|Abilities:||Battlecry, Deal damage, Restore Health|
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero.
In a pinch, he'll also settle for Holy Water: Zero.
How to get[edit | edit source]
Lifedrinker can be obtained through The Witchwood card packs, through crafting, or as an Arena reward. Golden Lifedrinker can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
Strategy[edit | edit source]
Lifedrinker is an average midrange minion that can restore a bit of health to your hero. It's very similar to Earthen Ring Farseer, but gains 3 damage to the opponent for 1 mana and loses the ability to heal minions. While the damage is rarely relevant, it can sometimes help close out games. As an added benefit, Lifedrinker is a Beast, making it a solid option for Hunters looking for healing and extra damage.
History[edit | edit source]
Lifedrinker was once the key combo for Control Shaman in combination with Shudderwock. When combined with Grumble, Worldshaker and the original form of Saronite Chain Gang, Lifedrinker's Battlecry could be repeated infinitely to deal high amounts of damage to the opponent, eventually killing them.
In Patch 220.127.116.11329, Saronite Chain Gang was changed to summon a Saronite Chain Gang instead of a copy of itself, removing this functionality. This is still possible in Wild however, using Doppelgangster instead.
Trivia[edit | edit source]
- Lifedrinker's flavor text is a continuation of Holy Water's.