Mage/Wild format

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This page lists all Mage cards available in Wild format.

For information on the Mage class, and card lists for Standard format, see Mage.

Spells[edit | edit source]

See Spell. For a list of mage Secrets, see Secret#Mage.

Name / Desc Rarity Class Cost Description
Arcane Explosion Free Mage 2
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Arcane Intellect Free Mage 3
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Arcane Missiles Free Mage 1
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Fireball Free Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Flamestrike Free Mage 7
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Frost Nova Free Mage 3
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Frostbolt Free Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Mirror Image Free Mage 1
Summon two 0/2 minions with TauntOh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Polymorph Free Mage 4
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Breath of Sindragosa Common Mage 1
Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
Cone of Cold Common Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Dragon's Breath Common Mage 5
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Duplicate Common Mage 3
Secret: When a friendly minion dies, put 2 copies of it into your hand. The one time when duping cards won't get your account banned!
Elemental Evocation Common Mage 0
The next Elemental you play this turn costs (2) less. It's just lighter fluid.
Firelands Portal Common Mage 7
Deal 5 damage. Summon a random 5-Cost minion. Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
Flame Geyser Common Mage 2
Deal 2 damage. Add a 1/2 Elemental to your hand. Oh, a wise geyser eh?
Flame Lance Common Mage 5
Deal 8 damage to a minion. It's on the rack next to ice lance, acid lance, and English muffin lance.
Flamecannon Common Mage 2
Deal 4 damage to a random enemy minion. Calling something a flamecannon really doesn't do much to distinguish it from other goblin devices.
Forgotten Torch Common Mage 3
Deal 3 damage. Shuffle a (6 damage for 3 mana card) into your deck. Why does a forgotten torch turn into a roaring torch with no provocation? It's one of life's many mysteries.
Freezing Potion Common Mage 0
Freeze an enemy. This is delicious! Oh no. BRAIN FREEEEEEEZE!
Frozen Clone Common Mage 3
Secret: After your opponent plays a minion, put 2 copies of it into your hand. It's like déjà vu, times two.
Ice Barrier Common Mage 3
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Ice Lance Common Mage 1
Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
Mirror Entity Common Mage 3
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Research Project Common Mage 2
Each player draws 2 cards. Abstract: Analyzing systemic applications of coldlight data sets vis-a-vis shuffle-related paradigms. Conclusion: Yay, cards!
Shatter Common Mage 2
Destroy a Frozen minion. What's cooler than being cool?
Shifting Scroll Common Mage
Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Shooting Star Common Mage 1
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Snap Freeze Common Mage 2
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Tome of Intellect Common Mage 1
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Astral Rift Rare Mage 2
Add 2 random minions to your hand. Let's see what's behind rift number one!
Blizzard Rare Mage 6
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Cinderstorm Rare Mage 3
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Counterspell Rare Mage 3
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Effigy Rare Mage 3
Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
Explosive Runes Rare Mage 3
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Lesser Ruby Spellstone Rare Mage 2
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
Mana Bind Rare Mage 3
Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
Molten Reflection Rare Mage 4
Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Polymorph: Boar Rare Mage 3
Transform a minion into a 4/2 Boar with ChargeIt's always Huffer.
Potion of Polymorph Rare Mage 3
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep. Tastes like Baaaaananas.
Scorch Rare Mage 4
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1). The hoof.
The hoof.
The hoof is on fire.
