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Kobolds and Catacombs card list
For information on the various card sets, see Card set.
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Whenever you cast a spell, gain Armor equal to its Cost. Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers.
Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
Your hero is Immune while attacking. Once called Cahn'delar, Shortbow of the Ancient Whisker.
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
You especially don't want to make a dire mountain out of a dire mole hill.
Battlecry: Draw a card. Deal 2 damage to your hero. Kobolds sort books using a gooey decimal system.
Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
Divine Shield Takes double damage from wick-based weapons
Battlecry: Draw a weapon from your deck. They call her the candled vandal.
Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
Deathrattle: Add 3 Silver Hand Recruits to your hand. Hard time: 6-10 turns for candle-nappin'.
Battlecry: For each enemy minion, gain 2 Armor. Kobolds use anything for armor: Pots, pans, garbage cans... even other kobolds.
Battlecry: Choose a basic Totem. Summon it. To truly understand candles, it takes YEARS of quiet contemplation.
Deathrattle: Gain 3 Armor. "Ok, your party has defeated the beetle." "I put it on my head." "What?" "I put it on my head. Like a hat."
|Potion of Heroism||Common||Spell||Paladin||2|
Give a minion Divine Shield. Draw a card. Also known as "Liquid Courage."
Battlecry: Reveal a spell in each deck. If yours costs more, draw it. Quoth the raven, 'Does yours cost more?'
Secret: When a minion attacks your hero, instead it attacks one of its neighbours. You thought he was your bro-bold, but turns out he's your foe-bold.
Battlecry: Deal 2 damage to your hero. Fortunately he has an even number of fingers.
At the end of your turn, restore 3 Health to your hero. Wish #1: funnel cakes. Wish #2: funnel cakes. Wish #3: FUNNEL CAKES.
Battlecry: Give your other minions +1 Health. As a kid, she fought with rocks. Now she fights with ROCK!
Also damages the minions next to whomever this attacks. Can be upgraded into a Cave Lurker.
Battlecry: Deal 6 damage to a Dragon. A pair of stout dwarves nearly averted the Cataclysm.
Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.
Deathrattle: Add a Coin to your hand. You hear a coin rattling inside the slotted gargoyle... What could it mean?
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Battlecry: Deal 3 damage randomly split among all enemies. Horrible secret: The Darkness is immune to Arcane Missiles.
Battlecry: Summon a 2/3 Giant Rat. His clothing is "ratty" in more ways than one.
Poisonous He got that way from looking into a mirror.
At the start of your turn, set this minion's Attack to 4. Do you want to eat an adventurer? I want to eat an adventurer!
Give a minion +2/+2.
Gains a bonus effect in your hand. "Here, taste this." (Slurp) "What is it?" "I don't know, I found it in one of the labs."
Deathrattle: Summon a 5/1 Revenant. Politer than his brother, the cursing disciple, but far more evil.
Deal 3 damage to a minion. Summon a 3/3 Wolf. Wolves to the left and arrows to the right, here I am stuck in the middle with you.
Deathrattle: Give your opponent two Coins. Keeps his two cents to himself.
Can only attack if you have 3 or more Armor. Marketed as a "rust-proof iron golem."
Gain 6 Armor. Recruit a minion that costs (4) or less. The Guild used oak tress until they all turned to ash.
Battlecry: Restore 4 Health. Side effects guaranteed!
Your other minions have +1 Attack. The result of a tragic accident involving a Defias Thug, a Wand of Polymorph, and a bundle of Fel Lotus.
Battlecry: Destroy your opponent's weapon. The result of centuries of terrible sanitation.
Battlecry: Give adjacent minions +2/+2. Fungalmancy is the easy major for those who can't cut it at Waxmancy.
At the end of your turn, summon a 1/2 Ooze with Taunt. This card really breaks out of the mold.
Battlecry: Recruit a minion that costs (4) or less. The original telemarketer.
Poisonous His breath smells like agony and despair, which is still better than most troggs.
Taunt. Can only attack if you have 5 or more Armor. Perfectly accessorized to attract adventurers.
Gain 5 Armor. Gains a bonus effect in your hand. The kobold stared at the bundle for a long time. "Ah hah!" he said. "It's a shield."
