Maelstrom Portal

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Maelstrom Portal
Maelstrom Portal(42045).png
Maelstrom Portal(42045) Gold.png
Set: One Night in Karazhan
Type: Spell
Class: Shaman
Rarity: Rare
Cost: 2
Abilities: Deal damage, Summon
Tags: Area of effect, Cost-related, Random
Artist: Daria Tuzova

Deal 1 damage to all enemy minions. Summon a random 1-Cost minion.

They bill this as a popular resort attraction, but they try and get your money up front.

See this card on Hearthpwn

Maelstrom Portal is a rare shaman spell card, from the One Night in Karazhan set.

How to get[edit | edit source]

Two copies of regular Maelstrom Portal are obtained by completing the shaman Class Challenge in One Night in Karazhan, unlocked upon completing first wing, The Parlor.

As a Wild format card, both regular and golden versions of Maelstrom Portal can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Maelstrom Portal 100 20
Golden Maelstrom Portal 800 100

Notes[edit | edit source]

  • This spell has two steps:
    • First, it deals its area of effect damage to all enemy minions, queuing and resolving triggers in order of play (see damage for details);
    • Then, it summons a random 1-Cost minion, queuing and resolving triggers.

Strategy[edit | edit source]

A superior version of the mage's Arcane Explosion. The boardwide damage effect is even better on a Shaman, as they have easier access (albeit mostly random) to Spell Damage bonuses via the Wrath of Air Totem. The additional 1-cost minion is also a big nuisance for enemies.

Maelstrom Portal is a great early-game play and stifles aggressive enemies, but with Spell Damage it can create a huge tempo swing late-game as well. Against pure control decks, it can be used at will simply to summon a minion.

Possible summons[edit | edit source]