Unstable Portal Rare Mage 2
Add a random minion to your hand. It costs (3) less. The denizens of Azeroth have no idea how much work goes into stabilizing portals. We spend like 30% of GDP on portal upkeep.
Vaporize Rare Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Volcanic Potion Rare Mage 3
Deal 2 damage to all minions. The secret ingredient in Kazakus's award-winning chili recipe.
Arcane Blast Epic Mage 1
Deal 2 damage to a minion. This spell gets double bonus from Spell DamageNow with 100% more blast!
Blast Wave Epic Mage 5
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Book of Specters Epic Mage 2
Draw 3 cards. Discard any spells drawn. Known throughout the land as the Spooky-nomicon.
Cabalist's Tome Epic Mage 5
Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!
Deck of Wonders Epic Mage 5
Shuffle 5 Scrolls into your deck. When drawn, cast a random spell. "Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner
Dragon's Fury Epic Mage 5
Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
Echo of Medivh Epic Mage 4
Put a copy of each friendly minion into your hand. Medivh's echo haunts Karazhan, eternally cheating at chess and Hearthstone.
Forbidden Flame Epic Mage 0
Spend all your Mana. Deal that much damage to a minion. WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.
Glacial Mysteries Epic Mage 8
Put one of each Secret from your deck into the battlefield. The secret is in the frosting.
Greater Arcane Missiles Epic Mage 7
Shoot three missiles at random enemies that deal 3 damage each. Wow, and I thought Arcane Missiles was great!
Ice Block Epic Mage 3
Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
Icicle Epic Mage 2
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Meteor Epic Mage 6
Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Primordial Glyph Epic Mage 2
Discover a spell.
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
Pyroblast Epic Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Simulacrum Epic Mage 3
Copy the lowest Cost minion in your hand. It's like déjà vu, times two.
Spellbender Epic Mage 3
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Splitting Image Epic Mage 3
Secret: When one of your minions is attacked, summon a copy of it. Sometimes you get punched so hard they see double.
Unexpected Results Epic Mage 4
Summon two random 2-Cost minions (improved by Spell Damage)Sometimes science is more art than science. A lot of people don't get that.
Luna's Pocket Galaxy Legendary Mage 7
Change the Cost of minions in your deck to (1). Luna became head of the astronomy department when her boss invented the Pocket Black Hole.
Open the Waygate Legendary Mage 1
Quest: Cast 6 spells that didn't start in your deck.
Reward: Time Warp. Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
Showing all 66 cards
Arcane Explosion(56).png
Arcane Intellect(489).png
Arcane Missiles(589).png
Fireball(522).png
Flamestrike(44).png
Frost Nova(49).png
Frostbolt(177).png
Mirror Image(30).png
Polymorph(595).png
Breath of Sindragosa(62897).png
Cone of Cold(26).png
Dragon's Breath(14446).png
Duplicate(7732).png
Elemental Evocation(90232).png
Firelands Portal(42025).png
Flame Geyser(55465).png
Flame Lance(22302).png
Flamecannon(12192).png
Forgotten Torch(27216).png
Freezing Potion(49734).png
Frozen Clone(62895).png
Ice Barrier(672).png
Ice Lance(188).png
Mirror Entity(569).png
Research Project(89916).png
Shatter(35244).png
Shifting Scroll(77017).png
Shooting Star(89862).png
Snap Freeze(89475).png
Tome of Intellect(90140).png
Astral Rift(89915).png
Blizzard(276).png
Cinderstorm(89450).png
Counterspell(531).png
Effigy(22267).png
Explosive Runes(76906).png
Lesser Ruby Spellstone(76897).png
Mana Bind(55489).png
Molten Reflection(55553).png
Polymorph- Boar(22396).png
Potion of Polymorph(49694).png
Scorch(90258).png
Unstable Portal(12178).png
Vaporize(160).png
Volcanic Potion(49689).png
Arcane Blast(22358).png
Blast Wave(90204).png
Book of Specters(89416).png
Cabalist's Tome(33155).png
Deck of Wonders(76942).png
Dragon's Fury(76963).png
Echo of Medivh(12300).png
Forbidden Flame(33124).png
Glacial Mysteries(62869).png
Greater Arcane Missiles(49740).png
Ice Block(28).png
Icicle(90139).png
Meteor(55558).png
Primordial Glyph(55552).png
Pyroblast(496).png
Simulacrum(62871).png
Spellbender(309).png
Splitting Image(90247).png
Unexpected Results(89826).png
Luna's Pocket Galaxy(89888).png
Open the Waygate(55551).png


