Ivory Knight

From Hearthstone Wiki
Jump to: navigation, search
Ivory Knight
Ivory Knight(42019).png
Ivory Knight(42019) Gold.png
Set: One Night in Karazhan
Type: Minion
Class: Paladin
Rarity: Rare
Cost: 6
Attack: 4
Health: 4
Abilities: Battlecry, Discover, Restore Health
Tags: Cost-related, Spell-generating
Artist: Zoltan Boros

Battlecry: Discover a spell. Restore Health to your hero equal to its Cost.

Do NOT call it a "horse".

See this card on Hearthpwn

Ivory Knight is a rare paladin minion card, from the One Night in Karazhan set.

How to get[edit | edit source]

Two copies of regular Ivory Knight are obtained by defeating the Chess event, the third encounter in One Night in Karazhan's first wing, The Parlor.

As a Wild format card, both regular and golden versions of Ivory Knight can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Ivory Knight 100 20
Golden Ivory Knight 800 100

Notes[edit | edit source]

Strategy[edit | edit source]

A strong choice for a control-orientated deck; while the minion's stats are sub-par for its cost, the heal provides some immediate benefit and the Discovered spell offers great flexibility.

Your opponent might know which spell you have chosen, judging by the amount of Health restored to your hero. For example, (as of the Year of the Mammoth Standard) the only 6 mana Paladin spells are Avenging Wrath and Spikeridged Steed, and the only 8 mana spell are Lay on Hands and Dinosize. However, if only missing a few Health points, you can pick a more expensive spell and leave the opponent guessing as the amount healed won't go over your hero's maximum Health.

Possible spells[edit | edit source]

The below table lists all collectible paladin spells in Standard format, representing the range of possible spells generated by Ivory Knight. For Wild format listings, see Paladin/Wild format.

Name / Desc Rarity Class Cost Description
Blessing of Might Free Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Hand of Protection Free Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Humility Free Paladin 1
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Holy Light Free Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Blessing of Kings Free Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Consecration Free Paladin 4
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Hammer of Wrath Free Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Autodefense Matrix Common Paladin 1
Secret: When one of your minions is attacked, give it Divine ShieldWe call it the bubble machine.
Blessing of Wisdom Common Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Eye for an Eye Common Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Never Surrender! Common Paladin 1
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Noble Sacrifice Common Paladin 1
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Redemption Common Paladin 1
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance Common Paladin 1
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Flash of Light Common Paladin 2
Restore 4 health.
Draw a card. Hey! No cameras allowed!
Lightforged Blessing Common Paladin 2
Twinspell
Give a friendly minion LifestealSome might call this a lightforgery.
Rebuke Common Paladin 2
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Sound the Bells! Common Paladin 2
Echo
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Time Out! Common Paladin 3
Your hero is Immune until your next turn. Highly effective against 3 year olds.
Desperate Measures Rare Paladin 1
Twinspell
Cast a random Paladin SecretDesperate times call for disparate secrets.
Crystology Rare Paladin 2
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Call to Adventure Rare Paladin 3
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Equality Rare Paladin 4
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Blessed Champion Rare Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Holy Wrath Rare Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Shrink Ray Rare Paladin 5
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Hidden Wisdom Epic Paladin 1
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
Prismatic Lens Epic Paladin 4
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Duel! Epic Paladin 5
Summon a minion from each player's deck. They attack each other. If you don't fight to the death, it's Duel Yielding.
Avenging Wrath Epic Paladin 6
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
A New Challenger... Epic Paladin 7
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield… Arrives? Approaches? TELL US ALREADY!
Lay on Hands Epic Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Kangor's Endless Army Legendary Paladin 7
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
Showing all 33 cards


Gallery[edit | edit source]

Ivory Knight, full art

Patch changes[edit | edit source]