For Wild format listings, see Maelstrom Portal/Wild format

The following table lists all collectible 1 mana minions in Standard format, reflecting the range of possible minions summoned by this spell.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Elven Archer Free Minion General Any 1 1 1
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Goldshire Footman Free Minion General Any 1 1 2
Taunt If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.
Grimscale Oracle Free Minion Murloc Any 1 1 1
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Murloc Raider Free Minion Murloc Any 1 2 1
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
Northshire Cleric Free Minion General Priest 1 1 3
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Stonetusk Boar Free Minion Beast Any 1 1 1
Charge This card is boaring.
Timber Wolf Free Minion Beast Hunter 1 1 1
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Voidwalker Free Minion Demon Warlock 1 1 3
Taunt No relation to "The Voidsteppers", the popular Void-based dance troupe.
Voodoo Doctor Free Minion General Any 1 2 1
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Abusive Sergeant Common Minion General Any 1 1 1
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Acherus Veteran Common Minion General Any 1 2 1
Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
Air Elemental Common Minion Elemental Shaman 1 2 1
Can't be targeted by spells or Hero Powers. Makes a mean puff pastry.
Animated Berserker Common Minion General Warrior 1 1 3
After you play a minion, deal 1 damage to it. He'd be a lot easier to animate if he would just stand still.
Arcane Artificer Common Minion Elemental Mage 1 1 2
Whenever you cast a spell, gain Armor equal to its Cost. Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers.
Argent Squire Common Minion General Any 1 1 1
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
Blood Imp Common Minion Demon Warlock 1 0 1
Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.
Deadscale Knight Common Minion Murloc Any 1 1 1
Lifesteal His favorite spell is Chum Explosion.
Dire Mole Common Minion Beast Any 1 1 3
You especially don't want to make a dire mountain out of a dire mole hill.
Dust Devil Common Minion Elemental Shaman 1 3 1
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Emerald Reaver Common Minion Beast Any 1 2 1
Battlecry: Deal 1 damage to each hero. Not to be confused with clubbing enthusiast Emerald Raver.
Fire Fly Common Minion Elemental Any 1 1 2
Battlecry: Add a 1/2 Elemental to your hand. Arch nemeses: small children with glass jars.
Flame Imp Common Minion Demon Warlock 1 3 2
Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do.
Glacial Shard Common Minion Elemental Any 1 2 1
Battlecry: Freeze an enemy. Ice, ice, baby!
Jeweled Macaw Common Minion Beast Hunter 1 1 1
Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.
Kobold Librarian Common Minion General Warlock 1 2 1
Battlecry: Draw a card. Deal 2 damage to your hero. Kobolds sort books using a gooey decimal system.
Leper Gnome Common Minion General Any 1 1 1
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Lost Spirit Common Minion General Any 1 1 1
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
Mana Wyrm Common Minion General Mage 1 1 3
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Righteous Protector Common Minion General Paladin 1 1 1
Taunt
Divine Shield 
Sanguine Reveler Common Minion General Warlock 1 1 1
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Shieldbearer Common Minion General Any 1 0 4
Taunt Have you seen the size of the shields in this game?? This is no easy job.
Southsea Deckhand Common Minion Pirate Any 1 2 1
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Swamp Dragon Egg Common Minion General Any 1 0 3
Deathrattle: Add a random Dragon to your hand. Would you eat them in a ditch? Would you eat them with a witch?
Swamp Leech Common Minion Beast Any 1 2 1
Lifesteal A face only a druid could love.
Wax Elemental Common Minion Elemental Any 1 0 2
Taunt
Divine Shield Takes double damage from wick-based weapons
Witch's Apprentice Common Minion Beast Shaman 1 0 1
Taunt
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Witchwood Imp Common Minion Demon Warlock 1 1 1
Stealth
Deathrattle: Give a random friendly minion +2 Health. THIS wood imp. Stop asking!
Worgen Infiltrator Common Minion General Any 1 2 1
Stealth If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
Wretched Tiller Common Minion General Any 1 1 1
Whenever this minion attacks, deal 2 damage to the enemy hero. If you ever tried to plow permafrost, you’d be wretched, too.
Young Dragonhawk Common Minion Beast Any 1 1 1
Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
Angry Chicken Rare Minion Beast Any 1 1 1
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Bloodsail Corsair Rare Minion Pirate Any 1 1 2
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Crystalline Oracle Rare Minion Elemental Priest 1 1 1
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
Feral Gibberer Rare Minion General Any 1 1 1
After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
Gravelsnout Knight Rare Minion General Any 1 2 3
Battlecry: Summon a random 1-Cost minion for your opponent. The mole of La Mancha rides again!
Lightwarden Rare Minion General Any 1 1 2
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Murloc Tidecaller Rare Minion Murloc Any 1 1 2
Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Raptor Hatchling Rare Minion Beast Hunter 1 2 1
Deathrattle: Shuffle a 4/3 Raptor into your deck. They’re just baby teeth. Lots and lots of baby teeth.
Secretkeeper Rare Minion General Any 1 1 2
Whenever a Secret is played, gain +1/+1. She promises not to tell anyone about that thing you did last night with that one person.
Young Priestess Rare Minion General Any 1 2 1
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Emerald Hive Queen Epic Minion Beast Any 1 2 3
Your minions cost (2) more. She rules the emerald hive at the end of the yellow brick trail.
Hungry Crab Epic Minion Beast Any 1 1 2
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Town Crier Epic Minion General Warrior 1 1 2
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Chameleos Legendary Minion Beast Priest 1 1 1
Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.
Showing all 54 cards


Lore[edit | edit source]

This spell represents one of Karazhan's many "precisely calibrated portals attuned to a variety of exotic locales" - in this case, the Maelstrom, the former location of the Well of Eternity before it was destroyed in the Great Sundering. During the Black Empire, it was also the location of Y'Shaarj, the most powerful of the Old Gods.

The portal itself is found at the top level of the tower, which also features as the fifth wing in One Night in Karazhan - The Spire.[1]

In World of Warcraft[edit | edit source]

The Maelstrom Portal in World of Warcraft

Following Deathwing's reemergence into Azeroth, heroes of the Alliance and the Horde travelled to the Maelstrom to assist Thrall in attempting to seal the rift between Deepholm and Azeroth. A portal to the Maelstrom was briefly to be found in the capital cities; after journeying to Deepholm the portals were redirected there.

The Maelstrom[edit | edit source]

From Wowpedia:

The Maelstrom is the gigantic rift that was created when the Well of Eternity collapsed into itself during the Great Sundering. Located in the middle of the Great Sea - which the Great Sundering created - the Maelstrom appears as a massive, fierce vortex of water.

Gallery[edit | edit source]

Maelstrom Portal, full art
The Maelstrom in World of Warcraft

Patch changes[edit | edit source]

References[edit | edit source]

Promotional Content