Legendary card list
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Activate the Obelisk||Legendary||Spell||Priest||1|
Quest: Restore 15 Health.
Reward: Obelisk's Eye. A one-eyed, one stone, towering purple minion healer.
Quest: Add 4 cards from other classes to your hand.
Reward: Ancient Blades. Just when you set up your "All-Natural Scented Candles" at the farmer's market and then some STUPID KOBOLD COMES AND TAKES THEM ALL!
|Corrupt the Waters||Legendary||Spell||Shaman||1|
Quest: Play 6 Battlecry cards.
Reward: Heart of Vir'naal. This is why Hagatha is banned from public pools.
Fill your hand with random Mage spells. At the end of your turn, discard them. You too could be the winner of the national spelling spree!
|Hack the System||Legendary||Spell||Warrior||1|
Quest: Attack 5 times with your hero.
Reward: Anraphet's Core. Anything can be hacked, if you're holding an axe.
Quest: Play 5 Reborn minions.
Reward: Emperor Wraps. "I do say, this gives me the vapors every single time!"
|Raid the Sky Temple||Legendary||Spell||Mage||1|
Quest: Cast 10 spells.
Reward: Ascendant Scroll. "Why can't I hold all these scrolls?"
|Reliquary of Souls||Legendary||Minion||General||Priest||1||1||3|
Deathrattle: Shuffle 'Reliquary Prime' into your deck. These three represent Anger, Desire, and Suffering. Much like raid night guild chat.
|Sphere of Sapience||Legendary||Weapon||Any||1||0||4|
At the start of your turn, look at your top card. You can put it on the bottom and lose 1 Durability. This is what it sounds like when spheres scry.
Quest: Draw 20 cards.
Reward: Tome of Origination. Archaeology is the discovery of rare and powerful artifacts. Supreme Archaeology is TAKING THEM!
|Unseal the Vault||Legendary||Spell||Hunter||1|
Quest: Summon 20 minions.
Reward: Pharaoh's Warmask. "Huh... That's a nice card back."
Quest: End 4 turns with any unspent Mana.
Reward: Ossirian Tear. The official term is "strategic laziness."
Spell Damage +1
Deathrattle: Shuffle 'Solarian Prime' into your deck. Loyal to Kael'thas Sunstrider, this blood elf mage sought arcane power in the Void. Did she find it... or did IT find her?
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Your Demons cost (1) less.
Deathrattle: Shuffle 'Kanrethad Prime' into your deck. After Illidan's downfall, Kanrethad formed the Council of the Black Harvest to study Illidan's fel magic. Some say he was... green with envy.
After you cast a Choose One spell, add copies of both choices to your hand. Keeps your choices handy.
Your cards that summon minions summon twice as many. "What do you call two minions summoned at once? Twinions, haha! Wait... where are you going?"
Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
Deathrattle: Shuffle 'Murgurgle Prime' into your deck. Murlocs are not native to Outland. When the Sungills arrived, one among them rose to the challenge of this dark world. They call him... Murgurgle. Murgur Murgurgle.
At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
After you play a Secret, Discover a Secret from a different class. What is a shadowjeweler? A miserable little pile of secrets.
|Sir Finley of the Sands||Legendary||Minion||Murloc||Paladin||2||2||3|
Battlecry: If your deck has no duplicates, Discover an upgraded Hero Power. "The sands shall be my sea! And this scarab shall be my, er, strange and wriggly boat!"
|Zayle, Shadow Cloak||Legendary||Minion||General||Any||2||3||2|
You start the game with one of Zayle's EVIL Decks! E.V.I.L. is the new black.
|Zephrys the Great||Legendary||Minion||Elemental||Any||2||3||2|
Battlecry: If your deck has no duplicates, wish for the perfect card. "Of course it's perfect, you're just not seeing how to use it."
|Ace Hunter Kreen||Legendary||Minion||General||3||2||4|
Your other characters are Immune while attacking. This grandmaster marksman loves winning tournaments and eating a bit of ice cream.
Deathrattle: Shuffle 'Akama Prime' into your deck. "To many of my people, I am known as a traitor... as Illidan's lapdog. I will remain in the shadows, for now... Actually, maybe I'll just remain in the shadows forever."
