Kobolds and Catacombs

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Kobolds and Catacombs banner.jpg
"Legends tell of a vast underground world, and the countless treasures that lie in store for worthy adventurers.
You've signed up the best, you're on a great quest to find the mighty motherlode. There's treasure galore, but perils in store, and construction that isn't up to code. Trespass with care, there's sure to be something rare, you can grab all the loot that you can handle! Such riches you'll own, but leave one thing alone...
And if you steal their light, you then must take flight, eluding each hazard and each trap! It's a chaotic race, as the monsters give chase, and all the while, you're trying to follow the map! They're gaining on you, your options are few, and you fear that you're never gonna get home! You've sought after wealth, will you lose all your health... to Kobolds and Catacombs?"

Kobolds and Catacombs is Hearthstone's upcoming seventh expansion. Featuring 135 new collectible cards,[1][2] the expansion is set for release in December 2017.[2][3]

Hearkening back to the roots of classic fantasy and dungeon crawlers, the expansion sees players venturing deep into dark dungeons and winding catacombs in search of treasure and loot, encountering monsters, traps, rival adventurers, and — above all — slovenly, candle-obsessed kobolds along the way.

The expansion introduces the Recruit keyword as well as the Dungeon Run, a unique single-player experience where players defeat increasingly more challenging bosses using a deck of cards they acquire along the way.

How to get[edit | edit source]

Kobolds and Catacombs cards are available through the following options:

  • Kobolds and Catacombs card packs can be purchased through the Shop, with the usual prices and purchasing options.
  • Kobolds and Catacombs cards can be crafted for the usual amounts of Arcane Dust.
  • For as long as Kobolds and Catacombs is the latest expansion, the guaranteed card pack from each Arena run will be from the expansion. Once the next expansion comes out, second card packs will have a chance to be Kobolds and Catacombs packs.
  • The Highest Rank Bonus chest has a chance to award golden Kobolds and Catacombs cards.
  • Prior to the expansion's release, players are able to pre-order a bundle of 50 Kobolds and Catacombs packs for $49.99 USD/€49,99 EUR/£44.99 GBP/$64.99 AUD or equivalent.
    • The packs will not be available until after the expansion is released.
  • The pre-order bundle comes with a unique card back (see below).

Cards[edit | edit source]

The set contains 135 collectible cards in total.[1][2]

Each class receives two Legendary cards: a minion card and a weapon card.

Neutral[edit | edit source]

Guild Recruiter(73323).png
Carnivorous Cube(73325).png
Marin the Fox(73318).png
Master Chest(73351).png
Golden Kobold(27212).png
Tolin's Goblet(73346).png
Wondrous Wand(73347).png
Zarog's Crown(73349).png

Class cards[edit | edit source]

Druid[edit | edit source]

Lesser Jasper Spellstone(73327).png
Jasper Spellstone(73344).png
Greater Jasper Spellstone(73345).png

Hunter[edit | edit source]

Wandering Monster(73332).png
Crushing Walls(73319).png

Mage[edit | edit source]


Paladin[edit | edit source]

Drygulch Jailor(73329).png

Priest[edit | edit source]

Unidentified Elixir(73324).png
Dragon Soul(73322).png
Elixir of Hope(73341).png
Elixir of Life(73335).png
Elixir of Purity(73336).png
Elixir of Shadows(73337).png
Dragon Spirit(73356).png

Rogue[edit | edit source]

Kobold Illusionist(73331).png

Shaman[edit | edit source]

Lesser Sapphire Spellstone(73330).png
Sapphire Spellstone(73333).png
Greater Sapphire Spellstone(73334).png

Warlock[edit | edit source]

Rin, the First Disciple(73326).png
The First Seal(73338).png
The Second Seal(73339).png
The Third Seal(73340).png
The Fourth Seal(73342).png
The Final Seal(73343).png
Azari, the Devourer(73328).png

Warrior[edit | edit source]

Gather Your Party(73320).png

Themes[edit | edit source]

Adventurers[edit | edit source]

Treasure is the glittering heart of Kobolds & Catacombs, but to truly capture the fantasy of delving into dungeons, you need Adventurers to go after the shiny stuff![1]

With the promise of treasure and riches, the Catacombs attract a wide variety of fortune-seeking adventurers, all part of an organization known as the Guild.