Deathrattle: Recruit an 8-Cost minion. Float like a Faerie Dragon, sting like a Hivequeen.
Deathrattle: Summon seven 1/1 Grubs. It's wurms all the way down.
Taunt Local villagers call her "Naps Under the Mountain."
After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
Battlecry: Summon a random 1-Cost minion for your opponent. The mole of La Mancha rides again!
|Lesser Jasper Spellstone||Rare||Spell||Druid||1|
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
|Lesser Pearl Spellstone||Rare||Spell||Paladin||2|
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
|Lesser Ruby Spellstone||Rare||Spell||Mage||2|
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
Battlecry: Your next Battlecry this turn triggers twice. Déjà Dude.
Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Deathrattle: Gain an empty Mana Crystal. Sparkliest of the seven deadly sprites.
At the start of your turn, attack a random enemy. What is best in life? To make candle. To keep candle. To hear lamentation of candle-takers.
Battlecry: If you control no other minions, gain Taunt and Divine Shield. He is a champion, with no friends. He'll keep on fighting, til the end!
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
At the end of your turn, summon a random 1-Cost minion. Auditioning for the next Fungal Idol.
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Gains a bonus effect in your hand. When all you have is an unidentified maul, everything else looks like an unidentified nail.
Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.
Battlecry: Reduce the Cost of a random weapon in your hand by (2). Having a furnace-mouth is really handy for a blacksmith.
Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats."
Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. The hook is just an accessory. He can reave just fine without it.
Deathrattle: Summon a 1/1 copy of a minion from your hand. He can make ANYTHING look like a candle.
Your hero can't be targeted by spells or Hero Powers. There is no candle.
|Lesser Amethyst Spellstone||Rare||Spell||Warlock||4|
Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). The shortest distance between two points is a leyline.
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
|Lesser Onyx Spellstone||Rare||Spell||Rogue||5|
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
|Gather Your Party||Rare||Spell||Warrior||6|
Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Battlecry: Summon a random 2-Cost minion for your opponent. How can he be hungry… if he's Ettin!?
|Lesser Emerald Spellstone||Rare||Spell||Hunter||6|
Summon two 3/3 Wolves. (Play a Secret to upgrade.) An emerald stone for Tauren hands
Who sought its strength to save their lands
Their tribes now lost, their rage released
Who's hunting now? And who's the beast?
Deathrattle: Recruit a Demon. If you don't keep up with your payments, it'll be a repossessed lackey.
Battlecry: Gain the Deathrattle of a random minion in your deck. Uh, you might want to get that looked at.
|Lesser Diamond Spellstone||Rare||Spell||Priest||7|
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
|Lesser Mithril Spellstone||Rare||Spell||Warrior||7|
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
|Lesser Sapphire Spellstone||Rare||Spell||Shaman||7|
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Deathrattle: Recruit 2 minions that cost (4) or less. Favorite sandwich? Grizzled cheese.
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
Has Attack equal to your Armor. Can't attack heroes. CAUTION: DO NOT SCRATCH NOSE.
Secret: After your hero takes damage, become Immune this turn. Works on weapons, missiles, and taxes.
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Battlecry: Return one of your destroyed weapons to your hand. "Broken longsword is brand new shortsword." - Kobold Proverb
Battlecry: If you're holding a Dragon, swap this minion's Attack with another minion's. The dragons mostly keep him around as a snack.
Battlecry: Swap the Attack and Health of all other minions. You had to put the portable hole inside the bag of holding, didn't you?!
Deathrattle: Shuffle a copy of this minion into your deck. Astral kitty litter is surprisingly hard to find.
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
Battlecry: Shuffle 3 Ambushes into your deck. When drawn, summon a 4/4 Spider. What's worse? Seeing the spider, or NOT seeing the spider, but knowing it's somewhere in your deck?
Only you can target this with spells and Hero Powers. A courser is a courser of course, of course, she's more of a unicorn than a horse...
Costs (0) if you've cast a spell that costs (5) or more this turn. Tyrant is such a strong word.
|Call to Arms||Epic||Spell||Paladin||5|
Recruit 3 minions that cost (2) or less. More personal than a text to arms.