After your hero attacks, draw a Pirate from your deck. The problem with anchors is they often end up sinking to the bottom of your deck.
Deathrattle: Shuffle 'Msshi'fn Prime' into your deck. Brave leader of the Sporeggar. Guided by the philosophy that one should not mssh with matters that are not one's msshiness.
Battlecry: Add a random Legendary minion to your hand. Little faerie dragons are made of sugar and spice and maniacal vice.
|Bulwark of Azzinoth||Legendary||Weapon||Warrior||3||1||4|
Whenever your hero would take damage, this loses 1 Durability instead. This plate turned shield you shall wield, praying its powers fel will serve you well.
After you cast three spells in a turn, summon a 5/5 Elemental. Like the Dragon Soul. If dragons had souls of ice.
Your Secrets trigger twice. Two people can keep a secret as long as neither of them are Commander Rhyssa.
Deathrattle: Give a Dragon in your hand +3/+3 and this Deathrattle. You can't just run away from your problems. Unless you have another dragon to jump to.
Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Battlecry: Discover a spell that costs (1) or more. If you play it this turn, repeat this effect. When you have fire in your heart, even death can't stop you.
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
Spell Damage +1
Deathrattle: Shuffle 'Vashj Prime' into your deck. Personal handmaiden to Queen Azshara turned lieutenant to Illidan Stormrage. Also quite the hair sssstylist.
Battlecry: Set the Health of all other minions to 1.
Deathrattle: Deal 1 damage to all minions. Alexei Barov stayed at Scholomance despite leasing it to Kel’Thuzad. He says it’s for "supervision."
Battlecry: Discover a copy of a card in your oppponent's hand. Of course she knows the future, she's been looking at your cards the WHOLE TIME!
Battlecry: Choose an enemy minion.
Deathrattle: Summon a new copy of it. It’s pronounced "Kaahrj."
Battlecry: Swap hands and decks with your opponent until your next turn. "…and that's how I ended up with a Murloc Cultural Studies major."
Your spells are Poisonous. "Don’t worry, this will be over in a second. It might FEEL like an eternity, but I assure you, it’s quite quick!"
Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast. She holds both an academic post and a scratching post.
Spellburst: Gain Attack and Health equal to the spell's Cost. If a teacher lectures in a forest, does she even make a sound?
Battlecry: Destroy all other friendly minions.
Deathrattle: Resummon them with +1/+1. "You’re fine, friendly minions! You're fine! Don’t tell Mom!"
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
|Zixor, Apex Predator||Legendary||Minion||Beast||Hunter||3||2||4|
Deathrattle: Shuffle 'Zixor Prime' into your deck. A living terror. Teleports at will. Feasts on tainted helboar meat. No head scritches unless you're Leoroxx.
|Altruis the Outcast||Legendary||Minion||General||Demon Hunter||4||4||2|
After you play the left- or right-most card in your hand, deal 1 damage to all enemies. Altruis betrayed Illidan to forge his own way in Outland. With Blackjack. And Netherdrakes.
At the end of your turn, cast a spell you've cast this turn (targets are random). He's an archmage, but he might want to brush up on the basics... like aiming.
After you play a minion, destroy it and summon a 4/4 Failed Student. "He doesn’t grade on a curve, but on a sharp spike instead."
After you use your Hero Power, deal 5 damage to a random enemy. *Thunk* "That wasn’t a dragon!" *Thunk* "THAT wasn’t a dragon!"
Battlecry: Reduce the Cost of Dragons in your deck by (2). Frizz knows that baby dragons need warmth, care, and the highest possible level of goblin engineering.
|Grand Lackey Erkh||Legendary||Minion||General||Any||4||2||3|
After you play a Lackey, add a Lackey to your hand. Esteemed leader of Rafaam's Inhuman Resources department.
|High Abbess Alura||Legendary||Minion||General||4||3||6|
Spellburst: Cast a spell from your deck (targets this if possible). She's all about hitting the books. Literally.
|High Priest Amet||Legendary||Minion||General||Priest||4||2||7|
Whenever you summon a minion, set its Health equal to this minion's. All minions are equal, but some minions are more equal than others.