Recruit[edit | edit source]

Recruit summons a random minion from your deck, and it shows up only on cards associated with the adventurer characters in Kobolds & Catacombs. Recruit introduces some interesting deckbuilding decisions, and because it sometimes comes with key limitations, such as mana cost, you’ll need to make careful choices about how many minions—and which ones—you include in your deck.[1]
Cards with the Recruit keyword immediately summon minions from your deck and put them into play. Some cards recruit minions that match certain conditions; others recruit randomly chosen minions.[4]

Kobolds[edit | edit source]

Kobolds are key figures in Kobolds & Catacombs; after all, they were the ones who dug all these miles of tunnels and chambers with their endless excavations. Despite living nearly their whole lives underground, kobolds don’t like the dark. They all wear a lit candle on their heads, and while they might jealously defend the piles of gold, jewels, and magical artifacts that can be found in their domain, every kobold’s most treasured possession is that bit of wax and wick.
If you venture into the catacombs, remember the refrain: You no take candle![1]

Monsters[edit | edit source]

No dungeon is complete without its wandering denizens of the deep, and as adventurers head deeper into the depths they'll find increasingly monstrous opponents.

Traps[edit | edit source]

Guarding the treasures of the catacombs are a variety of deadly traps.

Treasure[edit | edit source]

Azeroth’s rat-like, candle-loving cave folk—the kobolds—have been digging deep beneath the surface for millennia. Their catacombs stretch on for miles, wending through forbidden tombs and breaking through the walls of long-forgotten treasure vaults. A hoard of glorious loot is there for the taking—if you can survive the dangers that lurk in those uncharted tunnels![1]

Legendary weapons[edit | edit source]

From mighty magic wands to staves dripping with awesome primordial power, razor-sharp blades to the swords of legendary heroes, the catacombs hold special arms for every class. With trembling hands, you reach for the lock...[4]
Legendary adventures call for Legendary weapons! From mystical blades wreathed in eldritch energies to staves imbued with the wisdom of ancient ages, mighty magical weapons are the calling cards of great heroes.[5]

In Kobolds and Catacombs, each class will receive a legendary weapon, even classes that have never received weapon cards before. Some of these weapons are based on the artifact weapons from World of Warcraft: Legion.[6]

Spellstones[edit | edit source]

Every Spell Stone card has a specific trigger condition; each time you fulfill that condition while a Spell Stone is in your hand, the Spell Stone becomes more powerful.[4]
There are stories of mysterious stones imbued with strange magics that can be found within the catacombs. Rumor has it that the Spellstones were forged for a dark purpose, but for now, they lie in the dust, inert, waiting for someone to awaken their power.[5]

Spellstones are spells that become more powerful if the player fulfills certain criteria while the spellstone card is in their hand.[6]

Unidentified items[edit | edit source]

Unidentified cards gain additional characteristics beyond their “base” qualities when you draw them.[4]

Representing the idea of finding an artifact in a treasure hoard but not knowing what it is, "unidentified items" are cards that gain one of several bonus effects once drawn from the player's deck.[6]

Trailer[edit | edit source]

Lore[edit | edit source]

Kobolds and Catacombs logo.png
Official site
Drawn by tales of untold riches, you have gathered a party of bold adventurers to find fortune in the catacombs. Now, shadows dance as your torches flicker and you descend into the mines. Just then, a gust of wind snuffs out your light. In the sudden dark, you make out a faint glow ahead, coming closer. An all-too familiar cackle echoes through the gloom.
“You NO take candle!”[4]
Announcement blog
Azeroth’s rat-like, candle-loving cave folk—the kobolds—have been digging deep beneath the surface for millennia. Their catacombs stretch on for miles, wending through forbidden tombs and breaking through the walls of long-forgotten treasure vaults. A hoard of glorious loot is there for the taking—if you can survive the dangers that lurk in those uncharted tunnels![1]

Tales of the Fox[edit | edit source]