Battlecry: Destroy a friendly minion.
Deathrattle: Summon 2 copies of it. He's always grumpy until he's eaten his first barista of the morning.
|Deck of Wonders||Epic||Spell||Mage||5|
Shuffle 5 Scrolls into your deck. When drawn, cast a random spell. "Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner
Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
Battlecry: If you control all 4 basic Totems, summon Al'akir the Windlord. Don't ever doubt Al'Akir's love for basic totems.
Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
|To My Side!||Epic||Spell||Hunter||6|
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Costs (1) less whenever a minion dies while this is in your hand. It likes the smell of dead things, which is curious, as it has no visible nose.
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
Shuffle all minions into your opponent's deck. Everybody! Hit the deck!
Battlecry: Reveal a spell from your deck. Summon a random minion with the same Cost. Sometimes she'll summon a Doomsayer. Out of spite.
At the end of your turn, cast a spell from your deck (targets chosen randomly). Qualifications: Found pointy hat.
At the end of your turn, Recruit a Dragon. Which came first? The dragon or the dragonhatcher?
Deathrattle: Summon three 1/3 Demons with Taunt. Never let it hold your checkbook.
Always keeps enchantments. Deathrattle: Shuffle this into your deck. But it has a soft spot for emperors.
After you cast 3 spells in a turn, summon a 5/5 Dragon. Crafted by Deathwing's goblin horde, but the dragon added the rainbow sparkles himself.
Whenever a friendly minion dies, add a 1/1 copy of it to your hand. It costs (1). Love like you've never been hurt. Dance like a 1/1 is watching.
|Zola the Gorgon||Legendary||Minion||General||Any||3||2||2|
Battlecry: Choose a friendly minion. Add a Golden copy of it to your hand. Her name seems a bit cheesy.
Starts dormant. Battlecry: Shuffle 3 Candles into the enemy deck. When drawn, this awakens. I would rather light a single candle than curse the darkness. But I'm willing to do both.
|Twig of the World Tree||Legendary||Weapon||Druid||4||1||5|
Deathrattle: Gain 10 Mana Crystals. For druids who want to branch out.
|Ixlid, Fungal Lord||Legendary||Minion||General||Druid||5||2||4|
After you play a minion, summon a copy of it. We suggest crafting Ixlid; he'll grow on you. Literally.
|Skull of the Man'ari||Legendary||Weapon||Warlock||5||0||3|
At the start of your turn, summon a Demon from your hand. Don't trust the skull.
At the end of your turn, draw 3 cards. PHENOMENAL ARCANE POWER…itty bitty living space.
Battlecry: Return your other minions to your hand. They cost (1). The grumbling grew to a mighty rumbling, and out of the caverns the kobolds came tumbling.
|Rin, the First Disciple||Legendary||Minion||General||Warlock||6||3||6|
Deathrattle: Add 'The First Seal' to your hand. Signed and sealed, she delivers oblivion.
Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this. Recently unearthed in one of the deepest kobold caves. Traded for a large candle.
Battlecry: Cast each spell you cast on your minions this game on this one. A diet of pure magic is great for the complexion but wreaks havoc on one's mood.
Battlecry: If your deck has no minions, fill your hand with Hunter spells. Rhok'delar is ready to Rhok'de'casbah!
Battlecry: Your opponent takes two turns. Then you take two turns. Follows adventurers, seeking the ultimate time magic: the ability to reload.
At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10). Once crafted a gauntlet out of earwax and pure ambition.
Battlecry and Deathrattle: Recruit a Beast. She’s not one of those treehugger elves – but she does like the occasional cuddle.
Battlecry: Swap decks with your opponent. Give them a Ransom spell to swap back. Management of the Kobold Empire requires a careful balance between a lack of social services and fiscal irresponsibility.
|Marin the Fox||Legendary||Minion||General||Any||8||6||6|
Battlecry: Summon a 0/8 Treasure Chest for your opponent. (Break it for awesome loot!) My name is Marin the Fox. You took my treasure. Prepare to die.
After your hero attacks, Discover a spell and cast it with random targets. When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..."
