Journey to Un'Goro card list
For information on the various card sets, see Card set.
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Adapt a friendly minion. Pray for salvation. If that fails, pray for extra horns or bigger teeth.
Can't be targeted by spells or Hero Powers. Makes a mean puff pastry.
Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Battlecry: Adapt a friendly Beast. Wasn't clever enough to go AROUND the electric fence.
Deathrattle: Summon two 1/1 Raptors. Often misunderstood, it's just that he likes to use the eggs as pillows.
Battlecry: If you're holding a minion with 5 or more Attack, Adapt. And so the bartender says, “Why the long neck?”
Battlecry: Deal 1 damage to each hero. Not to be confused with clubbing enthusiast Emerald Raver.
Battlecry: Add a 1/2 Elemental to your hand. Arch nemeses: small children with glass jars.
|Fire Plume Phoenix||Common||Minion||Elemental||Any||4||3||3|
Battlecry: Deal 2 damage. This is what happens when you use a volcano as a bird bath.
Deal 2 damage. Add a 1/2 Elemental to your hand. Oh, a wise geyser eh?
Taunt Still salty about it not being the "Year of the Mastodon."
Poisonous Float like a butterfly, sting like a giant wasp!
Battlecry: Freeze an enemy. Ice, ice, baby!
Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
Discover a card from your opponent's class. It's the good kind of hallucination.
|Hot Spring Guardian||Common||Minion||Elemental||Shaman||3||2||4|
3 Health. NONE SHALL PASS until at least an hour after eating.
Battlecry: Discover a Secret. Murloc hydrologists are pretty rare. Most murloc undergrads pick computer science.
Deathrattle: Add two 1/2 Elementals to your hand. We wanted to name him "Ingenious Elemental", but he just wasn't that bright.
Gain 5 Armor. Week 6. I remain covered head to toe with scales. They do not yet realize that I am not a dinosaur.
Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.
Battlecry: Discard two random cards. Guaranteed to track tar all over your carpet.
|Lost in the Jungle||Common||Spell||Paladin||1|
Summon two 1/1 Silver Hand Recruits. George and Karl were never heard from again.
Battlecry: If you control at least 2 other minions, gain Taunt. Roc eggs are great in omelettes, sandwiches, and as bait to turn poachers into bird food.
Battlecry: Adapt. "It's an herbivore. How dangerous can it be?" - Famous last words
Battlecry: If you control another Murloc, Discover a Murloc. Lookout is a self-appointed title that's mostly an excuse to beat things up.
Battlecry: Adapt. Aww. So cute. Want to feed him another finger?
Your spells cost (1) less. It's a literal lava lamp!
Battlecry: If you control at least 2 other minions, Adapt. Doesn't like to adapt unless others are watching. Some minions are such show-offs.
Battlecry: Destroy a friendly minion to Adapt twice. For better results, feed your pterrordax low-fat, high-fiber minions.
Battlecry: Add a Razorpetal to your hand that deals 1 damage. The reason why there are no zombies in Un'goro.
Add two Razorpetals to your hand that deal 1 damage. The result of a fundamental misunderstanding of the phrase "flower power".
Battlecry: Give a friendly Murloc +1/+1. Loves crab meat. Fears crabs.
Stealth It's gotten a bit long in the tooth.
Deathrattle: Summon three 1/1 Murlocs. Bet you can't eat just one murloc!
Deathrattle: Add a random Mage spell to your hand. HATES being summoned for Kirin Tor party lighting.
Taunt Level 40 Tortollan Paladins quest to tame a Stegodon. There are no level 41 Tortollan Paladins.
Windfury Aspiring meteorologist!
Poisonous Stubbornly pursuing its dream to become Azeroth's fastest animal!
Has +2 Attack during your opponent's turn. If you won't come to the tar pits, we'll bring them to you!
Has +4 Attack during your opponent's turn. Tar Lord, man... legendary monster? Aw, forget it.
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
Battlecry: If you played an Elemental last turn, Adapt. What? THUNDER LIZARD is adapting!
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
Battlecry: Add a random minion with 5 or more Attack to your hand. In the Tortollan tongue, Un’goro is known as the “Land of the Lost and Found.”
Deathrattle: Give a random friendly minion +1/+1. A hero... In a half-shell.
Evolved the really long neck to spy on its neighbors.
Battlecry: Adapt. Always sticking its neck into other people’s business.