Part 1
“Tonight’s tale is about highest adventure and deadliest danger! It’s about heroes and villains, treacherous traps, hideous monsters, and—of course—treasure beyond imagination!”
The Bard’s voice cut through the din of the tavern as he spoke. Players laid down their cards, diners set down their forks, and Harth Stonebrew leaned against the bar, grinning. All eyes were drawn to the man standing before the hearth. The usual raucous laughter and friendly banter came to a halt as a hush fell over the tavern. Soon, all that could be heard was the crackling of the fire, and the subtle, mesmerizing melody that emerged from the Bard’s instrument as he played.
“A group of seasoned adventurers once delved into catacombs deep, in search of the fabled axe, Woecleaver! These heroes trekked through miles of mineshafts and tunnels chipped into the rock by busy kobold hands. They endured hardship, overcame dozens of deadly traps, and laid low scores of vicious monsters . . . but in the end? They failed, and hired someone else to get it!”
There were some wry chuckles from the audience, but the Bard was quick to speak over them, “This is the story of the man they hired. An adventurer’s adventurer, slicker than a greased murloc, and twice as slippery. A rogue, a thief, a treasure-hunting vagabond—and a hero! Of a sort. You may know him as Marin the Fox! And if you don’t? Well, by the end of my tale, you will!”
At the mention of Marin’s name, a chorus of cheers went up. A tale about Marin was always worth the listening.
“Let us set the stage. We join our hero deep in the catacombs. . . . “
Marin stepped into a large, stalactite-studded chamber and found that the path ahead was slashed in half by a deep chasm. The roar of an underground river could be heard far below, and mist rose from the depths to add a ghostly cast to the clusters of glowing blue crystals that sprouted from the walls. Lava oozed from a boarded-up hole in the wall of the cavern, lending the cavern a ruddy glow and mingling a sulfurous stink with the sweeter scent of water. Marin idly wondered how the planks blocking the molten rock avoided burning to cinders, and considered his options.
Fortunately, a bridge forded the river-carved rift ahead. Unfortunately, it was a knotted assemblage of fraying rope and weathered wooden boards hanging precariously over a dizzying drop. And there were no hand rails. Of course.
It didn’t look promising, but poison gas had flooded the only other route Marin was aware of, and backtracking would take hours. From the looks of the hastily-blocked lava tube, this path might not last much longer, either. The catacombs were like that—a little different every time you returned. And Marin returned often.
While the lure of riches was always enough to provoke a dungeon run on its own, this one had a special purpose. An old friend had asked Marin for help retrieving the legendary axe, Woecleaver. He recalled Oakheart’s words from a few days ago. . . .
“The Guild needs that axe, and we just can’t find the blasted thing. Aye, we spent weeks searching the catacombs and turned up nothing but kobolds and more kobolds. Everyone knows you’re the best, Marin, and I need your help. So, what does ‘the’ Fox say?”
“The Fox says, ‘How much does it pay?’”
Turns out it didn’t pay anything, but Oakheart had heard a rumor that Woecleaver was stashed with another treasure, one Marin had been after for some time—a large chest said to contain items of particular interest. Marin had agreed, and now here he was, faced with a marvel of kobold “engineering.”
The ropes groaned and the “bridge” danced drunkenly underfoot as Marin gingerly committed his weight to the splintering wood. The chasm yawned below, distressingly visible between the wide gaps in the planks, and a breeze whistled upward from the depths to tug him this way and that. With every nerve-wracking step, he tried his best to not imagine the bridge abruptly dropping out from beneath him.
As he neared the middle, a group of kobolds sprang from the tunnel entrance Marin was creeping toward. An ambush! Though, thankfully, not a very effective one—the kobolds revealed themselves too early and just stood around in plain sight. Still, there were several of them, and only one Marin, halfway across a decaying bridge that could give out at any moment. Not an ideal situation!
One of the kobolds was larger than the rest (which isn’t saying much), and this one sported a crown with an actual lantern in place of the typical kobold candle. The miniature monarch was rather more rotund than his fellows too—no doubt there were culinary benefits to being king.
The crowned kobold said something to one of his followers, then prodded it forward onto the swaying bridge. The additional weight was enough to make the fraying ropes groan in a most alarming way. Marin gritted his teeth.
The small kobold wrung its paws, puffed up its chest, and spoke, “Y-you. You Adventurer. . . .”
Confronted by a fully-armed hero who was much larger up close, the kobold forgot its lines. At a loss, it fell back on the classics. “You no take candle!”, it squeaked, then scampered back to the safety of its fellows.
The crowned kobold rubbed a paw across his face in exasperation. “I be King Togwaggle!” he shouted, his voice echoing oddly in the cavernous space. “These is being MY tunnels! YOU be dropping treasures now!”
Marin arched an eyebrow. “There’s a snag in your plan, your Highness. You see, I don’t have any treasure yet. How about you let me by, and I’ll go get some. Then we can have a do-over on my way out?”
Several of the kobolds saw the wisdom in this suggestion and nodded happily, candle flames bobbing. Their king, however, was not so easily convinced. Togwaggle’s eyes glittered malevolently. “If you not be dropping, kobolds be taking!” he shrieked, fist raised, “BE SUMMONING THE GOLEM!”
The audience gasped. Tavern chairs squeaked as patrons leaned forward, hanging onto the Bard’s every word. There was a long pause as the spell broke, and then someone asked, “Well?! What happened next?”
“Telling stories is thirsty work, friend. Think I’ll be taking a short break,” the Bard winked in reply. He dragged a large cauldron across the tavern floor. Scrawled across the black iron in white paint were four words: ‘HUZZAH FOR THE TIPPER’.[7]

