|Set:||One Night in Karazhan|
|Abilities:||Battlecry, Discover, Restore Health|
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost.
Do NOT call it a "horse".
How to get[edit | edit source]
|Golden Ivory Knight||800||100|
Notes[edit | edit source]
- This card's Battlecry has two steps:
Strategy[edit | edit source]
A strong choice for a control-orientated deck; while the minion's stats are sub-par for its cost, the heal provides some immediate benefit and the Discovered spell offers great flexibility.
Your opponent might know which spell you have chosen, judging by the amount of Health restored to your hero. For example, (as of the Year of the Mammoth Standard) the only 6 mana Paladin spells are Avenging Wrath and Spikeridged Steed, and the only 8 mana spell are Lay on Hands and Dinosize. However, if only missing a few Health points, you can pick a more expensive spell and leave the opponent guessing as the amount healed won't go over your hero's maximum Health.
Possible spells[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Description|
|Blessing of Might||Free||Paladin||1|
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
|Hand of Protection||Free||Paladin||1|
Give a minion Divine Shield. This spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
|Blessing of Kings||Free||Paladin||4|
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
|Hammer of Wrath||Free||Paladin||4|
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Secret: When one of your minions is attacked, give it Divine Shield.
Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force." Their lawyer talked them out of calling themselves the Justice League.
|Blessing of Wisdom||Common||Paladin||1|
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
|Eye for an Eye||Common||Paladin||1|
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
|Flash of Light||Common||Paladin||2|
Restore 4 health.
Draw a card. Hey! No cameras allowed!
Give a friendly minion Lifesteal. Some might call this a lightforgery.
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
|Sound the Bells!||Common||Paladin||2|
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Set a minion's Attack and Health to 1. Like humility but more humiliating.
Your hero is Immune until your next turn. Highly effective against 3 year olds.
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Cast a random Paladin Secret. Desperate times call for disparate secrets.
|Call to Adventure||Rare||Paladin||3|
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Double a minion's Attack. This card causes double the trouble AND double the fun.
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Give your minions Divine Shield. Shield yourself in righteousness! It feels like a warm fuzzy blanket.
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Give a minion +4/+4, Divine Shield, and Taunt. Life hack: Sneeze near a pharaoh.
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Summon a minion from each player's deck. They fight! If you don't fight to the death, it's Duel Yielding.
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
|A New Challenger...||Epic||Paladin||7|
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield. … Arrives? Approaches? TELL US ALREADY!
|Lay on Hands||Epic||Paladin||8|
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
|Tip the Scales||Epic||Paladin||8|
Summon 7 Murlocs from your deck. Hold on, I need to get some murlocs to weigh in on this.
Quest: Play 5 Reborn minions.
Reward: Emperor Wraps. "I do say, this gives me the vapors every single time!"
|Kangor's Endless Army||Legendary||Paladin||7|
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
|Showing all 39 cards|
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 126.96.36.19921 (2016-08-09): Added.