Knights of the Frozen Throne card list
For information on the various card sets, see Card set.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
On land, a group of penguins is called a "waddle."
Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
After you play a minion, deal 1 damage to it. He'd be a lot easier to animate if he would just stand still.
|Breath of Sindragosa||Common||Spell||Mage||1|
Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
Lifesteal His favorite spell is Chum Explosion.
Give your weapon Lifesteal this turn. No actual leeches were harmed in the creation of this card.
Trigger a friendly minion's Deathrattle. He's a very literal dog.
Divine Shield Original name was Tubular Protector, but this seems more bodacious.
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Whenever this minion attacks, deal 2 damage to the enemy hero. If you ever tried to plow permafrost, you’d be wretched, too.
Battlecry: Freeze an enemy. He may be frozen fish, but he fights fresh!
Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…
Deal 2 damage to a minion. Cleans even the toughest clogs with just a flick of the wrist!
|Fallen Sun Cleric||Common||Minion||General||Any||2||2||1|
Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.
|Forge of Souls||Common||Spell||Warrior||2|
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
At the end of your turn, give another random friendly minion +1/+1. When you're at the bottom, there's nowhere to ascend, but up.
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Spell Damage +1 The love she shares seems to go nowhere. Now she's lost her Light, tosses and turns, she can't sleep at night...
Battlecry: Give a friendly minion Spell Damage +1. If you bring him 500 fish, he'll give you this sweet Kalu'ak Fishing Pole.
|Acolyte of Agony||Common||Minion||General||Priest||3||3||3|
Lifesteal It takes many years of practiced study in order to fully master agony.
Can't be targeted by spells or Hero Powers. "Candygram."
Battlecry: If an enemy is Frozen, draw a card. He's freezing his bones off!
After you summon a minion, gain +1 Health. The original fifth beetle!
Battlecry: Give a friendly minion Immune this turn. It helps to speak really, really loud.
Overload: (3) Sometimes, the best defense is an offensive troll.
Secret: After your opponent plays a minion, put 2 copies of it into your hand. It's like déjà vu, times two.
Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Whenever this minion takes damage, discard a random card. The problem is that he carries those cards in his mouth.
Battlecry: Freeze your other minions. Don't be fooled, that polar bear's the one in charge.
Combo: Give a friendly minion Poisonous. The excruciating pain means it's working!
Battlecry: Discover a copy of a minion in your deck. He's just exercising his right to bear arms.
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. It's pronounced VERY GHOUL. Don't let anyone tell you different.
Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.
Lifesteal It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.
Battlecry: Summon two 1/1 Skeletons. WARNING: Skeletons will NOT explode.
Whenever this minion takes damage, gain +2 Attack. Honestly, he howls during the day, too.
Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
Lifesteal Queen Lana'thel insists on one of these, fried, every morning for breakfast.
Deathrattle: Add two 1/1 Skeletons to your hand. "Oil," "Rail," and "Blubber" were already taken.
At the end of your turn, give another random friendly minion +3 Attack. You get a sword! And you get a sword! Everybody gets a sword!
Deathrattle: If it's your opponent's turn, summon an 8/8 Skeleton. What do you mean there's no such thing as "Skelemancy?" But "Dinomancy" is ok?
Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!
Poisonous Eight times the death of regular-mancers.
Summon two 1/2 Poisonous Spiders. O, what a tangled web we weave, hoping spiders dodge the cleave.
Whenever one of your other minions dies, summon a 2/2 Ghoul. An eye for an eye, and a ghoul for a ghoul.
Spell Damage +2 Spells offer twice the moisture wicking of cotton.
Battlecry: Give a friendly minion +4/+4 and Taunt. Attacks her job with unbridled enthusiasm.
Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
|Druid of the Swarm||Rare||Minion||General||Druid||2||1||2|
Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt. The Druid awoke from troubling dreams to find herself transformed into a giant spider.
Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
|Roll the Bones||Rare||Spell||Rogue||2|
Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…
Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.
Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
Costs (0) if your hero was healed this turn. When life gives you snow…
Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Destroy any Frozen minion damaged by this. A great way to end a conversation.
Hero Powers are disabled. He's a mind breaker, dream taker, ghoul trainer, don't you mess around with him.