Uncollectible

The following spells are generated by other mage cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Description
Kazakus Potion None 1
 
Kazakus Potion None 10
 
Kazakus Potion None 5
 
Roaring Torch None Mage 3
Deal 6 damage. 
Scroll of Wonder None Mage 5
Casts When Drawn
Cast a random spell. 
Time Warp None Mage 5
Take an extra turn. 
Consider the Past Free Mage 4
Add 3 random spells from the past to your hand. 
Polymorph: ??? Free Mage 5
Choose a minion. Discover a new minion to transform it into. 
Greater Ruby Spellstone Rare Mage 2
Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Ruby Spellstone Rare Mage 2
Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Showing all 10 cards
Kazakus Potion(49798).png
Kazakus Potion(49804).png
Kazakus Potion(49803).png
Roaring Torch(27481).png
Scroll of Wonder(76943).png
Time Warp(55554).png
Consider the Past(89795).png
Polymorph- ---.png
Greater Ruby Spellstone(76899).png
Ruby Spellstone(76898).png

Minions[edit | edit source]

See Minion cards. All classes can also use neutral minions in their decks.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Water Elemental Free Elemental Mage 4 3 6
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Arcane Artificer Common Elemental Mage 1 1 2
Whenever you cast a spell, gain Armor equal to its Cost. Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers.
Arcanologist Common General Mage 2 2 3
Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Arcanosaur Common Elemental Mage 6 3 3
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Black Cat Common Beast Mage 3 3 3
Spell Damage +1
Battlecry: If your deck has only odd-Cost cards, draw a card. She's so odd, you can't even.
Coldwraith Common General Mage 3 3 4
Battlecry: If an enemy is Frozen, draw a card. He's freezing his bones off!
Cosmic Anomaly Common Elemental Mage 4 4 3
Spell Damage +2 INGREDIENTS: STAR-STUFF, BLUE #1, NATURAL AND ARTIFICIAL FLAVORS.
Cryomancer Common General Mage 5 5 5
Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?
Dalaran Aspirant Common General Mage 4 3 5
Inspire: Gain Spell Damage +1Is he aspiring or inspiring? Make up your mind!
Daring Fire-Eater Common General Mage 1 1 1
Battlecry: Your next Hero Power this turn deals 2 more damage. A few hours later he DESTROYED the arena bathrooms.
Ethereal Conjurer Common General Mage 5 6 3
Battlecry: Discover a spell. Despite the name, he's a solid conjurer.
Faceless Summoner Common General Mage 6 5 5
Battlecry: Summon a random 3-Cost minion. They never get the recognition they deserve.
Kabal Chemist Common General 4 3 3
Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!
Kabal Lackey Common General Mage 1 2 1
Battlecry: The next Secret you play this turn costs (0). I'll tell you one thing he doesn't lack: GUMPTION.
Mana Wyrm Common General Mage 2 1 3
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Medivh's Valet Common General Mage 2 2 3
Battlecry: If you control a Secret, deal 3 damage. "Magus Medivh sir, I've brought the flaming balloons, as you requested."
Raven Familiar Common Beast Mage 2 2 2
Battlecry: Reveal a spell in each deck. If yours costs more, draw it. Quoth the raven, 'Does yours cost more?'
Shimmering Tempest Common Elemental Mage 2 2 1
Deathrattle: Add a random Mage spell to your hand. HATES being summoned for Kirin Tor party lighting.
Snowchugger Common Mech Mage 2 2 3
Freeze any character damaged by this minion. Do the slow chant when he waddles by: "Chug! Chug! Chug!"
Sorcerer's Apprentice Common General Mage 2 3 2
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Spellslinger Common General Mage 3 3 4
Battlecry: Add a random spell to each player's hand. Does he sling spells, or do his spells linger about. Who can say?
Twilight Flamecaller Common General Mage 3 2 2
Battlecry: Deal 1 damage to all enemy minions Make sure you summon a Twilight Marshmallowcaller too! Mmmm Mmm Mmm!!
Vex Crow Common Beast Mage 4 3 3
Whenever you cast a spell, summon a random 2-Cost minion. As birds of ill omen, these crows often summon Doomsayers.
Animated Armor Rare General Mage 4 4 4
Your hero can only take 1 damage at a time. Try putting it on. Wait, let me get my camera.
Babbling Book Rare General Mage 1 1 1
Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.
Bonfire Elemental Rare Elemental Mage 5 5 5
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Celestial Emissary Rare Elemental Mage 2 2 1
Battlecry: Your next spell this turn has Spell Damage +2Casting with the stars.
Cult Sorcerer Rare General Mage 2 3 2
Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is)No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Curio Collector Rare General Mage 5 4 4
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
Demented Frostcaller Rare General Mage 4 2 4
After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
Doomed Apprentice Rare General Mage 3 3 2
Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
Ethereal Arcanist Rare General Mage 4 3 3
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Fallen Hero Rare General Mage 2 3 2
Your Hero Power deals 1 extra damage. And he can't get up.
Flamewaker Rare General Mage 3 2 4
After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
Ghastly Conjurer Rare General Mage 4 2 6
Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
Goblin Blastmage Rare General Mage 4 5 4
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies. If you can't find a bomb to throw, just pick up any goblin invention and throw that.
Ice Walker Rare Elemental Mage 2 1 3
Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
Kabal Courier Rare General 3 2 2
Battlecry: Discover a Mage, Priest or Warlock card. Hey, you park your kodo under a harpy nest, you get what you deserve.
Kabal Crystal Runner Rare General Mage 6 5 5
Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."
Kirin Tor Mage Rare General Mage 3 4 3