Deathrattle: Summon a 4/2 Forsaken Lilian that attacks a random enemy. She'll get to the bottom of this even if it kills her. Twice!
Deathrattle: Shuffle 'Kargath Prime' into your deck. He rules the Shattered Hand orc clan with an iron... bladefist.
|Kayn Sunfury||Legendary||Minion||General||Demon Hunter||4||3||4|
All friendly attacks ignore Taunt. "Armor and heals may slow my zeal, but fel and glaives excite me!"
Battlecry: Reorder your deck from the highest Cost card to the lowest Cost card. quicksort  =  quicksort (x:xs) = quicksort small ++ (x : quicksort large) where small = [y y <- xs, y <= x] large = [y y <- xs, y > x]
Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken. Came from another world to invade Outland and bend it to his will… only to be overthrown by an elf from another world who invaded Outland and bent it to his will.
Battlecry: Choose a minion. It goes Dormant for 2 turns. Go directly to Demon Jail. Do not attack minions, do not collect mana crystals.
|Nozdormu the Timeless||Legendary||Minion||Dragon||Paladin||4||8||8|
Battlecry: Set each player to 10 Mana Crystals. Time is mana!
Your Murlocs cost (1). Wanna know how he got those scars? So does he.
|Sky Gen'ral Kragg||Legendary||Minion||Pirate||Any||4||2||3|
Battlecry: If you've played a Quest this game, summon a 4/2 Parrot with Rush. He's gunning for Sky Adm'ral.
|Star Student Stelina||Legendary||Minion||General||Demon Hunter||4||4||3|
Outcast: Look at 3 cards in your opponent's hand. Shuffle one of them into their deck. Cheating is just using your resources wisely.
|The Fist of Ra-den||Legendary||Weapon||Shaman||4||1||4|
After you cast a spell, summon a Legendary minion of that Cost. Lose 1 Durability. The mighty Ra-den was known as the Keeper of Storms. Unfortunately, he could not keep his fist.
While you're Overloaded, your other minions have +2 Attack. She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference.
Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn. Week 679: Still no mount...
|Anka, the Buried||Legendary||Minion||General||Rogue||5||5||5|
Battlecry: Change each Deathrattle minion in your hand into a 1/1 that costs (1). "You look familiar. Were you at my first funeral?"
Each turn this is in your hand, transform it into a 5/5 copy of a random Legendary minion. The Shudderwock finds him particularly frumious.
Battlecry: Add a copy of each of your other Battlecry minions to your hand. "Thanks a latte!"
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
|Dark Pharaoh Tekahn||Legendary||Minion||General||Warlock||5||4||4|
Battlecry: For the rest of the game, your Lackeys are 4/4. He'll get that League of Explorers and their little murloc too!
Whenever this attacks, give your weapon +1/+1. He is not a medical doctor.
|Elise the Enlightened||Legendary||Minion||General||Druid||5||5||5|
Battlecry: If your deck has no duplicates, duplicate your hand. From cartographer to combatant, Elise has taken the road less traveled—because no one else could find it on a map.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Spellburst: If the spell destroys any minions, summon them. "You wish to know my secrets, hmm? I carry a little bits of tuna in the sleeves of my robe, he loves that. Oh, you meant the risen dead? That was trivial, trivial."
Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage. Her parents own Scholomance. Of course she's going to play tricks on the students!
|Malygos, Aspect of Magic||Legendary||Minion||Dragon||Mage||5||2||8|
Battlecry: If you're holding a Dragon, Discover an upgraded Mage spell. It's official. We can say Malygeese.
Swap your Hero Power to "Deal 4 damage." After 2 uses, swap it back. As the humble caterpillar becomes a beautiful butterfly, so too does a demon hunter become a hideous mass of writhing destruction and unfettered chaos.
|Mozaki, Master Duelist||Legendary||Minion||General||Mage||5||3||8|
After you cast a spell, gain Spell Damage +1. Treats her students like her peers, which means defeating them in one-sided duels all day long.