Deathrattle: If it's your opponent's turn, gain 6 Armor. Excuse me. Your mountain is on fire.
Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. To be honest, he was kind of a jerk even BEFORE he was bitten by that ghoul.
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
Deal 2 damage to all enemy minions. We've all been there after a night of one-too-many funnel cakes.
Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
Whenever you play a card, remove the top 3 cards of your deck. "What are your strengths?" the interviewer asked. "Well," she replied, "I'm really good at keening."
Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
|Saronite Chain Gang||Rare||Minion||General||Any||4||2||3|
Battlecry: Summon another Saronite Chain Gang. Desperately needs some alone time.
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
Deathrattle: Deal 5 damage to your minions. Abomination. Emphasis on the second syllable.
Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.
Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Deathrattle: Add a random Dragon to your hand. The bone drake brings all the dragons to the yard. He would teach you, but you have no cards.
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
|Bring It On!||Epic||Spell||Warrior||2|
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). Brrr, it's cold in here. Let's hope she doesn't have an Auctioneer!
Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
|Dead Man's Hand||Epic||Spell||Warrior||2|
Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?
Battlecry: Remove the top card from your opponent's deck. She prefers the term "Glampire."
Deal 2 damage to a minion. If it survives, give it Poisonous. What doesn't kill you makes you toxic.
Your end of turn effects trigger twice. Drakkari sorceresses have the irritating habit of repeating themselves at the end of every sentence. Every sentence.
Copy the lowest Cost minion in your hand. It's like déjà vu, times two.
Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury. Her extensive collection of corpses includes one of nearly every type. She'd love for you to join it.
Battlecry: Give a random Lifesteal minion in your hand +2/+2. Don't fear the Arcanite Reaper.
After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
Deathrattle: Summon a minion from your deck with less Attack than this minion. Necromancers call it "Meals on Wheels."
Battlecry: Summon a 5/5 Skeleton. Deathrattle: Summon a 5/5 Skeleton for your opponent. Don't give up, skeleton!
Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson
Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.
Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.
Spells cost (2) more. He loves a good yarn.
Battlecry: Destroy all 1-Cost spells in both hands and decks. It's as though a million Jade Idols cried out, and were suddenly silenced.
Combo: Deal damage equal to the number of other cards you've played this turn. It turns out you CAN take it with you.
Deathrattle: Summon a random friendly Beast that died this game. Frosty the Bowman... was an angry hateful soul... with a fresh hewn bow and a missing nose...
Put one of each Secret from your deck into the battlefield. The secret is in the frosting.
Deathrattle: Destroy a random enemy minion. The original artist spent many hours with a fine chisel perfecting the facial expression for maximum tauntiness.
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!
Battlecry: If your deck has no 2-cost cards, give all minions in your deck +1/+1. Three Princes stand before you. This one wants to buff his brothers.
Battlecry: If your deck has no 3-Cost cards, transform into a 3/3 copy of a minion. Three Princes stand before you. This one wants to copy others.
Deathrattle: Add a random Death Knight card to your hand. There must always be a Lick King.
Battlecry: Replace spells in your hand with random spells (from your opponent's class). She doesn't feel pity, or remorse, or fear. And she absolutely will not stop... ever, until all necromancers are dead.
Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and Taunt. Three Princes stand before you. This one devours one after another.
After you play a Secret, put another random Hunter Secret into the battlefield. Among his more notable inventions: A tentacle-groomer, a plague that would wipe out all life on Azeroth, and a fidget spinner.
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
|Thrall, Deathseer||Legendary||Hero card||Shaman||5|
Battlecry: Transform your minions into random ones that cost (2) more. "Do not be afraid. Approach. The dead will sleep… for now."
|Deathstalker Rexxar||Legendary||Hero card||Hunter||6|
Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."
Whenever another minion is Frozen, add a copy of it to your hand. Most disturbing is how Moorabi covers all those frozen minions with flavored syrup.
Battlecry: Shuffle a copy of your opponent's deck into your deck. Nobody expects the Archbishop's Benediction!
|Malfurion the Pestilent||Legendary||Hero card||Druid||7|
Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt. "Cenarius once taught me about the precarious balance between life and death. I have come to understand: there IS no balance. Death always wins."