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Leyline Manipulator Rare Elemental Mage 4 4 5
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). The shortest distance between two points is a leyline.
Meteorologist Rare General Mage 6 3 3
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Pyromaniac Rare General Mage 3 3 4
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
Servant of Yogg-Saron Rare General Mage 5 5 4
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly)Yogg-Saron always likes to complain about how he has too many servants and there are too many mouths to feed.
Soot Spewer Rare Mech Mage 3 3 3
Spell Damage +1 The inventor of the goblin shredder is involved in several patent disputes with the inventor of the soot spewer.
Spirit of the Dragonhawk Rare General Mage 2 0 3
Stealth for 1 turn.
Your Hero Power also targets adjacent minions. Dragonhawks aren’t known for their accuracy.
Steam Surger Rare Elemental Mage 4 5 4
Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand. Explorers nicknamed him the Teapot Elemental.
Arcane Keysmith Epic General Mage 4 2 2
Battlecry: Discover a Secret. Put it into the battlefield. She sells all manner of keys: from A flat to G sharp.
Astromancer Epic General Mage 7 5 5
Battlecry: Summon a random minion with a cost equal to the number of cards in your hand. All signs point to Antonidas.
Coldarra Drake Epic Dragon Mage 6 6 6
You can use your Hero Power any number of times. The Grand Tournament has a "No dragons allowed" policy, but it's rarely enforced.
Manic Soulcaster Epic General Mage 3 3 4
Battlecry: Choose a friendly minion. Shuffle a copy into your deck. When casting a tournament, you really have to put your soul into it!
Wee Spellstopper Epic General Mage 4 2 5
Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere.
Anomalus Legendary Elemental Mage 8 8 6
Deathrattle: Deal 8 damage to all minions. That's short for "Anomnomnomnomalus".
Archmage Antonidas Legendary General Mage 7 5 7
Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Archmage Arugal Legendary General Mage 2 2 2
Whenever you draw a minion, add a copy of it to your hand. His worgen children call him Archmage AROO-OO-OO-OO-gal.
Dragoncaller Alanna Legendary General Mage 9 3 3
Battlecry: Summon a 5/5 Dragon for each spell you cast this game that costs (5) or more. Her secret is using a gentle voice and carrying a baggie of hotdogs.
Flame Leviathan Legendary Mech Mage 7 7 7
When you draw this, deal 2 damage to all characters. Mimiron likes to take the Flame Leviathan out on some sweet joyrides.
Hex Lord Malacrass Legendary General Mage 8 5 5
Battlecry: Add a copy of your opening hand to your hand (except this card)Extremely awkward cousin of Hex Lord Malaclass.
Inkmaster Solia Legendary General Mage 7 5 5
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0). Solia marks the Kabal with intricate tattoos that grant immense power. Also it makes it harder for other gangs to recruit from their numbers. BACK OFF, GOONS.
Jan'alai, the Dragonhawk Legendary Beast Mage 7 4 4
Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord. You mess with the Bird, you get the Firelord.
Kazakus Legendary General 4 3 3
Battlecry: If your deck has no duplicates, create a custom spell. The mysterious leader of the Kabal is NOT a dragon, and does NOT deal in illegal potions. Any public statements to the contrary will be met with litigation and Dragonfire Potions.
Pyros Legendary Elemental Mage 2 2 2
Deathrattle: Return this to your hand as a 6/6 that cost (6). If you strike her down, she shall become more powerful than you can possibly… well, she'll become a 6/6 anyways.
Rhonin Legendary General Mage 8 7 7
Deathrattle: Add 3 copies of Arcane Missiles to your hand. A masterless shamurai.
Sindragosa Legendary Dragon Mage 8 8 8
Battlecry: Summon two 0/1 Frozen Champions. "I recognize your effort but I think your magic still has room for improvement." - Sindragosa after taking a class on giving constructive feedback.
Stargazer Luna Legendary General Mage 3 2 4
After you play the right-most card in your hand, draw a card. She's Dr. Boom's right-hand mage.
Toki, Time-Tinker Legendary General Mage 6 5 5
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
Showing all 66 cards
Water Elemental(274).png
Arcane Artificer(76908).png
Arcanologist(55450).png
Arcanosaur(90214).png
Black Cat(89342).png
Coldwraith(61825).png
Cosmic Anomaly(89861).png
Cryomancer(49739).png
Dalaran Aspirant(22359).png
Daring Fire-Eater(90177).png
Ethereal Conjurer(27249).png
Faceless Summoner(33178).png
Kabal Chemist(49690).png
Kabal Lackey(49692).png
Mana Wyrm(263).png
Medivh's Valet(42048).png
Raven Familiar(76885).png
Shimmering Tempest(55561).png
Snowchugger(12230).png
Sorcerer's Apprentice(4).png
Spellslinger(22299).png
Twilight Flamecaller(35187).png
Vex Crow(89365).png
Animated Armor(27252).png
Babbling Book(42028).png
Bonfire Elemental(89425).png
Celestial Emissary(89836).png
Cult Sorcerer(35239).png
Curio Collector(89451).png
Demented Frostcaller(35184).png
Doomed Apprentice(62847).png
Ethereal Arcanist(125).png
Fallen Hero(22268).png
Flamewaker(14445).png
Ghastly Conjurer(61820).png
Goblin Blastmage(12195).png
Ice Walker(62848).png
Kabal Courier(49621).png
Kabal Crystal Runner(49700).png
Kirin Tor Mage(411).png
Leyline Manipulator(76932).png
Meteorologist(89884).png
Pyromaniac(90158).png
Servant of Yogg-Saron(33179).png
Soot Spewer(12306).png
Spirit of the Dragonhawk(90178).png
Steam Surger(55585).png
Arcane Keysmith(89426).png
Astromancer(89835).png
Coldarra Drake(22261).png
Manic Soulcaster(49637).png
Wee Spellstopper(12261).png
Anomalus(35230).png
Archmage Antonidas(220).png
Archmage Arugal(89424).png
Dragoncaller Alanna(76960).png
Flame Leviathan(12290).png
Hex Lord Malacrass(90159).png
Inkmaster Solia(49693).png
Jan'alai, the Dragonhawk(90176).png
Kazakus(49622).png
Pyros(52582).png
Rhonin(22343).png
Sindragosa(61822).png
Stargazer Luna(89805).png
Toki, Time-Tinker(89406).png