Into the Catacombs[edit | edit source]

In World of Warcraft[edit | edit source]

"You no take candle!"

From Wowpedia:

Kobolds are a race of diminutive, rat-like subterranean humanoids who dwell in and around caverns and mines throughout the Eastern Kingdoms, Kalimdor and the Broken Isles. They are not particularly intelligent and are notoriously cowardly, preferring to keep their distance from other, larger races. Kobolds are famous for being obsessively protective of the candles they wear upon their heads and which help them light their way through the dark tunnels they call home.

History[edit | edit source]

Development[edit | edit source]

Kobolds and Catacombs was originally planned to be Blingtron's Lootapalooza.

Designer Peter Whalen described the creation of Kobolds and Catacombs as follows:

"For every expansion, a bunch of us get together in a room, and we talk about what's next. We'd just done Un'Goro with its enormous dinosaurs. We'd done Knights of the Frozen Throne with the Lich King and his horrible undead minions. So we wanted to do something a little different, something a little more whimsical, a little more classic Warcraft. So someone pitched: 'What if we did the treasure set?' Hm. Treasure set sounds pretty cool. And so, we were on board, we were going to make the treasure set. And that is how Blingtron's Lootapalooza was born. That's right, Blingtron's Lootapalooza. We were going to explore the history of Azeroth's most enigmatic treasure golem. We even talked to some people on the World of Warcraft team, and put the art from Blingtron's card image in our Year of the Mammoth preview. But the more we explored Blingtron's Lootapalooza, the less we liked Blingtron as the heart of the set. We really wanted to do that classic dungeon dive, that feeling of going deep underground and unearthing amazing treasures. That's how we hit on the kobold. These are the little rat creatures from World of Warcraft. They've got candles on their heads that they absolutely love, they've got treasure that they mine in the earth, and so, they were perfect for us. They were going to build us the ur-dungeon, the dungeon that contained all other dungeons inside of it. They would build us the Catacombs."[6]

According to Art Director Ben Thompson, it was "super important" to the art team to figure out what the expansion's main setting — the Catacombs — were going to look like, not just for the design team, but for the players as well. The team took it upon themselves to understand the mind of a kobold, and concluded that kobolds are likely very single-minded, direct in their thought, and likely not thinking too clearly or too straightly when building. The team strived for each part of the dungeon to always "point to this feeling of kobolds", whether it be hastily constructed rope bridges, shoddily repaired lava breaches, idols to ancient kobold gods, or wondrous beasts enslaved and/or hired to protect treasure.[6]

Becca Abel described the expansion as "If this is a love letter to the classic dungeon crawl, it's a love letter written by candlelight".[6]

When the design team sat down at the beginning of Kobolds and Catacombs, they wanted to figure out the core fantasies of treasure and what makes treasure so cool. They came to two conclusions: anticipation and progression. Unidentified items hit on the feeling of anticipation, making players hope they'll get the ideal one. The team wanted to express progression through the feeling that as the player finds treasure, their character gets stronger and, in turn, finds even more powerful treasure. This was expressed through the spellstones, spells that can become more powerful while in the player's hand.[6]

