Licensed Adventurer

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Licensed Adventurer
Regular
Licensed Adventurer(184980).png
Scroll rightSwipe left to see other versions
Gold
Licensed Adventurer(184980) Gold.png
Set: Galakrond's Awakening
Type: Minion
Rarity: Rare
Cost: 2
Attack: 3
Health: 2
Abilities: Battlecry, Generate
Tags: Quest-related, Sidequest-related, Spell-generating
Artist: Rafael Zanchetin

Battlecry: If you control a Quest, add a Coin to your hand.

"Just point me in the vague direction of the things you want smashed, and you got yourself a deal!"

See this card on Hearthpwn

Licensed Adventurer is a rare neutral minion card, from the Galakrond's Awakening set.

How to get[edit]

Two copies of regular Licensed Adventurer are obtained by unlocking Galakrond's Awakening's Chapter 1 of Explorers campaign.

Once the regular version has been obtained, both regular and golden versions can be crafted and disenchanted.

Card Crafting cost Disenchanting
Licensed Adventurer 100 20
Golden Licensed Adventurer 800 100

Generated cards[edit]

The Coin(141).png

Strategy[edit]

Please add any available information to this section.

Licensed Adventurer will contribute to Battlecry count for Battlecry Shaman while also generating a useful Coin.

Similarly, the coin generated will increment both Mage quests (Raid the Sky Temple and Open the Waygate).


An additionnal coin is also obviously a huge asset for combo decks. For instance in Exodia Mage it can temporarily replace a missing Sorcerer's Apprentice or simply increment the wild Quest.

One potential use for Licensed Adventurer is playing The Last Kaleidosaur or Making Mummies in an Uther of the Ebon Blade deck, never finishing the quest and simply using the generated Coins to fuel the Four Horsemen one-turn kill with Auctionmaster Beardo.

Quotes[edit]

Summon
You can count on me, I'm certified!
Attack
Just like training!

Gallery[edit]

Licensed Adventurer, full art
Concept art

Patch changes[edit]