Uncollectible[edit | edit source]

The following minions are generated by other mage cards, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Boar None Beast Mage 3 4 2
Charge 
Fire Dragon None Dragon Mage 5 5 5
 
Frozen Champion None General Mage 1 0 1
Deathrattle: Add a random Legendary minion to your hand. 
Kabal Demon None Demon 2 2 2
 
Kabal Demon None Demon 5 5 5
 
Kabal Demon None Demon 8 8 8
 
Sheep None Beast 1 1 1
 
Cavern Dreamer Free General Mage 2 1 3
At the end of your turn, add a random spell that costs (2) or less to your hand. 
Mirror Image Common General Mage 0 0 2
Taunt 
Spellbender Epic General Mage 1 1 3
 
Pyros Legendary Elemental Mage 10 10 10
 
Pyros Legendary Elemental Mage 6 6 6
Deathrattle:Return this to your hand as a 10/10 that costs (10). 
Showing all 12 cards
Boar(22420).png
Fire Dragon(76961).png
Frozen Champion(61823).png
Kabal Demon(49792).png
Kabal Demon(49793).png
Kabal Demon(49791).png
Sheep(49794).png
Cavern Dreamer(89787).png
Mirror Image(650).png
Spellbender(645).png
Pyros(52586).png
Pyros(52585).png


Weapons

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Aluneth Legendary Mage 6 0 3
At the end of your turn, draw 3 cards. PHENOMENAL ARCANE POWER…itty bitty living space.
Showing the only card
Aluneth(73321).png