The unidentified items presented a challenge to the art team, as Blizzard was essentially telling them "Draw a thing, but don't show people what it is!". The way the team solved this was by depicting the objects as being wrapped in a shroud to obscure their identity.[6]

Spellstones presented a challenge in communication, both for the player and for the opponent, so that both players properly understand what just happened. It was important that each spellstone felt very specific to its respective class, as well as feeling as though they were "leveling up" and getting more powerful by having three clearly defined states. This ended up being a practice in different silhouettes, colors, and slightly different palettes, all of which helped achieve a sense of progression.[6]

One of the design challenges faced by the team during the development of the expansion was the legendary weapons. It's very important to the developers that each class in Hearthstone feels distinct, with some classes having weapons and others not. In order to get this across, the legendary weapons for the "caster" classes — mage, priest, and warlock — all have 0 Attack. Early on in development, these weapons lacked the Attack and Durability stats altogether; this idea was scrapped, since it "felt pretty weird" in playtesting, but the sense of that idea was retained by giving the weapons 0 Attack.[6]

Blizzard wanted to explore what the dungeon looks like from the point of view on the lowest monster on the totem pole. They gravitated toward kobolds for a couple of reasons: they're "the kind of small monster that you might find in all kinds of dungeon environments", and there's something "uniquely Warcraft" about the Warcraft kobold, their candle-wearing tendencies, and their iconic "You no take candle" catchphrase.[6]

Teasers[edit | edit source]

Year of the Mammoth announcement
A sneak peek at the content released during the Year of the Mammoth.

On Thursday, February 16th, Blizzard announced on the official Hearthstone website the changes coming with the Year of the Mammoth, the second year of standard format. The announcement post included a teaser image for the planned main events of the year, including "Expansion III" in the year's fourth quarter, the image for which featured a sack of gold coins in front of a faded background image of entire mountains of treasure;[8] however, this was actually a remnant from when the year's third expansion was planned to be Blingtron's Lootapalooza, rather than Kobolds and Catacombs.[6]

Hearthstone Inn-vitational

On October 24th, Blizzard announced the teams that would be competing in the Hearthstone Inn-vitational at BlizzCon 2017: the Jungle Giants, the Big-Time Buccaneers, the Grimestreet Grifters, and the Chillblade Crusaders.[9] Three of the four teams appeared to correspond to the major themes of three previous Hearthstone expansions:

This led to speculation that the fourth team, the Big-Time Buccaneers, was hinting at the theme of the next and as of yet unannounced expansion.[10]

Marin the Fox

On October 10th, Blizzard revealed the in-game items that would be rewarded to purchasers of the BlizzCon 2017 Virtual Ticket. The Hearthstone reward was announced to be a "Mystery Goodie" in the form of an unrevealed golden legendary card, accompanied by the description "What’s on deck for Hearthstone players? The Innkeeper’s not quite ready to show his hand quite yet!".[11]

On October 27th, the identity of this mystery card was revealed on Twitter as Marin the Fox, accompanied by the description "Adventure! Danger! Derring-do! TREASURE! Meet Marin the Fox!",[12] and on October 30th, it was confirmed that the upcoming expansion, as well as the full details on Marin, would be revealed at the BlizzCon Opening Ceremony.[13]

Announcement[edit | edit source]

Kobolds and Catacombs was officially announced by Game Director Ben Brode during the Opening Ceremony of BlizzCon 2017 on November 3. After the screening of the official trailer, Brode took the live audience on a "quest" by allowing them to choose which cards to reveal.

"So what kind of cards can you expect from Kobolds and Catacombs? I'm not gonna tell you. I'm gonna let you discover the set for yourselves. Steel yourselves, adventurers, we're going in!
Okay, you're in the entrance to a dungeon on a quest to find legendary treasure. To your left is a tunnel. Stinky goo lines the floors and walls. To your right is a massive door with a huge lock, but the lock is broken. Where do you wanna go?"

Though both sides were fairly even, the part of the audience who wished to go through the tunnel won out.

"So, you slide through the tunnel, and into a room with a huge ooze creature lying dead on the floor. Prying a chest from its remains is the legendary adventurer Marin the Fox!"

After showcasing Marin and revealing that all players who logged in starting Monday, November 6, would receive the legendary for free, Brode resumed the quest.

