mage 7 5 7
Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Flame Leviathan Legendary Mech Mage 7 7 7
When you draw this, deal 2 damage to all characters. Mimiron likes to take the Flame Leviathan out on some sweet joyrides.
Inkmaster Solia Legendary General Mage 7 5 5
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0). Solia marks the Kabal with intricate tattoos that grant immense power. Also it makes it harder for other gangs to recruit from their numbers. BACK OFF, GOONS.
Jan'alai, the Dragonhawk Legendary Beast Mage 7 4 4
Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord. You mess with the Bird, you get the Firelord.
Anomalus Legendary Elemental Mage 8 8 6
Deathrattle: Deal 8 damage to all minions. That's short for "Anomnomnomnomalus".
Hex Lord Malacrass Legendary General Mage 8 5 5
Battlecry: Add a copy of your opening hand to your hand (except this card)Extremely awkward cousin of Hex Lord Malaclass.
Rhonin Legendary General Mage 8 7 7
Deathrattle: Add 3 copies of Arcane Missiles to your hand. A masterless shamurai.
Sindragosa Legendary Dragon Mage 8 8 8
Battlecry: Summon two 0/1 Frozen Champions. "I recognize your effort but I think your magic still has room for improvement." - Sindragosa after taking a class on giving constructive feedback.
Dragoncaller Alanna Legendary General Mage 9 3 3
Battlecry: Summon a 5/5 Dragon for each spell you cast this game that costs (5) or more. Her secret is using a gentle voice and carrying a baggie of hotdogs.
Kalecgos Legendary Dragon Mage 10 4 12
Your first spell each turn costs (0).
Battlecry: Discover a spell. He was once the Aspect of Magic but gave it up to focus on cheap tricks.
Showing all 72 cards
Arcane Artificer(76908).png
Babbling Book(42028).png
Daring Fire-Eater(90177).png
Kabal Lackey(49692).png
Arcanologist(55450).png
Archmage Arugal(89424).png
Celestial Emissary(89836).png
Cult Sorcerer(35239).png
Fallen Hero(22268).png
Ice Walker(62848).png
Khadgar(90568).png
Magic Dart Frog(90637).png
Mana Cyclone(90608).png
Mana Wyrm(263).png
Medivh's Valet(42048).png
Pyros(52582).png
Raven Familiar(76885).png
Shimmering Tempest(55561).png
Snowchugger(12230).png
Sorcerer's Apprentice(4).png
Spirit of the Dragonhawk(90178).png
Black Cat(89342).png
Coldwraith(61825).png
Doomed Apprentice(62847).png
Flamewaker(14445).png
Kabal Courier(49621).png
Kirin Tor Mage(411).png
Manic Soulcaster(49637).png
Messenger Raven(90576).png
Pyromaniac(90158).png
Soot Spewer(12306).png
Spellslinger(22299).png
Stargazer Luna(89805).png
Twilight Flamecaller(35187).png
Animated Armor(27252).png
Arcane Keysmith(89426).png
Cosmic Anomaly(89861).png
Dalaran Aspirant(22359).png
Demented Frostcaller(35184).png
Ethereal Arcanist(125).png
Ghastly Conjurer(61820).png
Goblin Blastmage(12195).png
Kabal Chemist(49690).png
Kazakus(49622).png
Kirin Tor Tricaster(90641).png
Leyline Manipulator(76932).png
Steam Surger(55585).png
Vex Crow(89365).png
Water Elemental(274).png
Wee Spellstopper(12261).png
Bonfire Elemental(89425).png
Cryomancer(49739).png
Curio Collector(89451).png
Ethereal Conjurer(27249).png
Servant of Yogg-Saron(33179).png
Arcanosaur(90214).png
Coldarra Drake(22261).png
Faceless Summoner(33178).png
Kabal Crystal Runner(49700).png
Meteorologist(89884).png
Toki, Time-Tinker(89406).png
Archmage Antonidas(220).png
Astromancer(89835).png
Flame Leviathan(12290).png
Inkmaster Solia(49693).png
Jan'alai, the Dragonhawk(90176).png
Anomalus(35230).png
Hex Lord Malacrass(90159).png
Rhonin(22343).png
Sindragosa(61822).png
Dragoncaller Alanna(76960).png
Kalecgos(90544).png

Uncollectible[edit | edit source]

The following minions are generated by other mage cards, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Frozen Champion None General Mage 1 0 1
Deathrattle: Add a random Legendary minion to your hand. 
Sheep None Beast 1 1 1
 
Kabal Demon None Demon 2 2 2
 
Boar None Beast Mage 3 4 2
Charge 
Fire Dragon None Dragon Mage 5 5 5
 
Kabal Demon None Demon 5 5 5
 
Kabal Demon None Demon 8 8 8
 
Cavern Dreamer Free General Mage 2 1 3
At the end of your turn, add a random spell that costs (2) or less to your hand. 
Mirror Image Common General Mage 0 0 2
Taunt 
Spellbender Epic General Mage 1 1 3
 
Pyros Legendary Elemental Mage 6 6 6
Deathrattle:Return this to your hand as a 10/10 that costs (10). 
Pyros Legendary Elemental Mage 10 10 10
 
Showing all 12 cards
Mirror Image(650).png
Frozen Champion(61823).png
Sheep(49794).png
Spellbender(645).png
Cavern Dreamer(89787).png
Kabal Demon(49793).png
Boar(22420).png
Fire Dragon(76961).png
Kabal Demon(49791).png
Pyros(52585).png
Kabal Demon(49792).png
Pyros(52586).png


Weapons

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Aluneth Legendary Mage 6 0 3
At the end of your turn, draw 3 cards. PHENOMENAL ARCANE POWER…itty bitty living space.
Showing the only card
Aluneth(73321).png


Saviors of Uldum

The below cards are planned for release with Saviors of Uldum, coming August 6, 2019.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Puzzle Box of Yogg-Saron Epic Spell Mage 10
Cast 10 random spells
(targets chosen randomly)"PUT THE BOX DOWN, RENO!"
Raid the Sky Temple Legendary Spell Mage 1
Quest: Cast 10 spells.
Reward: Ascendant Scroll. "Why can't I hold all these scrolls?"
Showing all 2 cards
Raid the Sky Temple(90705).png
Puzzle Box of Yogg-Saron(90692).png