List of Powercreeped Cards
This is a list about cards which are powercreeps, or cards which are effectively better than other cards in every way.
Some may believe that these cards listed do not constitute as powercreep, however, they will still be listed as such due to the lack of a better term for them. Powercreep may be defined differently from what is defined in this article, if any confusion is caused from the name, this article is listing all cards which are objectively better than other cards. A name change can be considered if anyone is still confused.
This article will list cards which have been powercreeped, and list below them the cards which are better than them.
Class cards are designed to be more powerful than neutral cards, however they will be listed. Cards from different classes will also be compared with each other. Only collectible cards will be listed.
This is a work-in-progress list, feel free to expand it.
A powercreep defined here would have to fulfill one or more of the following criteria when compared to another card:
- It has exactly the same card text, and more attack or health
- It has exactly the same card text, and costs less mana
- It has exactly the same mana cost and stats, but has more beneficial card text
- It has exactly the same mana cost and stats, but has less counteractive card text
For the sake of this article, the actions listed below are beneficial:
- Restoring health to a friendly character, such as Shroom Brewer and Reno Jackson
- Gaining armor, such as Plated Beetle and Drywhisker Armorer
- Dealing damage to an enemy, such as Leper Gnome and Spring Rocket
- Summoning minions for you, such as Violet Wurm and Giggling Inventor
- Destroying an enemy minion, such as Assassinate and Demonbolt
- Destroying the enemy hero, such as Mecha'thun
- Adding cards to your hand, such as Kazakus and Ravencaller
- Discovering, such as Stonehill Defender and Arch-Thief Rafaam
- Drawing cards, such as Loot Hoarder and Bonfire Elemental
- Putting minions from hand into the battlefield, such as Voidcaller and Deathwing, Dragonlord
- Recruiting or putting minions from deck into the battlefield, such as Master Oakheart and Y'Shaarj, Rage Unbound
- Putting secrets into the battlefield, such as Arcane Keysmith and Mad Scientist
- Taking control of enemy minions, such as Cabal Shadow Priest and Sylvanas Windrunner
- Gaining attack, such as Bloodsail Raider and Frothing Berserker
- Gaining health or durability, such as Twilight Drake and King's Defender
- Gaining other positive effects, such as Corpsetaker and Coppertail Imposter
- Giving a friendly minion beneficial effects, such as those given by Corpse Raiser and Acherus Veteran
- Providing friendly minions with beneficial effects, such as those given by Stormwind Champion
- Providing your hero with beneficial effects, such as those given by Violet Illusionist and Kobold Monk
- Having divine shield, such as Argent Squire and Lone Champion
- Having lifesteal, such as Bloodworm and Crystalsmith Kangor
- Having windfury, such as Al'Akir the Windlord and Dragonhawk Rider
- Having taunt, such as Silverback Patriarch and Paragon of Light
- Having poisonous, such as Patient Assassin and Carrion Drake
- Having charge, such as Leeroy Jenkins and Armored Warhorse
- Having rush, such as Scaleworm and Zilliax
- Having echo, such as Hunting Mastiff and Phantom Militia
- Having overkill, such as Sul'thraze and Baited Arrow
- Having twinspell, such as The Forest's Aid
- Having magnetic, such as Bronze Gatekeeper and Annoy-o-Module
- Freezing enemy minions, such as Glacial Shard, and Frost Nova
- Adapting, such as Volcanosaur and Vicious Fledgling
- Elusive, or not being targetable by spells or hero powers, such as Air Elemental and Bearshark
- Stealth, such as Stranglethorn Tiger and Cloakscale Chemist
- Stealth for one turn, such as Spirit of the Rhino
- Providing spell damage, such as Celestial Emissary and Malygos
- Shuffling beneficial cards into your deck, such as Fal'dorei Strider
- Shuffling harmful cards into opponent's deck, such as Seaforium Bomber and Beneath the Grounds
- Reducing the cost of your cards, such as Galvanizer and Radiant Elemental
- Increasing the cost of your opponent's cards, such as Doomed Apprentice
- Silencing enemy minions, such as Ironbeak Owl and Spellbreaker
- Gaining mana crystals, such as Innervate and Nourish
- Refreshing your hero power, such as Garrison Commander and Blackwald Pixie
Any card needs to have the ability to always do one of the above for it to fulfill that criteria. Avenging Wrath will always deal damage to an enemy, but having a possibility to gain an effect listed above is always better than not having any effect or have effects listed below. Having the chances to be both good and bad effectively cancels out its effectiveness over cards with the same stats, cost and no card text at all.
Listed below are counteractive, or negative effects:
- Discarding, such as Doomguard and Howlfiend
- Overloading, such as Stormforged Axe and Volcano
- Removing cards off your deck, such as Keening Banshee and Fel Reaver
- Destroying your own mana crystals, such as Blastcrystal Potion and Felguard
- Increasing the mana cost of your cards, such as Venture Co. Mercenary
- Doing damage to friendly characters, such as Ornery Tortoise and Ticking Abomination
- Healing enemy characters, such as Zombie Chow and Corrupted Healbot
- Summoning minions for your opponent, such as Gravelsnout Knight and Marsh Drake
- Giving your opponent other positive effects, such as Arcane Golem and Naturalize
Listed below are ignored:
- Having Tribes, such as Murloc Tinyfin and Deathwing
- Being of a high rarity, such as Legendaries and Epics
- Belonging to different classes
- Being an only wild format card
Onto the main part of this article, the list.
