Knights of the Frozen Throne card list
For information on the various card sets, see Card set.
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
|Acolyte of Agony||Common||Minion||General||Priest||3||3||3|
Lifesteal It takes many years of practiced study in order to fully master agony.
After you play a minion, deal 1 damage to it. He'd be a lot easier to animate if he would just stand still.
Can't be targeted by spells or Hero Powers. "Candygram."
Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.
Lifesteal Queen Lana'thel insists on one of these, fried, every morning for breakfast.
Deathrattle: Add two 1/1 Skeletons to your hand. "Oil," "Rail," and "Blubber" were already taken.
Battlecry: Give a friendly minion +4/+4 and Taunt. Attacks her job with unbridled enthusiasm.
|Breath of Sindragosa||Common||Spell||Mage||1|
Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
Battlecry: Freeze an enemy. He may be frozen fish, but he fights fresh!
Lifesteal It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
At the end of your turn, give another random friendly minion +3 Attack. You get a sword! And you get a sword! Everybody gets a sword!
Battlecry: If an enemy is Frozen, draw a card. He's freezing his bones off!
After you summon a minion, gain +1 Health. The original fifth beetle!
Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…
Lifesteal His favorite spell is Chum Explosion.
Battlecry: Give a friendly minion Immune this turn. It helps to speak really, really loud.
Deal 2 damage to a minion. Cleans even the toughest clogs with just a flick of the wrist!
Overload: (3) Sometimes, the best defense is an offensive troll.
|Fallen Sun Cleric||Common||Minion||General||Any||2||2||1|
Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.
|Forge of Souls||Common||Spell||Warrior||2|
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Secret: After your opponent plays a minion, put 2 copies of it into your hand. It's like déjà vu, times two.
Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.
Battlecry: Summon two 1/1 Skeletons. WARNING: Skeletons will NOT explode.
Whenever this minion takes damage, discard a random card. The problem is that he carries those cards in his mouth.
Battlecry: Freeze your other minions. Don't be fooled, that polar bear's the one in charge.
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Give your weapon Lifesteal this turn. No actual leeches were harmed in the creation of this card.
Whenever one of your other minions dies, summon a 2/2 Ghoul. An eye for an eye, and a ghoul for a ghoul.
Whenever this minion takes damage, gain +2 Attack. Honestly, he howls during the day, too.
Combo: Give a friendly minion Poisonous. The excruciating pain means it's working!
Trigger a friendly minion's Deathrattle. He's a very literal dog.
Divine Shield Original name was Tubular Protector, but this seems more bodacious.
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
At the end of your turn, give another random friendly minion +1/+1. When you're at the bottom, there's nowhere to ascend, but up.
Deathrattle: If it's your opponent's turn, summon an 8/8 Skeleton. What do you mean there's no such thing as "Skelemancy?" But "Dinomancy" is ok?
On land, a group of penguins is called a "waddle."
Spell Damage +2 Spells offer twice the moisture wicking of cotton.
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Battlecry: Discover a copy of a minion in your deck. He's just exercising his right to bear arms.
Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!
Spell Damage +1 The love she shares seems to go nowhere. Now she's lost her Light, tosses and turns, she can't sleep at night...
Battlecry: Give a friendly minion Spell Damage +1. If you bring him 500 fish, he'll give you this sweet Kalu'ak Fishing Pole.
Poisonous Eight times the death of regular-mancers.
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. It's pronounced VERY GHOUL. Don't let anyone tell you different.
Summon two 1/2 Poisonous Spiders. O, what a tangled web we weave, hoping spiders dodge the cleave.
Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
Whenever this minion attacks, deal 2 damage to the enemy hero. If you ever tried to plow permafrost, you’d be wretched, too.
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. To be honest, he was kind of a jerk even BEFORE he was bitten by that ghoul.
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Deathrattle: Add a random Dragon to your hand. The bone drake brings all the dragons to the yard. He would teach you, but you have no cards.
Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.
Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
|Druid of the Swarm||Rare||Minion||General||Druid||2||1||2|
Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt. The Druid awoke from troubling dreams to find herself transformed into a giant spider.
Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
Deal 2 damage to all enemy minions. We've all been there after a night of one-too-many funnel cakes.
Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
Costs (0) if your hero was healed this turn. When life gives you snow…
Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Destroy any Frozen minion damaged by this. A great way to end a conversation.
Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
Whenever you play a card, remove the top 3 cards of your deck. "What are your strengths?" the interviewer asked. "Well," she replied, "I'm really good at keening."
Hero Powers are disabled. He's a mind breaker, dream taker, ghoul trainer, don't you mess around with him.
Deathrattle: If it's your opponent's turn, gain 6 Armor. Excuse me. Your mountain is on fire.
Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
|Roll the Bones||Rare||Spell||Rogue||2|
Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…
During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
|Saronite Chain Gang||Rare||Minion||General||Any||4||2||3|
Battlecry: Summon another Saronite Chain Gang. Desperately needs some alone time.
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
Deathrattle: Deal 5 damage to your minions. Abomination. Emphasis on the second syllable.
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Deathrattle: Summon a random friendly Beast that died this game. Frosty the Bowman... was an angry hateful soul... with a fresh hewn bow and a missing nose...
Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson
|Bring It On!||Epic||Spell||Warrior||2|
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). Brrr, it's cold in here. Let's hope she doesn't have an Auctioneer!
Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury. Her extensive collection of corpses includes one of nearly every type. She'd love for you to join it.
Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
|Dead Man's Hand||Epic||Spell||Warrior||2|
Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?
Battlecry: Give a random Lifesteal minion in your hand +2/+2. Don't fear the Arcanite Reaper.
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Your end of turn effects trigger twice. Drakkari sorceresses have the irritating habit of repeating themselves at the end of every sentence. Every sentence.
Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.
Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.
Put one of each Secret from your deck into the battlefield. The secret is in the frosting.
Battlecry: Remove the top card from your opponent's deck. She prefers the term "Glampire."
After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
Deathrattle: Summon a minion from your deck with less Attack than this minion. Necromancers call it "Meals on Wheels."
Spells cost (2) more. He loves a good yarn.
Deathrattle: Destroy a random enemy minion. The original artist spent many hours with a fine chisel perfecting the facial expression for maximum tauntiness.
Battlecry: Summon a 5/5 Skeleton. Deathrattle: Summon a 5/5 Skeleton for your opponent. Don't give up, skeleton!
Copy the lowest Cost minion in your hand. It's like déjà vu, times two.
Battlecry: Destroy all 1-Cost spells in both hands and decks. It's as though a million Jade Idols cried out, and were suddenly silenced.
Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!
Combo: Deal damage equal to the number of other cards you've played this turn. It turns out you CAN take it with you.
Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
Deal 2 damage to a minion. If it survives, give it Poisonous. What doesn't kill you makes you toxic.
Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
Battlecry: Shuffle a copy of your opponent's deck into your deck. Nobody expects the Archbishop's Benediction!
Deathrattle: Add a random Death Knight card to your hand. There must always be a Lick King.
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
|Bloodreaver Gul'dan||Legendary||Hero card||Warlock||10|
Battlecry: Summon all friendly Demons that died this game. "Still you refuse to bend your knee? None can escape death, you old fool. And in death… all will serve me…"
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
|Deathstalker Rexxar||Legendary||Hero card||Hunter||6|
Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."
|Frost Lich Jaina||Legendary||Hero card||Mage||9|
Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game. "Arthas was a spoiled child, playing with toys he could neither control nor understand. Come into the cold. I will show you the true power of the Frozen Throne."
Deathrattle: Summon your Taunt minions that died this game. The viziers of Azjol-Nerub released Hadronox as a last-ditch effort to hold back the Lich King. They did so by VERY carefully scooping him up in a LARGE newspaper and releasing him.
Battlecry: Replace spells in your hand with random spells (from your opponent's class). She doesn't feel pity, or remorse, or fear. And she absolutely will not stop... ever, until all necromancers are dead.
|Malfurion the Pestilent||Legendary||Hero card||Druid||7|
Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt. "Cenarius once taught me about the precarious balance between life and death. I have come to understand: there IS no balance. Death always wins."
Whenever another minion is Frozen, add a copy of it to your hand. Most disturbing is how Moorabi covers all those frozen minions with flavored syrup.
