Lock and Load

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Lock and Load
Lock and Load(22258).png
Lock and Load(22258) Gold.png

Each time you cast a spell this turn, add a random Hunter card to your hand.

Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."

This card pays homage to that special moment.

See this card on Hearthpwn

Lock and Load is an epic hunter spell card, from the Grand Tournament set.

How to get[edit | edit source]

Lock and Load can be obtained through The Grand Tournament card packs purchased online from the Battle.net shop, or through crafting.

Card Crafting cost Disenchanting
Lock and Load 400 100
Golden Lock and Load 1600 400

Notes[edit | edit source]

  • Lock and Load does not trigger itself; the effect does not come into force until after the Lock and Load has itself been cast. However, any subsequent spells cast that turn will activate the effect, generating a random Hunter card.
  • Like all spell-related effects, Lock and Load's effect activates before the triggering spell takes effect. For example, if you play Lock and Load followed by Quick Shot, Lock and Load will generate a card before Quick Shot deals its damage; thus making it impossible to activate Quick Shot's secondary effect.[1]
  • Lock and Load's effect will stack if multiple copies are played in the same turn.[2] For example, by playing Lock and Load followed by Lock and Load, any other spell cast that turn will generate 2 random hunter cards. Also, Lock and Load is itself a spell, meaning that playing a second Lock and Load will trigger the first Lock and Load's effect, generating a card.
  • Lock and Load will no longer be offered for selection in Arena, since the 15th of September 2016.[3] However, it is still obtainable in Arena matches through random effects, such as Spellslinger.

Strategy[edit | edit source]

Best used with low cost hunter spells (Hunter's Mark, Arcane Shot, etc.). Tracking is especially useful because it is a cheap spell that you can use to draw another spell to trigger Lock and Load for a large chain of cards.

Possible cards[edit | edit source]

The following table lists all collectible hunter cards available in Standard format, representing the range of cards Lock and Load can generate. For Wild format listings, see here.


