|See other versions: BG Regular and BG Gold|
|Set:||Rise of Shadows|
Your cards that summon minions summon twice as many.
"What do you call two minions summoned at once? Twinions, haha! Wait... where are you going?"
How to get[edit | edit source]
Notes[edit | edit source]
- Whenever a minion is summoned without having been played, Khadgar will create a copy of the minion(s). This includes the one-health-remaining minion summoned by Reborn.
- Despite the card text, the effect also works from opponent's cards that summon minions on your board, such as Dirty Rat and Hecklebot.
- If a minion is recruited, Khadgar won't recruit another copy, instead it will summon an extra copy of the minion.
- Khadgar will not create copies of minions summoned via an Invoke effect (From Galakrond, the Tempest and Galakrond, the Wretched).
Strategy[edit | edit source]
Khadgar's low mana cost, in addition to his acceptable stats, allows him to be both played early against aggressive decks and to work with combos in late-game against slower decks. Mage has access to a plethora of minion-summoning effects, in addition to access to all neutral minion-summoning effects; this potentially enables wide range of uses for him.
Mage/Neutral cards with summoning effects[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Summon a random 2-Cost minion.
Casts When Drawn
Summon a 2/2 Felhound with Rush.
Discover a Legendary minion. Summon two copies of it.
|Body of C'Thun||None||Spell||Any||5|
Piece of C'Thun (0/4)
Summon a 6/6 C'Thun's Body with Taunt.
Summon two 0/2 minions with Taunt. Oh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Battlecry: Summon a 1/1 Murloc Scout. "Death will rise, from the tides!"
Battlecry: Summon a 1/1 Boar. Someone did mess with Tuskerr once. ONCE.
Battlecry: Summon a 2/1 Mechanical Dragonling. She is still working on installing the rocket launcher add-on for Mr. Bitey.
Sidequest: Spend 8 Mana on spells. Reward: Summon a 6/6 Dragon. Upon taking up the spellbook, Reno realized with a start: "I can't read."
Battlecry: Summon a 1/1 Locust with Rush. The only one who likes BEEEES!!!
Deathrattle: Summon a 1/1 Murloc. This is CLEARLY their first rodeo.
Deathrattle: Summon a 1/1 Impcaster with Spell Damage +1. The Rusted Legion's training leaves a little to be desired. He hasn't even had a tetanus shot yet!
Deathrattle: Summon a 3/4 Sea Serpent. These things go from "adorable danger noodle!" to "MY FACE IS MELTING!" all too quickly.
Battlecry: Summon two 1/1 Desert Hares. After they're caught, they're dessert hares.
Battlecry: Summon a 2/2 Gryphon for each player. Your gryphon will be summoned following a brief safety demonstration.
Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Secret: After your opponent casts a spell, summon a random 4-Cost minion. More aromatic than a regular portal.
Battlecry: Summon three 1/1 Huntresses for your opponent. Poor guy is terrified, look at his faces.
Deathrattle: Summon a 9/1 Inquisitor. He wanders east... always into the east.
Battlecry: Give your other minions "Deathrattle: Summon a 1/1 Demon." "Rust… I love it. It's all coarse, and rough, and irritating. And it gets everywhere."
Battlecry: Summon two 1/1 Ice Shards that Freeze. Knows every way to greet someone.
Whenever your opponent casts a spell, summon a 2/2 Skeleton with Taunt. After their third attempt, Tharg began to suspect that Krul was summoning the skeletons on purpose.
|Silver Hand Knight||Common||Minion||General||Any||5||4||4|
Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
|Dragonmaw Sky Stalker||Common||Minion||Dragon||Any||6||5||6|
Deathrattle: Summon a 3/4 Dragonrider. "I will find you, sky!"
Deathrattle: Summon four 1/1 Vengeful Scrolls. Them's fightin' words!
Deathrattle: Summon a 0/5 Vault Safe with Taunt. Keep it secret. Keep it safeguarded!
Battlecry: If you have Spell Damage, summon a copy of this. This substitute's substitution is a dangerous institution.
Battlecry: If you played an Elemental last turn, summon a copy of this. Always sliding down mountains because it can't stop talking with its hands.
Deathrattle: Summon a random 7-Cost minion. "What’s in the drake?! WHAT’S IN THE DRAKE?"
At the end of your turn, summon a Rot with stats equal to this minion's. Known as 'Fel Gel' to the Illidari, it's excellent protection against harsh Draenic sunshine.
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Destroy a minion. Summon 2 minions of the same Cost to replace it.
Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Battlecry: Summon three random 1-Cost minions for your opponent. Generosity is a core value in cult culture.
Battlecry: Summon a 1/1 Rider with Rush for each minion in your hand. So long as it doesn’t kill you, it's considered part of the ride "experience."
Deathrattle: If this minion has 4 or more Attack, resummon it. Mwahahaha! You'll never catch him this time!
Spellburst: Summon two 1/3 Mana Wyrms. Studied basket weaving as an undergrad.
Battlecry: Fill each player's board with 1/1 Imps. Does he summon because of his madness, or is he mad from all the summoning?
Whenever you cast a spell, summon a random 3-Cost Beast. *Taps roof of mammoth* "You can fit so many squirrels in this thing!"
After this minion survives damage, summon a copy of it. It's always accepting of the less successful adventurers.
At the end of your turn, summon a 1/1 Scarab with Taunt. The end result of one of the greatest wrap battles of all time.
