We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.
Lyra the Sunshard
|Set:||Journey to Un'Goro|
|Tags:||Class-related, Random, Spell-generating, Spell-related, Triggered effect|
Whenever you cast a spell, add a random Priest spell to your hand.
Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
How to get[edit | edit source]
|Lyra the Sunshard||1600||400|
|Golden Lyra the Sunshard||3200||1600|
Strategy[edit | edit source]
Lyra the Sunshard is a Priest card which functions as a superb value engine. Lyra in addition to Radiant Elementals can provide a player with a large supply of Priest spells to cycle through for very cheap, resulting in tremendous card advantage.
Priest spells that would kill Lyra, like Dragonfire Potion, will end the chain. You can also receive spells that require a target, like Potion of Madness or Shadow Madness - if no suitable target exists, these spells are uncastable and can end the chain if you have no other spells left.
Lyra is also an Elemental, and can substantially bolster the power of an Elemental Priest deck. While Elemental decks are usually creature-heavy, easily playable spells like Power Word: Shield and Shadow Visions can become worthwhile to include in these decks when combined with Lyra.
Possible cards[edit | edit source]
The below table lists all collectible priest cards available in Standard format, representing the full range of possible summons from Lyra the Sunshard. Quest cards cannot be generated through random effects, so Awaken the Makers is omitted from the list. For Wild format, see here.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Divine Spirit||Free||Spell||Priest||2||Double a minion's Health. Double the trouble. Double the fun!|
|Holy Nova||Free||Spell||Priest||5||Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.|
|Holy Smite||Free||Spell||Priest||1||Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.|
|Mind Blast||Free||Spell||Priest||2||Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.|
|Mind Control||Free||Spell||Priest||10||Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."|
|Mind Vision||Free||Spell||Priest||1||Put a copy of a random card in your opponent's hand into your hand. I see what you did there.|
|Power Word: Shield||Free||Spell||Priest||1||Give a minion +2 Health.|
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
|Shadow Word: Death||Free||Spell||Priest||3||Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.|
|Shadow Word: Pain||Free||Spell||Priest||2||Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".|
|Binding Heal||Common||Spell||Priest||1||Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…|
|Circle of Healing||Common||Spell||Priest||0||Restore 4 Health to ALL minions. It isn't really a circle.|
|Inner Fire||Common||Spell||Priest||1||Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.|
|Potion of Madness||Common||Spell||Priest||1||Gain control of an enemy minion with 2 or less Attack until the end of the turn. You'd be insane NOT to drink it!|
|Power Word: Tentacles||Common||Spell||Priest||5||Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?|
|Purify||Common||Spell||Priest||2||Silence a friendly minion. Draw a card. Even better than a hot shower with vigorous scrubbing!|
|Silence||Common||Spell||Priest||0||Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.|
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
|Thoughtsteal||Common||Spell||Priest||3||Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke|
|Devour Mind||Rare||Spell||Priest||5||Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?|
|Eternal Servitude||Rare||Spell||Priest||4||Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!|
|Free From Amber||Rare||Spell||Priest||8||Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!|
|Greater Healing Potion||Rare||Spell||Priest||4||Restore 12 health to a friendly character. Filled with electrolytes!|
|Holy Fire||Rare||Spell||Priest||6||Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!|
|Mass Dispel||Rare||Spell||Priest||4||Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.|
|Pint-Size Potion||Rare||Spell||Priest||1||Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!|
|Shadow Essence||Rare||Spell||Priest||6||Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.|
|Shadow Madness||Rare||Spell||Priest||4||Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.|
|Shadow Word: Horror||Rare||Spell||Priest||4||Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."|
|Dragonfire Potion||Epic||Spell||Priest||6||Deal 5 damage to all minions except Dragons. No one was brave enough to fire the dragon in person… so they made the potion do it.|
|Embrace Darkness||Epic||Spell||Priest||6||Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.|
|Embrace the Shadow||Epic||Spell||Priest||2||This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.|
|Forbidden Shaping||Epic||Spell||Priest||0||Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.|
|Mindgames||Epic||Spell||Priest||4||Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.|
|Shadow Visions||Epic||Spell||Priest||2||Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!|
|Shadowform||Epic||Spell||Priest||3||Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?|
|Showing all 35 cards|
Quotes[edit | edit source]
- Behold, the glory of a new sun!
Lore[edit | edit source]
Lyra is unique to Hearthstone. She is some form of powerful elemental being, ostensibly associated with the sun and possibly the Light. Peter Whalen describes her as "basically on the level of an elemental lord".
History[edit | edit source]
Lyra the Sunshard came into being when the designers decided Priest needed to be "one of these trickier classes". Lyra was a 4 mana 3/5 initially, but proved to be too good in play-testing.
Artist[edit | edit source]
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 126.96.36.19936 (2017-04-04) Added.
References[edit | edit source]
- Peter Whalen on Twitter. (2017-04-17).
- Donais, Mike and Peter Whalen. Interview by Cam Shea (2017-05-14). Hearthstone: Designing Un'Goro's Most Innovative Legendary Minions.