"Okay, back to the dungeon. Marin winks at you and escapes with the treasure. You see two doors in front of you. To your left is a door with a sign on it that says 'Kobold Treasure Hoard - Adventurers Keep Out!'. To your right is a door with the words 'CERTAIN DEATH' scrawled on it. Where do you wanna go?"

The audience overwhelmingly picked the right door, much to Brode's bewilderment.

"Okay, so your party enters the room, and as you do, the walls start closing in, crushing half of your party! What did you expect?! So, everybody from here to here, you're all dead. On the bright side, you found another new card - Crushing Walls!
Alright, you guys are gonna have to recruit some new party members to finish the dungeon. Fortunately, the new keyword in Kobolds and Catacombs is Recruit!"

After showcasing the Crushing Walls and Gather Your Party cards, the latter with the new 'Recruit' keyword, Brode continued with the last part of the dungeon.

"Alright, you can tell that you're close to finding the legendary treasure. This next decision is very important. To your left is a hallway where claw marks mar the entrance. To your right is another hall THAT IS LITERALLY ON FIRE! Where do you wanna go?"

Once again, the audience overwhelmingly chose the right option.

"So, you run through the hallway, burning away most of your clothes, and you enter a room filled with kobold candles surrounding a pedestal with a glowing disk atop it. It's the legendary treasure you were searching for - the priest card, Dragon Soul!"

After directing audiences to the "What's Next" panel later that day to discover more cards, Brode showcased the new Dungeon Run single-player experience.[3] At the "What's Next" panel, Lead Mission Designer Dave Kosak, Art Director Ben Thompson, and Initial Designer Peter Whalen presented the story and development of the expansion, as well as showcasing artwork and several new cards.[6]

Card reveals[edit | edit source]

On November 16, Blizzard announced that the Kobolds and Catacombs card reveal season would begin with a November 20 card reveal livestream featuring Peter Whalen and caster and streamer Brian "bmkibler" Kibler.[14]

On November 17, Blizzard unveiled a schedule for the card reveals set to take place during the week of November 20, with each card being revealed one at a time through selected fansites and streamers.[15]

Gallery[edit | edit source]

Key art
Key art

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Daxxarri (2017-11-03). Gather Your Party for Kobolds & Catacombs. Retrieved on 2017-11-04.
  2. 2.0 2.1 2.2 Kobolds & Catacombs - Hearthstone - Blizzard Shop. Retrieved on 2017-11-04.
  3. 3.0 3.1 Hearthstone at BlizzCon 2017: Opening Ceremony - YouTube. (2017-11-03). Retrieved on 2017-11-04.
  4. 4.0 4.1 4.2 4.3 4.4 Official site - Kobolds and Catacombs. Retrieved on 2017-11-04.
  5. 5.0 5.1 Daxxarri (2017-11-03). Kobolds & Catacombs: Tempting Treasures. Retrieved on 2017-11-18.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 BlizzCon 2017 - Hearthstone | What's Next panel
  7. Daxxarri (2017-11-15). Kobolds & Catacombs - Tale of the Fox Part 1. Retrieved on 2017-11-18.
  8. Blizzard Entertainment (2017-02-16). A Year of Mammoth Proportions! - News - Hearthstone. Retrieved on 2017-07-09.
  9. Blizzard Entertainment (2017-10-24). You're Invited to the Hearthstone Inn-vitational. Retrieved on 2017-11-01.
  10. Fluxflashor (2017-10-24). You're Invited to the Hearthstone Inn-vitational - Did Blizzard Just Give us Clues for the Next Expansion?. Retrieved on 2017-11-01.
  11. Blizzard Entertainment (2017-10-10). BlizzCon® 2017 In-Game Bonus Items Incoming!. Retrieved on 2017-11-01.
  12. PlayHearthstone on Twitter. (2017-10-27). 
  13. Blizzard Entertainment (2017-10-30). Join Hearthstone at BlizzCon 2017. Retrieved on 2017-11-01.
  14. Blizzard Entertainment (2017-11-16). Kobolds & Catacombs Card Reveal Livestream Kickoff. Retrieved on 2017-11-18.
  15. Blizzard Entertainment (2017-11-17). Kobolds and Catacombs Reveals Unearthed. Retrieved on 2017-11-18.

External links[edit | edit source]