Whenever this minion survives damage, summon a random Legendary minion. Daddy! I think I made a Legendary!
|Scourgelord Garrosh||Legendary||Hero card||Warrior||8|
Battlecry: Equip a 4/3 Shadowmourne that also damages adjacent minions. "You dare to challenge me? Come! Draw your last breath - and then, you are mine."
|Shadowreaper Anduin||Legendary||Hero card||Priest||8|
Battlecry: Destroy all minions with 5 or more Attack. "I will tell you what Velen never taught me. Whosoever stands before the Light… inevitably casts a shadow."
Battlecry: Summon two 0/1 Frozen Champions. "I recognize your effort but I think your magic still has room for improvement." - Sindragosa after taking a class on giving constructive feedback.
|The Lich King||Legendary||Minion||General||Any||8||8||8|
At the end of your turn, add a random Death Knight card to your hand. "All that I am: anger, cruelty, vengeance, 8 attack - I bestow upon you, my chosen knight."
|Frost Lich Jaina||Legendary||Hero card||Mage||9|
Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game. "Arthas was a spoiled child, playing with toys he could neither control nor understand. Come into the cold. I will show you the true power of the Frozen Throne."
Deathrattle: Summon your Taunt minions that died this game. The viziers of Azjol-Nerub released Hadronox as a last-ditch effort to hold back the Lich King. They did so by VERY carefully scooping him up in a LARGE newspaper and releasing him.
|Uther of the Ebon Blade||Legendary||Hero card||Paladin||9|
Battlecry: Equip a 5/3 Lifesteal weapon. "Step forward. Confess! Once I was a mere servant of the Light. Now I alone stand in judgement."
|Valeera the Hollow||Legendary||Hero card||Rogue||9|
Battlecry: Gain Stealth until your next turn. "Run away. Hide in your precious keeps, behind your walls and your bodyguards. Night always falls, and shadows will fill your hallowed halls. One day, one of those shadows will be me."
|Bloodreaver Gul'dan||Legendary||Hero card||Warlock||10|
Battlecry: Summon all friendly Demons that died this game. "Still you refuse to bend your knee? None can escape death, you old fool. And in death… all will serve me…"
|Showing all 135 cards|
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Death's Shadow||None||Hero Power||Rogue|
Passive Hero Power
During your turn, add a 'Shadow Reflection' to your hand.
Each time you play a card, transform this into a copy of it.
Deathrattle: Add a random Legendary minion to your hand.
Deal 1 damage to all minions.
Craft a custom Zombeast.
|Death Coil||None||Spell||Death Knight||2|
Deal 5 damage to an enemy, or restore 5 Health to a friendly character.
|Death Grip||None||Spell||Death Knight||2|
Steal a minion from your opponent's deck and add it to your hand.
|Icy Touch||None||Hero Power||Mage||2|
Deal 1 damage. If this kills a minion, summon a Water Elemental.
Destroy a minion. Your hero takes damage equal to its Health.
|Plague Lord||None||Hero Power||Druid||2|
Choose One - +3 Attack this turn; or Gain 3 Armor.
|Siphon Life||None||Hero Power||Warlock||2|
Deal 3 damage.
|The Four Horsemen||None||Hero Power||Paladin||2|
Summon a 2/2 Horseman. If you have all 4, destroy the enemy hero.
|Transmute Spirit||None||Hero Power||Shaman||2|
Hero Power: Transform a friendly minion into a random one that costs (1) more.
Deal 2 damage. After you play a card, refresh this.
|Death and Decay||None||Spell||Death Knight||3|
Deal 3 damage to all enemies.
|Anti-Magic Shell||None||Spell||Death Knight||4|
Give your minions +2/+2 and "Can't be targeted by spells or Hero Powers."
|Doom Pact||None||Spell||Death Knight||5|
Destroy all minions. Remove the top card from your deck for each minion destroyed.
|Army of the Dead||None||Spell||Death Knight||6|
Remove the top 5 cards of your deck. Summon any minions removed.
Deathrattle: Summon every minion killed by this weapon.
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||5|
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||5|
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||2|
|Showing all 28 cards|
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