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Animal Companion Free Spell Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Arcane Shot Free Spell Hunter 1
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Houndmaster Free Minion General Hunter 4 4 3
Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Hunter's Mark Free Spell Hunter 1
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Kill Command Free Spell Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Multi-Shot Free Spell Hunter 4
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Starving Buzzard Free Minion Beast Hunter 5 3 2
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Timber Wolf Free Minion Beast Hunter 1 1 1
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Tracking Free Spell Hunter 1
Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Tundra Rhino Free Minion Beast Hunter 5 2 5
Your Beasts have ChargeTundra rhinos are often mistaken for kodos. Or am I mistaken?
Baited Arrow Common Spell Hunter 5
Deal 3 damage.
Overkill: Summon a 5/5 Devilsaur. The card is common, but the steak is rare.
Bearshark Common Minion Beast Hunter 3 4 3
Can't be targeted by spells or Hero Powers. "Candygram."
Bomb Toss Common Spell Hunter 2
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Candleshot Common Weapon Hunter 1 1 3
Immune while attacking. Once called Cahn'delar, Shortbow of the Ancient Whisker.
Cave Hydra Common Minion Beast Hunter 3 2 4
Also damages the minions next to whomever this attacks. Can be upgraded into a Cave Lurker.
Crackling Razormaw Common Minion Beast Hunter 2 3 2
Battlecry: Adapt a friendly Beast. Wasn't clever enough to go AROUND the electric fence.
Deadly Shot Common Spell Hunter 3
Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Dire Frenzy Common Spell Hunter 4
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Explosive Trap Common Spell Hunter 2
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Flanking Strike Common Spell Hunter 4
Deal 3 damage to a minion. Summon a 3/3 Wolf. Wolves to the left and arrows to the right, here I am stuck in the middle with you.
Freezing Trap Common Spell Hunter 2
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Grievous Bite Common Spell Hunter 2
Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
Headhunter's Hatchet Common Weapon Hunter 2 2 2
Battlecry: If you control a Beast, gain +1 Durability. Zul'jin's primary recruiting tool.
Hunting Mastiff Common Minion Beast Hunter 2 2 1
Echo
Rush "Shh! You're going to start a howl!"
Jeweled Macaw Common Minion Beast Hunter 1 1 1
Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.
Play Dead Common Spell Hunter 1
Trigger a friendly minion's DeathrattleHe's a very literal dog.
Scavenging Hyena Common Minion Beast Hunter 2 2 2
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Secret Plan Common Spell Hunter 1
Discover a SecretThe secret is... There is no plan!
Snipe Common Spell Hunter 2
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Springpaw Common Minion Beast Hunter 1 1 1
Rush
Battlecry: Add a 1/1 Lynx with Rush to your hand. The terrible thing about lynxes is lynxes are terrible things. Their teeth are made out of biting, their paws are made out of springs!
Stitched Tracker Common Minion General Hunter 3 2 2
Battlecry: Discover a copy of a minion in your deck. He's just exercising his right to bear arms.
Unleash the Hounds Common Spell Hunter 3
For each enemy minion, summon a 1/1 Hound with ChargeYou must read the name of this card out loud each time you play it.
Venomizer Common Minion Mech Hunter 2 2 2
Magnetic
Poisonous Keeps getting banned for toxic behavior.
Vilebrood Skitterer Common Minion Beast Hunter 5 1 3
Poisonous
Rush It aspires to be a Vilebrood Dancer, but it has eight left feet.
Bloodscalp Strategist Rare Minion General Hunter 3 2 4
Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy.
Carrion Drake Rare Minion Dragon Hunter 5 3 7
Battlecry: If a minion died this turn, gain PoisonousFits easily into overhead luggage bins.
Corpse Widow Rare Minion Beast Hunter 5 4 6
Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Cybertech Chip Rare Spell Hunter 2
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Duskhaven Hunter Rare Minion General Hunter 3 2 5
Stealth
Each turn this is in your hand, swap its Attack and Health. After a short paws, she's back to herself again.
Eaglehorn Bow Rare Weapon Hunter 3 3 2
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Exploding Bloatbat Rare Minion Beast Hunter 4 2 1
Deathrattle:
Deal 2 damage to all enemy minions. We've all been there after a night of one-too-many funnel cakes.
Explosive Shot Rare Spell Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Fireworks Tech Rare Minion General Hunter 2 2 1
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
Flare Rare Spell Hunter 2
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Lesser Emerald Spellstone Rare Spell Hunter 5
Summon two 3/3 Wolves. (Play a Secret to upgrade.) An emerald stone for Tauren hands
Who sought its strength to save their lands
Their tribes now lost, their rage released
Who's hunting now? And who's the beast?
Misdirection Rare Spell Hunter 2
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Raptor Hatchling Rare Minion Beast Hunter 1 2 1
Deathrattle: Shuffle a 4/3 Raptor into your deck. They’re just baby teeth. Lots and lots of baby teeth.
Revenge of the Wild Rare Spell Hunter 2
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