At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage). Always the favorite of Headmaster Kel'Thuzad, Ras nonetheless received a chilly reception from the other faculty.
Battlecry: Summon two 1/1 Whelps. Each gains a Deathrattle from your minions that died this game. Don’t let that dark magic worry you. He’ll ensure they hatch without a scratch.
Deathrattle: Shuffle a Candle into your deck that resummons Waxadred when drawn. Waxadred the dragon fought for his king, frolicking through the fields melting everything!
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Battlecry: Destroy a minion and all copies of it (wherever they are). Junior explorers scan the night sky in fear of her candle’s flame!
|Forest Warden Omu||Legendary||Minion||General||Druid||6||5||4|
Spellburst: Refresh your Mana Crystals. She wishes all things could grow and flourish at Scholomance. If only she knew…
Battlecry: If you control a Lackey, choose a fantastic treasure. A staunch ally of Rafaam, at least while the shinies keep flowing.
At the end of your turn, summon a 2/2 Gnoll with Taunt. Hogger is super powerful. If you kill him, it's because he let you.
|Keli'dan the Breaker||Legendary||Minion||General||Warlock||6||3||3|
Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one. He calms down a lot if you just give him a turn.
Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation. The only one who knows how to properly prepare Galakrond's coffee.
Battlecry: Summon two 0/3 Eggs. Next turn they hatch into 4/4 Drakes with Rush. Not to be confused with Nithogger.
Deathrattle: Summon a Mech from your hand and trigger its Deathrattle. Reduce, reuse, re-rattle!
|Reno the Relicologist||Legendary||Minion||General||Mage||6||4||6|
Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. All his life, Reno Jackson was only a gatling wand away from becoming the greatest and most terrifying mage who ever existed.
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
|The Black Knight||Legendary||Minion||General||Any||6||4||5|
Battlecry: Destroy an enemy minion with Taunt. He was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
|The Lurker Below||Legendary||Minion||Beast||Shaman||6||6||5|
Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors. "Throw it back! THROW IT BACK!"
Battlecry: Change the Health of all enemy minions to 1. As an empty nester, she just misses her little ones.
After you play a card, summon a 2/1 Satyr. Xavius has grand nightmares of summoning Sargeras into this world, but a few Satyr will have to do for now.
Battlecry: Replace your hand and deck with Legendary minions. Minions must wash hands before being LIQUIDATED AND REPLACED BY SOMEONE BETTER.
Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Battlecry: Summon two 1/1 Boom Bots for each Bomb in your opponent's deck. He's gonna fly through the air with the greatest of grease.
Battlecry: If your deck is empty, summon six 6/6 Greasefire Elementals. His cooking is always very well done.
Battlecry: If your deck has no duplicates, summon King Krush. Brann's new dino-taming hobby is going well—his pet can already make him sit, stand, and roll over!
|Galakrond, the Nightmare||Legendary||Hero card||Rogue||7|
Battlecry: Draw 1 card. It costs (1).
(Invoke twice to upgrade.) The enormous creature unfurled terrifying claws dripping with poisonous ichor. King Togwaggle was pleased, but inwardly disappointed the great Nightmare refused to wear the candle.
|Galakrond, the Tempest||Legendary||Hero card||Shaman||7|
Battlecry: Summon two 2/2 Storms with Rush. (Invoke twice to upgrade.) Hagatha cried out over the winds: "Truly, you are as powerful as the Maelstrom!" To which the Tempest answered: "I AM THE MAELSTROM."
|Galakrond, the Unbreakable||Legendary||Hero card||Warrior||7|
Battlecry: Draw 1 minion. Give it +4/+4.
