Lyra the Sunshard
|Set:||Journey to Un'Goro|
|Tags:||Class-related, Random, Spell-generating, Spell-related, Triggered effect|
Whenever you cast a spell, add a random Priest spell to your hand.
Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
How to get[edit | edit source]
|Lyra the Sunshard||1600||400|
|Golden Lyra the Sunshard||3200||1600|
Strategy[edit | edit source]
Lyra the Sunshard is a Priest card which functions as a superb value engine. Lyra in addition to Radiant Elementals can provide a player with a large supply of Priest spells to cycle through for very cheap, resulting in tremendous card advantage.
Priest spells that would kill Lyra, like Dragonfire Potion, will end the chain. You can also receive spells that require a target, like Potion of Madness or Shadow Madness - if no suitable target exists, these spells are uncastable and can end the chain if you have no other spells left.
Lyra is also an Elemental, and can substantially bolster the power of an Elemental Priest deck. While Elemental decks are usually creature-heavy, easily playable spells like Power Word: Shield and Shadow Visions can become worthwhile to include in these decks when combined with Lyra.
Possible cards[edit | edit source]
The below table lists all collectible priest cards available in Standard format, representing the full range of possible summons from Lyra the Sunshard. Quest cards cannot be generated through random effects, so Awaken the Makers is omitted from the list. For Wild format, see here.
|Name / Desc||Rarity||Class||Cost||Description|
Give a minion +2/+2.
Double a minion's Health. Double the trouble. Double the fun!
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
|Power Word: Shield||Free||Priest||1|
Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
|Shadow Word: Death||Free||Priest||3|
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
|Shadow Word: Pain||Free||Priest||2|
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
|Circle of Healing||Common||Priest||0|
Restore 4 Health to ALL minions. It isn't really a circle.
Discover a copy of a minion in your opponent's deck. Zerek got sick of fighting over the remote.
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
|Elixir of Hope||Common||Priest||3|
Give a minion +2/+2 and "Deathrattle: Return this minion to your hand."
|Elixir of Life||Common||Priest||3|
Give a minion +2/+2 and Lifesteal.
|Elixir of Purity||Common||Priest||3|
Give a minion +2/+2 and Divine Shield.
|Elixir of Shadows||Common||Priest||3|
Give a minion +2/+2. Summon a 1/1 copy of it.
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
Restore 3 Health. Finally a cure for degenerates.
Choose a minion. Add a copy of it to your hand. “The spirits spoke to me.”
"What did they say?"
"You had lethal two turns ago."
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Swap a minion's Attack and Health. "Help! I've fallen and I can't get down!"
Give a minion +2/+2.
Gains a bonus effect in your hand. "Here, taste this." (Slurp) "What is it?" "I don't know, I found it in one of the labs."
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.)
Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
|Free From Amber||Rare||Priest||8|
Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
|Greater Diamond Spellstone||Rare||Priest||7|
Resurrect 4 different friendly minions.
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
|Lesser Diamond Spellstone||Rare||Priest||7|
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
|Power Word: Replicate||Epic||Priest||5|
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
Shuffle all minions into your opponent's deck. Everybody! Hit the deck!
Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
|Surrender to Madness||Epic||Priest||3|
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. Never give up, always surrender!
Choose a friendly minion. Summon a copy of it with 1 Health remaining. "I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"
|Awaken the Makers||Legendary||Priest||1|
Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope. They keep hitting the Snooze button.
|Zerek's Cloning Gallery||Legendary||Priest||9|
Summon a 1/1 copy of each minion in your deck. Cloning can be a jarring experience.
|Showing all 49 cards|
Quotes[edit | edit source]
- Behold, the glory of a new sun!
Lore[edit | edit source]
Lyra is unique to Hearthstone. She is some form of powerful elemental being, ostensibly associated with the sun and possibly the Light. Peter Whalen describes her as "basically on the level of an elemental lord".
Trivia[edit | edit source]
- Lyra the Sunshard came into being when the designers decided Priest needed to be "one of these trickier classes". Lyra was a 4 mana 3/5 initially, but proved to be too good in play-testing.
- Lyra's voice modulation is notably absent on certain mobile devices, causing her to sound more feminine.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 22.214.171.12436 (2017-04-04) Added.
References[edit | edit source]
- Peter Whalen on Twitter. (2017-04-17).
- Donais, Mike and Peter Whalen. Interview by Cam Shea (2017-05-14). Hearthstone: Designing Un'Goro's Most Innovative Legendary Minions.