|Set:||One Night in Karazhan|
|Abilities:||Battlecry, Discover, Restore Health|
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost.
Do NOT call it a "horse".
How to get[edit | edit source]
|Golden Ivory Knight||800||100|
Notes[edit | edit source]
- This card's Battlecry has two steps:
Strategy[edit | edit source]
A strong choice for a control-oriented deck; while the minion's stats are sub-par for its cost, the heal provides some immediate benefit and the Discovered spell offers great flexibility.
Your opponent might know which spell you have chosen, judging by the amount of Health restored to your hero. For example, (as of the Year of the Mammoth Standard) the only 6 mana Paladin spells are Avenging Wrath and Spikeridged Steed, and the only 8 mana spell are Lay on Hands and Dinosize. However, if only missing a few Health points, you can pick a more expensive spell and leave the opponent guessing as the amount healed won't go over your hero's maximum Health.
Dwarven Archaeologist provides a reduced cost, but not a reduced healing, since the two phases are separated.
Strong Battlecries should be re-used again with a Getaway Kodo.
Ivory Knight's strength lies in his "turning the table" effect and is another strong effect to abuse. The Glass Knight will recover her Divine Shield, while Blackguard will deal a little to heavy damage. The Healing effect can instantly reinforce Zandalari Templar and upgrading Lesser Pearl Spellstone. It may provide an extra buffing spell for Lynessa Sunsorrow or Galvadon or a strong area damage like Avenging Wrath. A New Challenger will provide a nice healing amount and a good damage wall.
A discover with healing effect can be greatly strengthened by Brann Bronzebeard. Double cards and double heal.
Possible spells[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Description|
|First Day of School||Common||Paladin||0||Add 2 random 1-Cost minions to your hand.|
|Blessing of Might||Free||Paladin||1||Give a minion +3 Attack.|
|Blessing of Wisdom||Common||Paladin||1||Choose a minion. Whenever it attacks, draw a card.|
Cast a random Paladin Secret.
|Eye for an Eye||Common||Paladin||1||Secret: When your hero takes damage, deal that much damage to the enemy hero.|
|Hand of Protection||Free||Paladin||1||Give a minion Divine Shield.|
|Humility||Free||Paladin||1||Change a minion's Attack to 1.|
|Making Mummies||Legendary||Paladin||1||Quest: Play 5 Reborn minions.|
Reward: Emperor Wraps.
|Never Surrender!||Common||Paladin||1||Secret: When your opponent casts a spell, give your minions +2 Health.|
|Noble Sacrifice||Common||Paladin||1||Secret: When an enemy attacks, summon a 2/1 Defender as the new target.|
|Oh My Yogg!||Epic||Paladin||1||Secret: When your opponent casts a spell, they instead cast a random one of the same Cost.|
|Redemption||Common||Paladin||1||Secret: When a friendly minion dies, return it to life with 1 Health.|
|Repentance||Common||Paladin||1||Secret: After your opponent plays a minion, reduce its Health to 1.|
|Righteous Cause||Rare||Paladin||1||Sidequest: Summon 5 minions.|
Reward: Give your minions +1/+1.
|Sand Breath||Common||Paladin||1||Give a minion +1/+2. Give it Divine Shield if you're holding a Dragon.|
|Shield of Honor||Common||1||Give a damaged minion +3 Attack and Divine Shield.|
|Wave of Apathy||Common||1||Set the Attack of all enemy minions to 1 until your next turn.|
Summon two 1/1 Silver Hand Recruits with Taunt.
|Hand of A'dal||Common||Paladin||2||Give a minion +2/+2. Draw a card.|
|Holy Light||Free||Paladin||2||Restore 6 Health.|
|Libram of Wisdom||Rare||Paladin||2||Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."|
Give a friendly minion Lifesteal.
|Sanctuary||Epic||Paladin||2||Sidequest: Take no damage for a turn.|
Reward: Summon a 3/6 minion with Taunt.
|Snack Run||Rare||Paladin||2||Discover a spell. Restore Health to your hero equal to its Cost.|
|Subdue||Common||Paladin||2||Set a minion's Attack and Health to 1.|
|Call to Adventure||Rare||Paladin||3||Draw the lowest Cost minion from your deck. Give it +2/+2.|
|Day at the Faire||Common||Paladin||3||Summon 3 Silver Hand Recruits. Corrupt: Summon 5.|
|Gift of Luminance||Rare||3||Give a minion Divine Shield, then summon a 1/1 copy of it.|
|Barricade||Common||4||Summon a 2/4 Guard with Taunt. If It's your only minion, summon another.|
|Blessing of Kings||Free||Paladin||4||Give a minion +4/+4. (+4 Attack/+4 Health)|
|Consecration||Free||Paladin||4||Deal 2 damage to all enemies.|
|Equality||Rare||Paladin||4||Change the Health of ALL minions to 1.|
|Hammer of Wrath||Free||Paladin||4||Deal 3 damage. Draw a card.|
|Rally!||Rare||4||Resurrect a friendly 1-Cost, 2-Cost, and 3-Cost minion.|
|Blessed Champion||Rare||Paladin||5||Double a minion's Attack.|
|Blessing of Authority||Rare||Paladin||5||Give a minion +8/+8. It can't attack heroes this turn.|
|Duel!||Epic||Paladin||5||Summon a minion from each player's deck. They fight!|
|Holy Wrath||Rare||Paladin||5||Draw a card and deal damage equal to its cost.|
|Libram of Justice||Common||Paladin||5||Equip a 1/4 weapon. Change the Health of all enemy minions to 1.|
|Righteousness||Rare||Paladin||5||Give your minions Divine Shield.|
|Avenging Wrath||Epic||Paladin||6||Deal 8 damage randomly split among all enemies.|
|Pharaoh's Blessing||Rare||Paladin||6||Give a minion +4/+4, Divine Shield, and Taunt.|
|Commencement||Rare||7||Summon a minion from your deck. Give it Taunt and Divine Shield.|
|Lay on Hands||Epic||Paladin||8||Restore 8 Health. Draw 3 cards.|
|Tip the Scales||Epic||Paladin||8||Summon 7 Murlocs from your deck.|
|Libram of Hope||Epic||Paladin||9||Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.|
|Showing all 46 cards|
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 22.214.171.12421 (2016-08-09): Added.