(Invoke twice to upgrade.) The ground quaked beneath the behemoth as Dr. Boom continued: "…with over 400 TONS of solid Storm Silver plate." Then he beeped a small remote. "And luxury spikes!"
|Galakrond, the Unspeakable||Legendary||Hero card||Priest||7|
Battlecry: Destroy 1 random enemy minion. (Invoke twice to upgrade.) Lazul called Galakrond's name, her voice echoed by whispers from the deep. Both of Galakrond's eyes opened... and then other eyes opened, as well.
|Galakrond, the Wretched||Legendary||Hero card||Warlock||7|
Battlecry: Summon 1 random demon. (Invoke twice to upgrade.) Fel-flames slowly writhed around the skeleton, until the great bones knit themselves together into a demonic monstrosity. Rafaam shielded his face from the heat but could not hide his grin.
|Goru the Mightree||Legendary||Minion||General||Druid||7||5||10|
Battlecry: For the rest of the game, your Treants have +1/+1. He's untreefeated.
|High Inquisitor Whitemane||Legendary||Minion||General||Any||7||6||8|
Battlecry: Summon all friendly minions that died this turn. No one told her that champions want to sleep in.
Every third spell you cast each turn costs (1). Descent of Dragons was merely a set back!
Whenever your opponent draws a card, add a copy to your hand that costs (1). The key to his mastery is a solid stack of backup copies.
Battlecry: Add a copy of each spell you cast on friendly characters this game to your hand. When it comes to spells, she loves 'em then she librams.
At the end of your turn, fill your board with 1/1 Tentacles. How to tell your mother to go away.
Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (your choice). TAUNT. TAUNT.
Summon copies of enemy minions. They attack their copies. It’s a doppelgang-war!
Battlecry: For each Soul Fragment in your deck, summon a 3/3 Soul with Rush. If you value your life, don't call it a "soft science."
Battlecry: Add a 5/5 Horror to your hand. Teach it two Shaman spells. Rafaam mainly enjoys working with Hagatha because she never laughs at Dr. Boom's jokes.
Whenever you shuffle a card into your deck, add a copy to your hand. "One for me and one for future me!"
Battlecry: Increase your maximum hand size to 12. Draw 4 cards. I don't mean to pry, but you don't by chance happen to have six fingers on both of your hands?
Battlecry: Equip Thori'dal, the Stars' Fury. Good things come in threes: Windrunner sisters and arrows of Thori'dal.
|Al'Akir the Windlord||Legendary||Minion||Elemental||Shaman||8||3||5|
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Battlecry: Summon a random Demon from your hand and deck. One of the demons will do all the work while the other gets the same grade.
Battlecry: Summon 3 Beasts from your hand. Father of Rexxar, Champion of the Horde, and Flexxar, Champion of the Gym.
At the end of your turn, summon a friendly minion that died this game. She always manages to lift your spirits.
|Deathwing, Mad Aspect||Legendary||Minion||Dragon||Warrior||8||12||12|
Battlecry: Attack ALL other minions. Bite that one, bite that other one, claw this one, swallow that one whole....
|Fel Lord Betrug||Legendary||Minion||Demon||Warlock||8||5||7|
Whenever you draw a minion, summon a copy with Rush that dies at end of turn. Nobody else likes rush hour.
Has +6 Attack while damaged. Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
At the end of each turn, gain +1/+1 . He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…
Battlecry: Draw 2 minions from your deck. Set their Attack, Health, and Cost to 1. "I'm a real toy now!"
Deathrattle: Go Dormant. Restore 5 Health to awaken this minion. Always feels refreshed after a little dirt nap.
|Murozond the Infinite||Legendary||Minion||Dragon||Priest||8||8||8|
Battlecry: Play all cards your opponent played last turn. "Well, I'm glad YOU knew what I should be doing this turn."
Battlecry: Destroy a minion and gain its Health. She discovered Xal'atath, Blade of the Black Empire, a terrible weapon of shadow magic that could both swallow a soul and cut a mean julienne.
Deathrattle: Draw 8 cards. Eight arms of sand-flinging, foe-wringing, card-slinging fury!
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
|Turalyon, the Tenured||Legendary||Minion||General||Paladin||8||3||12|
Rush. Whenever this attacks a minion, set the defender's Attack and Health to 3. "Let evil flee before righteousness; let the innocent live in peace. Let the day come when none need fear. For that day, I give my life gladly."
|Zzeraku the Warped||Legendary||Minion||Dragon||Warlock||8||4||12|
Whenever your hero takes damage, summon a 6/6 Nether Drake. The extra Z is for "zesty."
Battlecry: Set a hero's remaining Health to 15. Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. And Malygos. And Nekros.