Battlecry: If your deck has no 2-cost cards, give all minions in your deck +1/+1. Three Princes stand before you. This one wants to buff his brothers.
Battlecry: If your deck has no 3-Cost cards, transform into a 3/3 copy of a minion. Three Princes stand before you. This one wants to copy others.
Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and Taunt. Three Princes stand before you. This one devours one after another.
After you play a Secret, put another random Hunter Secret into the battlefield. Among his more notable inventions: A tentacle-groomer, a plague that would wipe out all life on Azeroth, and a fidget spinner.
Whenever this minion survives damage, summon a random Legendary minion. Daddy! I think I made a Legendary!
|Scourgelord Garrosh||Legendary||Hero card||Warrior||8|
Battlecry: Equip a 4/3 Shadowmourne that also damages adjacent minions. "You dare to challenge me? Come! Draw your last breath - and then, you are mine."
|Shadowreaper Anduin||Legendary||Hero card||Priest||8|
Battlecry: Destroy all minions with 5 or more Attack. "I will tell you what Velen never taught me. Whosoever stands before the Light… inevitably casts a shadow."
Battlecry: Summon two 0/1 Frozen Champions. "I recognize your effort but I think your magic still has room for improvement." - Sindragosa after taking a class on giving constructive feedback.
|The Lich King||Legendary||Minion||General||Any||8||8||8|
At the end of your turn, add a random Death Knight card to your hand. "All that I am: anger, cruelty, vengeance, 8 attack - I bestow upon you, my chosen knight."
|Thrall, Deathseer||Legendary||Hero card||Shaman||5|
Battlecry: Transform your minions into random ones that cost (2) more. "Do not be afraid. Approach. The dead will sleep… for now."
|Uther of the Ebon Blade||Legendary||Hero card||Paladin||9|
Battlecry: Equip a 5/3 Lifesteal weapon. "Step forward. Confess! Once I was a mere servant of the Light. Now I alone stand in judgement."
|Valeera the Hollow||Legendary||Hero card||Rogue||9|
Battlecry: Gain Stealth until your next turn. "Run away. Hide in your precious keeps, behind your walls and your bodyguards. Night always falls, and shadows will fill your hallowed halls. One day, one of those shadows will be me."
|Showing all 135 cards|
Uncollectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Anti-Magic Shell||None||Spell||Death Knight||4|
Give your minions +2/+2 and "Can't be targeted by spells or Hero Powers."
|Army of the Dead||None||Spell||Death Knight||6|
Remove the top 5 cards of your deck. Summon any minions removed.
Deal 1 damage to all minions.
Craft a custom Zombeast.
|Death and Decay||None||Spell||Death Knight||3|
Deal 3 damage to all enemies.
|Death Coil||None||Spell||Death Knight||2|
Deal 5 damage to an enemy, or restore 5 Health to a friendly character.
|Death Grip||None||Spell||Death Knight||2|
Steal a minion from your opponent's deck and add it to your hand.
|Death's Shadow||None||Hero Power||Rogue|
Passive Hero Power
During your turn, add a 'Shadow Reflection' to your hand.
|Doom Pact||None||Spell||Death Knight||5|
Destroy all minions. Remove the top card from your deck for each minion destroyed.
Deathrattle: Summon every minion killed by this weapon.
Deathrattle: Add a random Legendary minion to your hand.
|Icy Touch||None||Hero Power||Mage||2|
Deal 1 damage. If this kills a minion, summon a Water Elemental.
Destroy a minion. Your hero takes damage equal to its Health.
|Plague Lord||None||Hero Power||Druid||2|
Choose One - +3 Attack this turn; or Gain 3 Armor.
Each time you play a card, transform this into a copy of it.
|Siphon Life||None||Hero Power||Warlock||2|
Deal 3 damage.
|The Four Horsemen||None||Hero Power||Paladin||2|
Summon a 2/2 Horseman. If you have all 4, destroy the enemy hero.
|Transmute Spirit||None||Hero Power||Shaman||2|
Hero Power: Transform a friendly minion into a random one that costs (1) more.
Deal 2 damage. After you play a card, refresh this.
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||5|
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||2|
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||5|
|Showing all 26 cards|
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