Deathrattle: Deal 3 damage to a random enemy minion. Currently in an anger management class with Raging Worgen, Grommash Hellscream, and The Angry Chicken. It isn't helping.
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent. The Draenei are seriously considering cancelling "Bring Your Murderous Pet to Work Day."
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
Deathrattle: Summon a 5/5 Devilsaur. A key ingredient in all discerning Funnel Cake recipes.
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. His mom could beat up your mom.
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Give your weapon Poisonous. Like Deadly Poison, but deadlier.
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
|Fire Plume Harbinger||Rare||Minion||Elemental||Shaman||2||1||1|
Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
|Free From Amber||Rare||Spell||Priest||8|
Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
After this minion attacks,
Freeze it. Goes by the online handle "KoolKrusher99."
Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
Can't attack. Loves goblins. In a light cream sauce.
Battlecry: Adapt your Silver Hand Recruits. “Come now, Johnston. I think those horns are quite fetching on you.”
Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
Draw a card, then add a copy of it to your hand. Jinx!
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it. Mirage is actually the name of its long-lost cat.
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
At the end of your turn,
summon a 1/1 Murloc. Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.
Deathrattle: Shuffle a 4/3 Raptor into your deck. They’re just baby teeth. Lots and lots of baby teeth.
|Servant of Kalimos||Rare||Minion||Elemental||Any||5||4||5|
Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.
Choose One - Transform into a 5/3 with Stealth;
or a 3/5 with Taunt. Master of the Three Shell Monte.
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand. Explorers nicknamed him the Teapot Elemental.
Battlecry: Discover a Taunt minion. Briefly tried stand-up comedy under the name "Stonehill Offender", but turtles are just too thin-skinned.
Battlecry: Trigger a friendly minion's Deathrattle. Likes to scare his friends half to death.
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield. He spends a lot of time keeping himself in stoneshape.
Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
After this minion attacks a hero, Adapt. A youngster who is truly hungry for self-improvement.
After your hero attacks, summon two 1/1 Silver Hand Recruits. George and Karl! Thank the Light we found you!
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Battlecry: Adapt, then Adapt. Always fun to say out loud "VOL-CA-NO-SAUUUR!"
Combo: Gain +1/+1 for each other card you've played this turn. AKA Edwin VanLeaf.
Whenever this minion takes damage, deal 3 damage to your hero. It's actually only the middle head that's bitter. The others are sweet and spicy.
Battlecry: If you played an Elemental last turn, deal 5 damage. For when a flamecaller just won't do.
The next spell you cast this turn costs Health instead of Mana. Help save mana. Donate blood today!
Battlecry: Draw a card. Change its Cost to (5). Also inordinately excited for cupcakes.
Battlecry: Can't attack heroes this turn. What happens when a dinosaur mixes soda and pop rocks.
Battlecry: Discover a spell.
Deal damage to your hero equal to its Cost. Ear to the ground, he carefully interpreted the chittering noises: “You wanna cast a spell? I wanna cast a spell!”
Battlecry: Look at 3 cards.
Guess which one started in your opponent's deck to get a copy of it. George promised to be good. But it's easy for little Glimmerroots to forget.
Your Hero Power becomes 'Give a Beast +2/+2' Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
Set a minion's Attack and Health to 10. Comes with fries and a drink.
|Emerald Hive Queen||Epic||Minion||Beast||Any||1||2||3|
Your minions cost (2) more. She rules the emerald hive at the end of the yellow brick trail.
Replace your deck with copies of "Discover a card." It turns out cards DO grow on trees!
Battlecry: Adapt your Murlocs. "Low, low rents! Must enjoy a nomadic lifestyle. Quasi-sentient, bipedal, amphibious humanoids ONLY!"
Deathrattle: Summon a minion from your hand with 5 or more Attack. Must be something it ate.
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die. If you truly love your mana, set it free.
Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Deathrattle: Return any spells you cast on this minion to your hand. Sure, he'll return your stuff. OVER HIS DEAD BODY!
Battlecry: Deal 2 damage to all other minions. Before he became a rap artist.
Discover a spell.
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Each time you play a Beast this turn,
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt. He and his friends just want to rock out.
Summon copies of your damaged minions. Being hurt can make you another person.
Battlecry: Discover a spell and cast it with random targets. I see pizza in my future.
Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.
|Awaken the Makers||Legendary||Spell||Priest||1|
Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope. They keep hitting the Snooze button.