Battlecry: Discover 5 cards. Replace your deck with 2 copies of each. Your deck is just another organizational challenge to her.
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. Yes, he's a demigod. No, he doesn't need to wear a shirt.
Battlecry: If your deck has no duplicates, add 2 other random Dragons to your hand. They cost (1). Givin' lives and takin' names.
Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Spell Damage +5 Malygos hates it when mortals use magic. He gets so mad!
Battlecry: Summon two random 0-Cost minions.
(Upgrades each time a friendly minion dies!) Missed the big descent with the other dragons. But better late and nether!
Players only have 15 seconds to take their turns. Time to write some flavor text.
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full. Onyxia long manipulated the Stormwind Court by disguising herself as Lady Katrana Prestor. You would have thought that the giant wings and scales would have been a giveaway.
Deathrattle: Resummon this with -1/-1. He looks bad now, but he was pretty handsome in his 20/20s.
Choose a friendly minion. Add a copy of it to your hand, deck and battlefield. Just wait until you also find a copy in your pocket. And your desk! And your FRIDGE!!
At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
Battlecry: Shuffle 7 Dream Portals into your deck. When drawn, summon a random Dragon. Releash the Dragon!
Your spells cost (1). Reach down into your lungs. The wind that resides there is your greatest treasure. It provides the gift of song, which is free.
*But not less than (1)
|Colossus of the Moon||Legendary||Minion||General||Any||10||10||10|
Reborn Strike him down, and you'll face the Colossus of the New Moon.
Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
Your first spell each turn costs (0).
Battlecry: Discover a spell. He was once the Aspect of Magic but gave it up to focus on cheap tricks.
Battlecry: For each spell in your hand, summon a random minion of the same Cost. When you're the king of the cats, the whole desert is your litterbox.
Battlecry: Restore both heroes to full Health. In another timeline, she was called Yeszari.
|The Amazing Reno||Legendary||Hero card||Mage||10|
Battlecry: Make all minions disappear. *Poof!* "Reno!"
"Please address me by my proper title."
"<sigh> Amazing Reno..."
|The Boom Reaver||Legendary||Minion||Mech||Warrior||10||7||9|
Battlecry: Summon a copy of a minion in your deck. Give it Rush. "What's better than reaving? BOOM reaving!"
|Showing all 163 cards|
Uncollectible[edit | edit source]
The following cards are uncollectible.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Galakrond, Azeroth's End||Legendary||Hero card||Rogue||7|
Battlecry: Draw 4 cards. They cost (1). Equip a 5/2 Claw.
|Galakrond, Azeroth's End||Legendary||Hero card||Priest||7|
Battlecry: Destroy 4 random enemy minions. Equip a 5/2 Claw.
|Galakrond, Azeroth's End||Legendary||Hero card||Shaman||7|
Battlecry: Summon two 8/8 Storms with Rush. Equip a 5/2 Claw.
|Galakrond, Azeroth's End||Legendary||Hero card||Warlock||7|
Battlecry: Summon 4 random Demons. Equip a 5/2 Claw.
|Galakrond, Azeroth's End||Legendary||Hero card||Warrior||7|
Battlecry: Draw 4 minions. Give them +4/+4. Equip a 5/2 Claw.
|Galakrond, the Apocalypse||Legendary||Hero card||Rogue||7|
Battlecry: Draw 2 card. They costs (1).
(Invoke twice to upgrade.)
|Galakrond, the Apocalypse||Legendary||Hero card||Priest||7|
Battlecry: Destroy 2 random enemy minions. (Invoke twice to upgrade.)
|Galakrond, the Apocalypse||Legendary||Hero card||Shaman||7|
Battlecry: Summon two 4/4 Storms with Rush. (Invoke twice to upgrade.)
|Galakrond, the Apocalypse||Legendary||Hero card||Warlock||7|
Battlecry: Summon 2 random demons. It costs (0). (Invoke twice to upgrade.)
|Galakrond, the Apocalypse||Legendary||Hero card||Warrior||7|
Battlecry: Draw 2 minions. Give them +4/+4. (Invoke twice to upgrade.)
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