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Lock and Load

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Lock and Load
Lock and Load(22258).png
Lock and Load(22258) Gold.png

Each time you cast a spell this turn, add a random Hunter card to your hand.

Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."

This card pays homage to that special moment.

See this card on Hearthpwn

Lock and Load is an epic hunter spell card, from the Grand Tournament set.

How to get[edit | edit source]

Lock and Load can be obtained through The Grand Tournament card packs purchased online from the shop, or through crafting.

Card Crafting cost Disenchanting
Lock and Load 400 100
Golden Lock and Load 1600 400

Notes[edit | edit source]

  • Lock and Load does not trigger itself; the effect does not come into force until after the Lock and Load has itself been cast. However, any subsequent spells cast that turn will activate the effect, generating a random Hunter card.
  • Like all spell-related effects, Lock and Load's effect activates before the triggering spell takes effect. For example, if you play Lock and Load followed by Quick Shot, Lock and Load will generate a card before Quick Shot deals its damage; thus making it impossible to activate Quick Shot's secondary effect.[1]
  • Lock and Load's effect will stack if multiple copies are played in the same turn.[2] For example, by playing Lock and Load followed by Lock and Load, any other spell cast that turn will generate 2 random hunter cards. Also, Lock and Load is itself a spell, meaning that playing a second Lock and Load will trigger the first Lock and Load's effect, generating a card.
  • Lock and Load will no longer be offered for selection in Arena, since the 15th of September 2016.[3] However, it is still obtainable in Arena matches through random effects, such as Spellslinger.

Strategy[edit | edit source]

Best used with low cost hunter spells (Hunter's Mark, Arcane Shot, etc.). Tracking is especially useful because it is a cheap spell that you can use to draw another spell to trigger Lock and Load for a large chain of cards.

Possible cards[edit | edit source]

The following table lists all collectible hunter cards available in Standard format, representing the range of cards Lock and Load can generate. For Wild format listings, see here.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ballista Shot None Hero Power Hunter 2
Hero Power
Deal 3 damage to the enemy hero. 
Build-A-Beast None Hero Power Hunter 2
Hero Power
Craft a custom Zombeast. 
Carnassa's Brood None Minion Beast Hunter 1 3 2
Battlecry: Draw a card. 
Dinomancy None Hero Power Hunter 2
Hero Power
Give a Beast +2/+2. 
Doom Rat None Minion Beast Hunter 6 6 6
Queen Carnassa None Minion Beast Hunter 5 8 8
Battlecry: Shuffle 15 Raptors into your deck. 
Raptor Patriarch None Minion Beast Hunter 1 4 3
Steady Shot None Hero Power Hunter 2
Hero Power
Deal 2 damage to the enemy hero. 
Wolf None Minion Beast Hunter 3 3 3
Hound Common Minion Beast Hunter 1 1 1
Huffer Common Minion Beast Hunter 3 4 2
Leokk Common Minion Beast Hunter 3 2 4
Your other minions have +1 Attack. 
Misha Common Minion Beast Hunter 3 4 4
Snake Common Minion Beast Hunter 1 1 1
Duskhaven Hunter Rare Minion General Hunter 3 5 2
Each turn this is in your hand, swap its Attack and Health. 
Emerald Spellstone Rare Spell Hunter 5
Summon three 3/3 Wolves. (Play a Secret to upgrade.) 
Greater Emerald Spellstone Rare Spell Hunter 5
Summon four 3/3 Wolves. 
Hyena Rare Minion Beast Hunter 2 2 2
Showing all 18 cards

Lore[edit | edit source]

The following text describes the World of Warcraft spell Lock and Load as it existed prior to the creation of the Hearthstone card. For the latest version, see Lock and Load.

From Wowpedia:

Lock and Load is a passive specialization ability for Survival hunters, available at level 43. When it activates, it allows the hunter's next two Explosive Shot to be fired with no cooldown (though it still invokes the global cooldown), and no focus cost.

Gallery[edit | edit source]

Lock and Load, full art

Patch changes[edit | edit source]

References[edit | edit source]