Savannah Highmane Rare Minion Beast Hunter 6 6 5
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Seeping Oozeling Rare Minion General Hunter 6 5 4
Battlecry: Gain the Deathrattle of a random minion in your deck. Uh, you might want to get that looked at.
Spider Bomb Rare Minion Mech Hunter 3 2 2
Magnetic
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Spirit of the Lynx Rare Minion General Hunter 3 0 3
Stealth for 1 turn.
Whenever you summon a Beast, give it +1/+1. Much of this shrine’s power lies in the can-opener noise it makes.
Terrorscale Stalker Rare Minion General Hunter 3 3 3
Battlecry: Trigger a friendly minion's DeathrattleLikes to scare his friends half to death.
Tol'vir Warden Rare Minion General Hunter 5 3 5
Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Venomstrike Trap Rare Spell Hunter 2
Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.
Wandering Monster Rare Spell Hunter 2
Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
Wing Blast Rare Spell Hunter 4
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Abominable Bowman Epic Minion General Hunter 7 6 7
Deathrattle: Summon a random friendly Beast that died this game. Frosty the Bowman... was an angry hateful soul... with a fresh hewn bow and a missing nose...
Bestial Wrath Epic Spell Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Crushing Walls Epic Spell Hunter 7
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
Dinomancy Epic Spell Hunter 2
Your Hero Power becomes 'Give a Beast +2/+2' Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
Gladiator's Longbow Epic Weapon Hunter 7 5 2
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Goblin Prank Epic Spell Hunter 2
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Master's Call Epic Spell Hunter 3
Discover a minion from your deck. Draw all three cards if they are three Beasts. "Hello? Yes, this is Huffer."
Necromechanic Epic Minion General Hunter 5 3 6
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Rat Trap Epic Spell Hunter 2
Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat. MISSING: One giant rat. Please return to King Togwaggle.
Snake Trap Epic Spell Hunter 2
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Stampede Epic Spell Hunter 1
Each time you play a Beast this turn,
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
The Beast Within Epic Spell Hunter 1
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
To My Side! Epic Spell Hunter 6
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Toxic Arrow Epic Spell Hunter 2
Deal 2 damage to a minion. If it survives, give it PoisonousWhat doesn't kill you makes you toxic.
Toxmonger Epic Minion General Hunter 4 2 4
Whenever you play a minion that costs (1), give it PoisonousNot all spiders are born poisonous. That's where he comes in.
Boommaster Flark Legendary Minion General Hunter 7 5 5
Battlecry: Summon four 0/2 Goblin Bombs. Every good plan requires a bit of patience. And a lot of explosives.
Deathstalker Rexxar Legendary Hero card Hunter 6
Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."
Emeriss Legendary Minion Dragon Hunter 10 8 8
Battlecry: Double the Attack and Health of all minions in your hand. Taste your world's corruption! It tastes like chicken.
Flark's Boom-Zooka Legendary Spell Hunter 8
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
Halazzi, the Lynx Legendary Minion Beast Hunter 5 3 2
Battlecry: Fill your hand with 1/1 Lynxes that have RushRemember, you’re only as strong as your weakest lynx.
Houndmaster Shaw Legendary Minion General Hunter 4 3 6
Your other minions have RushThey’re good dogs, Tess.
Kathrena Winterwisp Legendary Minion General Hunter 8 6 6
Battlecry and Deathrattle: Recruit a Beast. She’s not one of those treehugger elves – but she does like the occasional cuddle.
King Krush Legendary Minion Beast Hunter 9 8 8
Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
Professor Putricide Legendary Minion General Hunter 4 5 4
After you play a Secret, put another random Hunter Secret into the battlefield. Among his more notable inventions: A tentacle-groomer, a plague that would wipe out all life on Azeroth, and a fidget spinner.
Rhok'delar Legendary Weapon Hunter 7 4 2
Battlecry: If your deck has no minions, fill your hand with Hunter spells. Rhok'delar is ready to Rhok'de'casbah!
Swamp King Dred Legendary Minion Beast Hunter 7 9 9
After your opponent plays a minion, attack it. Swamp King Dred, more like Swamp King Dead, amiright?
The Marsh Queen Legendary Spell Hunter 1
Quest: Play seven 1-Cost minions.
Reward: Queen Carnassa. Question: What's scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE
Zul'jin Legendary Hero card Hunter 10
Battlecry: Cast all spells you've played this game (targets chosen randomly)If you can dodge an axe, you can dodge a ball.
Showing all 85 cards


Lore[edit | edit source]

The following text describes the World of Warcraft spell Lock and Load as it existed prior to the creation of the Hearthstone card. For the latest version, see Lock and Load.

From Wowpedia:

Lock and Load is a passive specialization ability for Survival hunters, available at level 43. When it activates, it allows the hunter's next two Explosive Shot to be fired with no cooldown (though it still invokes the global cooldown), and no focus cost.

Gallery[edit | edit source]

Lock and Load, full art

Patch changes[edit | edit source]

References[edit | edit source]