Whenever you discard this, give it +2/+2 and return it to your hand. A bit of a snob: still refuses to drive anything with automatic transmission.
|Elise the Trailblazer||Legendary||Minion||General||Any||5||5||5|
Battlecry: Shuffle a sealed Un'Goro pack into your deck. Reno taught her that blazing her own trail is a lot more fun than following someone else's map.
|Fire Plume's Heart||Legendary||Spell||Warrior||1|
Quest: Play 7 Taunt Minions.
Reward: Sulfuras. Why does an active volcano need to be defended? To save its ash.
|Hemet, Jungle Hunter||Legendary||Minion||General||Any||6||6||6|
Battlecry: Destroy all cards in your deck that cost (3) or less. The goblin travel agency lost his luggage, but he's still having a great vacation!
Quest: Summon 5 minions with 5 or more attack.
Reward: Barnabus. Forming the Golakka Crater was the end of Barnabus' disastrous career as a dancer.
|Kalimos, Primal Lord||Legendary||Minion||Elemental||Shaman||8||7||7|
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
Battlecry: Destroy all damaged Minions. He's a terror at concerts.
Quest: Discard 6 cards.
Reward: Nether Portal. They asked, “And what must we give in return?” Gul’dan lowered his hood and answered: “Six… cards…”
|Lyra the Sunshard||Legendary||Minion||Elemental||Priest||5||3||5|
Whenever you cast a spell, add a random Priest spell to your hand. Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
|Open the Waygate||Legendary||Spell||Mage||1|
Quest: Cast 6 spells that didn't start in your deck.
Reward: Time Warp. Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
Battlecry: Gain +5 Health for each Elemental you played last turn. Between you and me, Ozruk is a bit obsessed with his body.
Deathrattle: Return this to your hand as a 6/6 that cost (6). If you strike her down, she shall become more powerful than you can possibly… well, she'll become a 6/6 anyways.
|Sherazin, Corpse Flower||Legendary||Minion||General||Rogue||4||5||3|
Deathrattle: Go dormant. Play 4 cards in a turn to revive this minion. A Tortollan gardener's worst nightmare.
After you summon a minion, trigger its Deathrattle effect. She sees the fate of anyone she meets, but it's always the same: dinosaur attack.
Battlecry: Set all other minions' Attack and Health to 3. Ironically, his favorite number is 4.
|Swamp King Dred||Legendary||Minion||Beast||Hunter||7||9||9|
After your opponent plays a minion, attack it. Swamp King Dred, more like Swamp King Dead, amiright?
|The Caverns Below||Legendary||Spell||Rogue||1|
Quest: Play five minions with the same name. Reward: Crystal Core. Why can't it ever be The Taverns Below?
|The Last Kaleidosaur||Legendary||Spell||Paladin||1|
Quest: Cast 6 spells on your minions. Reward: Galvadon. “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”
|The Marsh Queen||Legendary||Spell||Hunter||1|
Quest: Play seven 1-Cost minions.
Reward: Queen Carnassa. Question: What's scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE
After you cast a spell on this minion, summon a 1/1 Plant and cast another copy on it. I am the Voraxx. I speak for the weeds.
Can't be targeted by Spells or Hero Powers. Millennia of evolutionary pressures turned his species into the Faerie Dragons we know today.
|Unite the Murlocs||Legendary||Spell||Shaman||1|
Quest: Summon 10 Murlocs.
Reward: Megafin. Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.
|Showing all 135 cards|
Uncollectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Amara, Warden of Hope||None||Minion||General||Priest||5||8||8|
Battlecry: Set your hero's Health to 40.
|Barnabus the Stomper||None||Minion||Beast||Druid||5||8||8|
Battlecry: Reduce the Cost of your minions in your deck to (0).
Battlecry: Draw a card.
|Choose Your Path||None||Spell||Warrior||1|
Discover a card.
For the rest of the game, your minions are 4/4.
|DIE, INSECT!||None||Hero Power||Any||2|
Deal 8 damage to a random enemy.
Give a Beast +2/+2.
Battlecry: Adapt 5 times.
Deathrattle: Gain an empty Mana Crystal.
Battlecry: Fill your hand with random Murlocs.
Open a permanent portal that summons 3/2 Imps.
At the end of your turn, summon two 3/2 Imps.
Battlecry: Shuffle 15 Raptors into your deck.
Deal 1 damage.
When you play 4 cards in a turn, revive this minion.
Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.'
Take an extra turn.
Add 5 Journey to Un'Goro cards to your hand.
Deathrattle:Return this to your hand as a 10/10 that costs (10).
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