After your hero attacks, Recruit a minion. Turn that frown into TWO frowns!
Battlecry: Summon a 5/5 Dragon for each spell you cast this game that costs (5) or more. Her secret is using a gentle voice and carrying a baggie of hotdogs.
Battlecry: Recruit a 1, 2, and 3-Attack minion. His adventuring party consists of Goldshire Footman, Frostwolf Grunt and Hadronox.
|Showing all 135 cards|
Uncollectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Replace your hand with Legendary minions.
Deathrattle: Give your opponent a fantastic treasure!
Draw a card. Fill your hand with copies of it.
Draw 3 cards. Reduce their Costs to (0).
Discover a Legendary minion. Summon two copies of it.
Casts When Drawn
Snuff out a candle.
Casts When Drawn
Summon a 4/4 Spider.
|Scroll of Wonder||None||Spell||Mage||5|
Casts When Drawn
Cast a random spell.
|The Final Seal||None||Spell||Warlock||5|
Summon a 6/6 Demon . Add 'Azari, the Devourer' to your hand.
|The First Seal||None||Spell||Warlock||5|
Summon a 2/2 Demon. Add 'The Second Seal' to your hand.
|The Fourth Seal||None||Spell||Warlock||5|
Summon a 5/5 Demon. Add 'The Final Seal' to your hand.
|The Second Seal||None||Spell||Warlock||5|
Summon a 3/3 Demon. Add 'The Third Seal' to your hand.
|The Third Seal||None||Spell||Warlock||5|
Summon a 4/4 Demon. Add 'The Fourth Seal' to your hand.
|Azari, the Devourer||None||Minion||Demon||Warlock||10||10||10|
Battlecry: Destroy your opponent's deck.
|Elixir of Hope||Common||Spell||Priest||3|
Give a minion +2/+2 and "Deathrattle: Return this minion to your hand."
|Elixir of Life||Common||Spell||Priest||3|
Give a minion +2/+2 and Lifesteal.
|Elixir of Purity||Common||Spell||Priest||3|
Give a minion +2/+2 and Divine Shield.
|Elixir of Shadows||Common||Spell||Priest||3|
Give a minion +2/+2. Summon a 1/1 copy of it.
Gain 5 Armor. Summon a 5/5 Golem.
Gain 5 Armor. Deal 5 damage.
Gain 5 Armor. Equip a 5/2 weapon.
|Tower Shield +10||Common||Spell||Warrior||6|
Gain 5 Armor. Gain 10 more Armor.
|Greater Jasper Spellstone||Rare||Spell||Druid||1|
Deal 6 damage to a minion.
Deal 4 damage to a minion. (Gain 3 Armor to upgrade.)
|Greater Pearl Spellstone||Rare||Spell||Paladin||2|
Summon a 6/6 Spirit with Taunt.
|Greater Ruby Spellstone||Rare||Spell||Mage||2|
Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.)
Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.)
Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.)
Battlecry: Give your minions +1 Attack.
Battlecry: Summon two 1/1 Silver Hand Recruits.
Battlecry: Give your minions Divine Shield.
Battlecry: Give your minions Taunt.
Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.)
|Greater Amethyst Spellstone||Rare||Spell||Warlock||4|
Lifesteal. Deal 7 damage to a minion.
|Greater Onyx Spellstone||Rare||Spell||Rogue||5|
Destroy up to 3 random enemy minions.
Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.)
Summon three 3/3 Wolves. (Play a Secret to upgrade.)
|Greater Emerald Spellstone||Rare||Spell||Hunter||6|
Summon four 3/3 Wolves.
Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.)
|Greater Diamond Spellstone||Rare||Spell||Priest||7|
Resurrect 4 different friendly minions.
|Greater Mithril Spellstone||Rare||Spell||Warrior||7|
Summon three 5/5 Mithril Golems.
|Greater Sapphire Spellstone||Rare||Spell||Shaman||7|
Summon 3 copies of a friendly minion.
Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.)
Summon 2 copies of a friendly minion. (Overload 3 Mana Crystals to upgrade.)
When your opponent draws 3 Candles, this awakens!
|Showing all 65 cards|
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