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Lyra the Sunshard

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Lyra the Sunshard
Lyra the Sunshard(55545).png
Lyra the Sunshard(55545) Gold.png
Set: Journey to Un'Goro
Type: Minion
Subtype: Elemental
Class: Priest
Rarity: Legendary
Cost: 5
Attack: 3
Health: 5
Abilities: Generate
Tags: Class-related, Random, Spell-generating, Spell-related, Triggered effect

Whenever you cast a spell, add a random Priest spell to your hand.

Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.

See this card on Hearthpwn

Lyra the Sunshard is a legendary priest minion card, from the Journey to Un'Goro set.

How to get[edit | edit source]

Lyra the Sunshard can be obtained through Journey to Un'Goro card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Lyra the Sunshard 1600 400
Golden Lyra the Sunshard 3200 1600

Strategy[edit | edit source]

Lyra the Sunshard is a Priest card which functions as a superb value engine. Lyra in addition to Radiant Elementals can provide a player with a large supply of Priest spells to cycle through for very cheap, resulting in tremendous card advantage.

Priest spells that would kill Lyra, like Dragonfire Potion, will end the chain. You can also receive spells that require a target, like Potion of Madness or Shadow Madness - if no suitable target exists, these spells are uncastable and can end the chain if you have no other spells left.

Lyra is also an Elemental, and can substantially bolster the power of an Elemental Priest deck. While Elemental decks are usually creature-heavy, easily playable spells like Power Word: Shield and Shadow Visions can become worthwhile to include in these decks when combined with Lyra.

Possible cards[edit | edit source]

The below table lists all collectible priest cards available in Standard format, representing the full range of possible summons from Lyra the Sunshard. Quest cards cannot be generated through random effects, so Awaken the Makers is omitted from the list. For Wild format, see here.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Divine Spirit Free Spell Priest 2 Double a minion's Health. Double the trouble. Double the fun!
Holy Nova Free Spell Priest 5 Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Holy Smite Free Spell Priest 1 Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Mind Blast Free Spell Priest 2 Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Mind Control Free Spell Priest 10 Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Mind Vision Free Spell Priest 1 Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Power Word: Shield Free Spell Priest 1 Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Shadow Word: Death Free Spell Priest 3 Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shadow Word: Pain Free Spell Priest 2 Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Binding Heal Common Spell Priest 1 Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Circle of Healing Common Spell Priest 0 Restore 4 Health to ALL minions. It isn't really a circle.
Inner Fire Common Spell Priest 1 Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Potion of Madness Common Spell Priest 1 Gain control of an enemy minion with 2 or less Attack until the end of the turn. You'd be insane NOT to drink it!
Power Word: Tentacles Common Spell Priest 5 Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?
Purify Common Spell Priest 2 Silence a friendly minion. Draw a card. Even better than a hot shower with vigorous scrubbing!
Silence Common Spell Priest 0 Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Spirit Lash Common Spell Priest 2 Lifesteal
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Thoughtsteal Common Spell Priest 3 Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Devour Mind Rare Spell Priest 5 Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Eternal Servitude Rare Spell Priest 4 Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
Free From Amber Rare Spell Priest 8 Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
Greater Healing Potion Rare Spell Priest 4 Restore 12 health to a friendly character. Filled with electrolytes!
Holy Fire Rare Spell Priest 6 Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Mass Dispel Rare Spell Priest 4 Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Pint-Size Potion Rare Spell Priest 1 Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
Shadow Essence Rare Spell Priest 6 Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Shadow Madness Rare Spell Priest 4 Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Shadow Word: Horror Rare Spell Priest 4 Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Dragonfire Potion Epic Spell Priest 6 Deal 5 damage to all minions except Dragons. No one was brave enough to fire the dragon in person… so they made the potion do it.
Embrace Darkness Epic Spell Priest 6 Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.
Embrace the Shadow Epic Spell Priest 2 This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
Forbidden Shaping Epic Spell Priest 0 Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.
Mindgames Epic Spell Priest 4 Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Shadow Visions Epic Spell Priest 2 Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!
Shadowform Epic Spell Priest 3 Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Showing all 35 cards


Quotes[edit | edit source]

Summon
Behold, the glory of a new sun!
Attack
Illuminate!

Lore[edit | edit source]

Lyra is unique to Hearthstone. She is some form of powerful elemental being, ostensibly associated with the sun and possibly the Light. Peter Whalen describes her as "basically on the level of an elemental lord".[1]

History[edit | edit source]

Lyra the Sunshard came into being when the designers decided Priest needed to be "one of these trickier classes". Lyra was a 4 mana 3/5 initially, but proved to be too good in play-testing.[2]

Artist[edit | edit source]

Phil Saunders

Gallery[edit | edit source]

Lyra the Sunshard, full art

Patch changes[edit | edit source]

References[edit | edit source]

  1. Peter Whalen on Twitter. (2017-04-17). 
  2. Donais, Mike and Peter Whalen. Interview by Cam Shea (2017-05-14). Hearthstone: Designing Un'Goro's Most Innovative Legendary Minions