Freeze an enemy. Summon two 3/6 Water Elementals. "Dancing with the Satyrs… on Ice!"
Summon an 8/8 Elemental. Repeat for each Elemental you played last turn. Considering all the other hazards at Darkmoon, overindulgent pyrotechnics seem downright pedestrian.
Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt. Heap on heapin' on.
Battlecry: If your board is full of Mogu Cultists, sacrifice them all and summon Highkeeper Ra. Mogu cultists have the worst team-building exercises.
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Battlecry: Summon two 1/1 Amalgams with all minion types. The Hench Clan is an equal opportunity employer, no matter which parts of you came from where.
Battlecry: If you control a Secret, summon a copy of this. Like mirror image, but more secretive and angsty.
Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion. Lonely mages can still have a blast!
Battlecry: Secretly Discover a Dragon to hatch into. Deathrattle: Hatch! Nefarian was known for creating two things: horrible monsters and excellent breakfasts.
Battlecry: If you're holding a Dragon, summon 2 random Murlocs. "Do you want to be a murloc or a dragon?" "Yes."
Battlecry: Summon a random Beast. It's never Huffer.
|Power of Creation||Epic||Spell||Mage||8|
Discover a 6-Cost minion. Summon two copies of it. Mostly used for party tricks, to be honest.
Battlecry: Summon 2 copies of this. Corrupt: Fill your board with copies. Send in the clowns!
Battlecry: Fill your board with copies of this.
|Big Bad Archmage||Epic||Minion||General||Any||10||6||6|
At the end of your turn, summon a random 6-Cost minion. "My, my, what big minions I have!"
Your cards that summon minions summon twice as many. "What do you call two minions summoned at once? Twinions, haha! Wait... where are you going?"
After you cast three spells in a turn, summon a 5/5 Elemental. Like the Dragon Soul. If dragons had souls of ice.
Battlecry: Destroy all other friendly minions.
Deathrattle: Resummon them with +1/+1. "You’re fine, friendly minions! You're fine! Don’t tell Mom!"
Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken. Came from another world to invade Outland and bend it to his will… only to be overthrown by an elf from another world who invaded Outland and bent it to his will.
|Sky Gen'ral Kragg||Legendary||Minion||Pirate||Any||4||2||3|
Battlecry: If you've played a Quest this game, summon a 4/2 Parrot with Rush. He's gunning for Sky Adm'ral.
Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn. Week 679: Still no mount...
Spellburst: If the spell destroys any minions, summon them. "You wish to know my secrets, hmm? I carry a little bits of tuna in the sleeves of my robe, he loves that. Oh, you meant the risen dead? That was trivial, trivial."
Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage. Her parents own Scholomance. Of course she's going to play tricks on the students!
Battlecry: Summon two 1/1 Whelps. Each gains a Deathrattle from your minions that died this game. Don’t let that dark magic worry you. He’ll ensure they hatch without a scratch.
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
At the end of your turn, summon a 2/2 Gnoll with Taunt. Hogger is super powerful. If you kill him, it's because he let you.
Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation. The only one who knows how to properly prepare Galakrond's coffee.
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
After you play a card, summon a 2/1 Satyr. Xavius has grand nightmares of summoning Sargeras into this world, but a few Satyr will have to do for now.
Battlecry: If your deck is empty, summon six 6/6 Greasefire Elementals. His cooking is always very well done.
|High Inquisitor Whitemane||Legendary||Minion||General||Any||7||6||8|
Battlecry: Summon all friendly minions that died this turn. No one told her that champions want to sleep in.
At the end of your turn, fill your board with 1/1 Tentacles. How to tell your mother to go away.
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full. Onyxia long manipulated the Stormwind Court by disguising herself as Lady Katrana Prestor. You would have thought that the giant wings and scales would have been a giveaway.
Choose a friendly minion. Add a copy of it to your hand, deck and battlefield. Just wait until you also find a copy in your pocket. And your desk! And your FRIDGE!!
Battlecry: For each spell in your hand, summon a random minion of the same Cost. When you're the king of the cats, the whole desert is your litterbox.
|N'Zoth, God of the Deep||Legendary||Minion||General||Any||10||5||7|
Battlecry: Resurrect a friendly minion of each minion type. It really just wants to cuddle all the creatures of Azeroth.
|Yogg-Saron, Master of Fate||Legendary||Minion||General||Any||10||7||5|
Battlecry: If you've cast 10 spells this game, spin the Wheel of Yogg-Saron. Yogg take the wheel!
|Showing all 80 cards|
Quotes[edit | edit source]
- We must band together united for Dalaran!
- When summoned against Khadgar
- Impostor! I am the real Khadgar!
- When summoned against Medivh
- I defeated you before, master. I can do it again!
- Ha! You call that magic?
Lore[edit | edit source]
- Khadgar is perhaps the most accomplished of all living wizards and one of the most powerful magi in Azerothian history. He was an apprentice to the Guardian Medivh, until he helped defeat his possessed master. Though cursed with frailty and age, Khadgar nevertheless has been an exemplar for the Alliance, destroying the Dark Portal in the Second War, leading the Alliance Expedition to Draenor, and counterattacking against the Burning Legion and all who would threaten his world with annihilation.
- While a hero of the Alliance, Khadgar is willing to work with the Horde for the greater good of Azeroth. As a member of the Council of Six, Khadgar hopes to drive the politics out of the Kirin Tor, and has been known to clash with the more partisan members of the council.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.11933 (2019-04-04): Added.