Lyris the Wild Mage

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Kobolds and Catacombs logo.png The subject of this article is part of the
Kobolds & Catacombs Dungeon Run.


Lyris the Wild Mage
Lyris the Wild Mage(77301).png
Set: Kobolds and Catacombs
Type: Hero
Class: Mage
Health: 40
Artist: Will Murai

She loves fire. Her minions love that she loves fire.

See this card on Hearthpwn

Lyris the Wild Mage is a boss that can be encountered during the Dungeon Run.

Hero powers[edit | edit source]

Arcane Infusion(77302).png

Deck[edit | edit source]

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Class Card Quantity
Mage Arcane Intellect 5
Archmage Antonidas 1
Flamewaker 20
Neutral Arcane Giant 4

Dialogue[edit | edit source]

Encounter[edit | edit source]

Introduction

Lyris the Wild Mage
The flames will make you dance!

Emote response

Lyris the Wild Mage
You're fired! (See what I did there?)

Play THE CANDLE

Lyris the Wild Mage
So... YOU took the candle?

Play Fireball

Lyris the Wild Mage
Fire... FIRE!

Play Ragnaros the Firelord

Lyris the Wild Mage
Now THIS is my kind of fight!

Play Pyroblast

Lyris the Wild Mage
HOT hot HOT!

Hero power

Lyris the Wild Mage
Spells are fun! So fun!
More... More!
Need more power...

Flamewaker being played

Lyris the Wild Mage
Are you ready for some fireworks?

Death

Lyris the Wild Mage
I'm burning!

Defeat

Lyris the Wild Mage
You dance in my dungeon, you're going to get burned...

Lore[edit | edit source]

Lyris the Wild Mage is unique to hearthstone. She is a crazed mage who is obsessed with fire magic.

From Wowpedia:

The blood elves are high elves who changed their name after the Scourge invasion of Quel'Thalas. Their new name is a dirge, referencing both the blood of their many brethren who fell during the Third War, and their royal lineage.

Strategy[edit | edit source]

Lyris' entire strategy consists of spam. She will constantly get Arcane Missiles which will trigger her Flamewakers. If left alone for long enough the pings are enough to decimate both your board and Hero. Thus, kill the Flamewakers on sight. Because a vast majority of her deck consists of Flamewakers, she will not field any minions for the first two turns, giving you a bit of a breather to set up a board provided Arcane Missiles doesn't destroy it. She will prioritize playing Flamewakers to the exclusion of any other action, so turns 3 and 6 serve as breathers where she's not spraying damage all over the board.

But there's more to her than Flamewakers. She also has Archmage Antonidas and several Arcane Giants as a lategame surprise if you're planning to play the long game with her. Antonidas is her biggest threat, turning her near-infinite access to Missiles into more damage from Fireballs. Let her trigger his effect once or twice and you have a risk of death by fireball.

Gallery[edit | edit source]

Lyris the Wild Mage, full art

Patch changes[edit | edit source]