- 1 Silverback Patriarch
- 2 Squirming Tentacle
- 3 Magma Rager
- 4 Murloc Raider
- 5 Am'gam Rager
- 6 River Crocolisk and Arcane Servant
- 7 War Golem
- 8 Faceless Behemoth
- 9 Bloodfen Raptor and Puddlestomper
- 10 Booty Bay Bodyguard
- 11 Lost Tallstrider
- 12 Argent Squire
- 13 Fossilized Devilsaur
- 14 Spider Tank and Nightmare Amalgam
- 15 Kobold Geomancer
- 16 Dalaran Mage
- 17 Evolved Kobold
- 18 Pit Fighter
- 19 Blowgill Sniper
- 20 Stegodon
- 21 Sen'jin Shieldmasta
- 22 Fen Creeper
- 23 Toxicologist
- 24 Frostwolf Grunt
- 25 Ironfur Grizzly
- 26 Goldshire Footman
- 27 Deadscale Knight
- 28 Duskboar
- 29 Dire Mole
- 30 Salty Dog
- 31 Chillwind Yeti
- 32 Silvermoon Guardian
- 33 Twisted Worgen
- 34 Upgradeable Framebot
- 35 Spring Rocket
- 36 Fearsome Doomguard
- 37 Bog Creeper
- 38 Murloc Tidehunter
- 39 Arcane Explosion
- 40 Darkbomb
- 41 Mortal Strike
- 42 Arcane Shot and Holy Smite
- 43 Holy Light
- 44 Wild Growth
- 45 Shatter
- 46 Convert
- 47 Radiance
- 48 Fiery War Axe
This is likely the first card people think about when they hear the word powercreep, this card is powercreeped so many times even cards which powercreep this card are getting powercreeped. This card even has its own article talking about the list of cards which powercreep it. Find it here. This, however, will not be the card with the most powercreeps.
This is the powercreep which was power creeped, still better than Silverback Patriarch though.
This card is known for being one of the worst cards in hearthstone, however, unlike Silverback Patriarch, Magma Rager is not powercreeped that often. The one upside Magma Rager does get is that it is in Standard Format and will be forever in Standard.
Everyone has used this card a couple of times, at least in the tutorial. The list of cards which are powercreeped here is quite long, even longer than the one for Silverback Patriarch:
The less known Rager in the family of Ragers, this one somehow becomes even worse than the original Magma Rager. This is the list:
This is another underwhelming basic card, and is in fact not bad in arena, unfortunately too many cards compete with it.
This is another example of the basic set being to simple; ironically it's outclassed even among Basic set.
This card is basically the amplified version of War Golem.
Bloodfen Raptor was good enough that Blizzard printed what is effectively the same card, but definitely not good enough for the following, at least Wild Pyromancer technically doesn't powercreep the two.
This is straight up powercreep by design for being too weak.
This card is very similar to Booty Bay Bodyguard, but it has many more cards which powercreep it.
This might be a more straightforward chain of powercreeps than Silverback Patriarch.
This is another case of being too simple, and Fierce Monkey is on top again. Although Nightmare Amalgam has way more tribes than Spider Tank, it is more vulnerable to Hungry Crab, Golakka Crawler, Dragonslayer, Hemet Nesingwary, etc.
There were many similar cards which were better than Kobold Geomancer, but only one was a powercreep.
Half time more cheap and half time improved Duskboar is
Even after evolving, Evolved Kobold did not escape the fate of being powercreeped.
At least this is still a good pick in the Arena.
Both of these cards are as unremarkable as it can get, but one is still better than the other.
Stegodon is the minion one would know as "the thing that's summoned from Spikeridged Steed." Being powercreeped the expansion it is released.
Everyone should remember this guy from their Hearthstone beginning; yeah it's powercreeped, but it is still a very good budget option.
Fen Creeper was outdone by Sen'jin Shieldmasta in usefulness, as he does the same job better for 1 mana less.
This card was powercreeped when released.
There was no good reason for Blizzard to release a card like this.
Another card for Fierce Monkey to shine!
This is a smaller Magma Rager, but better.
This is comparable to Enchanted Raven, but neutral.
Pirate decks would take a pirate, even if it was powercreeped.
Basic cards just have to be powercreeped, no matter how good they are.
Once the only 4-drop with Divine Shield is now powercreeped; it looks like guardians were not enough for Alliance.
This abomination was powercreeped the expansion it's released.
At least Upgradeable Framebot powercreeps Am'gam Rager.
There are a number of players in Wild who heavily rely on C'Thun to have any chance of winning. If you are one of these players, you're better off using this card...
Rather weak for its cost, it has been overshadowed by many new cards, just like other cards of its generation.
It feels as though Rafaam was intentionally designed to be overpowered. At least Bog Creeper powercreeps Fearsome Doomguard.
With the release of Whispers of the Old Gods, what was once a trivial Basic minion is now slightly more powerful.
Finally this basic card, known from tutorial has been powercreeped.
This actually does not affect the game at all, Darkbomb is for Warlock and that is what makes it special.
Blizzard might have nerfed this card too much to the point where it is worse than a basic card.
Blizzard printed many more cheap spells, and they were never the best.
This card might have been played if it was a priest card.
Once one of the best ramp cards in Hearthstone somehow got powercreeped after a nerf. You can get a Excess Mana by playing this after turn 10, though.
Blizzard thought that Shatter would be too weak, so they printed it again.
Convert fits thematically, and that's why it got reprinted with different card art.
Another card that was powercreeped when released. While a good choice in Standard Heal Decks, it's hopelessly outclassed in Wild.
Once one of the best weapons in the game, after the nerf, many weapons became better.
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